Welcome to Age of Empires Heaven

The premier website on the net covering everything Age of Empires, The Rise of Rome Expansion and AoE: Definitive Edition - from playing the game to designing for it.
• Our Forums are a great place to chat about the game as well as a variety of other subjects: feel free to sign up and have fun!
• Download the official 1.0b and 1.0c patches here.
• Download the unofficial UPatch HD here.
• Practice your game with our Multiplayer Strategies.
• Add Triggers and change game settings with RockNRor.
• Enhance your custom scenario's with the Composite Editor.

Recent forum posts

Map size limit has been breached (3 replies)
Posted 4 days ago by PhatFish
The Fruktfisk Campaign (Nubia) (96 replies)
Posted 4 days ago by Fisk
Big, Bigger, Biggest (New)
Posted 6 days ago by PhatFish
Designer releases half-finished campaign ... (7 replies)
Posted 1 week ago by jack741247
How to change game rules while using ... (1 reply)
Posted 2 weeks ago by Fisk
New Age Of Empires Discord (1 reply)
Posted 2 weeks ago by ephestion
Some buildings missing from Bronze Age ... (8 replies)
Posted 3 weeks ago by Jijo
New Age Of Empires Discord (New)
Posted 3 weeks ago by TuGa121
Age of Empires for Mac? (5 replies)
Posted 3 weeks ago by pinkerton
What civilizations would you like to ... (19 replies)
Posted 4 weeks ago by Aran
Forum Index | Login/Register

Latest Files

Age of Empires Heaven :: Download Central

Did you know...

Loading Quotes...


Latest News

Big, Bigger, Biggest
Posted by PhatFish on May 21st, 2020 @ 6:49 p.m.
The map size limit of 255x255 tiles has been breached - there are now map sizes that go way beyond what is normally possible! How about a nice 512x512 tile map? Or an even bigger one?

A whopping 1792x1792 size map.

Before you open the scn editor and start designing, please carefully read all about these ridiculous sized maps in this scenario design thread. You can download the new 512x512, 768x768 and 1024x1024 map sizes here.
Designer releases half-finished campaign after 8+ years!
Posted by Fisk on April 14th, 2020 @ 10:06 a.m.
First things first, you should probably know that there's a new feature on the site. If you look in the left menu bar the Granary has a link called "New Activity" which will take you to a listing of New Comments and Reviews for all categories in the download system. Hopefully this will be of some use for those of you who comment a lot in the Granary. I have also uploaded a few new screenshots, mostly to the 2012 Pretty Town Contest Album. I always felt weird about how that Album only had 3 screenshots and 2 of those were just my unrelated project screenshots.

Now that that's out of the way, I'd like to shamelessly self-promote for a minute and announce that I have at long last released that campaign I began work on in 2011. The title landed on "Nubia - In the Shadow of the Nile". I like to think it's a pretty challenging experience but I hope some of you out there will enjoy it.

This screenshot is a lie because I actually disabled Siege in this scenario.
Fisk is an Angel
Posted by PhatFish on March 09th, 2020 @ 07:25 a.m.
Former Cherub Fisk has ascended to Angelhood! He has done a tremendous amount of work with a passionate devotion to AoEH and HG the past years he has been active as a Cherub, and we now welcome him as an Angel in Red to reign and guard over AoEH! We all know Red is the best color Congrats!
A podcast interview with Matt Pritchard
Posted by PhatFish on March 04th, 2020 @ 09:27 a.m.
The folks over at Arcade Attack interviewed Matt Pritchard (key designer and programmer for Age of Empires) just a few days ago, and he shares with us lots of interesting details about how he came to work in the gaming industry, the development of Age of Empires and Age of Kings, the remastered HD and DE versions, and much more. If you want to have some insight in the developers mind, this podcast is definitely worth your time.
New Poll + Designer Shoutouts
Posted by Fisk on February 29th, 2020 @ 03:39 a.m.
Happy Leap Day everyone. I hope you make the most of your extra day this year. It's time to change the poll again!

Last time I asked you about which historical setting you would've liked for AoE IV. It seems you are a bit divided between the ancient and the modern, but in the AoEH:s bias towards antiquity shines through. The end results were:

I would've liked AoE IV to be set during the...

Ancient Times (39%, 46 Votes)
World Wars Era (33%, 39 Votes)
Renaissance - Early Industral Age (16%, 19 Votes)
Middle Ages (12%, 13 Votes)

Total votes: 117

In the poll before this one I asked about Rush units, but now let us look at the other end of the Spectrum. We're talking about Post-Iron units, anything with that golden glow. Tell us which one is your favorite!

In addition to the new poll, I'd like to take some time to promote a couple of new maps in our Granary which have caught my attention.

The Holy Forest by Luna Lynn

The first is a new piece from one of my favorites among our active designers, Luna Lynn, who has made an extremely detailed multiplayer map which aims to transform the entire multiplayer experience and is also very pleasing to look at. When I first heard that over 100 hours work had went into the making of this map i scoffed, but then I saw it and I realized every tree on this map is hand placed! One of the most unique features of this map is that forests can be passed through by villagers, as seen in the screenshot above. This together with some interesting restrictions placed on the players and the ruins turning it into a classical battle for the center control makes this map a unique multiplayer experience. If that sounds like something interesting to you make sure to check out The Holy Forest [1vs1] and [2vs2].

Hostage by Kastanje57

The other is a more classical campaign from a new designer. Nevertheless this one also has some excellent map design, and the shot of the towers at the beach above shows one of my favorite parts. What I really like about this is the gameplay. It's the kind of campaign which requires patience and a bit of thought. There's a certain sense of harmony to it, it takes the time it takes and you can't stress it. I suppose it reminds me of a time when this game was new and people didn't get understimulated so easily. This was in fact uploaded last year but Kastanje57 has been regularly updating his file since I posted my initial review, and expanded upon his work with a second scenario. If you're looking for a classic puzzle experience take a look at Hostage.
Merry Christmas!
Posted by Fisk on December 25th, 2019 @ 11:05 a.m.
On behalf of the AoEH staff, I would like to wish you all a Merry Christmas and a Happy New Year.

If you feel like getting a late Christmas gift for yourself or somebody else, you might be interested to know that until the 2nd of January, you can get AoE: Definitive Edition 75 % off on Steam!
Poll Roundup
Posted by Fisk on December 01st, 2019 @ 3:27 p.m.
As we enter December the time has come to close the poll and move on to our next question. Last time we asked you what the most effective rush unit in the game is and I believe the winner will not come as a shock to those familiar with the game.

What's the most effective rush unit?

Chariot Archer (23%, 32 Votes)

Villager (11%, 16 Votes)
Slinger (11%, 15 Votes)
Cavalry (10%, 14 Votes)
Clubman/Axeman (10%, 14 Votes)
Bowman (8%, 11 Votes)
Chariot (6%, 9 Votes)
Hoplite (6%, 9 Votes)
Stone Thrower (4%, 6 Votes)
Improved/Composite Bowman (4%, 5 Votes)
Short/Broad Swordsman (3%, 4 Votes)
Camel Rider (2%, 3 Votes)
Scout (2%, 2 Votes)

Total Votes: 140

During the past month there have been two major news items regarding the Age series. However as everyhing AoE2-related is handled by the other website I guess I have no choice but to ask you about AoE4. Not much is known at the time, but it seems clear the developers are intent on returning to the Medieval Times. Some were expecting the series to pick up where we left off in the third game, while others have been hoping that the series would return to its roots. So let's hear what you think, did they make the right decision or would you rather have seen something else?
AoE 4 preview trailer released
Posted by PhatFish on November 15th, 2019 @ 11:00 a.m.
Age of Empires 2: Definitive Edition is out now. And also... an alpha preview of AoE 4:

AoE: DE Update 28529 now available
Posted by PhatFish on October 01st, 2019 @ 11:02 a.m.
From the official Ageofempires.com website:
Update 28529 is aimed at fixing at some of the more recent pain points youve helped identify over the last few weeks: including issues with the multiplayer lobby and match setup, villager pathfinding, region selection, and a handful of other areas.
And in other news, Age of Empires II Definitive Edition is set to be released mid to late November of this year, both on the MS Store and Steam platforms. You can still become an Age insider and sign up for the beta here.
Definitive Edition now on Steam!
Posted by Fisk on August 20th, 2019 @ 12:40 p.m.
Exactly 18 months after its original release, Age of Empires: Definitive Edition is now available on Steam. When we asked our visitors back then, one third responded that they would refuse to buy the game unless it was released on Steam, but did they hold out all this time? If you gave in, there's no need to sweat, cross-network play will of course be enabled between people who purchased the game on Steam and those who did so via Windows Store.

Thanks to forum member Anterior2 for bringing this to our attention.