Right, I see that a lot of them are AOE Heaven Scenarios, like the "Jesus" campaign. I have never yet figured out what game concept the scenario designer was thinking of for that scenario. The map is all grass except for a lake in the middle with a boat. The map design and even the game action so plain (find Simon and Pierre, pierre being the name for Peter in French) that I can't figure out if the Designer was simply unskilled or just wanted such an extremely elementary map. If I wanted to put a good spin on it, I would talk about the beauty of simplicity or something.
[Edited on 09/04/21 @ 12:51 PM]
Posted on 09/05/21 @ 03:48 PM
You're probably overthinking it Rakovsky. The person proably just made a trashy low effort map.