Welcome to Age of Empires Heaven

The premier website on the net covering everything Age of Empires, The Rise of Rome Expansion and AoE: Definitive Edition - from playing the game to designing for it.
• Our Forums are a great place to chat about the game as well as a variety of other subjects: feel free to sign up and have fun!
• Download the official 1.0b and 1.0c patches here.
• Download the unofficial UPatch HD here.
• Practice your game with our Multiplayer Strategies.
• Add Triggers and change game settings with RockNRor.
• Enhance your custom scenario's with the Composite Editor.

Recent forum posts

AoE Star League 2022 | BiBiClub ... (1 reply)
Posted 24 hours ago by PhatFish
Post your scn design screenshots! (18 replies)
Posted 1 day ago by PhatFish
RockNRoR : mod to improve AI and add ... (213 replies)
Posted 1 day ago by PhatFish
Watch Livestream AOE Players in Viet ... (New)
Posted 3 weeks ago by Bichho
Event: Kill 10 villagers of Chim Se ... (New)
Posted 3 weeks ago by Bichho
Per and AI edit questions (1 reply)
Posted 4 weeks ago by MrElephant
First Player beat ChimSeDiNang got 88 ... (5 replies)
Posted 4 weeks ago by Fisk
25 years of AoEH (6 replies)
Posted 1 month ago by worida
New Granary submissions (3 replies)
Posted 1 month ago by worida
D3KT Rule for who watch Random matches ... (2 replies)
Posted 1 month ago by Olcimt
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Latest News

New Granary submissions
Posted by PhatFish on June 26th, 2022 @ 05:40 a.m.
Whew, for a moment I thought uploading to the Granary (our downloads section) didn't work anymore. Glad I was proven wrong. It's been a few months since we've had any new submissions, so let's honor these latest additions. First up is Global Map 21. It's not really an accurate map in any sort of sense, but that doesn't mean it can't be fun or a challenge - maybe just lacking a bit in building space since you are located on (interconnected by shallows) small islands. You get plenty of villagers though.

Empires of the near East is a whopping 11 scenario spanning campaign for Definitive Edition, and it's quite impressive! Based on historical events spanning roughly 2000 years, you take Sumeria, Ancient Egypt, Babylon, Assyria, the Hittite Empire to the glory of their days. The maps are well designed and give a fair challenge. Even bitmaps are included, though we cannot see these in-game because DE does not support them (check them out though). I haven't played it through, but from what I saw this campaign is definitively worth your time.

I'd love to see more submissions, keep on designing and submitting!
25 years of AoEH
Posted by PhatFish on May 16th, 2022 @ 07:51 a.m.
Yesterday, on the 15th of May, AoEH turned 25 years old. That's right, we've been around for that freaking long. It's absolutely amazing that AoEH is still up and running, even though we are nowhere near as active as in the heydays of Age of Empires and The Rise of Rome expansion anymore.

I still remember those early days, at least since late 1998, when I first visited this place. It was a time when the internet was still sort of in it's infancy, more simplified, and visiting AoEH was a place of pure magic (for me it certainly was, still is!). Lots of nice and helpful people with knowledge of strategies, scenario design, and every other aspect of the game, as well as creating amazing custom content for it. Add the Zone to that, and for a young kid this was an absolute wonder to witness, very captivating to say the least.

I spend quite some time playing versus other players on the Zone, loved RM on highland maps. Though I never have been a very good competitive online player, I enjoyed every moment of it. Those were the days, and I kind of miss them. That's not to say the years after were not any fun, on the contrary, especially after the Zone died down I stuck around AoEH and became very interested in scenario design, after becoming inspired by playing other people's creations and custom campaigns. This, to me, is one of the most important aspects of AoE: the creativity you can express is limitless. You can design your empire, shape your world, define it's traits and quirks pretty much exactly to your vision. Even though you are kind of bound to what the game can do, breaking those boundaries in creative and new ways was probably the one thing that kept me coming back for more, and with me, many other fans and designers.

When Scenario_t_c came around and "unlocked" the hidden units, and unit overlapping, things got even more interesting - a defining moment in the history of AoEH and AoE scenario design, you now had the power to do the uninmaginable, allowing for infinite new variety in your custom worlds. Even though the game was almost 10 years old now, it breathed in new life and possibilities. I myself started digging and experimenting and unlocking new options too, such as the lengthen combat mode. Then came the next thing, like unlocked new terrains to play with, and after that, hex-editing allowing even more new things never seen before.

Fast forward another 10 years or so, and around came even more possibilities with the arrival of RockNRoR, such as map copy which has backward compatibility. At some point even triggers, like those used in Age of Kings, became available. It also allowed a more immersive and adapted-to newer computers experience, making use of higher resolutions. Here's when we also get the Upatch, and from there, a few years later, we finally arrive at the Definitive Edition, which is kind of a complete overhaul of the game with an emphasis on new detailed graphics and up-to-date online capability. Even though I prefer the original game over the newer DE version for quite a few reasons, I still appreciate the fact that we even managed to get it at all, and for a while AoE was kind of revived. If it had received a similar amount of respect from MS as AoK DE has, that revival could perhaps have lasted even longer.

Now, 25 years later since Archangel Mike McCart launched AoEH back in 1997, we, incredibly enough, are still here. Though the community has been split between several places now, you can't deny that AoEH was and in a way is still the one place for Age of Empires and it's expansion pack, the Rise of Rome, and I guess to a slightly lesser extend, the Definitive Edition.

I want to thank all the fans and staff for this wonderful experience over the many years that have gone past. You made this community thrive, made it an excellent and fun place for learning and gathering information, interacting with others, and a huge inspiration for other people to get creative. Your dedication has allowed AoEH to survive up to this day.

So, even if you are not as interested in AoE anymore as you once were, come by and visit us once a while. Keep up the good work, and happy birthday AoEH!


Rogan? Aissa! Nerbus! Hommes? Zukanta.
Posted by PhatFish on May 04th, 2022 @ 10:36 a.m.
Do you understand the title of this newspost? ... Maybe if you read the words aloud? They should sound familiar to you now. Still don't ring a bell? Let me explain:

Villagers secretly hate the Mouse Pointer. It is like a mosquito or buzzing fly hovering above them, and often even lands onto them. When the latter occurs, the villager notices it, becomes agitated and thinks to himself: "Get away, I like standing here doing absolutely nothing!" But, like all the other villagers, he can't say that - for a very good reason - so instead mutters nonsensical words like a young infant. He knows his time of hanging around and being lazy is up, for the Mouse Pointer is the Commander. The One Chieftain. The Supreme Ruler. A divine God-like entity, that makes the most important decisions in the whole world, including life and death. With one simple Mouse Click, it is done. Powerless to stop the All-Powerful (but annoying) Mouse Pointer, he humbly yells "Abadacus!" cowering in fear before it...

If you haven't guessed already, this post is about villager speech. Specifically, about which one is your personal favorite in the game! Cast your vote in our new poll on the right of this news post! You can choose from a staggering 20 choices (and yes, they are all in the game and official Villager Speech).

If you don't remember them, here's a nice and funny video with all the AoE sound effects. At 3:48 minutes you can hear villager speech:

And the previous poll is therefore concluded, where we asked you: Why do you visit AoEH? The number one reason should be quite obvious even without a poll. Here are the results:

- Nostalgic reasons (29%, 54 Votes)

- Custom Campaigns (16%, 30 Votes)

- Game info (civs, unit stats, etc.) (13%, 25 Votes)

- Mods (13%, 24 Votes)
- Learning about AoE History (11%, 20 Votes)

- Meeting other AoE1 fans (9%, 16 Votes)
- Strategy guides (6%, 12 Votes)
- Other (4%, 7 Votes)

Nearly 100 votes were cast, and we thank you for that! Nostalgia is king, especially if you played AoE/RoR in your childhood days, and AoEH is still the number one place to relive those precious memories. And, remember that we host the largest amount of custom and unique campaigns for you to play, and guides/info to help you, as well as many other AoE related things - all freely enjoyable, to heighten that nostalgia.

Don't forget to cast your vote in the new poll!

Continuous Screenshot Competition
Posted by PhatFish on March 14th, 2022 @ 08:22 a.m.
Hello all! We're reviving something from the past called the Continuous Screenshot Competition. Goes like this: Design something nice based on a theme we decide on (or no theme, free to choose whatever you like), then make a screenshot of it and share it. Can be from the original game or Definitive Edition, whichever you prefer!

In the first round you are free to choose what you want, mods allowed. Since the place is so quiet I don't care much for the rules at the moment, just want to see something nice!

How it works:

Post one screenshot (upload it on an image host somewhere then embed it with the IMG tags in your post), then afterwards when the entries are in you get one vote (you cannot vote for own entry) for your favorite made by another forumer. No prizes, or constrained by time, we'll see how it goes I guess. After this first free round the winner picks the next theme.

Start posting your screenshot!

Link to the thread:

Happy new year!
Posted by Fisk on December 30th, 2021 @ 12:39 p.m.
Happy new year everyone! I hope those who celebrate have had a nice Christmas and I wish you all a wonderful 2022!

Things have been pretty quiet here lately but soon AoE Heaven will enter it's 25th year of existence! For this special occasion I have prepared a new poll for you people (with some help from oldie Gordon Farrell), but before we can get in with the new we must get out with the old. Last time I asked:

Will you be buying AoE IV?

I might pick it up once there's a price drop. (46%, 41 Votes)
I have no interest whatsoever! (22%, 20 Votes)
I'm waiting the hear the public opinion. (21%, 19 Votes)
I've already pre-ordered! (11%, 10 Votes)

Total Votes: 90

So it seems most of you have had some interest in the game but won't mind waiting a bit to play it. 11 % of our visistors say they preordered the game, but since most of those votes came in after the game was released I'm going to assume that means you simply ordered it.

Our next poll is a little unique in that you can choose more than one option when answering, this time we ask:

Why do you visit us?

As always, you are very welcome to suggest additional options and leave a comment with your responses.
AoE IV released
Posted by PhatFish on October 29th, 2021 @ 1:36 p.m.
If you have been waiting for the next release in the Age series, well, here it is. Age of Empires 4 launched yesterday. It has many similarities to AoK since it covers the medieval eras. Some civs have unique aspects like the Mongols who can move their "TC" to a different location, mimicking the nomadic lifestyle. To those who pre-ordered the game, it was already available for download the 27th.

AoE IV is available for purchase from the Windows Store and also Steam Workshop.

For more info, check https://www.ageofempires.com. I wish I could have directed you to AoE 4 Heaven, but alas, it was not meant to be.
RocknRoR updated, and a new campaign
Posted by PhatFish on September 18th, 2021 @ 3:33 p.m.
RocknRoR, a very popular mod for the Rise of Rome expansion, has been updated to version, which includes numerous bug fixes and a some new features. Quoted from Chab:

- Automatically add "unit definitions" for villagers to GAIA unit (so you can use gaia villagers to gather, build, etc without a game crash)
- Fix a bug when setting up DM/RM games, "random" civ was always picking Egyptians
- In "random tech tree" mode, it is now possible to view individual unit bonus when pressing F2 : the unit properties pop-up displays the tech tree bonus applied to it (if any) : e.g. +20% speed
- In "random tech tree" mode, type "civ bonus" in chat box to view the civ bonus for the player you control
- In-game "unit properties" popup now displays the "original" owner for converted units
- option in rocknror.xml to automatically disable CD music when running the game (so the game does not try to access the CD drive)
- Fix a few issues with triggers, raised by PhatFish (thank you), including issues with saved games and issues with "text" trigger parameters

Additional control of Gaia is something that is most welcome, since you weren't able to build or interact, that always resulted in a game crash - none of that anymore. Let nature take it's course! If you tend to forget about unit and civ bonuses, fret no more, it can now be easily found by pressing a mere button or typing a command in the chatbox. And say goodbye to the 2 second stutter/delay you experience when the game tries to switch to the next music track. If you didn't already know, there are countless of other improvements that this modification offers in both single player, multiplayer and the scenario editor, you can check it out below:

Any suggestions or feedback can be made in this thread. Download or update to RocknRoR version here.

It has been almost 13 years since I released my campaign The Heavenly Escort. I have updated it again, fixing some playability issues (no more catapult firing at the Ferrymaster for example), and correcting spelling mistakes. I've always felt that it needed an additional scenario with more background information or an extra challenge. Now, I can finally present to you the sequel: a campaign for the Rise of Rome expansion called Night of the Dragon - The Heavenly Escort: Part II!

46 years have passed since Tageshu was victorious over the Xiao Yang clan and escorted Zhe Yu safely to the Heavens. During these years however, a new threat began to grow, unseen and hidden from Tageshu. Will you be able to prevent Tsung from taking over the Temple complex, the guardian dragon, and Shengato from falling under his command?

Some of the features include:

- A compelling story with many hints (you'll need them!).
- Extra large and detailed bitmap.
- 32 Triggers to make the scenario come alive.
- Many never seen before scenario design tricks.
- A design based on Escher's impossible stairway illusion.
- Engaging battles with puzzle elements.
- Special effects with a suprise at the very end.
- Two possible outcomes.
- All on a very tiny 8x8 map!

Download Night of the Dragon

You will need to install RockNRoR to play this campaign as it relies on Triggers. You *can* play without and wander about, but you won't be able to finish the scenario and play like it is intended. I want to thank Chab for making this campaign possible through his RockNRoR mod.

It has been once again quite a (technical) challenge to design this and took about 3.5 months to complete, with almost all of my spare time dedicated to it.
Though it is short (it's a very tiny map!), I hope you enjoy it, I had tremendous fun designing this!

- PhatFish
Leave it to the Asian experts...
Posted by PhatFish on September 14th, 2021 @ 07:46 a.m.
...to reign supreme over all in multiplayer. You will (most likely) never get this good at playing the game, it requires years and years of practice. To this day there is a huge following in both Vietnam and China who play very competitive matches on a daily basis. Much like experts TheViper and Daut in AoE2 DE who's matches are posted on youtube, the Asian community does the same and streams these battles also on facebook amongst other places.

If you have seen some of these battles before, you will recognize familiar names such as ChimSeDiNang and Bibi to name a few. Though the language spoken in the videos is probably not understandable unless you learned Vietnamese or Chinese, the matches speak for themselves. Tournaments are hosted on a regular basis with real money prizes.

These people are absolute experts at the game, perfectly in tune with every aspect of each civilization, and reach consistent 13 minute Bronze Age times with near perfect executed strategies. Though incredibly fast paced (speed is the key, if you didn't know that already!), these matches are so much fun to watch, especially if you want to learn a thing or two on how to get better at multiplayer. You will never hunt Gazelles the way you did before. Your build order will change. And, if you are really keen into getting faster, learn about hotkeys. Forumer Bichho dropped by us again to share some of these streams, which you can watch here:

ChimSeDiNang fanpage

Bibi playing with some interesting strats

If you want to join the same platform the experts are playing on, called GTV Plus, check out this post in the multiplayer forum.
Previously unknown beta uncovered
Posted by PhatFish on September 02nd, 2021 @ 09:22 a.m.
Not often you get a newspost the following day on AoEH, the last time this happened was during the height of AoEH. A previously unknown beta version of Age of Empires has been uncovered, and it's pretty nice! I was hoping to collect a little more info and record more differences before posting this, I have only been able to play this build for a day or two. Since Nocomonda couldn't wait with posting the announcement, here you go. It is very close to completion but still has quite a number of differences.

The cd-rom and case which includes this late beta.

This is most likely the closed beta test version that was send out to the public. How do I come to this conclusion? It is known that official external beta testing started very late during development as stated on Telcontar's old website. This build seems to resemble that since it is only 6 weeks away from completion (final release build is dated 25th of September 1997). I am almost certain that this is where we got the Nuke Trooper and Gaia Horse templates from back in the early days of designing. Designers back then were eager for more of these secret hidden units, because they were special (still are, in a way!). Nowadays, you have access to all possible hidden units through the Composite Editor.

Hero 8 to 12 are available in this beta version.

For more screenshots, view this part of the Gallery!

Build number:
Build creation date: 14th of August 1997

Notable differences from the final release build include:

- Intro video has some different music mid-way.
- Additional catapult sound is heard in the intro music.
- Player colors are different on the achievements screen.
- Button colors are different or may change during play.
- All Trees have 10 HP. Forests use older tree models.
- Gold mines contain 300 gold instead of 400.
- Tribute system does not require a Market.
- Diplomacy and Menu buttons are still offset by a slight margin.
- Selection buttons have a round graphic instead of the x or v.
- Old cheat codes are still used.
- When a Priest has successfully converted, an additional Wololo sound is played.
- Yamato campaign is unfinished, and also missing the instruction bitmap on Mountain Temple scenario.
- Several spelling errors.
- Alt-tabbing out usually results in a crash or freeze.

- Player starts with higher resources, notably gold and stone.

- Several unfinished Multiplayer maps.

- The editor background often obscures the map when selecting something from drop-down menu (e.g. Victory conditions).
- Civilization drop-down menu in the Player section is in a different position.
- Blank instruction bitmap resembles the Mediterranean, specifically Greece and Turkey. Does not come with the game.
- Several beta units available from the Unit section: Horse, Nuke Troopers, Catapult Missile, Hero 8 - 12.
- Invisible Demon is called Demon.
- Several unfinished or unused .PER and .AI files.

There are probably quite a few more changes but these are the ones that are most apparent.

You can download the closed beta campaigns and the (multiplayer) scenarios from the Granary.

It is quite amazing that this even surfaced after so many years!
Unofficial add-ons, press kit, and an unseen wonder
Posted by PhatFish on September 01st, 2021 @ 11:10 a.m.
Today I have added three new submissions to the miscellanious section of the Granary. You may have at some point in time come across these, or maybe you even own one of them. As you may be aware AoE had several unofficial add-ons made by different companies not related to Microsoft or Ensemble Studios, which contained new scenario's and campaigns. I have one of them, Conquest of the Ages. Rasteve, one of our former staff uploaded a bunch of these in the past. Here is another two:

Conquest of the Empire

The Danish love AoE. So much so that MMA (the company who made this) released HIGH quality scenario's and campaigns on an add-on CD. They are beyond your wildest dreams, they are that freaking good. *waves hand* THESE ARE THE SCENARIO'S YOU HAVE BEEN LOOKING FOR. Do check out the cool intro video though, that does make it worth the download.

Virgin Territories

Oh yes. Even the name sounds so damn cool (and masculine)... top of the line stuff hidden in here, not even kidding! Yes, there IS actual quality in the shitload of scenario's and campaigns on this add-on disc. Guess where they got most from? That's right, many of them taken straight from our Granary back in the heydays. You will find some familiar stuff on this one. I don't believe everything is stolen though, but I could be wrong, don't have the time to go through them all. Maybe you do? Worth checking out.

I also added another official Gamestock Press Kit, which as the name suggests, was given to several press agencies and magazines to show off the game at the time. Features some pretty nice cutscenes and a different AoE logo.

And now for some development related stuff, quite overdue I may add. Some time ago I came across a two-page advert of AoE which features a Greek Wonder not seen before. I intended to upload this earlier but kinda forgot about it, until today.

The building is pretty cool, though, we cannot see the top part of the statue. Do you prefer it to the Collosus wonder we get in the final? Seems like ES tried some different designs for Wonders, as you may recall one of the other wonders which had several revisions is the Pyramid. There may be something more beta related coming soon, by the way. For now, check out the 2 page advert below:

Page 1

Page 2

If you want to beta-test yourself these days you can try the AoEIV beta, if you become an insider on ageofempires.com. That's all for now!