You must retrieve your warchest. You must capture the Athenians artifact. You must gain control of the ruins in the Athenians city. Multiplayer also : ; ; ; No
Quite a nice little scenario. Excellent bitmap and terrain map, especially beautiful depiction of legendary Atlantis. Good story/instructions/hints. Win by rescuing your hero, recovering a war chest, and capturing an artifact and ruin. Enemy navy hassles you at beginning, otherwise he's pretty passive - although he defends strongly when you attack to get to ruin and artifact. Just build up with the very high level of resources nearby and wear him down - you'll win. Worth a download.
peter2008
Posted on 09/25/08 @ 03:44 AM
Rating
4.0
Breakdown
Playability
4.5
Balance
4.0
Creativity
4.5
Map Design
3.8
Story/Instructions
3.0
Playability: 4.5
Most time this scenario is really exciting. From the start you know you have to rush into Iron Age to be able to even match the enemy. As long as you hesitate to attack and wait for upgrades the games's a bit boring. In the main part both attack and defence rock. The bad guys' city is defended in a deeply graded way and with mixed units. If you, for example, want to attack a Helopolis with heavy cavalry, there will be a Zenturio standing behind it. If you succeed converting the engine the soldier won't let it make its way to your lines. Towers and units are spread out over the city's area. It also seemed to me as if the AI knew when I was about to attack again. He launched a counter attack on a different side. While trying to break through from one side you are often engaged at two points at the same time (the distraction causing unavoidable losses).
The area and the city are winding, so you can proceed in little steps only, you occupy a position, loose it and later come back with best fitting units. A epic and great fight.
Balance: 4.0
As hinted to above the enemy doesn't attack your base with land troops. And he doesn't rebuild a harbour to create new fleets. So you are in peace in your homelands and can use the sea. But around his city the AI fights very effectively, attacks and also retreats when outnumbered. Very difficult to lure him.
You never run out of resources, but you permanently have to spend them. You're sure you'll win but wonder how long it takes in this scenario.
Creativity: 4.5
The author conceived landscape, abilities for economy and fighting very well.
The siege is the biggest point. The opening situation is thrilling. Later you are engaged at different spots simultanously. The ways of the reinforcements challenge your logistics skills. The city's created nice and with a lot of thinking. There's a surprise in the sea.
Map Design: 3.8
The map has biggest size. The outline with peninsulas fits to the difficulty of the battle. Wider parts are moddeled average, gols and stone appear big clusters. The stress lay rather on the concept of the game than on efforts for naturalness of all the landscape.
Story/Instructions: 3
These are rather short but all right.
Additional Comments:
Never lost so many catapults and monks in a game! Had to decide to take up the fight though I knew I would loose many units to hopefully gain some progress. A really good job.