Here is a sample template of how the Civilizations, Ages, and Disabled Techs shuffle if you design a scenario where the Human Player is not Player 1. I like playing as Yellow (Player 3), so I chose Player 3 as the Human Player in the Editor for this template, added values in the Editor, and run it as a Single Player scenario. I am putting significant changes in bold. There is an order to the way that the game shuffles the values, a "method to the madness," but it doesn't shuffle them all the same way. For example, the Human Player (as Player 3) keeps Player 3's color and Civ, but gets Player 1's Age and Tech Enablements.
One explanation for how the Civs shuffle could be that Slots 1 and 3 (Human) switch Civs, and then Player 1 gets pushed into Player 2's Slot, thus giving Player 1 (Computer) the civ in Slot 2 (Greeks).
The Input fields are:
Player 1 (Blue): Starting Age: Stone. Name: Uno. Civ: Roman. All Techs Enabled. Player Type: Computer
Player 2 (Red): Starting Age: Bronze. Name: Dos. Civ: Greek. Storage Pit, Granary, and Market Techs turned off. Player Type: Computer
Player 3 (Yellow): Starting Age: Iron. Name: Tres. Civ: Phoenician. All Techs turned off. Player Type: Either Human or Computer
The result in Single Player is:
Slot 1: Player 3 (Yellow) Name: (You) Civ: Phoenician. Age: Stone All Techs Enabled
Slot 2: (Blue) Name: Uno. Greek Age: Bronze
Slot 3: (Red) Name: Dos. Roman Age: Iron
It doesn't let me check during gameplay what Techs were given to Slots 2 and 3. I guess that it's the same kind of switch that happened with the Ages, since I got Player 1's values for those entries (Age and Tech Enablements).
One explanation for how the Civs shuffle could be that Slots 1 and 3 (Human) switch Civs, and then Player 1 gets pushed into Player 2's Slot, thus giving Player 1 (Computer) the civ in Slot 2 (Greeks).
Player 1 (Blue): Starting Age: Stone. Name: Uno. Civ: Roman. All Techs Enabled. Player Type: Computer
Player 2 (Red): Starting Age: Bronze. Name: Dos. Civ: Greek. Storage Pit, Granary, and Market Techs turned off. Player Type: Computer
Player 3 (Yellow): Starting Age: Iron. Name: Tres. Civ: Phoenician. All Techs turned off. Player Type: Either Human or Computer
It doesn't let me check during gameplay what Techs were given to Slots 2 and 3. I guess that it's the same kind of switch that happened with the Ages, since I got Player 1's values for those entries (Age and Tech Enablements).
[This message has been edited by rakovsky (edited 06-25-2021 @ 05:54 PM).]