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Xazak IV

Author File Description
Dr. Lorenzo
File Details
Number of Scenarios: 3
No Description Available
AuthorReviews   ( All | Comments Only | Reviews Only )
One thing I most definitely hate is getting stuck, or choices that can keep you from completing the game. None of these happened, never did I wonder "What now" there was always a road which I didn't explore or places I hadn't been.

Hidden objects that could otherwise not be achieved added an unexpected feeling of accomplishment when I found them.

It was pretty hard to complete the missions, even so it was far from impossible, it just took time. And I kinda like a challenge so I had some fun here. Lots of gaia units though, and that's something I don't enjoy a whole lot.

Map Design
Lots and lots of details. The map was a complete and well-working design, and not one square was left untouched. No big objects standing in the way keeping you from building freely, except trees which can be cut down. Saved me a lot of pain.

Great story, though the first was a lot better than the second one, I enjoyed both. Very well thought up.

A very good story and a good challenge. If you haven't played it yet, keep this one in mind, I recommend it. This is the first work I've seen of Dr. Lorenzo and I wonder what's next.

[Edited on 01/18/05 @ 01:19 AM]

Scn 1 - A couple of minor annoyances here. You lose if either of your two heroes die but not if they get converted, however, as you can't win without them it should have been a losing condition instead of leaving you in the game with no way to be victorious. Additionally, I had to cut down the trees to get the Priests out after making them in the Temple I found, because they kept appearing on the wrong side even after killing the BLP. Challenging and fun, though, despite these niggles.

Scn 2 - You have to look after almost every unit you find and use them well. Lots of hidden things to discover and plenty of things to do and kill means you won't finish this one in a hurry. At times a bit of a drag as you wander around achieving all the VCs, but still a good combination of action and puzzle solving and a nice mix of Fixed Force and Build and Destroy.

There were lots of ideas crammed into these two scenarios; getting Archimedes to follow you in scn 1, for example, taking advantage of the game's tendency to make him follow other Priests, nicely observed and implemented. Good and interesting use of gaia units, changing alliances throughout and some clever traps and puzzles adds up to a high score here.

Balance was well considered, consistent challenges that could be achieved on hardest and were no walk in the park on moderate. The battles were tough but not impossible and I had to try a few different ways to beat some of them, so it was a smooth mix of linear progression with choices along the way.

Map Design
Both maps were exceptional. Impressive use of tricks and features made the landscape interesting and the layout made good use of terrain. Very nice job showing care and effort. With creativity, the highest score for this campaign.

The story was ok to read, not too contrived and tied in with the objectives pretty well; better than average. Instruction maps were simple but functional, fitted the story and showed some polish.

Extremely enjoyable with plenty of surprises to keep you on your toes. This is not an easy one to win but certainly provides enough to keep you coming back for more, and the linear aspects are mixed well with choices of approach. On the downside, at times there is a lot of walking about as you bring things to areas, maybe a little overdone, the distances could have been made shorter, but this is a minor blemish on an otherwise very playable, balanced campaign that is also great to look at. Lorenzo has pulled out all the stops and it shows - excellent work.

[Edited on 01/18/05 @ 01:21 AM]

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