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    HeavenGames
    Chat 1

    Heaven’s Community Pages

    Ensemble Studios Chat 16 Oct 97

    ES_Fish: Ian Fischer (Ensemble Studios)
    ES_Chris: Chris Rippy (Ensemble Studios)

    [ES_Fish joined channel AofE]
    ArchangelM: HI Fish
    ES_Fish: Hey
    ES_Fish: What’s going on?
    ArchangelM: We only go the word out a couple of hours ago – but tomorrow should be better
    ES_Fish: This is pretty neat.
    [Yokel joined channel AofE]
    ArchangelM: Fish – how many of the scenarios are you responsbile for?
    ES_Fish: Hard to answer
    ES_Fish: Hang on
    ArchangelM: Telcontar – are you going to cut and paste this thing for us?
    [ES_Chris joined channel AofE]
    ES_Chris: Howdy
    ES_Fish: Hey, Rip!
    Telcontar: ok, if my Netscape does not crash 🙂
    ArchangelM: Hey Chris
    ES_Chris: Hwy
    ES_Fish: About the scenarios…
    ES_Chris: Hey
    Telcontar: Hi
    ES_Fish: I did a lot of the multiplayer but Chris Rippy did the vast majority of the single player
    ES_Chris: Vast
    ArchangelM: nice to hear I thought Chris had something to do with the sounds also?!?
    ES_Fish: I was actually hired after most of them were complete, so I ended up testing them all
    ES_Fish: Yes, Chris is our sound guru.
    ES_Chris: Yes, I’m also the sound guy
    ES_Chris: Bossman says hello
    Telcontar: why did you decide to create your own language for AoE?
    [LaserEdge joined channel AofE]
    LaserEdge: ‘Lo all.
    ES_Chris: Good question..we wanted to have an early “sounding language”, but not a real known language. So, AOE speak was born.
    Telcontar: some words sound like a weird Swiss German dialect 🙂
    ArchangelM: I heard it was based on you when you were a baby – is this true 🙂
    ES_Fish: This has become the biggest question generator…
    ES_Chris: Me as a baby, huh.. Most sounds are just “latin sounding” words that we made up. There are some secrets in there too.
    ES_Fish: Shhhh!
    ArchangelM: Tells us how the demo scenarios differ in game play from the gold version
    ES_Chris: Completely fresh scenarios. We felt like we didn’t want to cheat the demo player when he bought the game, so he gets a whole new set of them.
    ES_Fish: One of the things you’ll notice, however….
    LaserEdge: I have a couple of questions for the AI master. 😉
    ES_Fish: Is that the demo scenarios (by their nature) are forced to consist of a lot of the game elements
    ES_Fish: Which in the full version are more spread out…
    ES_Fish: Dave isn’t here for the AI but Chris and I have a decent understanding of it so shoot…
    ES_Chris: Ian is the master of the demo! He did quite a bit of work on the history and design.
    ES_Chris: You owe me 5 bucks
    ArchangelM: good ahead laseredge
    ES_Fish: Thanks
    ES_Fish: am were
    ES_Fish: 🙂
    ES_Fish: (sorry, inside jokes)
    ES_Fish: AI questions?
    LaserEdge: I know programing AI is a difficult challenge in RTS games. I know AoE’s AI is self adapting. What approach did you take? Alife, GA’s etc???
    ES_Chris: Fish..
    ES_Fish: The self-adapting portion really didn’t come into play for us
    ES_Chris: in the scenario world that is
    ES_Fish: As far as designing scenarios is concerned, that is
    ES_Fish: The adaptation routine creates a file on every user’s system
    ES_Fish: Data based on your performance under certain conditions is saved there and the AI looks to it in certain situations
    ES_Fish: So, if you do the same thing every time, he knows and changes…
    LaserEdge: I see. So your behavioral modeling the human player to some extent?
    ES_Chris: It is possible to have scenarios with this info of the user inmbedded, so when you make your own…
    ES_Fish: Note that I am not the AI guy, so Iwhat I’m telling you is what I understand… Take it for what it is worth…
    ES_Fish: Yes
    ArchangelM: Ok Chris – The music in Age of Empires is extremely different from music used in other games. What was the inspiration behind the music? The music reportedly is rooted from many of the civilizations included in the game, how is this so?
    ES_Fish: (need more coffee…)
    ES_Chris: Cool. The music was actually done by my two brothers, David and Stephen..
    LaserEdge: Gimme some FoOd! 😉
    ES_Chris: They did a ton of research on the cultures, their styles, and their instruments.. ES_Chris: and created some very remarkable tunes using sampling technology on the instruments and real instruments too.
    ArchangelM: I guess I will take that as answer… Whats the story of the flying Dutchman?
    ES_Chris: He likes catapults!
    ES_Chris: and no pants
    LaserEdge: What about the big bug that was found with transports?
    ES_Chris: Yeah, I saw that today. Interesting. I’ll have to try it myself.
    Telcontar: which is not a bug in the first place, but a fiendish and crafty abuse of the diplomacy system
    ES_Chris: Love those workarounds 🙂
    ES_Fish: Its a feature!
    ES_Fish: Not really….
    LaserEdge: Any of you had a chance to play TA or DR? What do you think of them?
    ES_Fish: I’ve played a little of both
    ES_Chris: I’ve not had much playtime on either, but I’ve heard good things.
    ES_Fish: Some likes / some dislikes….
    Yokel: The units in TA look a little abstract; takes getting used to
    Telcontar: Europe’s largest game mag has chosen AoE as the game of the month (before TA and DR). They prefered AoE 🙂
    ES_Fish: Woo Hoo!
    ES_Chris: Pretty cool huh. We’ve gotten some great reviews lately..
    Yokel: History Department at Chico State (Calif) likes the demo a lot
    LaserEdge: I think DR has the best unit AI among DR, TA and AoE. AoE is the most fun of all IMHO.
    ES_Chris: Go Chico State!
    ES_Fish: I’m a more strategic player so I didn’t like TA’s (very nearly) all-combat model
    ES_Fish: I like some of DR’s unit AI but some of it ruins the game for me…
    LaserEdge: Fish : You must be like me. More a creative thinker and not a click fest person.
    ES_Fish: I won like the first 6 missions by pumping out units and assigning them all “search and destroy”…
    ES_Fish: Yeah, I’m not a click fest guy…
    Telcontar: some people criticized that the sound tracks were too short (30 minutes total). Will the expansion have more music? perhaps 2 cds, one for installing, one for playing?
    LaserEdge: It is obvious most of the AoE development team is the same way. It shows in the product.
    ES_Fish: Yeah, one of our big concerns was ensuring that it didn’t become a click-fest….
    ES_Chris: On the soundtracks: Don’t forget you have both redbook and midi. Pull the cd out and you get a whole new set.
    ES_Fish: The problem now, as we look at new design ideas, is that as we grow more complex we still have to have a certain level of simplicty and action involved…
    ES_Fish: A lot of people like this aspect and we don’t want to lose them….
    ES_Fish: Recently, we’ve had some great ideas for melding the two styles…
    Telcontar: can you tell us a bit about the expansion or AoE2?
    ES_Fish: AoE2 = secret
    ES_Chris: Shh
    ES_Fish: It hurts me to have you ask, however…
    LaserEdge: That is the cool thing about hind sight. You know what to do better the next time around. AoE probably gave you many cool ideas you didn’t implement because of time.
    ES_Fish: I’d really like to talk…
    [IRex joined channel AofE]
    ES_Chris: Plus everyone’s feedback here has been an inspiration to us.
    ES_Fish: Plus our design staff rocks — these guys are studs.
    ES_Chris: Fish? A stud?
    LaserEdge: Cool!
    [Voodo joined channel AofE]
    ES_Fish: Well, in training.
    ES_Chris: Hey Voodoo
    Voodo: hey
    IRex: Greetings all,
    ES_Chris: Hey Irex
    LaserEdge: I just have one real request of ya. Make sure you stay diehard gamers before your next RTS project.
    ES_Chris: Of course!!!
    ES_Fish: Have you guys started making your own levels?
    ES_Chris: Yes, I made several.
    LaserEdge: I know it is hard to lose sight in difficult project sometimes.
    ES_Fish: Not you!
    ES_Chris: Yeah, but there’s always time for games!
    LaserEdge: HeHe. 😉
    LaserEdge: And there is time to be thinking about them when your not playing. 😉
    IRex: Is the same team going to be at work on AoE2?
    ES_Chris: Is that an indirect AoE2 question? Sneaky…
    IRex: Sorry, I missed the start.
    IRex: I’ll rephrase that
    ES_Chris: Cool with me!
    ES_Fish: Again, any of you done your own levels?
    IRex: Our staff have done a few ES_Fish
    IRex: Nothing to write home about
    LaserEdge: I haven’t yet. Still having a blast in multi! Gotta love the coop mode
    IRex: Letting 2 players play the one civ was a great idea.
    ES_Fish: If you have anything you think is good, send them to me please (ifischer@ensemble-studios.com)
    LaserEdge: The coop mode is a feature I have been wanting since C&C came out.
    IRex: Sets AoE apart in yet another way
    IRex: ES_Fish — I’ll go through them tomorrow. This is Imperious Rex from GameStats by the way.
    ES_Chris: Cool. I’m glad you’re playing coop! Its cool communicating with your partner to win the game
    Telcontar: will more than 8 players be able to play in AoE2 (e. g. 32 players with 8 tribes)?
    ES_Fish: We had some indestructable teams when we tested co-op…
    ES_Fish: One guy to build, one to fight and so on…
    ES_Chris: More sneaky AOE2 talk…
    LaserEdge: I think coop will start a new tourney format.
    IRex: As far as you know will IGZ remain free for AoE?
    IRex: A lot of readers are writing in about that.
    Voodo: pc gamer said it would be
    ES_Fish: I asked MS that question yesterday…
    ES_Chris: As far as I know..but I’m an ES guy so..
    Voodo: stuff like Asheron’s call will be charged
    LaserEdge: I have a question about the network code. Is AoE’s network code independent of protocol?
    ES_Fish: The answer I got was that it will stay free for AoE and for the majority of their game
    [Olm_Napp joined channel AofE]
    ES_Fish: They will implement a fee structure for some of their online onlies, however.
    Olm_Napp: Hiho
    ES_Chris: Will have Mark, network questions next week probably
    LaserEdge: Chris: Thanks. Just noticing Kali IPX play is more reliable than IGZ.
    [ArchangelM left channel AofE]
    Olm_Napp: yeah much more
    Olm_Napp: best is direct tcp imho
    ES_Fish: Bye!
    ES_Chris: I’ll be here another 15 minutes
    [ES_Fish left channel AofE]
    Olm_Napp: did anyone ask why there is no multiplayer save option ?
    IRex: It will likely be busier tomorrow Chris. Short notice today
    ES_Chris: This is fun, so cool.
    IRex: It slowed down gameplay Olm
    Olm_Napp: what saving ??
    IRex: Yes Olm
    [Ender77 joined channel AofE]
    Yokel: Excellent idea to have scheduled meetings. I’ll tell my friends, and they’ll tell theirs, like the shampoo commerical.
    IRex: goto http://www.gamestats.com and choose interviews and then Dave Pottinger
    Olm_Napp: pressing f10 and then return will slow down the game ?? how this come ??
    IRex: It explains it Olm
    Telcontar: many people have also asked for a different format of the screenshots. I know that gif is too slow, but will we see pcx screenshots in the expansion?
    IRex: save stops your game for a couple of seconds….
    Olm_Napp: i read this but it doesnt make sense
    Olm_Napp: well if someone drops and its not saved it crapples a 2h game
    Olm_Napp: much worse imho
    ES_Chris: I’m not sure what the screen shot scoop is.
    Olm_Napp: aoe is not that fast paced
    Voodo: I have yet to buy the game, I was wondering if the ai path finding in the retail version is better then the trial version?
    IRex: Yes it is Voodo
    IRex: later all
    ES_Chris: Yeah, you’ll be quite happy with the pathing and ai in the final
    Yokel: quit
    [IRex left channel AofE]
    Olm_Napp: it has some problems in bigger groups though…
    Voodo: I don’t mind other ai things but path finding, ihmo, is the most important
    Olm_Napp: but that was the same in ra and c&c
    ES_Chris: Its tough stuff, thats for sure.
    [Yokel left channel AofE]
    Olm_Napp: what about that patch ms announced ?
    Olm_Napp: what will be fixed in it ?
    Ender77: Good question
    ES_Chris: We’ll have to see on that…sorry to be vague.
    LaserEdge: The path finding algo’s still get stuck one and a while. I have seen a villager got back a forth in front of a tree out in the middle of no where before with the retail version.
    [Mark7 joined channel AofE]
    Olm_Napp: well if u implement a save option all would be VERY happy 🙂
    Mark7: hey
    ES_Chris: I’ll make a note..
    Olm_Napp: i know had about 5 2h games which just crashed before the final battle this really sucks
    ES_Chris: Hey Mark7
    LaserEdge: I think the path was indirect across the tree. IE southwest to northeast.
    Olm_Napp: what about a scenario cd, someone mentiod some really interesting campaign are missing e.g. hannibal against rome etc.
    Olm_Napp: or the up and downrising of the roman empire
    Olm_Napp: i dont miss the patrol feature btw.
    ES_Chris: That’s why we’ve got the editor. I’d love to see some really cool stuff that you guys do with historically correct scenarios and campaigns…
    Olm_Napp: yeah true
    ES_Chris: It’d be cool to compile all of the best user campaigns in one place, like a cd.
    Olm_Napp: btw: why cant u print out maps with the scen editor ?
    Telcontar: will we see a sound editor some time?
    LaserEdge: There is one civ I though you would do. What about the Celts?
    ES_Chris: I dont think we have any plans for a sound editor.
    Voodo: someone will probably some up with one sooner or later
    ES_Chris: We weighed a bunch of different civs when designing Age..unfortunatly some were left our for one reason or another.
    Voodo: eer come up
    Olm_Napp: ah ur really sure that boats are restitant against convertion ? i saw my triremes converted in 3 seconds by ONE priest
    Telcontar: I’d also like to see some group commands, like gathering all units, keep or break up formations etc.
    Olm_Napp: yeah or a spreading command
    ES_Chris: Boats can be converted.
    Olm_Napp: sure but THAT FAST ?
    LaserEdge: Chris: Boat are twice as resistant to conversion aren’t they?
    Olm_Napp: not to my experience…
    Voodo: seeya
    Telcontar: the time is not constant … go to my page
    http://games.nextlevel.net/cartho/age/conversion.shtmll
    Olm_Napp: yeah i know
    ES_Chris: I’m not sure what the % is, but they are tough. Researching all of the priests options were help do it faster.
    [Voodo left channel AofE]
    Olm_Napp: but a boat in 3 sekonds ? this shouldnt happen to a resistant unit
    LaserEdge: Okay. Thaks for supporting your fans.
    Olm_Napp: thx chris for comming
    ES_Chris: I’m off. See you guys same time tomorrow.

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