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    Per Files

    Appendix 1 – The SNs.

    N.B. These are the “bare” numbers, putting in values for them would be “defining a personality” but they are here because some, like me, may prefer to copy and paste the ones they need and add their own values to them, rather than selecting them from lists in PerEdit, a process I find slower and more tedious than doing it myself. No offence is meant to Martin Sturm by that comment, I am very grateful to him for his excellent program, it’s just my personal preference. 

    All PERs must start with DEFAULT and end with END. 

    DEFAULT

    //CIVILIAN NUMBERS

    0 //SNPercentCivilianExplorers 
    1 //SNPercentCivilianBuilders 
    2 //SNPercentCivilianGatherers 
    3 //SNCapCivilianExplorers 
    4 //SNCapCivilianBuilders 
    5 //SNCapCivilianGatherers 
    18 //SNTotalNumberExplorers 
    35 //SNMinimumCivilianExplorers 
    117 //SNFoodGathererPercentage 
    118 //SNGoldGathererPercentage 
    119 //SNStoneGathererPercentage 
    120 //SNWoodGathererPercentage 
    147 //SNMostNeededResourceLookAhead 
    145 //SNNumberEnemyObjectsRequired 
    148 //SNRetaskGatherAmount 
    149 //SNMaxRetaskGatherAmount 
    167 //SNInitialExplorationRequired 
    203 //SNUseByTypeMaxGathering 
    204 //SNMinimumElephantHuntGroupSize 

    //GROUP-RELATED NUMBERS

    40 //SNGroupFillMethod 
    75 //SNGroupCommanderSelectionMethod 
    76 //SNConsecutiveIdleUnitLimit 
    143 //SNTaskUngroupedSoldiers 

    //ATTACK GROUP NUMBERS

    36 //SNNumberAttackGroups 
    37 //SNAttackGroupMakeup 
    16 //SNMinimumAttackGroupSize 
    26 //SNMaximumAttackGroupSize 
    93 //SNScaleMinimumAttackGroupSize 
    94 //SNScaleMaximumAttackGroupSize 
    98 //SNAttackGroupSizeRandomness 
    41 //SNAttackGroupGatherSpacing 
    30 //SNPercentHealthRetreat 
    31 //SNPercentDeathRetreat 
    91 //SNPercentUnitHealthRetreat 
    95 //SNScalePercentHealthRetreat 
    96 //SNScalePercentDeathRetreat 
    97 //SNScalePercentUnitHealthRetreat 
    121 //SNDefendImportantGroupLeaders 
    131 //SNGroupLeaderDefenseDistance 

    //MISCELLANEOUS ATTACK NUMBERS

    46 //SNAttackSeparationTime 
    47 //SNAttackCoordination 
    19 //SNPercentEnemySightedResponse 
    20 //SNEnemySightedResponseDistance 
    48 //SNAttackResponseSeparationTime 
    49 //SNRetreatAfterTargetDestroyed 
    135 //SNBlotExplorationMap 
    136 //SNBlotSize 
    71 //SNLockAttackAndAttackResponse 
    100 //SNMaximumGAIAAttackResponse 
    102 //SNAttackSeparationTimeRandomness 
    103 //SNAttackIntelligence 
    104 //SNInitialAttackDelay 
    134 //SNInitialAttackDelayType 

    //DEFEND GROUP NUMBERS

    38 //SNNumberDefendGroups 
    39 //SNDefendGroupMakeup 
    25 //SNMinimumDefendGroupSize 
    28 //SNMaximumDefendGroupSize 
    50 //SNGoldDefendPriority 
    51 //SNStoneDefendPriority 
    52 //SNForageDefendPriority 
    53 //SNChokePointDefendPriority 
    54 //SNRuinsDefendPriority 
    55 //SNArtifactDefendPriority 
    56 //SNTownDefendPriority 
    57 //SNDefenseDistance 
    22 //SNSentryDistance 
    72 //SNSentryDistanceVariation 
    92 //SNDefendOverlapDistance 

    //EXPLORE GROUP NUMBERS

    42 //SNNumberExploreGroups 
    43 //SNMinimumExploreGroupSize 
    44 //SNMaximumExploreGroupSize 
    45 //SNExploreGroupMakeup 

    //BOAT ATTACK GROUP NUMBERS

    58 //SNNumberBoatAttackGroups 
    59 //SNMinimumBoatAttackGroupSize 
    60 //SNMaximumBoatAttackGroupSize 

    //BOAT DEFEND GROUP NUMBERS

    67 //SNNumberBoatDefendGroups 
    68 //SNMinimumBoatDefendGroupSize 
    69 //SNMaximumBoatDefendGroupSize 
    70 //SNDockDefendPriority 

    //BOAT EXPLORE GROUP NUMBERS

    61 //SNNumberBoatExploreGroups 
    62 //SNMinimumBoatExploreGroupSize 
    63 //SNMaximumBoatExploreGroupSize 
    64 //SNDesiredNumberTradeEscorts 
    65 //SNDesiredNumberFishEscorts 
    66 //SNDesiredNumberTransportEscorts 

    //TOWN BUILDING NUMBERS

    73 //SNMinimumTownSize 
    74 //SNMaximumTownSize 
    86 //SNStoragePitMaxDistance 
    87 //SNGranaryMaxDistance 
    84 //SNNumberWallGates 
    85 //SNSizeWallGates 
    112 //SNMinimumWaterBodySizeForDock 
    180 //SNAutoBuildHouses 
    205 //SNAutoBuildDropsites 
    206 //SNAutoBuildFarms 
    207 //SNAutoBuildTowers 
    208 //SNAutoBuildDocks 
    209 //SNAutoBuildFishingBoats 
    210 //SNAutoBuildTransports 
    223 //SNAutoBuildWarships 
    212 //SNDesiredNumberDocks 
    213 //SNDesiredNumberFishingBoats 
    214 //SNDesiredNumberTransports 
    224 //SNDesiredNumberWarships 
    174 //SNMaximumHousesBeforeDropsites 
    175 //SNSpecificBuildItemToBuild 
    176 //SNSpecificBuildItemTime 
    177 //SNUnskippableItemType 
    150 //SNMaxStoragePits 
    151 //SNMaxGranaries 
    152 //SNHouseOverage 
    155 //SNBuildPlanDivisions 
    160 //SNMaxBuildPlanGathererPercentage 
    161 //SNRequiredFirstBuilding 
    163 //SNFoodDropsiteDistance 
    164 //SNWoodDropsiteDistance 
    165 //SNStoneDropsiteDistance 
    166 //SNGoldDropsiteDistance 
    220 //SNMaxFarms 
    222 //SNMaxTowers 
    202 //SNMinimumDropsiteBuffer 
    168 //SNRandomPlacementFactor 
    169 //SNMinimumForestTiles 
    181 //SNUpgradeToToolAgeASAP 
    182 //SNUpgradeToBronzeAgeASAP 
    183 //SNUpgradeToIronAgeASAP 

    //TARGET EVALUATION NUMBERS

    77 //SNTargetEvaluationDistance 
    78 //SNTargetEvaluationHitpoints 
    79 //SNTargetEvaluationDamageCapability 
    80 //SNTargetEvaluationKills 
    81 //SNTargetEvaluationAllyProximity 
    82 //SNTargetEvaluationROF 
    83 //SNTargetEvaluationRandomness 
    89 //SNTargetEvaluationAttackAttempts 
    90 //SNTargetEvaluationRange 
    106 //SNSpecialAttackType1 
    109 //SNSpecialAttackInfluence1 
    107 //SNSpecialAttackType2 
    110 //SNSpecialAttackInfluence2 
    108 //SNSpecialAttackType3 
    111 //SNSpecialAttackInfluence3 
    122 //SNTargetEvaluationContinent 
    123 //SNTargetEvaluationSiegeWeapon 
    144 //SNTargetEvaluationBoat 
    184 //SNTargetEvaluationTimeKillRatio 
    185 //SNTargetEvaluationInProgress 

    //COMPUTER PLAYER TRIBUTE NUMBERS

    124 //SNTributeAmount 
    125 //SNTributeChatFrequency 
    126 //SNTributeChatRandomness 
    127 //SNTributeTimeout 
    128 //SNTributePlayer 
    129 //SNTributeSuccessOutcome 
    130 //SNTributeFailureOutcome 
    132 //SNTributePersistence 
    133 //SNTributeRevokeOnAttack 

    //MISCELLANEOUS NUMBERS

    23 //SNArtifactReturnDistance 
    29 //SNMinimumPeaceLikeLevel 
    32 //SNPercentExplorationRequired 
    34 //SNZeroPriorityDistance 
    88 //SNTacticalUpdateFrequency 
    99 //SNScalingFrequency 
    101 //SNBuildFrequency 
    105 //SNSaveScenarioInformation 
    114 //SNNumberBuildAttemptsBeforeSkip 
    115 //SNMaxSkipsPerAttempt 
    170 //SNMinimumFood 
    171 //SNMinimumWood 
    172 //SNMinimumStone 
    173 //SNMinimumGold 
    190 //SNMaximumFood 
    191 //SNMaximumWood 
    192 //SNMaximumStone 
    193 //SNMaximumGold 
    215 //SNAllowDiplomacyChangeOnAllyAttack 
    216 //SNMinimumAmountForTrading 
    217 //SNAllowDiplomacyChangeOnTribute 
    221 //SNHitsBeforeAllianceChange 
    178 //SNAttackDiplomacyImpact 
    218 //SNEasiestReactionPercentage 
    219 //SNEasierReactionPercentage 
    201 //SNTrackPlayerHistory 
    188 //SNAttackWinningPlayer 
    194 //SNCoopShareInformation 
    195 //SNAttackWinningPlayerFactor 
    196 //SNCoopShareAttacking 
    197 //SNCoopShareAttackingInterval 
    198 //SNPercentageExploreExterminators 
    186 //SNCoopDemandTributeInterval 
    187 //SNCoopDemandTributeMaximum 

    END

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