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    Chat 4

    Heaven’s Community Pages

    Ensemble Studios Chat 21 Oct 97

    Duncan “Archangel” McKissick & Brad “The Crow” Crow

    DMcKissick: We have another Ensemble guy coming in soon
    DMcKissick: Could you think of any questions since last night?
    Omnivac: Great! Are you ready for some questions?
    DMcKissick: Let em rip
    [quit joined channel AofE]
    [Omnivac left channel AofE]
    quit: Hello?
    [Patrick joined channel AofE]
    quit: quit
    DMcKissick: hello there
    [3 users in channel AofE:]
    DMcKissick – quit – Patrick
    Patrick: hi
    quit: Geez
    DMcKissick: how you guys doing?
    Patrick: what
    Patrick: alright
    quit: How to change your nick?
    Patrick: Leave and come back
    DMcKissick: not sure about that,, back out and come back in
    [quit left channel AofE]
    [Omnivac joined channel AofE]
    Omnivac: Ha! better. 🙂
    Omnivac: Got disconnected
    Patrick: ah
    DMcKissick: Anyone have any questions?
    Omnivac: So, are you planning any add-on for single-player campaigns?
    Patrick: I heard another company was interested in making an addon
    DMcKissick: I’m not sure about that, I’ve heard rumors that something like that may be in the works soon
    [crisco joined channel AofE]
    [cwb joined channel AofE]
    DMcKissick: Whats up fellas
    crisco: hey
    cwb: wssup yall
    Omnivac: Do you plan on releasing an editor or something, so that we can make units and buildings, or releasing the codes?
    DMcKissick: Im ready for all sorts of questions
    DMcKissick: Codes are on a need to know basis :}
    Patrick: You’d think an editor would be hard to make
    DMcKissick: The editor is included in the final version
    DMcKissick: Creating your own buildiungs or units will not be possible
    Patrick: No, I mean a unit or building editor, like Omnivac suggested
    Patrick: ok
    Omnivac: In the future? AoE2?
    DMcKissick: sorry, Not in this version anyways,, Its a good suggestion :}
    DMcKissick: I’ll se what I can do..AoE2 is in the works, that would be a cool feature
    cwb: dmckissick, how long have you been playing the game?
    crisco: Yeah, Dark Reign attracted alot of attention for being so extensible.
    DMcKissick: almost 2 years now
    Patrick: 2 years?
    DMcKissick: wanna try me :}
    Omnivac: For this versioon, in a patch. Could you make it possible to edit the heroes’ names, and maybe changing the type of unit and the stats?
    cwb: can you guys at Ensemble beat the computer on the hardest setting
    Patrick: probably
    DMcKissick: Sometimes…
    DMcKissick: Right now there isnt a way to change the heroes names.. anoher good suggestion
    crisco: Hard is the hardest AI, while Hardest just extends that by giving the computer extra resources, right?
    Omnivac: It would be great for making campaigns.
    DMcKissick: The patch coming out soon will be fixing bugs, etc. and thats it
    DMcKissick: correct about the hardest setting
    crisco: Patch fix the lack of lumber on some random maps that some have complained about?
    cwb: was it (the hardest setting) made to be unbeatable
    Patrick: lack of lumber? I seem to have a surplus of lumber on my random maps
    Omnivac: I find lack of lumber, interesting sometimes in some games.
    DMcKissick: The hardest setting wasnt made to be unbeatable… You just need to be real good,,
    cwb: i see
    Omnivac: You have to manage your ressources more carefully.
    Patrick: yeah
    crisco: I’ve seen complaints about lumber nowhere near the start position for some players while others have lots
    DMcKissick: We have had HUGE battles over lumber alone here at Ensemble
    crisco: yeah, overall lack of lumber would make an interesting game
    DMcKissick: Thats the problem with random map generators…. it random who gets what. But thats also part of the fun not knowing.
    Patrick: true…
    cwb: yes but some people always need to win not have fun
    crisco: Thats one thing that makes AOE more interesting for me, the complexity of the resources
    cwb: not me
    crisco: Yes, the random maps are excellent
    Omnivac: One game, all ressources were gone, except one or two rocks and some fish in the sea. Quite an interesting game where everybody was watching the others and were very careful not to lose too much units.
    DMcKissick: The victory is more sweet if you have to work for it,,
    believe me :}
    [BCrow joined channel AofE]
    BCrow: Hey D….
    DMcKissick: Here is the other Artist at Ensemle
    DMcKissick: Mr. Brad Crow
    [6 users in channel AofE:]
    BCrow – Omnivac – cwb – DMcKissick – crisco – PatrickPatrick: *applause*
    cwb: On single player games, usually later in the game it seems to slow down alot. will the patch address this problem?
    Omnivac: For AoE2, do you plan to have terrains affect more the game? Like building a farm in desert vs. grass plain.
    BCrow: thank you, thank you, thankyou ….. :^)
    BCrow: The design is not complete yet however, more player interaction with the environment could make for better game play
    crisco: It might be premature, but will AoE2 have more variety in locale – a la War2’s tilesets?
    crisco: Age of Eskimos anyone?
    Patrick: Eskimos?
    BCrow: Don’t quote me but I believe performance issues will be addressed in the patch
    Omnivac: BCrow, you rule man! Top-notch quality graphics.
    cwb: someone told me it was the comp. AI that slowed game down, and it would be addressed but i thought id ask
    BCrow: Thanks but all the artist did an awsome job!!!!!!!!!!!!!!!!!!!!
    DMcKissick: I taught Brad everything he knows…
    cwb: i agree graphics are good
    Patrick: Best I’ve seen
    DMcKissick: Glad you like them,, thanks
    DMcKissick: Anyone have a favorite Unit? and why?
    Omnivac: Is AoE2 will be the same period? I hope so cause I love the antiquity.
    Patrick: I like centurions because their high attack and armor
    cwb: i just played a deathmatch game on the zone and the catapults won
    it for me so i like them “:)
    crisco: The hoplites were my favorite from the Demo, haven’t found one from the full yet
    BCrow: We are planning to have more variety in the tile sets next game… not sure what they will be at the moment
    Omnivac: Archers and War galleys. Strike fast and hard. 🙂
    cwb: its nice to see like 15 cats move in on a city.
    DMcKissick: My favorite are the Heliopolis,,,, they are bad to the BONE!
    DMcKissick: Take those cats right out. :}
    crisco: are those the ones with the big candy striped arrows?
    crisco: those are bad!
    BCrow: centurioans and elephant archers
    Patrick: Yeah
    cwb: my favs are the villigers they can take out heliopolis with one
    swing of the pickaxe :)!!!!!
    DMcKissick: (snicker) yep they are.
    Omnivac: I like chariots also, because, well… they’re sooooo beautiful.
    Patrick: But usually you have people guarding your heleopolises
    DMcKissick: Vilagers wil jihad and siegecraft are killer.
    cwb: i was kidding about the villigers
    BCrow: besides fighting, killing elephants is pretty cool!
    crisco: I’m going to have to perfect hte jihad tactic
    crisco: that might make for a wonder killer
    DMcKissick: Im not man,,, next time, try researching Jihad and Siegecraft,,, Villagers can tear stuff up.
    Omnivac: Actually, the best units of the game are villagers. Because without them you can’t do anything.
    DMcKissick: And if they get close to Helio’s, the Helios cant defend themselves
    cwb: honestly the greek phalnx or however you spell it are my favorites so far, but ive only played 5 or 6 games.
    cwb: yes ive heard jihad and siegecrafted villagers can tear it up though.
    DMcKissick: Reaserch aristocracy and both shields to make legions (or phalanx) even better!
    cwb: makes em faster, correct?
    BCrow: the players here at Ensemble seem to shift their favorite units as they learn new tactics with each unit, first it was the long bowman, then the heavy horseman etc.
    DMcKissick: Faster and hit harder
    DMcKissick: Has anyone been able to reach the super units yet?
    Patrick: super units?
    crisco: Haven’t had enough time with the full version yet
    DMcKissick: yea,,, like cataphracts
    BCrow: super what??????? :^)
    DMcKissick: or Massave Catapults
    Patrick: oh, yeah I have
    cwb: yes vs. computer
    [Oddesy joined channel AofE]
    Oddesy greets all.
    DMcKissick: Thats where you can do the most damage
    cwb: yammoto catphracts are cool
    crisco: Hi Oddesy
    DMcKissick: hello oddesy
    Omnivac: There’s nothing you can really do against archers if a human control them in battle, particularly when they’re on horses.
    BCrow: Hi Oddesy
    Patrick: Whats this about Camaros I read in yesteday’s chat?
    DMcKissick: you’ll see,, cant tell you right now :}
    crisco: How did the Flying Dutchman get in there, and can you research it?
    BCrow: If you can get hoplites in close enough horse archers don’t stand a chance
    cwb: how many villagers do you Ensemble boys usually end up with during a game?
    Patrick: Don’t think you can research it
    DMcKissick: We will be releasing more cheats and easter eggs soon.
    Omnivac: You don’t let hoplites near. retreat and fire.
    BCrow: WE usally build alot say 25, then we kill them off when we go into battle
    DMcKissick: I can get up to around 40 if I want to move up in the ages fast
    Patrick: When I go to battle, Instead of killing them I use them to fight
    BCrow: Retreat and fire is a good tactic
    Omnivac: That is, if other players let you build your empire. 🙂
    Patrick: True….
    DMcKissick: Thats what walls are for. :}
    Patrick: and towers
    Omnivac: 🙂
    [Oddesy left channel AofE]
    DMcKissick: Ballista Towers are always nice for protecting your Wonder
    BCrow: especially if your Choson
    DMcKissick: They have extra range
    BCrow: but look out for massive cats
    DMcKissick: What is everyones favorite Civ and why?
    cwb: will the patch alow only the game creator to change game speed?
    DMcKissick: SHang is good for wonders,,, the have cheap villagers, to get into the Iron and more Villagers to work on the Wonder
    BCrow: any is allowed to change game speed currently
    crisco: Assyrians for their arrows ?? Haven’t had enough time…
    cwb: so many civs so little time
    DMcKissick: Minoans have extra range on thier LongBows
    Omnivac: My concern for AoE, is battles of sea against land units. You should not be able to attack very far on land with ships. You should disembark for an invasion as it really was. Hope in AoE2, you will add ramming and boarding for naval battles.
    DMcKissick: Very cool..
    cwb: in deathmatches i like the sumerian catapults extra rate of fire.
    BCrow: Summerians for thier massive cats or “Rath of god on wheels” as some one at Microsoft once
    said :^)
    DMcKissick: Remember, Any other comments you have if we are not here to take them, you can post them on the wish list here at Heaven;s Web
    cwb: you guys play games online now? against the inferior masses
    Omnivac: I’ll make a list and post them. 🙂
    DMcKissick: heheh,, I do when I can :}
    DMcKissick: There are some x-Betas out there that are extremely good.
    DMcKissick: But I havent lost yet :}
    BCrow: The possibilty of having war ship that also carry trops is a definet possiblity… (hint, hint)
    Patrick: Alright
    Omnivac: How the hell do you beat the Nineveh scenario?
    DMcKissick: Have you looked in the hints section?
    cwb: alright thanks guys, im out
    DMcKissick: Take it easy!
    BCrow: see ya
    [cwb left channel AofE]
    Omnivac: Yeah, but no luck. My dock get destroyed too fast, don’t have enough ships and can’t find villagers fast enough.
    Patrick: practice practice practice
    DMcKissick: Don’t give up!,, keep trying, you’ll get it!
    DMcKissick: The more you play the better you get.
    Omnivac: The city is beautiful BTW, as well as the ally city of I’ll be back of the greek campaign.
    DMcKissick: Cool thanks.
    DMcKissick: We had an artist by the name of Thonny N. fix up all the scenarios and make them look nice. He did a great job!
    DMcKissick: Does anyone here play over the net?
    crisco: 1 game of full and about 4 demo games under my belt
    DMcKissick: If so ,, which server do you use?
    Patrick: I use ‘Rule the World’
    crisco: I’m using Kali, had it for warcraft and am used to it
    DMcKissick: Kali? Internet gamezone?
    Patrick: at the Zone
    Omnivac: A great addition I think, would be choosing the rate time passes. I know it’s there, but I mean slowing it down. Would help also for more complexity and more management.
    Patrick: Haven’t tried Kali ye
    Patrick: t
    crisco: half the people on kali are just using it to set up TCP / IP games, advertising IP #s
    DMcKissick: There is a way to change the game speed, also be hiting f11 you can see how much time has passed (in gaming time)
    crisco: but I did an IPX game last night
    DMcKissick: How many players?
    DMcKissick: Did it run well?
    crisco: I got dumped from another IPX game, got abunch of communication errors (4 players this game)
    crisco: the other game last night was a 1 on 1
    DMcKissick: Do you guys play teams much or just free for alls?
    crisco: had several 4 player games TCP / IP with the demo version that ran fairly smooth
    crisco: some lag
    crisco: both
    BCrow: cooperative play is very challenging..
    Patrick: I like fee for all
    crisco: one ffa we all teamed up on one guy cause he was doing pretty good
    DMcKissick: My favorite is Free for All too
    crisco: I haven’t tried cooperative play
    Omnivac: Team are better, and such a great addition. It change totally the game, having one person manage and 1 or 2 seeking the enemy(ies).
    DMcKissick: Is everyone familiar on how to tell what the score is?
    BCrow: you really have to plan your strategy with your teamate
    Patrick: yeah
    crisco: I think many that are getting pick up games are leery of trusting their town to another player they don’t know
    DMcKissick: You can usually tell by the score to see who is ahead a bit later in the game
    Omnivac: Playing with the same person(s) is an advantage. You get better and better.
    crisco: I think you will see more cooperative play as leagues form and people get to know each other
    BCrow: normally you muat have one on the warfront and then one on the home front until later in the game were both players can start to fight
    DMcKissick: Also by hitting , Menu , then Achevements, then Timeline, during the game will tell you alot.
    crisco: Of course, some already do from War2, but most of my buds have yet to make the switch
    DMcKissick: Its your jon to get them addicted to AoE :}
    crisco: 🙂 OK
    crisco: Already made one convert here in the office, Ihave to bring the CD every day for the secretary to play at lunchtime
    BCrow: Has anyone played allthe way throught the scenarios yet?
    DMcKissick: good,, tell them to buy thier own.. :}
    crisco: but I tear her up too badly in multiplay so far so she doesn’t do much of that
    [mark joined channel AofE]
    DMcKissick: Hi Mark
    BCrow: Hi mark
    Patrick: hi
    mark: hey
    Omnivac: Me, I made two conversions. And one don’t like RTS, but like the antiquity. I’m quite amazed at my feat.
    DMcKissick: What kinda cool questions do you have for us Mark?
    mark: i had some but i forgot
    mark: let
    mark: let
    mark: let’s see….
    DMcKissick: hehe, ok just go for it when you get one
    DMcKissick: Do you have the final ver Mark?
    DMcKissick: or just the demo?
    mark: right now i’m borrowing the final from a friend, but i’ll probably be buying it soon
    crisco: did you guys work on the opening cutscene?
    BCrow: What is the longest multiplay game anyone has played. Here at ES we have pushed them past three hours many times
    DMcKissick: Do you have any questions, comments, critcisms for us? Any good ideas on what you would like to see for AoE2?
    Patrick: I like the opening cutscene, very cool
    DMcKissick: Yes,,Ensemble Studios did all the artwork,
    mark: for AOE2 i’d like to see more civs, esp. the romans
    Patrick: What exactly did Microsoft do?
    DMcKissick: ahem.
    BCrow: We all did our part in the opening cut, however Thonny N gets most the credit, he did most of the work by himself
    DMcKissick: ;}
    DMcKissick: Microsoft is our publisher
    crisco: Well, I have a complaint about it 🙂 The camera angle once the battle starts ends up panning flat along the ground, seemed unnatural to me..
    crisco: would have liked more angles of the hand to hand combat
    BCrow: I will relay that to Thonny…
    crisco: but you see, I’m nitpicking, it really is excellent
    DMcKissick: Angles from above?
    BCrow: thanks!
    Omnivac: BCrow, for AoE2, do you plan to have units representing each civilization. Instead of just the colors changing, A Greek horseman wouuld look like a Greek horseman, Persian horseman, etc… I know it represent alot of works, but I think it woulb be great. Additionally, they wouldn’t have the same stats because units of the same category weren’t always equal. Game balancing should be more to achieve also, but this bring in mercenaries, like romans were using Gauls as skirmishers, Baleareans slingers or Wisigoths and Huns as cavalry.
    crisco: Yeah, or moving from level to the units to above them
    Omnivac: Should be more harder to achieve…
    DMcKissick: Okay,, Brad has to gear up for this answer :}
    crisco: That battle scene had to be something to model and animate
    DMcKissick: Thonny worked on it for like 7 months. But we are all happy with the final.
    mark: i’m working on a scenario of my own with the editor and when i place mercenaries and then test the scenario, i can move them but they won’t reveal any of the map — what’s wrong
    BCrow: We will still have generic units that are available to for all the cultures , however we plann to have certain units that are only available to certain cultures much how you exlpain.
    Omnivac: Are they Gaia mercenaries?
    mark: no, Greek
    Patrick: is there a unit I dont know about?
    DMcKissick: Make sure that they are “friendly units” if you try to move enemies,, it wont reveal the map
    mark: k, thanks
    Patrick: didnt know you could move enemies
    DMcKissick: in the editor you can
    Patrick: ok\
    mark: what’s the flying dutchman?
    [6 users in channel AofE:]
    mark – BCrow – Omnivac – DMcKissick – crisco – PatrickPatrick: A Jugg that can go on land as well as water
    DMcKissick: Try it,,, you’ll like it.
    BCrow: if we had a civ that we very nomadic for example then they may not be allowed to build certain units that took the support of a large stationary community
    BCrow: that was the second have to another question that was asked along time ago
    BCrow: I type kinda slooooooowwwwwww!
    mark: are there any plans for a patch that allows saving in multiplayer games?
    DMcKissick: Well,,,It’s 7 oclock here kids,, any last questions?
    Patrick: No more questions, here it’s 5 oclock
    Omnivac: I would like the idea of mercenaries. A civilization lending troops to another, or some kind of conquest, not necessarily destroying the enemy, and then use his troops, like romans did.
    crisco: None from me, I’ll have more as I play more, thanks for the chat and the info and most of all, for a great game!
    BCrow: Control S saves the mulitplay game, however you cannot reload with all the players
    mark: oh
    Patrick: good talking to yall!
    DMcKissick: Very cool,,, Thanks for taking the time to come out,,, We will be here every night this wek at 6 (dallas time) answering questions. See you guys tomorrow!
    mark: well, it’s time i got going too, thanks for the chat
    mark: c ya
    Omnivac: ok. C ya!
    Patrick: bye
    [mark left channel AofE]
    DMcKissick: LATER!
    [Patrick left channel AofE]
    BCrow: THanks alot guys for all of your support, and please enjoy and take it easy on me when you see “the Crow” out on the net
    crisco: you got it, cya
    [BCrow left channel AofE]

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