Marnickie_NL
Clubman
posted 06-14-10 10:21 AM ET (US)
So I was wondering: if a player starts in Bronze Age, and you put a phrase in the AI editor with a Bronze age tech/unit/building/researchment, the editor will display BAD. This is because it thinks the player is in Stone Age. How do I tell the AI editor the player is already in Bronze?
Basse
Clubman
posted 06-14-10 11:03 AM
ET (US)
3 / 16
It should, because it is only the AI editor that says it's invalid, the game wont care
Thompsoncs
Clubman
posted 06-14-10 01:52 PM
ET (US)
5 / 16
The ai editor always thinks from game start (stone age) perspective. But everything you put in the scenario (including age advances) will be considered done, even if it's not in the ai. Example: if you make an ai of just train war elephant, editor will say bad, because iron age is not available. In game, you have selected iron age as start age, and war elies will come out.
Basse
Clubman
posted 06-15-10 08:48 AM
ET (US)
8 / 16
I am no good in AIs but it could be the retrains. Make it train 1 instead, and then try.
Marnickie_NL
Clubman
posted 06-15-10 01:18 PM
ET (US)
13 / 16
I remember Gumble from summer, a year ago.
Marnickie_NL
Clubman
posted 06-16-10 04:27 AM
ET (US)
15 / 16
Game: RoR
Civ: Shang
Per:
103 1 //SNAttackIntelligence Yes
23 100 //SNArtifactReturnDistance
24 75 //SNPercentVictoryClamp (UNUSED AT THIS POINT)
29 85 //SNMinimumPeaceLikeLevel (UNUSED AT THIS POINT)
32 10 //SNPercentExplorationRequired
34 50 //SNZeroPriorityDistance
40 0 //SNGroupFillMethod Single group fill
75 0 //SNGroupCommanderSelectionMethod Most hitpoints
76 15 //SNConsecutiveIdleUnitLimit
36 2 //SNNumberAttackGroups
16 15 //SNMinimumAttackGroupSize
26 16 //SNMaximumAttackGroupSize
37 0 //SNAttackGroupMakeup (UNUSED AT THIS POINT)
41 2 //SNAttackGroupGatherSpacing
30 99 //SNPercentHealthRetreat
31 90 //SNPercentDeathRetreat
91 99 //SNPercentUnitHealthRetreat
38 0 //SNNumberDefendGroups
25 3 //SNMinimumDefendGroupSize
28 4 //SNMaximumDefendGroupSize
39 0 //SNDefendGroupMakeup (UNUSED AT THIS POINT)
50 0 //SNGoldDefendPriority
51 0 //SNStoneDefendPriority
52 0 //SNForageDefendPriority
53 0 //SNChokePointDefendPriority (UNUSED AT THIS POINT)
54 0 //SNRuinsDefendPriority
55 0 //SNArtifactDefendPriority
56 0 //SNTownDefendPriority 0 (no priority)
57 0 //SNDefenseDistance
22 12 //SNSentryDistance
72 2 //SNSentryDistanceVariation
92 10 //SNDefendOverlapDistance
42 0 //SNNumberExploreGroups
43 2 //SNMinimumExploreGroupSize
44 3 //SNMaximumExploreGroupSize
45 0 //SNExploreGroupMakeup (UNUSED AT THIS POINT)
46 5 //SNAttackSeparationTime
47 2 //SNAttackCoordination Multiple-group attack
19 0 //SNPercentEnemySightedResponse
20 1 //SNEnemySightedResponseDistance
48 1 //SNAttackResponseSeparationTime
49 3 //SNRetreatAfterTargetDestroyed Extermination mode
71 1 //SNLockAttackAndAttackResponse Yes
58 2 //SNNumberBoatAttackGroups
59 1 //SNMinimumBoatAttackGroupSize
60 5 //SNMaximumBoatAttackGroupSize
67 0 //SNNumberBoatDefendGroups
68 0 //SNMinimumBoatDefendGroupSize
69 0 //SNMaximumBoatDefendGroupSize
70 0 //SNDockDefendPriority
61 1 //SNNumberBoatExploreGroups
62 1 //SNMinimumBoatExploreGroupSize
63 1 //SNMaximumBoatExploreGroupSize
END
Marnickie_NL
Clubman
posted 06-20-10 03:39 PM
ET (US)
16 / 16
Does anybody have an idea?