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AoE/RoR Modding and Discussion
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Age of Empires Heaven » Forums » AoE/RoR Modding and Discussion » New 3d modeled unit graphics (and modifications)
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Topic Subject:New 3d modeled unit graphics (and modifications)
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todler
Clubman
posted 05-02-16 03:25 PM ET (US)         
Downloads:
Slinger Upgrade http://aoe.heavengames.com/dl-php/showfile.php?fileid=2585
Camel Rider Upgrade http://aoe.heavengames.com/dl-php/showfile.php?fileid=2590
Assyrian Ram http://aoe.heavengames.com/dl-php/showfile.php?fileid=2589

Data mod with the new units: http://aoe.heavengames.com/dl-php/showfile.php?fileid=2591
UPatch version: http://aoe.heavengames.com/dl-php/showfile.php?fileid=2596

Some in-game screenshots, composite bowman with their range use hit and run but massed slingers can outflank them.




Here is final design for Armored Camelry:




Caravan & Flamethrower:



Bronze age Ram, made by Jan DC:



Insta-Ram™, made by Tzontlimixtli:



Tips for modders:

New graphics should not have selection masks, it crashes the game.
-----------------------------------------------
I got hyped by Jan dc's new buildings and wanted to try my hands at making aoe1 unit in blender.

Slinger upgrade seemed the best choice and here is the result so far with bronze and iron textures for shield/helm(it's a macedonian tall type):


What do you think about the outfit? The torso straps are similar to the short swordsman.

[This message has been edited by todler (edited 06-29-2016 @ 02:49 PM).]

AuthorReplies:
Chanakya21
Clubman
posted 06-08-16 04:58 AM ET (US)     151 / 242       
What is the name of that software you were using to create them???

Can I use your Fire Siphon in my Mod,Todler ?

- Check my uploads Here -

[This message has been edited by Chanakya21 (edited 06-08-2016 @ 05:04 AM).]

todler
Clubman
posted 06-08-16 05:39 AM ET (US)     152 / 242       
@aoe_scout: Thanks for the heads up, you did great job with UP! I think Epd999 is making a convertion already but i'll keep it in mind for future.

@Chanakya21: I used Blender and sure thing you can use the Flamethrower.

Btw i was going to ask you how your archer accuracy tech works? Because units are 100 accurate in the data and ballistics make all projectiles smart.
aoe_scout
Clubman
posted 06-18-16 05:37 PM ET (US)     153 / 242       
If I remember correctly, accuracy doesn't fully work in AOE1. Visually, the targeted unit/building is always hit, but in some cases (according to the accuracy percentage) it will take zero damage. Not very useful, because it's weird to see a projectile (especially a large one) make a direct hit with no damage. That's probably why all military units have 100% accuracy.
Epd999
Scout
posted 06-20-16 05:26 PM ET (US)     154 / 242       
Sorry, I had a small break from modding and the like, but you might see the mod in the granary by the end of the week.

Jan, Are you going to finish the Battering Ram?

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?

[This message has been edited by Epd999 (edited 06-20-2016 @ 05:26 PM).]

Jan dc
Clubman
(id: Den cekke)
posted 06-20-16 06:43 PM ET (US)     155 / 242       
I will once I have the time.
Suppiluliuma
AoEH Seraph
posted 06-26-16 08:38 AM ET (US)     156 / 242       
Your diligent efforts are very appreciated, guys! thanks a lot for sharing them with the rest of us!
todler
Clubman
posted 06-29-16 03:24 PM ET (US)     157 / 242       
Thank you Epd999! The UPatch version of the mod is up and i just checked it out. Some feedback:

- If you start from stone or tool age the Caravan can't be created.
- Caravans won't trade with other player's market, they can with his dock though.
- The Ram use the Flamethrower strings and Romans can build it.
- Trade Workshops won't generate gold and the Roman use the Greek graphics.
- All base game campaigns need to be placed in the mod folder.
- I'm not sure which bonuses from my changelog are still in place, so you might update that as well.
- Add Tzontlimixtli in the credits for his Ram.

Great work other than that i like the Ram icon you made and it was fun to finally see the unit in game and play with it!

@Tzontlimixtli: If you read that i have a suggestion for you to animate the ram's "walking". Aoe1 makes walking jumpy for all it's units and that one frame look too much like sliding.

[This message has been edited by todler (edited 06-29-2016 @ 04:13 PM).]

Epd999
Scout
posted 06-29-16 05:45 PM ET (US)     158 / 242       
I'll edit it later this week, thank you for the notifying me.

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
EdgarSamuel
Clubman
posted 07-04-16 03:08 PM ET (US)     159 / 242       
I did not find the new drive in which the Assyrian Ram EPD999 added into your mod. This drive does not show me any civilization to be created. because?
http://aoe.heavengames.com/dl-php/showfile.php?fileid=2596
todler
Clubman
posted 07-05-16 04:57 AM ET (US)     160 / 242       
Do you have UserPatch installed? The ram is in the siege workshop(4th slot) from the bronze age, i tested it with the Romans.

Btw you can try Chanakya's mod, the slinger is a lot stronger there: http://aoe.heavengames.com/dl-php/showfile.php?fileid=2576

[This message has been edited by todler (edited 07-05-2016 @ 05:05 AM).]

EdgarSamuel
Clubman
posted 07-05-16 10:11 AM ET (US)     161 / 242       
that's weird. I installed the age of empires 1 installed your pacth. I installed after the latter made patch (which claims to have the Ram). todler, Why do not you add this Assyrian Ram in your Patch?
todler
Clubman
posted 07-05-16 11:18 AM ET (US)     162 / 242       
EdgarSamuel
Clubman
posted 07-05-16 06:54 PM ET (US)     163 / 242       
thank you Todler. I could install it. these two patch you showed me are used in the HD version (patch).
Jan dc
Clubman
(id: Den cekke)
posted 07-15-16 08:10 PM ET (US)     164 / 242       

[This message has been edited by Jan dc (edited 07-16-2016 @ 06:33 AM).]

Mahazona
Clubman
posted 07-15-16 11:06 PM ET (US)     165 / 242       
Upgrade of the legion? Dont like the shield design other than that it looks good.
Epd999
Scout
posted 07-16-16 10:00 PM ET (US)     166 / 242       
What would it look like with a rectangular roman shield?

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
Mahazona
Clubman
posted 07-17-16 01:14 AM ET (US)     167 / 242       
Looks close to the original unit now if im not mistaken the cape is longer in the original unit.if you remove the cape and designs on the shield it will look very close to the units in the intro video.

If someone wants inspiration for units best to look at the intro videos on aoe,it has lot if nice looking units.
todler
Clubman
posted 07-17-16 03:03 AM ET (US)     168 / 242       
Awesome! Is it new skin for the Long Swordsman or the Legion?

Either case i think it should look quite different than the old skin, there is a huge difference in colors between Broad and Long Swordsman.
Suppiluliuma
AoEH Seraph
posted 07-17-16 08:16 AM ET (US)     169 / 242       
If you are going to change the Legion shields (I'd prefer if that didn't happen, even if inaccurate historically), then you should change hoplites' too.
Jan dc
Clubman
(id: Den cekke)
posted 07-19-16 04:14 AM ET (US)     170 / 242       
PhatFish
Mr. Beta
posted 07-19-16 08:10 AM ET (US)     171 / 242       
That legion render looks fantastic.

On the subject, one particular unit I would love to see in AoE is a spearman (chariot doesn't count).



todler
Clubman
posted 07-19-16 03:00 PM ET (US)     172 / 242       
Hoplite units are spearmen. I think ES presented them well, because they were the heavy infantry in the ancient times.
Highwing
Clubman
posted 07-19-16 03:23 PM ET (US)     173 / 242       
A more primitive spearman would be interesting though, maybe as a Tool Age unit (separate from the Hoplite line). Surely Hoplites weren't the first to use spears.
XLightningStormL
Clubman
(id: TheBronyKing11)
posted 07-20-16 00:57 AM ET (US)     174 / 242       
Yeah honestly, Hoplites and the Phalanx are technically PIKEMEN.

A Trash-line of spearmen, like AoK would be nice to see as another Stone Age infantry that has a unit line lasting into bronze.

Lead Designer and Producer of Age of Mythology's biggest mod compilation: http://aom.heavengames.com/downloads/showfile.php?fileid=11038
PhatFish
Mr. Beta
posted 07-22-16 09:35 AM ET (US)     175 / 242       
maybe as a Tool Age unit (separate from the Hoplite line)
This.



aoe_scout
Clubman
posted 07-26-16 05:17 AM ET (US)     176 / 242       
@Jan dc: Is this the original 3D model from ES? It looks authentic and much better in close up.

[This message has been edited by aoe_scout (edited 07-26-2016 @ 05:23 AM).]

Jan dc
Clubman
(id: Den cekke)
posted 07-26-16 11:51 AM ET (US)     177 / 242       
No it's my own model . But thanks for the compliment. If only I had the original models.
Jan dc
Clubman
(id: Den cekke)
posted 08-14-16 02:21 PM ET (US)     178 / 242       
Here's some progress with the modelling. The ram took much more time to get ready for the game than I expected and it's still not done.



For the human model I gave it an armature so it can be animated now. As you can see I made a gif of its walking animation.



Once I have all the animations I could actually make any sword unit I want quickly by just replacing its attributes.

[This message has been edited by Jan dc (edited 08-14-2016 @ 02:22 PM).]

todler
Clubman
posted 08-15-16 04:22 AM ET (US)     179 / 242       
On that scale the Legion looks awesome!

What was the trouble with the ram?
Jan dc
Clubman
(id: Den cekke)
posted 08-15-16 07:13 AM ET (US)     180 / 242       
Yeah, it looks much more detailed on this scale.

Well for the ram there were issues with the size, the lighting was off (and still is), I made 3 different blender files to accommodate the different physics although I'm now using scenes which fixed that but then the rendering script didn't work anymore and I had to find a solution for that,...
It's better now though.
Epd999
Scout
posted 08-15-16 02:55 PM ET (US)     181 / 242       
Great work Jan! They're coming along nicely.
Fyi the tip of the feet look like the sinking into the ground when the feet touch the ground. Also, if you can put any graphic onto the swordsman it would be nice to see a Persian styled unit.

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
Jan dc
Clubman
(id: Den cekke)
posted 08-17-16 05:21 AM ET (US)     182 / 242       
It's certainly possible. Just takes time to model the attributes.
Early Roman unit:


Persian unit:
Basse
Clubman
posted 08-17-16 09:42 AM ET (US)     183 / 242       
They look wonderful! Great work!
Epd999
Scout
posted 08-17-16 10:34 PM ET (US)     184 / 242       
Looking good, it'll be nice to see some armor on them.

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
Jan dc
Clubman
(id: Den cekke)
posted 08-18-16 03:53 AM ET (US)     185 / 242       
todler
Clubman
posted 08-18-16 05:32 AM ET (US)     186 / 242       
Awesome!

However, the spear pixelation effect is annoying. Maybe make it thicker?

What is aa value you use? I used 1.0
Mahazona
Clubman
posted 08-18-16 06:08 AM ET (US)     187 / 242       
Both look great but the position of the spear while walking dosent look very realistic.maybe you can make him hold it up or make him carry it on the shoulder
Jan dc
Clubman
(id: Den cekke)
posted 08-18-16 07:26 AM ET (US)     188 / 242       
I just replaced the spear for a sword. The animations are for swordmen only anyway.
Eurotool
Hero
posted 08-18-16 04:14 PM ET (US)     189 / 242       
They look absolutely gorgeous!

Suppiluliuma
AoEH Seraph
posted 08-20-16 08:03 PM ET (US)     190 / 242       
Indeed amazing. The roman legion looks like those who really fought at the second punic war and the persian looks like an immortal! thanks a lot for sharing your works with us!
PhatFish
Mr. Beta
posted 08-21-16 07:22 AM ET (US)     191 / 242       
Love 'em. I think the plume or feathers on top of the helmet is too thick or large though.
the spear pixelation effect is annoying.
Doesn't the original hoplite/phalanx have this also? I'd have to see the animation on a grass backgroud to be certain the spear isn't too pixelated to even see.



todler
Clubman
posted 08-21-16 07:48 AM ET (US)     192 / 242       
They have it but to a lesser extent, because their spears are thick and white, more like a staff rather than a real spear(similar to chariots too)
Jan dc
Clubman
(id: Den cekke)
posted 08-21-16 01:24 PM ET (US)     193 / 242       
Should be an easy fix once I get to the pole-arm units.
PhatFish
Mr. Beta
posted 08-22-16 01:07 PM ET (US)     194 / 242       
I see, thanks for making that clear todler.



Jan dc
Clubman
(id: Den cekke)
posted 08-23-16 04:09 PM ET (US)     195 / 242       
From what I've gathered there are 14 different animations to be done for the sword and sword + shield units.
Battle
4 Animations (15 frames each)
- Side slash over shield
- Side slash opposite from shield (used twice)
- Stab
- Overhand

Fidget
1 Animation (4,6 or 8 frames each)
- Nudge of the hips and the head?

Walk
1 Animation (10 or 15 frames each)
- Walk with swinging sword

Death
4 Animation (6 or 10 frames each)
- Forward collapse with rollover to the left at the end
- 90° swing and forward fall (used twice)
- Crouch with backward fall at the end
- Fall on the knees and forward fall at the end

Dead
4 Animation (6 frames each)
- Last frame of death but with blood, next the unit desaturates, the blood disappears, the body sinks and a skeleton appears.
- Idem
- Idem
- Idem


If there are people who want to do this for other units, it would be greatly appreciated and it would speed up the modelling.
todler
Clubman
posted 08-24-16 01:22 AM ET (US)     196 / 242       
Good job listing them, i doubt anyone would be making units though.

On the other hand RoR units use the same animation for all angles, so you could base the new ones on that to save time(like i did).
Jan dc
Clubman
(id: Den cekke)
posted 08-24-16 02:45 AM ET (US)     197 / 242       
Well Yohomes2 and I will be doing the units, I was just asking if people could do the description of the other units to save us time. The slinger indeed has only one attack animation but I don't think RoR units added any sword infantry. I'd like to stay as close to the original as possible instead of doing it the easy way and only animate one animation. It's not like we have any deadlines so why not take the time for it .

[This message has been edited by Jan dc (edited 08-24-2016 @ 07:53 AM).]

Mahazona
Clubman
posted 09-03-16 07:13 AM ET (US)     198 / 242       
Jan if possible can you do the Persian unit in aok size when you render,id very much like to use it in my mod.

Did anyone try to use the secondary animations in aoe?does it work?
Jan dc
Clubman
(id: Den cekke)
posted 09-03-16 03:12 PM ET (US)     199 / 242       
can you do the Persian unit in aok size when you render
Remind me again when it's finished.
Did anyone try to use the secondary animations in aoe?does it work?
I know some units in AoAK use the secondary animations. Haven't tested it in aoe1.
knightse72
Clubman
posted 09-16-16 09:58 AM ET (US)     200 / 242       
I would like a new infantry unit that does bonus damage vs infantry that uses no gold. This would be an excellent counters to swordsmen and in numbers even hoplite for civilisation who lack much in the way of archers or cavalry.
The new unit would be a bronze age upgrade to the tool age axeman so I think at this point in terms of naming should be the Heavy Axeman. The iron age upgrade should be called the Falxmam with the final elite upgrade I think could be called the Berserker unless somebody can think of a better name.

If nobody knows what a falx is well it was a weapon used by the people of the Balkans such as the Dacian and the Thracians, that was effective in cutting through shields, helmets and armour which the Romans learned the hard way during the Dacian Wars of the 2nd century AD. The falx was so devastating that it resulted in the only known instance of the Roman army adapting personal equipment while on campaign, the Lorica Segmentata was replaced with older forms of armour types of armour the Lorica Hamata (chainmail) and Lorica Squamata (scale) as the older armour were more flexible and was better at distributing damage more widely than the Segmentata. Other modifications included reinforcing the helmets with transverse iron straps, a heavily padded under-vest and the introduction of leg greaves and a Manica to protect the sword arm. Many of these modifications were used only for the Dacian campagin

Heavy Axeman

Falxman (note this image is from the Rome total war mod Europa Barbaroum. It is of an elite Thracian warrior wielding a Rhomphaia a Thracian weapon similar to the Dacian Falx)

Reconstruction of Falx effectiveness against shields
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