|
Author |
File Description |
Rich Parker |
Posted on 06/06/05 @ 09:03 PM
File Details |
Number of Scenarios: |
1 |
Difficulty: |
Moderate |
Ancient Rome, seat of imperial power and hotbed of intrigue, scheming, betrayal, malfactors, and lots of other verbs and adjectives. A secret mission is afoot, with high stakes and deadly consequences. Yikes!
In Rome, where the long-suffering plebians' motto is Defendo Tui Turgum, one must indeed be cautious and ever watchful. It also helps to go around heavily armed. You get the point - between your ribs if you're not careful, bucko!
This is a single scenario "campaign", originally intended to be the first of a multiple scenario campaign. But these days I have not much time and less patience than before to do decent scenario work, so this pup has to live on its own.
Hopefully this one will entertain a few folks. Enjoy! |
Pages: [1] 2 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
FireLegion_56 |
Posted on 06/08/05 @ 06:21 PM
I see, if only single scn must be map desgin of todays standeds. |
LittleFreak |
Posted on 06/10/05 @ 04:30 PM
All people say Rich Parker is a master of scenario design. They are right. This single player campaign has wonderful gameplay, great map design and everything else a good scenario needs.
Playability: 5
A lot of fun. You start as Markus Phelphus - a secret agent and have to do many different tasks taking place all around the city Rome. At first you start with nothing than yourself and have to pick the right way to get into the city safely where you can recruit allies. Achieving the objectives was very time consuming and often very tricky, but I just couldn't let up on it and played again and again everytime I could until I finished it. I also like the way the layout is done - very original. The only failure was that getting resources was sometimes really slow because there were so few villagers. That doesn't matter too much though, because getting resources is not the main aspect of the mission.
Balance: 5
Very tricky, can sometimes get frustrating, but you'll always want to play again. The enemies are often changing their diplomatic stance, which gives the scenario a great strategical aspect - if one of your enemies allies with you you'll have to think carefully what you'll do in that time, because sooner or later he'll turn enemy on you again. I loved the difficulty of this level, it's hard but never unbeatable. Good job.
Creativity: 5
The layout is unique (hard to describe :) ) and the objectives are very good aswell - you won't get bored playing it until you've finished the campaign. Every victory condition needs a different approach to winning and there are multiple ways to beat the scenario which keeps it refreshing - one tactic doesn't work for you? Good. You can try another then.
Map Design: 5
The map design is simply a piece of art - detail everywhere. This scenario has the best city I've ever seen. Every spot has been painted with eyecandies carefully and the hard work that has been put at it really shows.
Story/Instructions: 5
The story is easily understandable aswell as funny in the history section, has a great bitmap and useful hints. Perfect.
Additional Comments:
This unexpected campaign by oldie designer Rich Parker is truly a masterpiece. I'd love to see a campaign with multiple scenarios all like this, but unfortunately Rich doesn't have much time and patience to do some designing. Still, I've loved this mission and it is really worth the download.
Download Reccomendation: Yes |
FireLegion_56 |
Posted on 06/11/05 @ 10:44 PM
Well, the map desgin is as great. I would give it about 4.5 to 5. Becuase it doesn't quiet match todays standrads. Not enough eye candy.
Also, I found some parts not quiet to my likeing. |
LittleFreak |
Posted on 06/12/05 @ 05:24 AM
The map design standards of today are too high in my opinion. Look at The David Saga 1. It does have hardly any things like Grass clumps or desert patches, but it still looks great I think.
Not everyone is a master of map design like you or Andrea. |
Dark_Avenger |
Posted on 06/13/05 @ 08:39 AM
Cool design Rich!!
I have the same opinion as LittleFreak and I think players are very demanding too. I have a rebel attitude about designing and try to make a style of my own in this wonderful world of designing where having a 5 score rhyme with making a campaign à la Ingo's Style look alike.
There's no anger or jealousy in my comment, probably a part of truth. No one can deny that Masters like Ingo had improve the Standard about Designing.
It's always a pleasure to look at the work of the guyz, nevermind if you're Ingo, Andrea, Rich Parker or the newest guy at the Granary!!
[Edited on 06/13/05 @ 11:40 AM]
|
FireLegion_56 |
Posted on 06/24/05 @ 06:32 AM
LittleFreak, I see your point and I can understand what your saying.
But, the turth is not many people kno what map desgining is. |
LittleFreak |
Posted on 06/25/05 @ 05:46 AM
In my opinion, it's possible to make a scenario at least decent looking with only terrain used. Of course, all that gaia stuff adds lots of cool effects, but there is no need to overdo it (you can though if you want to get a really good map design rating). |
Andrea Rosa |
Posted on 07/01/05 @ 09:27 PM
I agree with LittleFreak. People look at some hardcore map designs as the rule, while those works should be considered the exception. Perhaps someone is fooled by the fact AoE/RoR are very old games, hence everyone should be a master designer, nowadays. Bad criteria. Usually, here at AoEH, who posts a review knows how the editor works and is able to appreciate a well layed out map, even if it doesn't feature tons of cacti or countless Gaia trees. As for everything, it's a matter of taste. That's why we have a multi-review option. [Edited on 07/01/05 @ 09:33 PM]
|
The Dark Archer |
Posted on 07/17/05 @ 10:46 PM
I think I would categorize this map design as old school and I personly like it. |
G1ggy (id: G1GGY) |
Posted on 07/07/06 @ 01:03 AM
Playability: 5
Really great. You start as a one-man army, but Gaia units and clever strategies can make up for that. I couldn't beat it in the first 4 attempts, but I'm still trying, just because it's so captivating.
Balance: 4.6
As I said, I couldn't win, but I haven't given up, because whenever you lose, you think to yourself "What if I went that way, I would've won it", so while it's hard, it doesn't appear to be impossible.
Creativity: 4.8
The "Secret Agent infiltrates base" storyline has been done before, many times, but never quite like this. You don't just infiltrate a base, you make some assassinations, rescue some agents, start a mock battle, destroy a barge..it's got it all!
Map Design: 5
IMO, the map looks stunning. Obviously, a lot of time and effort went into it, and the designer really didn't cut any corners. You could've left out a few corners in the roads, but no, they're all completed. Wonderful.
Story/Instructions: 5
The History and Instructions are hilarious, but informative, and you know exactly what's expected of you, whilst laughing your arse off and your character's behaviour.
Definitley worth downloading, I thought it was wonderul!
|
Pages: [1] 2 » Last » |
HGDL v0.8.2 |
Rating |
---|
4.9 | Breakdown |
---|
Playability | 5.0 | Balance | 4.8 | Creativity | 4.9 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 4,396 |
Favorites: [] | 0 |
Size: | 147.80 KB |
Added: | 06/06/05 |
|