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Scenario Design and Modding
Moderated by Suppiluliuma, PhatFish, Fisk, EpiC_Anonymous, Epd999

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Welcome! You are not logged in. Please Login or Register.25 topics found
Age of Empires Heaven » Forums » Scenario Design and Modding

  Topic Originator Replies Last Updated
[ ] Sticky: RockNRoR : mod to improve AI and add various game enhancing features
Page 1 · 4 5 6
153
[ ] Sticky: New aoe buildings
Page 1 · 10 · 22 23 24
589
[ ] Sticky: UPatch HD - unofficial patch for Age of Empires: The Rise of Rome
Page 1 · 10 · 20 · 30 · 40 · 50 · 60 · 70 · 77 78 79
1966
[ ] Sticky: Age of Empires: Beyond the Indus Expansion
Page 1 · 10 11 12
284
[ ] Sticky: New 3d modeled unit graphics (and modifications)
Page 1 · 8 9 10
251
[ ] Sticky: Scenario Design Links & FAQ
Page 1 2 3
73
[X] Sticky: IMPORTANT: Queries About Age of Empires II, III or Online 0
[ ] Outlining a Josephus Campaign 11
[ ] Explain all heroes- Corlis? Mor Havoc? 7
[ ] Phoenician Dawn 6
[ ] How do I make the AI change diplomatic stance to enemy? 2
[ ] Can you please move these two files to the right section of the Granary? 3
[ ] AOE1 and ROCKNROR Triggers 4
[ ] Are there instructions on how to make an Instruction Screen map for AOE:DE? (And a few other AOE:DE questions) 3
[ ] RockNRor source code released 1
[ ] Playing original AoE/RoR campaigns in DE? 21
[ ] Fixing Jimmy's Battle for the Ark Scenario 5
[ ] 'Allied Victory' 13
[ ] how to trigger a villager to start a build? 1
[ ] Italy, Greece, and Turkey maps 9
[ ] AI en Per files 6
[ ] Another strange thing 8
[ ] Fixing 5 Glitched Granary Maps or Scenarios
Page 1 2
29
[ ] Sometimes it does, mostly it doesn't 4
[ ] AoE: DE campaign: The Greco-Bactrian Kingdom 27
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