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Scenario Design and Modding
Moderated by Suppiluliuma, PhatFish, Fisk, EpiC_Anonymous, Epd999

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Topic Subject: The AI ask tribute in random map
posted 05-09-21 11:07 PM ET (US)   
I have a question
Is there anyway to make AI ask tribute in random map?
or just make AI chat something in random map
Age of empirise rise of romes version

P/s: i know why, random map dont use normal per file, anyone know how to edit "per file" for random map ?

[This message has been edited by thl94w8u (edited 05-13-2021 @ 09:46 AM).]

posted 05-16-21 08:59 AM ET (US)     1 / 6  
It's not possible afaik, the random map type indeed seems to ignore .per or is assigned the default aggresive .per in all rms.
posted 05-17-21 01:07 PM ET (US)     2 / 6  
You can use RockNRor to force PER values in random maps (and deathmatch) games.
However the same setting will apply to all AI players !

An example:
<per_number gameType="DM" sn="220" value="3"></per_number>
This will set SNMaxFarms to 3 in Deathmatch games, to prevent AI from building plenty of farms in DM.
You could do the same with the "ask tributes" PER numbers.
You can find more examples in the default Rocknror.xml configuration file.

I don't think there is any other solution (which is the reason why I added this feature to rocknror...)
posted 05-17-21 10:42 PM ET (US)     3 / 6  
Thank for reply
@Chad: i use RockNRoR and SN work perfectly,but i got a problem that i cant random civil, when choose random all will be egpyt, can you teach me how to fix it ? please ...
P/s: can you give me your discord or something i can send a DM, ty
posted 05-20-21 12:51 PM ET (US)     4 / 6  
It's Chab, thank you.

That's right it seems that selecting "random" instead of a specific civ in the RM settings screen does not work and selects Egypt, I will look into it someday.

But this should not be too problematic (by the way no one ever found this issue !).
I mean, why would you bother select "random", as the civs are already selected randomly in the RM settings screen ?

If you just leave the initial players' civ selection, you'll have your "random civ selection" anyway.
And like I said, I'll try to fix the problem, because, yes, that's right, there is a small bug here.

A personal mail address is set in my profile.
posted 05-20-21 04:44 PM ET (US)     5 / 6  
Hi Chab,
Sorry for bad typing ^_^
Can you please check email, i got some problem with RockNRoR, really need your help, thank sir
posted 05-21-21 01:36 PM ET (US)     6 / 6  
I solved the bug with "random" civ always selecting Egypt.
It will be corrected the next time I upload a RockNRor build to the granary.

I answered to your question about units trained by AI in parallel.
I tested this on my end and it's working like a charm: AI player with 10 barracks, AI file that asks to train 10 clubmen, all are trained immediatly, using all barracks.
Age of Empires Heaven » Forums » Scenario Design and Modding » The AI ask tribute in random map
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