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The Holy forest [1v1]

Author File Description
Luna Lynn
File Details
No. of Players: 2
Difficulty: Hardest
Version: Rise of Rome
Happy new year !! this is my 5th scenario and the 4th playable on competitive formats!

In this scenario the BLUE player competes against the RED player !
Orange,Green,Grey and Teal slots can be used to spectate.
/!\ Learn to set up a scenario or things might not go as the scenario maker expected:
- Go in settings,select the map and read carefully the description to find out the civilizations you have to set for each players, including you!

- /!\ Difficulty : Hardest.
Reveal map : NO.
All technologies : NO.
Resources : Default.
Age : Default.
Victory : Default.
Pop. : 200.
Teams : [-] for all. ( Team are preset )

WARNING : If the scenario is multiplayer, each player must enter in their respective slot color, do not change the color. ( If you're not in your respective color slot all settings will be mixed up)

To make a players enter in its respective slot color, set as many computers as needed before the player enters the lobby, if an order is needed, make the players join one by one to find their respective slot color.

----------------------------------------------------

HOW TO ADD THE MAP IN YOUR GAME :
- Click the little red button "Download files".
- Open or extract the zip folder with the help Winrar or 7zip for example.
- Copy the .scx file that's in it and paste it in your Age of empires "scenario" folder most of the time located in C:\Program Files (x86)\Microsoft Games\Age of Empires\scenario

----------------------------------------------------

[NEW] Have fun with [Tounaments][Missions] & [Titles] in all my Custom maps: Find the description at the bottom of The Holy forest [1v1].
----------------------------------------------------
History of the scenario making : (100 hours).

Theme :
The main idea first came around villagers being able to hide in a large forest when raided outside but also so they can hunt gazellas in this forest.
The village would be surrounded by forest but then came the question of how to assemble playability, balance and design.
The first problematic was that any buildings could remove the special trees so I had to make an underbrush of alternated terrain elevations to prohibit large buildings in the forest, of course prohibit walls, towers and houses, thus the houses needed to be preplaced out of stone throwers range since the only way out of modding was to give the objective for a Bot player to destroy the house of a player. So the house would be placed on the sides of the map protected by cliffs as trading docks would.

Balance, buffed and debuffed untis :

Stone age :
- The clubmen aren't very efficient but since the gold income is capped, axemen become a valuable unit, clubmen can be used to stack them before tool age in order to travel during the stone age.

Tool age :
- Slingers buff : Slingers get -1 range and -1 attack but players start the game with infinite stone which makes the slingers cost only 40 food.
- Archers debuff : Since you are more likely to find slingers around, archers are being debuffed, they also get -1 range. (The ranged units are pretty good when it comes to mass them and on this scenario the battlefield has some terrain elevations that can buff their attack by 50% if they're on it)
- Axemen buff : Axemen are more likely to fight against slingers that don't have any armor, in the bronze age, bronze shield makes them even more efficient against slingers.

Bronze age :
- Villagers debuff : Removal of wheel for a more realsitic effect.
- Archery range units debuff : Over powered chariot archers removed, Cartaginians don't have Composite bowmen, archers get -1 range again in bronze age.
- Hoplites buff : Cartaginian Hoplites have +25%hp.
- Light infantry buffed : Light infantry can be protected by improved Hoplites or Camels in every game, in addition the cavalry cost a lot of gold for a gold capped game.
- Stable units buff : Carthaginians can upgrade nobility giving +15%hp to their stable units and each player starts the game with 2 blind and lame priest which means the stable units are more likely to fall back and heal due to their movement speed.
----------------------------------------------------
The Tournament & Missions of the L.Lynn's Custom maps:

* There is Missions in every L.Lynn's Custom maps, those will give you a fun way to show your best feat as a Title but even more importantly to slice a tied game in the L.Lynn's
Custom maps Tournament.

How does the Tournament work :
In the 1v1 Tournament, Each player must play Blue and Red in [Twisted River] [Siege] [The holy forest] & [Fresh lands] for a maximum of 8 games,thus, at 5/0 a player wins.
If the score is tied at 4/4, the player having the most Mission points wins the Tournament.
In the 2v2 Tournament, Each competing team must play the Blue and Red side in [Twisted River] [Siege] & [The holy forest] for a maximum of 6 games, at 4/0 a team wins.
If the score is tied at 3/3, the team having the most Mission points wins the Tournament.
The played Custom map and Color are chosen randomly with dice roll but can not be played twice by a same player.

How do Missions work :
At the end of each game, the players or team will calculate their Mission points and note them.
In a tied Tournament players will then calculate the total of their Mission points.

[1v1] & [2v2] Missions:

[Apostate]:- Slain the opponent's [Blind and lame priest] in [The holy forest]. [Points]:303
- As Blue,slain a Red's [Blind and lame priest] &/or [Priest] in [Siege]. [Points for each]:303
- As Red,slain the Blue's [Blind and lame priest] in [Siege]. [Points]:803
- Win by triggering the [Priests win condition] in [Twisted river]. [Points]:803
(If the opponent resigned and controls more than 1 [Priest] you can resign & earn the points but be sure to destroy the transport where they could hide.)
- As Red,slain the Blue's [Blind and lame priest] in [Fresh lands] (If Blue ends the game by deleting his house you gain those points for free) [Points]:803

[Rock]: - Win the game in the [Bronze age] in [The holy forest]. [Points]:307
- As Blue,win the game controlling 8 visible & alive [hoplites] on the end screen in [Fresh lands]. [Points]:307
- As Red,win the game with a Green's visible & alive [stone thrower] on the end screen while your opponent hasn' resigned in [Fresh lands]. [Points]:307
- Win by triggering the [Composite archers win condition] in [Twisted river]. [Points]:807
- As Blue,win the game controlling at least 10 visible & alive [Stone throwers] on the end screen in [Siege]. [Points]:307
- As Red,win the game controlling at least 10 visible & alive [Catapults] on the end screen in [Siege]. [Points]:807
- Win a game & collect gold while your opponent hasn't resigned in [The holy forest]. [Points]:10% of [your collected gold in the achievment tab]

[Rebel]: - As Blue,win the game controlling 8 visible & alive [Composite archers] on the end screen in [Fresh lands]. [Points]:308
- As Red,destroy all the Blue's [Docks] while your opponent hasn't resigned in [Fresh lands]. [Points]:308
- Defeat your opponent's [Ormazd] while your opponent hasn't resigned in [Twisted river]. [Points]:808
- As Red,Win & discover the entire neutral [East outpost] in [Siege]. [Points]:808
- As Blue,win the game controlling at least 10 visible & alive [Chariots &/or Chariot archer] on the end screen in [Siege]. [Points]:808
- As Red,win the game controlling a [Black cavalier] visible & alive on the end screen in [Siege]. [Points]:308

[Asterix]: - As Red,slain the Blue's [Caesar] in [Siege]. [Points]:2378
- As Blue,slain the Grey's [Caesar] in [Fresh lands]. [Points]:2378
- As Blue, Slain a Red [Caesar] in [Siege]. [Points]: [Points]:2378

[Obelix]: - As Blue,slain Grey [Legions] in [Fresh lands]. [Points]:37x[The score of Grey's military loss in the achievment tab]
- As Blue,slain Red's [Elephant archer] in [Siege]. [Points for each]:837
- As Blue,win the game by triggering the [Red house] wincon in [Fresh lands]. [Points]:1337

[Panoramix]: - As Blue,convert & control [Caesar] visible & alive on the end screen in [Fresh lands]. [Points]:1887
- Convert & control [Hero Jason] &/or an [Armoured Elephant] visible & alive on the end screen in [Siege]. [Points for each]:887
- As Red,convert & control the Blue's [Caesar] visible & alive on the end screen in [Siege]. [Points]:1887
- Convert units in [Twisted river] while your opponent hasn't resigned. [Points]:10x[Your convertions score in the the achievment tab]

[Zeus]: - Win the game & Tribute resources to your [Zeus] while your opponenet hasn't resigned in [Twisted river]. [Points]:20% of [your Zeus tributed resources score in the achievment tab]


[Ormazd]: - Win the game & Tribute resources to your [Ormazd] while your opponent hasn't resigned in [Twisted river]. [Points]:10% of [your Ormazd tributed resources score in the achievment tab]


[Architect]: - Win the game Controlling a [Wonder] or [Wonder foundation] (The teal wonder counts as the Blue's wonder in Fresh lands). [Points]: [The HP of your Wonder on the end screen]
- Win the game & Control [Towers] while your opponent hasn't resigned in [Twisted river]. [Points for each]:100 (Towers located at the stone crater inside the squarre cliff count double)

[Legendary]: - Win the game controlling at least 33 visible & alive [Camels &/or Cavalries] on the end screen & while your opponent hasn't resigned in [The holy forest]. [Points]:3333
- Win the game controlling 8 visible & alive [Scythe chariots] on the end screen while your opponent hasn't resigned yet in [Twisted river]. [Points]:3333
- Win the game controlling 10 visible & alive [War elephants] on the end screen in [Siege]. [Points]:3333
- Collect 8301 [Gold] while your opponent hasn't resigned in [Fresh lands]. [Points]:3333
- As Blue,destroy the Green's [Siege workshop] while your opponent hasn't resigned in [Fresh lands]. [Points]:3333
- Control at least 10 Legions visible & alive on the end screen in [Fresh Lands]. [Points]:3333
- Win a [Tournament] 5/0. [Points]:3333

[2v2] Missions only (giving the points to Each player of the team):

[Shepherd]: - As Red & Teal team,slain the Blue or Orange [Cavalry archer] in [Siege]. [Points]:1373
- As Persian,Win the game controlling visible & alive [Heavy Cavalry] on the end screen while your opponents haven't resigned yet in [Twisted river]. [Points]:73x[Persian Heavy Cavalry]
- As Red,win the game in the bronze age in [Siege]. [Points]:873
- As Teal,Win & discover the entire neutral [East outpost] in [Siege]. [Points]:1873
- As Greek,win the game in the iron age in [The holy forest]. [Points]:873
- Defeat your opponent's [Zeus] while your opponents haven't resigned in [Twisted river]. [Points]:773
- As Orange,Win the game controlling at least 10 visible & alive [Cavalry] on the end screen in [Siege]. [Points]:373
- Win the game controlling a [Wonder] or a [Wonder foundation] on the end screen while your opponents haven't resigned in [Twisted River]. [Points]:2873
- Win the game controlling a [Wonder] or a [Wonder foundation] on the end screen in [The holy forest]. [Points]:2873
- Win the game & control at least 10 visible & alive [Centurions] on the end screen & while your opponent hasn't resigned in [The holy forest]. [Points]:1873


[Legendary]: - Win a [Tournament] 4/0. [Points]:3333




How do Titles work (There's 54 Titles possibility):
You own the Title of the greatest score among your points of Title score.
Your Title can transform into another Title if your 2nd greatest Title score represents at least 75% of your main Title and is not equal to another of your Title scores.
Your Title gains a Lv. for every 1000 points of your displayed Title ( you start Lv.1 )
The Legendary Title doesn't count as a transformation but is added as [L.] in front of the Title if it is at least equal to the total of your included greatest Titles.
Ex.: - My greatest Title scores are,[Apostate:10.000 points],[Rock:7.500 points],[Rebel:7.499 points].. (In this example my included greatest Titles are
Apostate & Rock, thus I will need 17.500 Legendary points)
- My Title would be: Stoner Lv.17
- If my Rebel points would be 7.500 as well, I would be: Apostate Lv.10
- Whenever too many of your Titles have the same amount of points you can choose your transformation.
- Whenever you have at least 1 Point in a Mission you gain it's Title and the Lv.1
- Whenever you win a [Tournament] that's official,video recorded online & counts at least 4 players, you can add your Mission points in a brand new [Master] reserve and refresh your Title to use
your [Master] Title adding M. in front of it, if your [Master] reserve is [Legendary], add LM. in front of your Title.

Title transformations:

Apostate + Rock: [Stoner]
Apostate + Rebel: [Demon]
Apostate + Asterix: [Imp]
Apostate + Obelix: [Ogre]
Apostate + Panoramix: [Sorcerer]
Apostate + Zeus: [Achilles]
Apostate + Ormazd: [Daeva]
Apostate + Architect: [Cyclop]

Rock + Rebel: [Savage]
Rock + Asterix: [Slinger]
Rock + Obelix: [Menhir]
Rock + Panoramix: [Druid]
Rock + Zeus: [Medusa]
Rock + Ormazd: [Aeshma]
Rock + Architect: [Builder]

Rebel + Asterix: [Asterus]
Rebel + Obelix: [Obelus]
Rebel + Panoramix: [Panoramus]
Rebel + Zeus: [Harpy]
Rebel + Ormazd: [Jahi]
Rebel + Architect: [Gothic]

Asterix + Obelix: [Irreducible]
Asterix + Panoramix: [Shaman]
Asterix + Zeus: [Rabbit]
Asterix + Ormazd: [Timon]
Asterix + Architect: [Erudite]

Obelix + Panoramix: [Cauldron]
Obelix + Zeus: [Boar]
Obelix + Ormazd: [Pumbaa]
Obelix + Architect: [Earthquake]

Panoramix + Zeus: [Hedgehog]
Panoramix + Ormazd: [Rafiki]
Panormix + Architect: [Scrib]

Zeus + Ormazd: [Hydra]
Zeus + Architect: [Hestia]

Ormazd + Architect: [Sun]

Shepherd + Apostate: [Sage]
Shepherd + Rock: [Golem]
Shepherd + Rebel: [Wolf]
Shepherd + Asterix: [Puppy]
Shepherd + Obelix: [Giant]
Shepherd + Panoramix: [Priest]
Shepherd + Zeus: [Minotaur]
Shepherd + Ormazd: [Sheep]
Shepherd + Architect: [Farmer]

---------------------------------------------------

Twisted river: [Apostate]- Win by triggering the [Priests win condition] in [Twisted river]. [Points]:803
(If the opponent resigned and controls more than 1 [Priest] you can resign & earn the points but be sure to destroy the transport where they could hide.)
[Rock]- Win by triggering the [Composite archers win condition] in [Twisted river]. [Points]:807
[Rebel]- Defeat your opponent's [Ormazd] while your opponent hasn't resigned in [Twisted river]. [Points]:808
[Panoramix]- Convert units in [Twisted river] while your opponent hasn't resigned. [Points]:10x[Your convertions score in the the achievment tab]
[Zeus]- Win the game & Tribute resources to your [Zeus] while your opponenet hasn't resigned in [Twisted river]. [Points]:20% of [your Zeus tributed resources score in the achievment tab]
[Ormazd]- Win the game & Tribute resources to your [Ormazd] while your opponent hasn't resigned in [Twisted river]. [Points]:10% of [your Ormazd tributed resources score in the achievment tab]
[Architect]- Win the game & Control [Towers] while your opponent hasn't resigned in [Twisted river]. [Points for each]:100 (Towers located at the stone crater inside the squarre cliff count double)
[Legendary]- Win the game controlling 8 visible & alive [Scythe chariots] on the end screen while your opponent hasn't resigned yet in [Twisted river]. [Points]:3333

2v2 only: [Shepherd]- As Persian,Win the game controlling visible & alive [Heavy Cavalry] on the end screen while your opponents haven't resigned yet in [Twisted river]. [Points]:73x[Persian Heavy Cavalry]
[Shepherd]- Defeat your opponent's [Zeus] while your opponents haven't resigned in [Twisted river]. [Points]:773
[Shepherd]- Win the game controlling a [Wonder] or a [Wonder foundation] on the end screen while your opponents haven't resigned in [Twisted River]. [Points]:2873
[Architect]: - Win the game Controlling a [Wonder] or [Wonder foundation] (The teal wonder counts as the Blue's wonder in Fresh lands). [Points]: [The HP of your Wonder on the end screen]

The holy forest: [Apostate]- Slain the opponent's [Blind and lame priest] in [The holy forest]. [Points]:303
[Rock]- Win the game in the [Bronze age] in [The holy forest]. [Points]:307
[Rock]- Win a game & collect gold while your opponent hasn't resigned in [The holy forest]. [Points]:10% of [your collected gold in the achievment tab]
[Legendary]- Win the game controlling at least 33 visible & alive [Camels &/or Cavalries] on the end screen & while your opponent hasn't resigned in [The holy forest]. [Points]:3333

2v2 only: [Shepherd]- Win the game controlling a [Wonder] or a [Wonder foundation] on the end screen in[The holy forest]. [Points]:2873
[Shepherd]- As Greek,win the game in the iron age in [The holy forest]. [Points]:873
[Shepherd]- Win the game & control at least 10 visible & alive [Centurions] on the end screen & while your opponent hasn't resigned in [The holy forest]. [Points]:1873
[Architect]- Win the game Controlling a [Wonder] or [Wonder foundation] (The teal wonder counts as the Blue's wonder in Fresh lands). [Points]: [The HP of your Wonder on the end screen]

Fresh lands:

Blue: [Rock]- As Blue,win the game controlling 8 visible & alive [hoplites] on the end screen in [Fresh lands]. [Points]:307
[Rebel]- As Blue,win the game controlling 8 visible & alive [Composite archers] on the end screen in [Fresh lands]. [Points]:308
[Asterix]- As Blue,slain the Grey's [Caesar] in [Fresh lands]. [Points]:2378
[Obelix]- As Blue,slain Grey [Legions] in [Fresh lands]. [Points]:37x[The score of Grey's military loss in the achievment tab]
[Obelix]- As Blue,win the game by triggering the [Red house] wincon in [Fresh lands]. [Points]:1337
[Panoramix]- As Blue,convert & control the Grey's [Caesar] visible & alive on the end screen in [Fresh lands]. [Points]:1887
[Architect]- Win the game Controlling a [Wonder] or [Wonder foundation] (The teal wonder counts as the Blue's wonder in Fresh lands). [Points]: [The HP of your Wonder on the end screen]
[Legendary]- Collect 8301 [Gold] while your opponent hasn't resigned in [Fresh lands]. [Points]:3333
[Legendary]- As Blue,destroy the Green's [Siege workshop] while your opponent hasn't resigned in [Fresh lands]. [Points]:3333
[Legendary]- Control at least 10 Legions visible & alive on the end screen in [Fresh Lands]. [Points]:3333

Red: [Apostate]- As Red,slain the Blue's [Blind and lame priest] in [Fresh lands] (If Blue ends the game by deleting his house you gain those points for free) [Points]:803
[Rock]- As Red,win the game with a Green's visible & alive [stone thrower] on the end screen while your opponent hasn' resigned in [Fresh lands]. [Points]:307
[Rebel]- As Red,destroy all the Blue's [Docks] while your opponent hasn't resigned in [Fresh lands]. [Points]:308
[Legendary]- Collect 8301 [Gold] while your opponent hasn't resigned in [Fresh lands]. [Points]:3333

Siege:

Blue: [Apostate]- As Blue,slain a Red's [Blind and lame priest] &/or [Priest] in [Siege]. [Points for each]:303
[Rock]- As Blue,win the game controlling at least 10 visible & alive [Stone throwers] on the end screen in [Siege]. [Points]:307
[Rebel]- As Blue,win the game controlling at least 10 visible & alive [Chariots &/or Chariot archer] on the end screen in [Siege]. [Points]:808
[Asterix]- As Blue, Slain a Red [Caesar] in [Siege]. [Points]: [Points]:2378
[Obelix]- As Blue,slain Red's [Elephant archer] in [Siege]. [Points for each]:837
[Panoramix]- Convert & control [Hero Jason] &/or an [Armoured Elephant] visible & alive on the end screen in [Siege]. [Points for each]:887
[Architect]- Win the game Controlling a [Wonder] or [Wonder foundation] (The teal wonder counts as the Blue's wonder in Fresh lands). [Points]: [The HP of your Wonder on the end screen]
[Legendary]- Win the game controlling 10 visible & alive [War elephants] on the end screen in [Siege]. [Points]:3333

2v2 only : [Shepherd]- As Orange,Win the game controlling at least 10 visible & alive [Cavalry] on the end screen in [Siege]. [Points]:373

Red: [Apostate]- As Red,slain the Blue's [Blind and lame priest] in [Siege]. [Points]:803
[Rock]- As Red,win the game controlling at least 10 visible & alive [Catapults] on the end screen in [Siege]. [Points]:807
[Rebel]- As Red,Win & discover the entire neutral [East outpost] in [Siege]. [Points]:808
[Rebel]- As Red,win the game controlling a [Black cavalier] visible & alive on the end screen in [Siege]. [Points]:308
[Asterix]-As Red,slain the Blue's [Caesar] in [Siege]. [Points]:2378
[Panoramix]- Convert & control [Hero Jason] &/or an [Armoured Elephant] visible & alive on the end screen in [Siege]. [Points for each]:887
[Panoramix]- As Red,convert & control the Blue's [Caesar] visible & alive on the end screen in [Siege]. [Points]:1887
[Legendary]- Win the game controlling 10 visible & alive [War elephants] on the end screen in [Siege]. [Points]:3333

2v2 only: [Shepherd]- As Red & Teal team,slain the Blue or Orange [Cavalry archer] in [Siege]. [Points]:1373
[Shepherd]- As Red,win the game in the bronze age in [Siege]. [Points]:873
[Shepherd]- As Teal,Win & discover the entire neutral [East outpost] in [Siege]. [Points]:1873
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Luna Lynn
File Author
Patch notes :

01/14/20 v1b :

Post beta tests gameplay fixing :

- The map has been backed up to the version without fish on the sides, the fishes were so easy to gather that hunting in the forest was totally forgotten, as a result the shallows are looking more like a walkable swamp which is as beautiful and more realistic.

- On the side of the cliffs, all players have a market being destroyed by heavy elephants at stone age so they can build farms but don't benefit from the market upgrades, as a result, players will be able to farm a few food in their village area but will look forward to hunt in the forest in order to have a better income.

- The Hittites Vs Macedonians balance theory wasn't enough balanced, as a result the history of the scenario making has been updated and all the players are Cartaginians in order to have the best balance between units.

01/15/20 v1c :

- Each player now have 2 Blind and lame priests and 2 rafts including 1 in their lake and 1 in the marshes.

- Each player now have a government center protected by the cliffs so they can also build multiple town centers.

- In the 2v2 version, Yellow and Brown are now Greek, they can go to the Iron age but their Siege workshop is prohibited, they also have a Temple protected by the cliffs in case they would like to upgrade Medicine.

- Flags have been placed on the area on which you can build in the forest, prohibited technologies are written.

01/18/20 v1c2 :

-The lame priest and the raft on the marshes have been removed for each players, only the ones on the lakes remain, random convertion of scouts could had affected the gameplay. The healing gap between stable units and other units is now bigger.

-In the 1v1 version all the yellow/brown priests and raft have been removed, only the watch tower and the farm remains.

02/28/20 :

Glitch fix: sometimes a teal elephant could reach the brown house and end the game it's now fixed.

[Edited on 02/29/20 @ 02:33 PM]

The_Patriarck Luna, I really need to discuss something with you on Discord regarding your scenario. And no, I can't post messages here regarding it.
Luna Lynn
File Author
Short ruin rush preview on video ( watch in 2x speed):

https://www.youtube.com/watch?v=CB2aWlkPXCY

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Statistics
Downloads:102
Favorites: [Who?]0
Size:2.45 MB
Added:01/11/20
Updated:02/28/20