aoe_scout
Clubman
posted 03-18-14 05:16 AM
ET (US)
478 / 1970
Which resources? Versions 1.0.x don't have exe changes, only 1.1 will have. The rest is .dat/.dll changes.
pop1989_bb
Clubman
posted 03-18-14 07:18 AM
ET (US)
479 / 1970
I mean gold, stone etc. How did you change that? Did you use a hex-editor and search for their values?
lazxl
Clubman
posted 03-21-14 09:03 AM
ET (US)
482 / 1970
There are a lot of balance changes in 1.08 (compared to 1.07). I have been able to do some of the tests.
Scythe Chariot
The most noticeable change in 1.08, in my opinion, is the balance changes of Scythe Chariots. In 1.08 a Scythe Chariot no longer defeats a (basic) Cavalry unit or a Camel Rider in a 1-on-1 fight. (And 3 broad swordsmen vs 1 Scythe Chariot win now.) (Ofcourse all other units also do a bit better vs. Scythe Chariots too.).
I'm still positive about the balance change: They won't win 1-on-1, but because they do trample damage they are still good in pairs or groups. An additional (small) benefit to this is, that it keeps Camel Riders and civilisations with only basic Cavalry more useful in the Iron Age.
Slinger
Another important change is that 2 Slingers, that you don't even bother to control, no longer defeat a Watch Tower. 3 Slingers still destroy a Watch Tower easily: 2 Slingers survive.
I have not tested yet if Slingers also do less damage (1 in stead of 1.5) vs the other tower types.
Another Slinger change: +1 damage vs Horse Archers and Charior Archers: The biggest change is that Slingers now perform significantly better vs Horse Archers in the Iron Age before Alchemy (and Tower Shield) is researched. In 1.07 the Horse Archers clearly won. In 1.08 the Slingers win. If the Horse Archers kite the Slingers, the Slingers still have not much of a chance. Even with the buff of Slingers in 1.08 I still don't think that I'd build Slingers as viable Iron Age unit, but okay they are very cheap and they do a bit better now...
I would like to add this: for Slingers to do well vs Chariot Archers it's very important that Slingers keep the damage per shot of Chariot Archers to 1 damage per shot. The Shield upgrades are very important for Slingers. Perhaps you can also consider that instead of the Slingers do 1 bonus damage to CA, that they take 1 less damage from CA, or look at if there are civilisations that have Slingers but not Iron Shield and/or Tower Shield, and see if this is sufficient for these civilisations.
Another remark: the attack animations of War Elephants and Armored Elephants is way out of sync with the actual speed that they do damage.
Suppiluliuma
AoEH Seraph
posted 03-21-14 04:53 PM
ET (US)
486 / 1970
Indeed, Academy Units + siege units sounds like something I'd deploy in the field, as they complement each other pretty well. Reminds me of the rea when pikemen were deployed alongside artillery, to protect it from cavalry.
aoe_scout
Clubman
posted 03-23-14 06:22 AM
ET (US)
490 / 1970
I know about it, but I haven't tried to fix it. I have it in mind and I'll see if there is a possible solution.
Bug fixes are also balance changes, because the game have too many and some are quite big. Changes to extreme values (like double hitpoints, +50% speed or +65% fire rate) can also be considered fixes, because such bonuses are illogical and very unrealistic. The real balance changes are few and most are small (Chariot Archer and Cataphract are exception). They just make some civilizations (like the Greeks) playable, but don't change the whole feeling.
aoe_scout
Clubman
posted 03-23-14 03:36 PM
ET (US)
493 / 1970
You will be able to use your own mp3-s in the final, that was already discussed. And yes, in the final 1.1 version, the "-" (no team) symbol will mean that computer players are also without team (enemies to everyone).
Jorchking
Clubman
posted 03-23-14 04:54 PM
ET (US)
494 / 1970
Thanks for take your time to reply me.
I will test the current upatch and say you my opinion.
Thanks again. Best regards.
aoe_scout
Clubman
posted 03-23-14 05:05 PM
ET (US)
495 / 1970
No problem, those are valid questions (especially the second one).
lazxl
Clubman
posted 03-25-14 08:59 AM
ET (US)
498 / 1970
"Phalanx and Centurion removed (or restore Centurion)."
If I had to vote between "Remove Phalanx" and "Restore Centurion", I'd vote for "Remove Phalanx", if Metallurgy is restored.
Hittite have both Phalanxes and Armored Elephants. Do they really need both? I don't think so. Their ranged army, archers with +1 attack bonus and catapults with extra hit points, is already impressive.