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Downloads Home » The Snakeeyes' Contest Entries » Ways of the Brotherhoods

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Ways of the Brotherhoods

Author File Description
Daniel the Master
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Number of Scenarios: 1
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A Daniel is come to judgment! Here's a campaign by a designer who knows what he's doing - admittedly, he had some great examples to inspire him. Good map design (be it that trees on a waterfall won't be happy in real life and one waterfall seems to be misplaced :-D) with many great features and a challenging mix of fighting, puzzle solving and building up - what more can one want? Basically, more scenarios.

You'll surely want to play this one again.

When you've got the hang of things this one will keep you busy but it's not too hard. At hard or higher you'll probably have a lot of problems to solve, but for experts that's just another challenge.

Creativity, story, instructions and map design: There's a good story (but with some typos) and it's integrated in the scenario in a convincing way. There's no bitmap, problaby lack of time being the reason here (adding one would again increase the rating). The map itself is gorgeous, it offers many nice scenes even if some are rather unrealistic.

You start with a single priest as general Li Xie and your task is to contact your army that's on the opposite bank of a river. The only way to do that is to talk to a messenger and before you can do that you need to clear a path for him - the road to the messenger is beset with bad boys who want the general's guts. When you've achieved that your next concern is to beat enemies of your emperor into submission, one of then an Iron Age army.

[Edited on 01/18/05 @ 01:11 AM]

Ah, the old convert the villies (and some of the enemy if you can get away with it) and build up game. It isn't overdone though, and the time limit adds an edge as you have to balance your building with keeping enough for tribute when the time comes. Would have been nice to have been able to trib at anytime rather than wait, since after a few goes I had a semi decent army and gold to spare, still, you can spend some time giving the other CPs a kicking. Lots to do and fight, some great diplomacy play and gradually harder enemies to keep you going.

Good mixture of challenges and playing styles, from turtling to BandD, with varied objectives and tricks, make this a great little scenario.

Balance is very well thought out, providing a series of gradually harder and harder challenges that you build up in stages for. This is a tactician's dream, multiple battles at different levels that make you use what you have to the full.

Map Design:
The in-game map is exceptional, features used well with a great eye for layout and skilled use of terrain. Not too overdone, not too sparse. As with some of the other entries, this is a map that is very pleasant to explore while achieving the VCs.

The only real let down, perhaps due to the time constraint. No map, which would have finished this off nicely, a couple of typos and the odd grammatical slip marred a good and clear set of instructions, with solid hints, that was otherwise well written. Nice in-joke about the gold being tax free, since you are Palmy.

A great little one-off that will keep any player occupied for a while as they work through the enemies and achieve the VCs. The map is a work of art and helps a lot to balance the shortcomings in the instructions, and the gameplay will have you coming back to try it again. This is one to keep around and dust off every once in a while for a replay.

[Edited on 01/18/05 @ 01:12 AM]

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