You must be logged in to post messages.
Please login or register

Scenario Design and Modding
Moderated by Suppiluliuma, PhatFish, Fisk, Epd999

Hop to:    
loginhomeregisterhelprules
Bottom
Topic Subject: AI Editor
posted 06-14-10 10:21 AM ET (US)   
So I was wondering: if a player starts in Bronze Age, and you put a phrase in the AI editor with a Bronze age tech/unit/building/researchment, the editor will display BAD. This is because it thinks the player is in Stone Age. How do I tell the AI editor the player is already in Bronze?
Replies:
posted 06-14-10 10:23 AM ET (US)     1 / 16  
I've been thinking about this too. But I don't think that is possible
posted 06-14-10 10:27 AM ET (US)     2 / 16  
But will my AI work?
posted 06-14-10 11:03 AM ET (US)     3 / 16  
It should, because it is only the AI editor that says it's invalid, the game wont care
posted 06-14-10 11:17 AM ET (US)     4 / 16  
Ok, thanks!
posted 06-14-10 01:52 PM ET (US)     5 / 16  
The ai editor always thinks from game start (stone age) perspective. But everything you put in the scenario (including age advances) will be considered done, even if it's not in the ai. Example: if you make an ai of just train war elephant, editor will say bad, because iron age is not available. In game, you have selected iron age as start age, and war elies will come out.
posted 06-15-10 04:53 AM ET (US)     6 / 16  
This is hopefully an issue Darky will solve if he ever finishes his AI editor.

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
posted 06-15-10 08:43 AM ET (US)     7 / 16  
Mmmm...
So I've created the following AI:

B109 Town_Center 1 -1
T4 Bowman 1 87 5
C44 R__S__Armor_for_Arch_ 1 103
T37 Cavalry____ 1 101 3
C45 R__S__Armor_for_Cav_ 1 103
T93 Hoplite____ 1 0 2
C43 R__S__Armor_for_Inf_ 1 103
T73 Clubman_Axeman 1 12 3
C51 R__Metalworking 1 103
C64 R__Short_Sword 1 12
C32 R__Artisanship 1 84
T75 Short_Swordsman____ 1 12 3

It's not working proporly.
It stops after C44, and I don't know why. I've given the CP with this AI unlimited resources, and all the required buildings. Why does it get stuck? Help would be very appreciated =)

[This message has been edited by Marnickie_NL (edited 06-15-2010 @ 08:43 AM).]

posted 06-15-10 08:48 AM ET (US)     8 / 16  
I am no good in AIs but it could be the retrains. Make it train 1 instead, and then try.
posted 06-15-10 08:54 AM ET (US)     9 / 16  
No, it doesn't help

What's even more strange, after popping out 1 archer, the CP sends the archer to attack me. The .per file tells him to do so only after making a unit of at least 15 soldiers.

Maybe it has something to do with the .ply file?

[This message has been edited by Marnickie_NL (edited 06-15-2010 @ 08:55 AM).]

posted 06-15-10 10:18 AM ET (US)     10 / 16  
Try not making the armor researches critical. Also one of the main ideas of the editor that I'm slowly working on when I get the chance to is that you can somehow preset what age and buildings you have.

The Dark Archer

"Try not to become a man of success but rather to become a man of value." - Albert Einstein
"I once met a girl who looked like a camel" - Rasteve
Death of the Morads | AoEH Design Series II | Out From the Cliffs
posted 06-15-10 12:48 PM ET (US)     11 / 16  
I've uncriticalized (is that a British English word? Not sure) the researches, but still the AI isn't working...
Anybody knows why the archer decides to kamikaze?

[This message has been edited by Marnickie_NL (edited 06-15-2010 @ 12:48 PM).]

posted 06-15-10 01:04 PM ET (US)     12 / 16  
Gumble seems to be "pro" in AIs, maybe he knows
posted 06-15-10 01:18 PM ET (US)     13 / 16  
I remember Gumble from summer, a year ago.
posted 06-16-10 03:21 AM ET (US)     14 / 16  
I think we are going require some more information if we are to be of much more help. The main things I want to know are is this for AoE or RoR and what is the per file you are using?

The Dark Archer

"Try not to become a man of success but rather to become a man of value." - Albert Einstein
"I once met a girl who looked like a camel" - Rasteve
Death of the Morads | AoEH Design Series II | Out From the Cliffs
posted 06-16-10 04:27 AM ET (US)     15 / 16  
Game: RoR
Civ: Shang

Per:

103 1 //SNAttackIntelligence Yes
23 100 //SNArtifactReturnDistance
24 75 //SNPercentVictoryClamp (UNUSED AT THIS POINT)
29 85 //SNMinimumPeaceLikeLevel (UNUSED AT THIS POINT)
32 10 //SNPercentExplorationRequired
34 50 //SNZeroPriorityDistance
40 0 //SNGroupFillMethod Single group fill
75 0 //SNGroupCommanderSelectionMethod Most hitpoints
76 15 //SNConsecutiveIdleUnitLimit
36 2 //SNNumberAttackGroups
16 15 //SNMinimumAttackGroupSize
26 16 //SNMaximumAttackGroupSize
37 0 //SNAttackGroupMakeup (UNUSED AT THIS POINT)
41 2 //SNAttackGroupGatherSpacing
30 99 //SNPercentHealthRetreat
31 90 //SNPercentDeathRetreat
91 99 //SNPercentUnitHealthRetreat
38 0 //SNNumberDefendGroups
25 3 //SNMinimumDefendGroupSize
28 4 //SNMaximumDefendGroupSize
39 0 //SNDefendGroupMakeup (UNUSED AT THIS POINT)
50 0 //SNGoldDefendPriority
51 0 //SNStoneDefendPriority
52 0 //SNForageDefendPriority
53 0 //SNChokePointDefendPriority (UNUSED AT THIS POINT)
54 0 //SNRuinsDefendPriority
55 0 //SNArtifactDefendPriority
56 0 //SNTownDefendPriority 0 (no priority)
57 0 //SNDefenseDistance
22 12 //SNSentryDistance
72 2 //SNSentryDistanceVariation
92 10 //SNDefendOverlapDistance
42 0 //SNNumberExploreGroups
43 2 //SNMinimumExploreGroupSize
44 3 //SNMaximumExploreGroupSize
45 0 //SNExploreGroupMakeup (UNUSED AT THIS POINT)
46 5 //SNAttackSeparationTime
47 2 //SNAttackCoordination Multiple-group attack
19 0 //SNPercentEnemySightedResponse
20 1 //SNEnemySightedResponseDistance
48 1 //SNAttackResponseSeparationTime
49 3 //SNRetreatAfterTargetDestroyed Extermination mode
71 1 //SNLockAttackAndAttackResponse Yes
58 2 //SNNumberBoatAttackGroups
59 1 //SNMinimumBoatAttackGroupSize
60 5 //SNMaximumBoatAttackGroupSize
67 0 //SNNumberBoatDefendGroups
68 0 //SNMinimumBoatDefendGroupSize
69 0 //SNMaximumBoatDefendGroupSize
70 0 //SNDockDefendPriority
61 1 //SNNumberBoatExploreGroups
62 1 //SNMinimumBoatExploreGroupSize
63 1 //SNMaximumBoatExploreGroupSize
END
posted 06-20-10 03:39 PM ET (US)     16 / 16  
Does anybody have an idea?
Age of Empires Heaven » Forums » Scenario Design and Modding » AI Editor
Top
You must be logged in to post messages.
Please login or register
Hop to:    
Age of Empires Heaven | HeavenGames