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Age of Empires Heaven » Forums » AoE/RoR Modding and Discussion » New 3d modeled unit graphics (and modifications)
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Topic Subject:New 3d modeled unit graphics (and modifications)
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todler
Clubman
posted 05-02-16 03:25 PM ET (US)         
Downloads:
Slinger Upgrade http://aoe.heavengames.com/dl-php/showfile.php?fileid=2585
Camel Rider Upgrade http://aoe.heavengames.com/dl-php/showfile.php?fileid=2590
Assyrian Ram http://aoe.heavengames.com/dl-php/showfile.php?fileid=2589

Data mod with the new units: http://aoe.heavengames.com/dl-php/showfile.php?fileid=2591
UPatch version: http://aoe.heavengames.com/dl-php/showfile.php?fileid=2596

Some in-game screenshots, composite bowman with their range use hit and run but massed slingers can outflank them.




Here is final design for Armored Camelry:




Caravan & Flamethrower:



Bronze age Ram, made by Jan DC:



Insta-Ram™, made by Tzontlimixtli:



Tips for modders:

New graphics should not have selection masks, it crashes the game.
-----------------------------------------------
I got hyped by Jan dc's new buildings and wanted to try my hands at making aoe1 unit in blender.

Slinger upgrade seemed the best choice and here is the result so far with bronze and iron textures for shield/helm(it's a macedonian tall type):


What do you think about the outfit? The torso straps are similar to the short swordsman.

[This message has been edited by todler (edited 06-29-2016 @ 02:49 PM).]

AuthorReplies:
XLightningStormL
Clubman
(id: TheBronyKing11)
posted 05-19-16 00:48 AM ET (US)     51 / 242       
It was just a small suggestion really.

The only difference would be cosmetic and a buff.

Would still be cool though

Lead Designer and Producer of Age of Mythology's biggest mod compilation: http://aom.heavengames.com/downloads/showfile.php?fileid=11038
ephestion
Clubman
posted 05-19-16 06:15 AM ET (US)     52 / 242       
If anyone has a capped battering ram graphic I wouldn't mind trying it.


"To love Christ -means not to be a hireling, not to look upon a noble life as an enterprise or trade, but to be a true benefactor and to do everything only for the sake of love for God." —St John Chrysostom
"When one returns to the Greek; it is like going into a garden of lilies out of some, narrow and dark house." -Oscar Wilde
"I don't think I'm smarter than you because you believe in God. I think I'm smarter than you because you're absolutely nuts. -Stormraider responding to me."
PhatFish
Mr. Beta
posted 05-19-16 08:24 AM ET (US)     53 / 242       
Todler, this is wonderful stuff. I can tell you have many experience with graphics. Keep up the great work.



todler
Clubman
posted 05-19-16 10:05 AM ET (US)     54 / 242       
Thank you!

Sorry for not taking many requests and just doing what i want but i like the discussions so keep them!

I want to see people playing with these units and i should make the ones which are most useful for the gameplay.

For those that weren't around 3 years ago, this is Tzontlimixtli's Assyrian ram&siege tower, he just need to render it in aoe1 scale and darken the planks:


Btw aoe1 units use a huge anti-aliasing(e.g. look blurry) and anything with sharp colors would get blocky on that small scale.
yohomes2
Clubman
posted 05-19-16 06:20 PM ET (US)     55 / 242       
Hey todler, I posted my project I'm working on and that's why I like the graphics you've made so much. Would you mind sending me a few more of the Blender files, specifically the slinger unit icon, slinger upgrade icon, armored camel upgrade icon, and the armored camel unit icon (first one that doesn't have lines in it). Thank you.

~yohomes2
Tzontlimixtli
Clubman
posted 05-19-16 07:30 PM ET (US)     56 / 242       
You mean like this?

ephestion
Clubman
posted 05-19-16 08:52 PM ET (US)     57 / 242       
That looks like a Dalek from Dr Who mounted on a milk truck.

I was thinking something closer looking to this:


"To love Christ -means not to be a hireling, not to look upon a noble life as an enterprise or trade, but to be a true benefactor and to do everything only for the sake of love for God." —St John Chrysostom
"When one returns to the Greek; it is like going into a garden of lilies out of some, narrow and dark house." -Oscar Wilde
"I don't think I'm smarter than you because you believe in God. I think I'm smarter than you because you're absolutely nuts. -Stormraider responding to me."
XLightningStormL
Clubman
(id: TheBronyKing11)
posted 05-20-16 02:17 AM ET (US)     58 / 242       
Ephestion is right, the "Assyrian" ram doesn't feel right, yeah historically correct, but doesn't fit:
A) non-Assyrian civilizations
B) The Age of Empires theme

It's better to go with an AoK style ram

Lead Designer and Producer of Age of Mythology's biggest mod compilation: http://aom.heavengames.com/downloads/showfile.php?fileid=11038
todler
Clubman
posted 05-20-16 03:51 AM ET (US)     59 / 242       
@Tzontlimixtli: Yes this looks good! Need to compare the size to the catapult though, i think it's selection square shouldn't be bigger. How did you manage the soft shadow/gray outline around the black?

Btw i think the design fits more rather than re-hashing the aoe2 ram.

Some more suggestions: make the bronze top brighter, this is the texture i use. Try to match the brown color from the catapults, reduce the size a bit and change the angle of the shadiow so it is smaller. You might change the player color to lines or bands.
https://dl.dropboxusercontent.com/u/116344379/bronze.jpg

[This message has been edited by todler (edited 05-20-2016 @ 04:29 AM).]

Jan dc
Clubman
(id: Den cekke)
posted 05-20-16 05:08 AM ET (US)     60 / 242       
I think the ram indeed looks nice. I wouldn't just remake the aoe2 ram but instead make a simpler more fitting one. Similar to the catapult with beams but with a rams' head instead. However the Assyrian ram is still useful for modders.
make the bronze top brighter
change the angle of the shadiow so it is smaller.
These are things that can be solved by using a better lighting setup. Tzontlimixtli did you download ES' models? There's a file named "CAMERA" that you can use.
The size seems fine to me because it's a big ram. But Player color bands between golden ones would indeed look more aoeish than the textured side panels.

[This message has been edited by Jan dc (edited 05-20-2016 @ 05:09 AM).]

XLightningStormL
Clubman
(id: TheBronyKing11)
posted 05-20-16 05:32 AM ET (US)     61 / 242       
@todler

Bah
Btw i think the design fits more rather than re-hashing the aoe2 ram.
1. Doesn't Use correct lightning
2. You don't have to re-use/hash the AoK version, JUST DON'T USE THE ASSYRIAN ONE
3. THE TEXTURE WAS MADE BY SOMEONE ELSE FOR AOK!
4. IT DOESN'T EVEN LOOK LIKE A RAM, IT LOOKS LIKE THE HAMMER SHIP FROM AOM

I think it would be a bit more fitting to make it similar to the catapult and this:

Just a random example, a basic wooden version could be used, and fit with the ES Style, not to mention the various issues with the Tzont sprites themselves.

Just My cup of soup.

The best thing to do is to make a separate Assyrian one and a Generic ES-ROR style one.

Would be interesting to see a generic siege tower as well (rather than a non-Assyrian one)

You can only go so far in an AOE game with "realistic" style units, and it's best to make ES fitting units.

You can only go so far by adding units that "fit with Balance" You'll never reach the sky by staying on the ground.

Lead Designer and Producer of Age of Mythology's biggest mod compilation: http://aom.heavengames.com/downloads/showfile.php?fileid=11038
Tzontlimixtli
Clubman
posted 05-20-16 05:34 AM ET (US)     62 / 242       
I did download the AoE models, thought I might have used the wrong one as a basis. This was rendered in the same setup as the relic cart.

I do need to remodel parts of it, it's quite out of date in terms of my modelling skills.
todler
Clubman
posted 05-20-16 06:25 AM ET (US)     63 / 242       
@XLightningStormL: Point taken, what you showed sounds reasonable, i just don't like when people show other game's stuff and want us to model esentially a copy-paste replica, it's the bad side of the fan's mindset.

Although i wouldn't dismiss a realistic/historical design(as much as the one based on wall carvings can be), simply because it's not similar to the catapults.

@Tzontlimixtli: Ah so you used the artifact's scene?

[This message has been edited by todler (edited 05-20-2016 @ 06:30 AM).]

Tzontlimixtli
Clubman
posted 05-20-16 07:24 AM ET (US)     64 / 242       
I did, yeah. But I've gone back to the building scene and it looks better now.



I've made it a little smaller, added some ropes and remodelled the cladding. Now I need to put some player colour on it and animate.

The main problem is the antialiasing, I either have to render the whole thing then paint away the AA on the edges, or render the ram and shadow separately.

[This message has been edited by Tzontlimixtli (edited 05-20-2016 @ 07:59 AM).]

todler
Clubman
posted 05-20-16 08:11 AM ET (US)     65 / 242       
Way better! I like the improvements but i'd try to match the brown color of the catapults for the front plank section and paint the straw plates darker, using the gray that's now on the front maybe?

Do you mean anti-aliasing for the black ground shadow only or the whole unit itself?

More on the ram discussion, i tested melee unit having blast radius and unless it's class is war elephant or chariot(seems hard-coded for them only) it will damage your own units as well. Esentially having a group of them kill each other.
Tzontlimixtli
Clubman
posted 05-20-16 08:34 AM ET (US)     66 / 242       
Those are the colours I'm aiming for, just not quite there yet. :P

I mean the anti-aliasing for the edge of the whole unit. It's not such a big deal editing this, since there's probably not many frames to do, but I keep trying to figure out a way to render something in one go and I never quite manage.

I tried using a matte/shadow material for the ground, and while that allowed me to render a shadow with a transparent background, the anti-aliasing is still a problem.

... And while typing this I somehow managed it... I think. O_o



That's how it rendered.
Jan dc
Clubman
(id: Den cekke)
posted 05-20-16 09:20 AM ET (US)     67 / 242       
I did download the AoE models, thought I might have used the wrong one as a basis. This was rendered in the same setup as the relic cart.
I think those models were used for a beta.

I agree with Todler, great progress.

The bronze seems a bit too bright, more like gold. It can be that blender renders it differently. What about this bronze texture with UV mapping?

I'd also make the wooden colors more like the catapult ones.
Tzontlimixtli
Clubman
posted 05-20-16 10:48 AM ET (US)     68 / 242       
I think the colour is closer to that of the catapult now.



I added some shields from the Egyptian barracks, too, it felt like there was too much wood on show.
todler
Clubman
posted 05-20-16 11:18 AM ET (US)     69 / 242       
The shields are a nice touch!
yohomes2
Clubman
posted 05-20-16 01:06 PM ET (US)     70 / 242       
What are you guys working on? I think a mod with your new units (possibly uniques?) and icons and Jan dc's new building set could make a really great add on mod, essentially a new expansion.
Jan dc
Clubman
(id: Den cekke)
posted 05-20-16 01:13 PM ET (US)     71 / 242       
I already have enough on my plate so I'm not planning on starting a mod.

Here's a simpler more generic ram that can be used besides the Assyrian one.

Bronze age:


Iron age:

[This message has been edited by Jan dc (edited 05-20-2016 @ 05:01 PM).]

yohomes2
Clubman
posted 05-20-16 02:10 PM ET (US)     72 / 242       
Ah ok. Is your Carthage building set done? Can we download and install? And how is the aoe1 in aoe2 mod going?
Tzontlimixtli
Clubman
posted 05-20-16 02:24 PM ET (US)     73 / 242       
Looks great, Jan. The colours are spot on.

I want to use the same amount of frames as the catapults, for consistency, but I'm not sure which is better.

Ideally the ramming should be noticeably faster than resetting of the ram. I like the speed of the first one, but the downward movement is only an illusion, it instantly jumps from top to down.

Insta-Ram™


1 extra ramming frame
todler
Clubman
posted 05-20-16 02:33 PM ET (US)     74 / 242       
Oh my! I like the first more, it's more formidable.
Jan dc
Clubman
(id: Den cekke)
posted 05-20-16 03:18 PM ET (US)     75 / 242       
Ah ok. Is your Carthage building set done? Can we download and install?

No I need another long break :P.
And how is the aoe1 in aoe2 mod going?
Not good. There's no solution for the reduced tile size and I don't want to compromise with bigger tile sizes. But if you want to play something similar you can go here.
http://www.voobly.com/gamemods/mod/638/Rome-Returns/Overview/wall/view/242436/4#pagebrowser1



I don't think the amount of frames matter. There will be a long pauze between the attack animations as well like the aoe2 ram.


[This message has been edited by Jan dc (edited 05-20-2016 @ 05:01 PM).]

XLightningStormL
Clubman
(id: TheBronyKing11)
posted 05-20-16 09:09 PM ET (US)     76 / 242       
Liking Jan's Ram, more fitting with AoE's style, definitely suggest you use it.

Tzont's looks alot better *than his original ones, really can't complain.

What I suggest is when both are finished, people can vote, and the majority wins.

Lead Designer and Producer of Age of Mythology's biggest mod compilation: http://aom.heavengames.com/downloads/showfile.php?fileid=11038

[This message has been edited by XLightningStormL (edited 05-20-2016 @ 09:13 PM).]

yohomes2
Clubman
posted 05-20-16 10:27 PM ET (US)     77 / 242       
I like Jan's ram but if we can only choose one I pick Tzont
Jan dc
Clubman
(id: Den cekke)
posted 05-21-16 04:23 AM ET (US)     78 / 242       
There's no voting, there's no picking. I don't get it why you guys think there's some kind of project here where you get to vote what has to be in it. None of us has ever implied that (only other people). We're just making graphics for fun, for whoever wants them afterwards.
Tzontlimixtli
Clubman
posted 05-21-16 05:09 AM ET (US)     79 / 242       
Indeed. I saw my old Assyrian ram model mentioned, and figured "Why not!"

:P
Jan dc
Clubman
(id: Den cekke)
posted 05-21-16 07:41 AM ET (US)     80 / 242       
Exactly :P. Well you're always welcome to help our small collective of time wasting 3D modelers.

Btw here's the dying animations of the bronze age ram.
Tzontlimixtli
Clubman
posted 05-21-16 08:51 AM ET (US)     81 / 242       
Awesome. :P

I can't see it yet, as my ISP has accidentally blocked imgur. Hopefully they'll fix it today.
Mahazona
Clubman
posted 05-21-16 11:49 AM ET (US)     82 / 242       
Great work on all the units.its nice to see units being made for aoe.

The iron age ram would fit a hussite warwagon with a little more work.
Tzontlimixtli
Clubman
posted 05-21-16 12:18 PM ET (US)     83 / 242       
Death anim looks great, Jan!

Uploaded the SLP. files for my ram, just waiting for them to appear in the downloads page.

[This message has been edited by Tzontlimixtli (edited 05-21-2016 @ 03:16 PM).]

yohomes2
Clubman
posted 05-21-16 04:26 PM ET (US)     84 / 242       
Hey guys I made a unit upgrade icon, for researching the cavalry unit. It's supposed to be its' helmet, sword, overlaid on the cape.



Any suggestions?

@todler

What other units and icons are you planning on making?

[This message has been edited by yohomes2 (edited 05-21-2016 @ 04:43 PM).]

XLightningStormL
Clubman
(id: TheBronyKing11)
posted 05-21-16 04:34 PM ET (US)     85 / 242       
@Jan DC

Are the rams being made as models, or sprites?

Lead Designer and Producer of Age of Mythology's biggest mod compilation: http://aom.heavengames.com/downloads/showfile.php?fileid=11038
Jan dc
Clubman
(id: Den cekke)
posted 05-21-16 06:16 PM ET (US)     86 / 242       
It's a nice start yohomes2. However to make it more like aoe I'd make the plume bigger, decrease the specular lighting of the plume (make it like 0.2 or something), rotate the helmet 45° (or -45°), change the bronze color so it's more similar to the broad swordsman's bronze color, have the sword come in from the top right and only show the blade of the sword.
Not sure about the cape because it's not clear at all that it's a cape here but if you keep it I suggest you change those colors as well.
Blue:
Diffuse 3F5F9F (intensity 0.8)
Specular 739BC7 (intensity 0.4)

Gold:
Diffuse CFA343 (intensity 0.8)
Specular FFFFFF (intensity 0.5)

Here are the other icons for reference. Broad swordman upgrade icon is row 5, column right side -2.



So I hope this helps. I got to wonder though, it's not very clear that it's an upgrade for the cavalry unit. Imo a down graded version of the heavy cavalry's upgrade would make more sense.
Are the rams being made as models, or sprites?
I don't think anyone is capable of drawing it like this by hand. So yes I use models to make these. Rigid body physics in specific in this case.
Uploaded the SLP. files for my ram, just waiting for them to appear in the downloads page.
Will download them .

[This message has been edited by Jan dc (edited 05-21-2016 @ 06:17 PM).]

yohomes2
Clubman
posted 05-21-16 06:44 PM ET (US)     87 / 242       


Some of the changes you said, I like this, how can I make the cape look like more of the cavalry cape that the cavalry unit has in the game (gold and player color)

Specifically this part



And what is the texture for helmet you suggested?

[This message has been edited by yohomes2 (edited 05-21-2016 @ 07:21 PM).]

Epd999
Scout
posted 05-21-16 07:31 PM ET (US)     88 / 242       
Both Graphics of the ram are superb, I like them both equally, as Jan dc said the cavalry research graphic needs to be worked on, it looks very cartoony, unfortunately that all the help I can give right now.

@Todler, how is the heavy/armored camel rider graphic working out for you, and afterwards what graphic will you do next? (I'll also second the idea for a bronze axeman graphic, but I would like to see the Merchant & Trader graphic completed)

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?

[This message has been edited by Epd999 (edited 05-21-2016 @ 07:33 PM).]

Suppiluliuma
AoEH Seraph
posted 05-21-16 08:04 PM ET (US)     89 / 242       
The Assyrian ram reminds me of the ramming ships of AoM. Sea was so underused in that game, maybe because ships costed too many population slots and were, IMO rather weak.
Epd999
Scout
posted 05-21-16 08:39 PM ET (US)     90 / 242       
I decided to get around to adding blood to the last dying unit, and this is what I got:


Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
Highwing
Clubman
posted 05-22-16 00:56 AM ET (US)     91 / 242       
I think any icon related to cavalry needs a horse somewhere in the picture.
todler
Clubman
posted 05-22-16 03:40 AM ET (US)     92 / 242       
Excelent work on the rams! Can't wait to check them in game.

Posted some screenshots of the new slinger, i called it Strong Sling(er) for now. Any suggestions for the name?

@yohomes2: I don't have plan for other unit upgrades for now.

@Epd999: Nice work with the blood!
It will take some time before i render the final versions of the units i showed.

About the trader, i think some of you had a caravan in mind?
Here is a test version, making it civilian clas works well, except that it receives most of the bonuses the villagers get as well and you get that attack cursor even if the Caravan can't attack. Other than that it's perfect for a new tool age unit.
Also i think market is more suitable for the trade than the trade workshop since it's bigger and looks better in iron age.

[This message has been edited by todler (edited 05-22-2016 @ 03:47 AM).]

Epd999
Scout
posted 05-22-16 04:37 AM ET (US)     93 / 242       
@Todler, the 'strong slinger' I find ok, but barely. I think something like Improved Slinger could work better but again it's only just passable. As for the caravan, that's not how a pictured it, I pictured it either similar to a trade cart from aoe2 or a fully clothes villager (basically a villager that looks wealthy.) Or a wealthy villager leading an animal with loaded goods, something like that.

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
todler
Clubman
posted 05-22-16 04:48 AM ET (US)     94 / 242       
My reasoning is that not only a packed camel looks awesome but the camel units are less than horses and humans.

Now if it's camel based, with a rider it will be too similar to the millitary one and if there is a guy running infront it might be too big(increased selection radius will make it harder to pass through).
XLightningStormL
Clubman
(id: TheBronyKing11)
posted 05-22-16 06:10 AM ET (US)     95 / 242       
Maybe Egyptian/Middle Eastern Civs could get a trade camel using alternative sprite sheets, and the other civs get a Trade Donkey?

I think that it's best to use Pack Animals, be rather fitting

Lead Slinger might be a suggestion (Since Lead was commonly slung), I was thinking due to their appearance, maybe call it a Sphendonetes?

Lead Designer and Producer of Age of Mythology's biggest mod compilation: http://aom.heavengames.com/downloads/showfile.php?fileid=11038

[This message has been edited by XLightningStormL (edited 05-22-2016 @ 06:11 AM).]

Jan dc
Clubman
(id: Den cekke)
posted 05-22-16 06:26 AM ET (US)     96 / 242       
Nice caravan Yan.

What do you guys think of the attack animations?


Mahazona
Clubman
posted 05-22-16 06:45 AM ET (US)     97 / 242       
I think the attack looks fine but if the raming part can go just a bit more back it would look better.

On the new name my suggestion woukd be elite slinger since its not used for any other unit,its more like its aok counterpart.

I think the trader looks ok as a camel unit but needs the trader or a rider.look at how the ron caravan looks like for ideas.
Tzontlimixtli
Clubman
posted 05-22-16 07:35 AM ET (US)     98 / 242       
You could put the trader next to the camel instead of in front to save space. Maybe dress him in some sort of traveller clothes, with lots of pouches.

BTW, is the workshop automated or do uploads go through manual checks? I can never remember.

[This message has been edited by Tzontlimixtli (edited 05-22-2016 @ 08:39 AM).]

todler
Clubman
posted 05-22-16 08:47 AM ET (US)     99 / 242       
There is a manual check.

Good idea for the trader on the side!

[This message has been edited by todler (edited 05-22-2016 @ 08:47 AM).]

Epd999
Scout
posted 05-22-16 03:09 PM ET (US)     100 / 242       
I agree with LightingStorm, other civilizations should use donkeys, horses & oxen depending on which building set you belong to. I did mean by " Or a wealthy villager leading an animal with loaded goods, something like that." that a person is next to the unit and not on it.

@Jan DC, good work on the battering ram, I agree with Mahazona the ram part should go further back when attacking, and the body should move less.

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
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