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Age of Empires Heaven » Forums » AoE/RoR Modding and Discussion » New aoe buildings
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Topic Subject:New aoe buildings
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Jan dc
Clubman
(id: Den cekke)
posted 04-26-13 03:43 AM ET (US)         
Unique Wonders Download



Older 2D work
Wonders:
Finished
-Persian wonder
http://i.imgur.com/RR8c90J.png
From other games
-Greek wonder (scenario editor)
http://i.imgur.com/VzaeitP.png
-Carthaginian wonder
http://i.imgur.com/rfyKAqc.png

Carthaginian building set:
Under construction
-Stone age house
http://i.imgur.com/Om1bAOg.png
-Stone/tool age granary
http://i.imgur.com/vn2PG81.png
-Tool/bronze age Archery range
http://i.imgur.com/cDhHkO1.png

-Bronze age market
http://i.imgur.com/lOtmOJM.png
-Bronze age dock
http://i.imgur.com/QpIjECp.png
-Bronze/Iron age stables
http://i.imgur.com/9bWsqID.png
-Bronze age temple
http://i.imgur.com/FZ4o1QJ.png
-Bronze age government center
http://i.imgur.com/Ek48ftP.png
-Bronze/Iron age academy
http://i.imgur.com/Opp5DoD.png
-Iron age barracks
http://i.imgur.com/AgaG9HG.png
-Iron age town center
http://i.imgur.com/vXTS1TR.png
-Iron age government center
http://i.imgur.com/JZd9vda.png

Greek building set:
-Alternative temple (scenario editor)
http://i.imgur.com/8ynJ0xr.png

Disclaimer: Everyone is free to use the graphics I post here for Age of Empires modifications as long as they don't get any money in any form for it (including from sites like patreon.com). Mentioning me in the credits is nice but not obligated.

[This message has been edited by Jan dc (edited 08-07-2016 @ 08:58 AM).]

AuthorReplies:
Jan dc
Clubman
(id: Den cekke)
posted 06-05-16 03:17 AM ET (US)     451 / 575       
the parts that represent the player color look to blocky
They look blocky because they're based on this:

These roof and stairs ornaments can be found on almost any reference image so I might alter the size a bit but they will definitely stay.

The green and red are parts that need textures while the yellow are openings in the wall. It's just hard to see on this scale. I'm not going to change this either though until I've had the chance to try out a couple of textures for it.



If you have any suggestions for the shape I'll be glad to hear them out.
todler
Clubman
posted 06-05-16 03:54 AM ET (US)     452 / 575       
Great work!

Aren't they all too small for a wonder? You should put the Pyramid here for a comparison.

The Greek and Roman are even larger, they go outside the selection square.
Suppiluliuma
AoEH Seraph
posted 06-05-16 08:54 AM ET (US)     453 / 575       
Jan DC, everytime i visit this thread you receive my eyes with more eye candy, you are truly spoiling us. Great job and thanks a lot for sharing it with the community, visually what you have attained is pretty awesome already!
Basse
Clubman
posted 06-05-16 10:35 AM ET (US)     454 / 575       
Really cool new buildings! Great work
Elder Terrier
Banned
posted 06-05-16 11:44 AM ET (US)     455 / 575       
Impressive. I see you're putting all of that material on the developer's CDs to good use. Keep up the good work.
yohomes2
Clubman
posted 06-09-16 11:19 AM ET (US)     456 / 575       


Here is the new Palmyran wonder, if anyone would like a 50x50 icon or it rendered in a different player color (or for the Assyrian), just leave a message and I'll be happy to do it.

The wonder is supposed to be the temple of Baal/Bel in Palmyra.

[This message has been edited by yohomes2 (edited 06-09-2016 @ 11:20 AM).]

Epd999
Scout
posted 06-09-16 11:18 PM ET (US)     457 / 575       
@Yohomes2, very nice, I see that there is has been a lot of detail put into this wonder, again I've already sheared my opinion on the cubic look of the ornaments on the roof. The building does look a bit crowded, but I'm fine with that. It does seem a bit weird not being symmetrical, but I don't know if it was or not. I wouldn't mined seeing that icon as well.

@Jan, I know the building set is designed for the Carthage civilization, but what other civilizations could use the building set? Phoenicians? Palmyrans?

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?

[This message has been edited by Epd999 (edited 06-09-2016 @ 11:20 PM).]

yohomes2
Clubman
posted 06-09-16 11:28 PM ET (US)     458 / 575       
It's not symmetrical. Every reference picture I could find has had 7 columns on the left, and 5 on the right, with the entrance slightly on the right side.
Fisk
Champion of AoEH
(id: Fruktfisk)
posted 06-10-16 05:38 AM ET (US)     459 / 575       
Is that based on a real building? Can we have pictures? I think it seems a little strange when the short sides have the shape of a gable roof but then there's no gable roof.

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
Jan dc
Clubman
(id: Den cekke)
posted 06-10-16 06:46 AM ET (US)     460 / 575       
@Yohomes2, very nice, I see that there is has been a lot of detail put into this wonder, again I've already sheared my opinion on the cubic look of the ornaments on the roof. The building does look a bit crowded, but I'm fine with that. It does seem a bit weird not being symmetrical, but I don't know if it was or not. I wouldn't mined seeing that icon as well.
Yh the cubic ornaments are accurate so I don't see any reason to change it. The number of columns are accurate but I wouldn't mind if there were a bit less so it's more spaced out while still keeping the same ratio.
I know the building set is designed for the Carthage civilization, but what other civilizations could use the building set? Phoenicians? Palmyrans?
I guess they could represent the Phoenicians and Palmyrians during the Roman period.
Is that based on a real building? Can we have pictures?
https://f.hypotheses.org/wp-content/blogs.dir/269/files/2015/10/PalmyreIfpo_Fig3.jpg
http://cdn1.bostonmagazine.com/wp-content/uploads/2015/11/Temple-of-Bel-reconstruction.jpg
http://3.bp.blogspot.com/-WesM8OPzRM8/VeyM4vBIlQI/AAAAAAAAH0o/osRIIi0L2d8/s1600/ancientmikdashbel.JPG
yohomes2
Clubman
posted 06-10-16 01:34 PM ET (US)     461 / 575       




Which do you think looks better, both have less columns, one has bigger columns and the other keeps the same size.
todler
Clubman
posted 06-10-16 02:53 PM ET (US)     462 / 575       
Bigger columns. Great work!

How did ES made the building icons? They seem the same scale as the building in game and placed over grass or desert. Are they from screenshots?
PhatFish
Mr. Beta
posted 06-10-16 03:04 PM ET (US)     463 / 575       
Bigger columns also.



Epd999
Scout
posted 06-11-16 00:15 AM ET (US)     464 / 575       
I'm a bit mixed, I want it to be as historically accurate as possible, but I prefer the look of the larger pillars.
I also noticed that those ornaments on the roof (do they have a proper name?) In the pictures Jan showed us, they were Trianglaur and not semi-circules made with large bricks. I request that they're replaced and the community votes on the better looking one.

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?

[This message has been edited by Epd999 (edited 06-11-2016 @ 00:17 AM).]

yohomes2
Clubman
posted 06-11-16 00:33 AM ET (US)     465 / 575       


Jan's reference images are not the only ones available. In about half the roof ornaments are blocky. I'm not sure if they use triangles in other renders as they're easier to make, a design choice, or there's no proof of what shape they were. I'm willing to edit the shapes and see how it looks that way, it's an easy change to make.

I was also more inclined towards the 7 and 5 columns to be an exact replicate, but I know this is a game and should be aesthetically pleasing, and it seems people like the looks of the bigger but less columns more.
Highwing
Clubman
posted 06-11-16 00:43 AM ET (US)     466 / 575       
I also vote for the thicker columns. The others look too weak and flimsy to be able to support the roof.
Jan dc
Clubman
(id: Den cekke)
posted 06-11-16 02:34 AM ET (US)     467 / 575       
I also noticed that those ornaments on the roof (do they have a proper name?) In the pictures Jan showed us, they were Trianglaur and not semi-circules made with large bricks. I request that they're replaced and the community votes on the better looking one.
What do you mean with semi-circules?





If you zoom in you can see that in all the pictures I showed the ornaments were blocked. Actually on every reference image I've seen so far they're like this and none of them are flat.

Anyway, progress of the Yamato wonder. Still needs quite some work.


Edit:
I added trees and ponds but I don't think it's very aoeish.


Edit2:
Final

[This message has been edited by Jan dc (edited 06-11-2016 @ 10:28 AM).]

Mahazona
Clubman
posted 06-11-16 10:13 PM ET (US)     468 / 575       
Final version looks the best,good work.
Fisk
Champion of AoEH
(id: Fruktfisk)
posted 06-12-16 02:31 AM ET (US)     469 / 575       
It might be a bit small compared to other wonders, other than that final draft is looking great.

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
aoe_scout
Clubman
posted 06-12-16 05:49 AM ET (US)     470 / 575       
Yes, it is great, the only problem is size, as Flummfisk mentioned. The details in the yard are beautiful, but without them focus will be on the building itself and this would probably fit much better in the game. But in any case, it's an impressive work!
Jan dc
Clubman
(id: Den cekke)
posted 06-12-16 11:21 AM ET (US)     471 / 575       
Thanks. Making the Asian wonders seems to be going the smoothest. Maybe because of the many reference images and amount of detail.

The size might indeed be an issue but idk if making it larger is an option because it will mess up the proportions and the accuracy.

I could add another building to it like these:
http://www.japan-guide.com/g9/4104_02.jpg
http://www.japan-guide.com/g9/4104_03.jpg
But the tower pagoda is very similar to the Korean wonder.

Or I could make the wall with gatehouse around it and remove the red entry gates for this wonder. I'd remove the outer wall of the Korean wonder then also which would be more accurate.

Fisk
Champion of AoEH
(id: Fruktfisk)
posted 06-12-16 02:31 PM ET (US)     472 / 575       
I like the gates, what if the building was just placed on top of a hill, would that work?

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
aoe_scout
Clubman
posted 06-13-16 10:26 AM ET (US)     473 / 575       
I think the best way to test it, is next to other buildings from the same civ (and next to other wonders, of course). This should help you see if your designs contrast too much or need to be simplified. Also try with units attacking the wonder. The most important thing for buildings is to fit well into the game.

[This message has been edited by aoe_scout (edited 06-13-2016 @ 01:01 PM).]

Jan dc
Clubman
(id: Den cekke)
posted 06-15-16 11:18 AM ET (US)     474 / 575       
What about the Korean wonder. With or without the outer walls?



Unrelated, might be interesting to see the wonder with the roofs only:

[This message has been edited by Jan dc (edited 06-15-2016 @ 05:00 PM).]

XLightningStormL
Clubman
(id: TheBronyKing11)
posted 06-15-16 04:35 PM ET (US)     475 / 575       
Why of course, Roofs only! >


No, but in all seriousness(?) Keep it with roofs, I also suggest putting some bushes or fancy korean stuff around to make it look less bland.


Couldn't find anything on the Phoenicians, I suggest having say a Phoenician palace or Grand Bazaar or something.

Might be something for Hittites here:
http://www.hittitemonuments.com/

Lead Designer and Producer of Age of Mythology's biggest mod compilation: http://aom.heavengames.com/downloads/showfile.php?fileid=11038
Jan dc
Clubman
(id: Den cekke)
posted 06-15-16 05:11 PM ET (US)     476 / 575       
Mahazona
Clubman
posted 06-16-16 10:25 AM ET (US)     477 / 575       
I like rhe veesion with the wall,with out walls the wonder looks too skinny and small.
Highwing
Clubman
posted 06-16-16 01:37 PM ET (US)     478 / 575       
I agree, leave the walls. Looks too exposed and vulnerable otherwise.
Epd999
Scout
posted 06-16-16 01:46 PM ET (US)     479 / 575       
You should keep the walls, why are you suggesting to remove them?

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
Jan dc
Clubman
(id: Den cekke)
posted 06-16-16 04:00 PM ET (US)     480 / 575       
Someone suggested it, but I'll leave the walls in then.

Btw here's a wip of the Minoan wonder. I've already made 3 other versions but I'm still not satisfied with it. None of the reference images show a particular interesting shape.

XLightningStormL
Clubman
(id: TheBronyKing11)
posted 06-16-16 05:37 PM ET (US)     481 / 575       
Just put some pots, and cypress trees, and it will look "interesting'

Lead Designer and Producer of Age of Mythology's biggest mod compilation: http://aom.heavengames.com/downloads/showfile.php?fileid=11038
Epd999
Scout
posted 06-16-16 10:46 PM ET (US)     482 / 575       
I like the Minoan wonder
What do the other versions look like?

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
Jan dc
Clubman
(id: Den cekke)
posted 06-17-16 04:13 AM ET (US)     483 / 575       




Someone else suggested this to break up the square shape a bit:
Tzontlimixtli
Clubman
posted 06-17-16 07:28 AM ET (US)     484 / 575       
That top one looks good, but it looks far too modern, I think it's the windows.

But yeah, adding some asymmetric rooms does improve it, and helps resemble the sprawling nature of the Minoan palaces.

[This message has been edited by Tzontlimixtli (edited 06-17-2016 @ 07:28 AM).]

Fisk
Champion of AoEH
(id: Fruktfisk)
posted 06-17-16 11:39 AM ET (US)     485 / 575       
I like the choson one without walls, it still looks less vulnerable than many other wonders, and I like how it breaks up with the general squaryness of many new wonders.

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
aoe_scout
Clubman
posted 06-17-16 02:59 PM ET (US)     486 / 575       
For the Minoan wonder, may be you are trying too hard to make its base too complex. If you want, try a simpler but bigger palace with the same columns and 2 large floors. This could also make it look more imposing. Then add some beautifications on top (it worked quite well for your Babylonian wonder). Just a suggestion.

[This message has been edited by aoe_scout (edited 06-17-2016 @ 03:37 PM).]

Jan dc
Clubman
(id: Den cekke)
posted 06-18-16 10:24 AM ET (US)     487 / 575       
If you want, try a simpler but bigger palace with the same columns and 2 large floors.
Not sure what you mean by this. Either way I need to keep the same scale as the other aoe buildings.

Edit:
What about this?

[This message has been edited by Jan dc (edited 06-18-2016 @ 02:08 PM).]

Suppiluliuma
AoEH Seraph
posted 06-18-16 05:40 PM ET (US)     488 / 575       
The Knossos palace, fantastic work!

I am quite curious to see the one from the Phoenicians and the Hittites. Maybe of all the civilizations in AoE, Hittites are the ones we know the least regarding architecture. Damned be the dark ages!
Mahazona
Clubman
posted 06-18-16 09:54 PM ET (US)     489 / 575       
The latest render looks best to me.
yohomes2
Clubman
posted 06-19-16 00:20 AM ET (US)     490 / 575       


Hey supilulima, here's my base model for the hittite wonder, untextured. Have to decide on what to do with the wall decorations and where else to put player color, and then just texture it.
Epd999
Scout
posted 06-20-16 05:23 PM ET (US)     491 / 575       
Jan, I love the new model for the Minoan Wonder, you should use that one.

The Hittite Wonder looks nice, I know it's a model but it doesn't seem like a full building in my opinion. I'll suggest basing it of these images:
https://upload.wikimedia.org/wikipedia/commons/5/5c/Lion_Gate,_Hattusa_01.jpg
http://www.turkeyculturaltour.com/resim/image/hattu┼ča.jpg

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
Jan dc
Clubman
(id: Den cekke)
posted 06-20-16 06:43 PM ET (US)     492 / 575       
Thanks.

We know about those reference images but they don't really show a proper usable wonder either. I do acknowledge that the Hittite wonder in its current state is lacking and seems more like a normal building so suggestions are welcome for the shape of the wonder. (Not reference images of city walls, mere architectural details or bare ruins though. They're not very useful atm.)
Suppiluliuma
AoEH Seraph
posted 06-26-16 08:34 AM ET (US)     493 / 575       
Sadly the knowledge we have of Hittite architecture isn't comparable to the one we got from Egyptians, Greeks or Romans, or even the Mesopotamian civilizations. We may have to accept that lack.

I still feel that yohomes2 idea is well aimed.
yohomes2
Clubman
posted 06-26-16 06:32 PM ET (US)     494 / 575       
Here is the Hittite Wonder, changed so it does not seem like part of a building.

Epd999
Scout
posted 06-28-16 03:20 AM ET (US)     495 / 575       
Looking great yohomes
Suggestions:
- The gate/structure and entrance should be centered.
- The wonder shouldn't be square in shape.
- There should be 2 lion statues, I say, 2!
- The lion statues shouldn't be blue
- This is for later in development, there should be something in the middle of th wonder, I don't know what because, as mentioned, there is not many historical buildings remaining (and not much of the buildings that remain). Maybe a larger statue in the center?

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
todler
Clubman
posted 06-28-16 04:50 AM ET (US)     496 / 575       
It was better on the big size. If people want walls around it, they can use the generic ones.
Jan dc
Clubman
(id: Den cekke)
posted 06-28-16 04:35 PM ET (US)     497 / 575       
The wonder shouldn't be square in shape.
Can you think of any other shape? Almost all reference images you find on the internet are of rectangular buildings and the wonder size is square after all.
There should be 2 lion statues, I say, 2!
We can read you know.
It was better on the big size. If people want walls around it, they can use the generic ones.
I strongly disagree. They are not walls but building sections and without it the wonder would be too small to fill the 5x5 space. Even if you'd enlarge it, it would make little sense because then it would have the same size as a ziggurat, a pyramid or the Colosseum all while that building is just part of a larger complex and not very meaningful.
Epd999
Scout
posted 06-28-16 05:37 PM ET (US)     498 / 575       
Can you think of any other shape? Almost all reference images you find on the internet are of rectangular buildings and the wonder size is square after all.
The square shape is very common in the buildings and not having a square shape max it more unique, I was thinking of having the corners cut off and go diagonally to the other part of the wall. But it's Yohomes building. We can be a bit more creative with because of the lack of references too.
We can read you know.
I never knew. Seriously what provoked this comment, I can right how I want.
It was better on the big size. If people want walls around it, they can use the generic ones.

I disagree as well, I like it with walls, it looks more like a wonder than a gate now.

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
Jan dc
Clubman
(id: Den cekke)
posted 06-29-16 04:11 AM ET (US)     499 / 575       
The square shape is very common in the buildings and not having a square shape max it more unique, I was thinking of having the corners cut off and go diagonally to the other part of the wall.
Can you show a reference image or draw something to show what you mean?
I never knew. Seriously what provoked this comment
Just saying the way you write feedback is important. You can indeed write whatever you want but comments like this makes designers less inclined to listen to you.
Epd999
Scout
posted 06-29-16 05:52 PM ET (US)     500 / 575       
Can you show a reference image or draw something to show what you mean?
Kind of like an octagon with the diagonal sides shorter than the horizontal and vertical. I was talking about making changing the shape of the wall and not the building (gate part) itself, just to make different shape to the Choson and Macedonian wall.

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?

[This message has been edited by Epd999 (edited 06-29-2016 @ 05:53 PM).]

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