KO759
Clubman
posted 06-04-14 03:44 PM
ET (US)
726 / 1970
Thanks.
It worked when i use 1024x768 then restart in 1680x1050.
Muwatalli
Clubman
posted 06-05-14 06:59 PM
ET (US)
727 / 1970
Can AI units having a spasm when surrounded, and when 2 or more priests try to convert them be fixed? Or is that hardcoded?
chab
Clubman
posted 06-06-14 03:30 PM
ET (US)
729 / 1970
For the villagers, automatically gathering resources after a construction is done is not implemented, that's all.
Adding it seems more that difficult, it would be an entire feature to add, not just a workaround to a problem.
About AI units that do not defend when attacked by several units, it's complicated also.
Units defend themselves because they are "triggered" when attacked. Several sources of such attacks make them hesitate. Those "triggers" are very frequent (clearly <1 second between each), so the unit's successive decisions are in contradiction, and it can't attack.
If we even try to change that, the impacts on the gameplay / AI can be disastrous.
Right now I have no idea how this behaviour could be fixed. And the calculations for units decision must be quite complex and hard to understand.
This is how the game is made, so there are few chances anyone can find a solution. But who knows, people already managed to do crazy things...
Usac
Clubman
posted 06-08-14 05:37 PM
ET (US)
736 / 1970
Metallurgy would do little for Centurions with less than a 10% attack boost... but it'd potentially enable Cataphracts... not that the two have to go hand in hand.
Highwing
Clubman
posted 06-08-14 06:10 PM
ET (US)
737 / 1970
True. Without the Upatch, though, things like that do seem to always go hand in hand. Any civ that can get heavy cav and metallurgy can get cataphract, any civ that can get guard tower and ballistics can get ballista tower, etc. But it's more flexible in the Upatch. For example, Hittite can get ballistics and guard tower, but no ballista tower. In any case, I don't think Greek should get cataphract. Cavalry in general might even be a stretch for them, haha.
aoe_scout
Clubman
posted 06-09-14 04:00 AM
ET (US)
738 / 1970
Don't be mistaken, although it is common, there was never such rule for technologies, that a civ has to have the upgrade associated with a tech. Many examples exist in the original game (the most obvious is Wheel - not all civs with Wheel have Chariots).
Lack of Heavy Transports is more for historical accuracy (for civs with weaker navies). I'm not sure how fair it is in the game though.
aoe_scout
Clubman
posted 06-09-14 12:27 PM
ET (US)
742 / 1970
This is a path finding issue, which falls into the same category. Path finding settings were added in vanilla AOE 1.0b and ROR 1.0 - if you set them to Default (select Settings in pre-game screen), the game should work like in AOE 1.0. Try it and tell me if this helps (I always have it on high). It's not related to Windows version or Gold Edition (which is the same as normal edition).
aoe_scout
Clubman
posted 06-09-14 02:44 PM
ET (US)
744 / 1970
Even by default the Juggernaught was too expensive (and rarely used in Multiplayer) - high gold cost and too many required upgrades (Trireme, Catapult Trireme, Engineering, Juggernaught). It's much faster and more effective to mass Triremes as navy. The decrease was also because this unit now has less damage area and doesn't kill trees.
Accuracy of Catapults is because of Ballistics, but they should miss fast units (unless in closer range).
kazink
Clubman
posted 06-10-14 03:10 PM
ET (US)
749 / 1970
I am aware of the AI limitations (I should have put a warning into the program). I have made this tool mostly for people like me, who like to play SP against 3-4 opponents, so the chances are more or less equal.
Now thinking about that... can the AI values be scaled too along with the population limit? I don't mean the manual scaling, but automatic by my tool. I have just looked into an AI file, and it's plain text, so that shouldn't be hard. I would only need some explanations on the numbers and which ones exactly the program should change. No one would have to change over hundred files by hand.