Appendix 1 – The SNs.
N.B. These are the “bare” numbers, putting in values for them would be “defining a personality” but they are here because some, like me, may prefer to copy and paste the ones they need and add their own values to them, rather than selecting them from lists in PerEdit, a process I find slower and more tedious than doing it myself. No offence is meant to Martin Sturm by that comment, I am very grateful to him for his excellent program, it’s just my personal preference.
All PERs must start with DEFAULT and end with END.
DEFAULT
//CIVILIAN NUMBERS
0 //SNPercentCivilianExplorers
1 //SNPercentCivilianBuilders
2 //SNPercentCivilianGatherers
3 //SNCapCivilianExplorers
4 //SNCapCivilianBuilders
5 //SNCapCivilianGatherers
18 //SNTotalNumberExplorers
35 //SNMinimumCivilianExplorers
117 //SNFoodGathererPercentage
118 //SNGoldGathererPercentage
119 //SNStoneGathererPercentage
120 //SNWoodGathererPercentage
147 //SNMostNeededResourceLookAhead
145 //SNNumberEnemyObjectsRequired
148 //SNRetaskGatherAmount
149 //SNMaxRetaskGatherAmount
167 //SNInitialExplorationRequired
203 //SNUseByTypeMaxGathering
204 //SNMinimumElephantHuntGroupSize
//GROUP-RELATED NUMBERS
40 //SNGroupFillMethod
75 //SNGroupCommanderSelectionMethod
76 //SNConsecutiveIdleUnitLimit
143 //SNTaskUngroupedSoldiers
//ATTACK GROUP NUMBERS
36 //SNNumberAttackGroups
37 //SNAttackGroupMakeup
16 //SNMinimumAttackGroupSize
26 //SNMaximumAttackGroupSize
93 //SNScaleMinimumAttackGroupSize
94 //SNScaleMaximumAttackGroupSize
98 //SNAttackGroupSizeRandomness
41 //SNAttackGroupGatherSpacing
30 //SNPercentHealthRetreat
31 //SNPercentDeathRetreat
91 //SNPercentUnitHealthRetreat
95 //SNScalePercentHealthRetreat
96 //SNScalePercentDeathRetreat
97 //SNScalePercentUnitHealthRetreat
121 //SNDefendImportantGroupLeaders
131 //SNGroupLeaderDefenseDistance
//MISCELLANEOUS ATTACK NUMBERS
46 //SNAttackSeparationTime
47 //SNAttackCoordination
19 //SNPercentEnemySightedResponse
20 //SNEnemySightedResponseDistance
48 //SNAttackResponseSeparationTime
49 //SNRetreatAfterTargetDestroyed
135 //SNBlotExplorationMap
136 //SNBlotSize
71 //SNLockAttackAndAttackResponse
100 //SNMaximumGAIAAttackResponse
102 //SNAttackSeparationTimeRandomness
103 //SNAttackIntelligence
104 //SNInitialAttackDelay
134 //SNInitialAttackDelayType
//DEFEND GROUP NUMBERS
38 //SNNumberDefendGroups
39 //SNDefendGroupMakeup
25 //SNMinimumDefendGroupSize
28 //SNMaximumDefendGroupSize
50 //SNGoldDefendPriority
51 //SNStoneDefendPriority
52 //SNForageDefendPriority
53 //SNChokePointDefendPriority
54 //SNRuinsDefendPriority
55 //SNArtifactDefendPriority
56 //SNTownDefendPriority
57 //SNDefenseDistance
22 //SNSentryDistance
72 //SNSentryDistanceVariation
92 //SNDefendOverlapDistance
//EXPLORE GROUP NUMBERS
42 //SNNumberExploreGroups
43 //SNMinimumExploreGroupSize
44 //SNMaximumExploreGroupSize
45 //SNExploreGroupMakeup
//BOAT ATTACK GROUP NUMBERS
58 //SNNumberBoatAttackGroups
59 //SNMinimumBoatAttackGroupSize
60 //SNMaximumBoatAttackGroupSize
//BOAT DEFEND GROUP NUMBERS
67 //SNNumberBoatDefendGroups
68 //SNMinimumBoatDefendGroupSize
69 //SNMaximumBoatDefendGroupSize
70 //SNDockDefendPriority
//BOAT EXPLORE GROUP NUMBERS
61 //SNNumberBoatExploreGroups
62 //SNMinimumBoatExploreGroupSize
63 //SNMaximumBoatExploreGroupSize
64 //SNDesiredNumberTradeEscorts
65 //SNDesiredNumberFishEscorts
66 //SNDesiredNumberTransportEscorts
//TOWN BUILDING NUMBERS
73 //SNMinimumTownSize
74 //SNMaximumTownSize
86 //SNStoragePitMaxDistance
87 //SNGranaryMaxDistance
84 //SNNumberWallGates
85 //SNSizeWallGates
112 //SNMinimumWaterBodySizeForDock
180 //SNAutoBuildHouses
205 //SNAutoBuildDropsites
206 //SNAutoBuildFarms
207 //SNAutoBuildTowers
208 //SNAutoBuildDocks
209 //SNAutoBuildFishingBoats
210 //SNAutoBuildTransports
223 //SNAutoBuildWarships
212 //SNDesiredNumberDocks
213 //SNDesiredNumberFishingBoats
214 //SNDesiredNumberTransports
224 //SNDesiredNumberWarships
174 //SNMaximumHousesBeforeDropsites
175 //SNSpecificBuildItemToBuild
176 //SNSpecificBuildItemTime
177 //SNUnskippableItemType
150 //SNMaxStoragePits
151 //SNMaxGranaries
152 //SNHouseOverage
155 //SNBuildPlanDivisions
160 //SNMaxBuildPlanGathererPercentage
161 //SNRequiredFirstBuilding
163 //SNFoodDropsiteDistance
164 //SNWoodDropsiteDistance
165 //SNStoneDropsiteDistance
166 //SNGoldDropsiteDistance
220 //SNMaxFarms
222 //SNMaxTowers
202 //SNMinimumDropsiteBuffer
168 //SNRandomPlacementFactor
169 //SNMinimumForestTiles
181 //SNUpgradeToToolAgeASAP
182 //SNUpgradeToBronzeAgeASAP
183 //SNUpgradeToIronAgeASAP
//TARGET EVALUATION NUMBERS
77 //SNTargetEvaluationDistance
78 //SNTargetEvaluationHitpoints
79 //SNTargetEvaluationDamageCapability
80 //SNTargetEvaluationKills
81 //SNTargetEvaluationAllyProximity
82 //SNTargetEvaluationROF
83 //SNTargetEvaluationRandomness
89 //SNTargetEvaluationAttackAttempts
90 //SNTargetEvaluationRange
106 //SNSpecialAttackType1
109 //SNSpecialAttackInfluence1
107 //SNSpecialAttackType2
110 //SNSpecialAttackInfluence2
108 //SNSpecialAttackType3
111 //SNSpecialAttackInfluence3
122 //SNTargetEvaluationContinent
123 //SNTargetEvaluationSiegeWeapon
144 //SNTargetEvaluationBoat
184 //SNTargetEvaluationTimeKillRatio
185 //SNTargetEvaluationInProgress
//COMPUTER PLAYER TRIBUTE NUMBERS
124 //SNTributeAmount
125 //SNTributeChatFrequency
126 //SNTributeChatRandomness
127 //SNTributeTimeout
128 //SNTributePlayer
129 //SNTributeSuccessOutcome
130 //SNTributeFailureOutcome
132 //SNTributePersistence
133 //SNTributeRevokeOnAttack
//MISCELLANEOUS NUMBERS
23 //SNArtifactReturnDistance
29 //SNMinimumPeaceLikeLevel
32 //SNPercentExplorationRequired
34 //SNZeroPriorityDistance
88 //SNTacticalUpdateFrequency
99 //SNScalingFrequency
101 //SNBuildFrequency
105 //SNSaveScenarioInformation
114 //SNNumberBuildAttemptsBeforeSkip
115 //SNMaxSkipsPerAttempt
170 //SNMinimumFood
171 //SNMinimumWood
172 //SNMinimumStone
173 //SNMinimumGold
190 //SNMaximumFood
191 //SNMaximumWood
192 //SNMaximumStone
193 //SNMaximumGold
215 //SNAllowDiplomacyChangeOnAllyAttack
216 //SNMinimumAmountForTrading
217 //SNAllowDiplomacyChangeOnTribute
221 //SNHitsBeforeAllianceChange
178 //SNAttackDiplomacyImpact
218 //SNEasiestReactionPercentage
219 //SNEasierReactionPercentage
201 //SNTrackPlayerHistory
188 //SNAttackWinningPlayer
194 //SNCoopShareInformation
195 //SNAttackWinningPlayerFactor
196 //SNCoopShareAttacking
197 //SNCoopShareAttackingInterval
198 //SNPercentageExploreExterminators
186 //SNCoopDemandTributeInterval
187 //SNCoopDemandTributeMaximum
END