Heaven’s reference pages


Age: Stone
Prerequisites: Build Town Center, build Barracks
Cost: 50 food
Hit Points: 40
Attack: 3
Armor: – – –
Range: – – –
Speed: Medium
The Clubman is the weakest of the infantry units. The Clubman can be upgraded to the Axeman.
Researching Toolworking, Metalworking, and Metallurgy increases attack strength. Leather Armor, Scale Armor, and Chain Mail increase armor. The Bronze Shield and Iron Shield increase piercing armor.


The only military unit you can get in the Stone Age is easily the most pathetic one in the game (if you don’t understand why I call them pathetic, watch a single clubber without attack upgrades attack a Stable or other building – CP clubbers prefer military buildings to other buildings). Clubmen are slightly faster than Villagers, and have more hitpoints but the same attack strength. In later Ages their only use is as cannon fodder. They absolutely don’t stand a chance against Bronze Age units but because the AI forces units to attack nearby units with the lowest amount of hitpoints and Clubmen probably qualify for that most of the time, they’re great for mixing with more powerful (and more expensive) units who will be saved until your Clubmen have been had. There are, of course, no civilisations with a bonus for this unit. The only time to train Clubmen is while you’re upgrading to the Tool Age so they can be upgraded to the more useful Axemen.


The first soldiers were local people called up for military duty in times of emergency. These temporary soldiers were commonly armed with a club, a common development of which was the mace, usually a club with a stone head. This was an inexpensive weapon since it was an extension of weapons already used for hunter-gathering, and could be used effectively with a minimum of training. The mace itself had little practical use other than in combat against other humans. Clubmen were at a disadvantage, however, when facing the better trained and armed professional soldiers that eventually appeared to defend the early farming civilizations.