You must be logged in to post messages.
Please login or register

AoE/RoR Modding and Discussion
Moderated by Suppiluliuma, PhatFish, Fisk, EpiC_Anonymous, Epd999

Hop to:    
Welcome! You are not logged in. Please Login or Register.575 replies, Sticky
Age of Empires Heaven » Forums » AoE/RoR Modding and Discussion » New aoe buildings
Bottom
Topic Subject:New aoe buildings
« Previous Page  1 2 3 ··· 10 ··· 12  Next Page »
Jan dc
Clubman
(id: Den cekke)
posted 04-26-13 03:43 AM ET (US)         
Unique Wonders Download



Older 2D work
Wonders:
Finished
-Persian wonder
http://i.imgur.com/RR8c90J.png
From other games
-Greek wonder (scenario editor)
http://i.imgur.com/VzaeitP.png
-Carthaginian wonder
http://i.imgur.com/rfyKAqc.png

Carthaginian building set:
Under construction
-Stone age house
http://i.imgur.com/Om1bAOg.png
-Stone/tool age granary
http://i.imgur.com/vn2PG81.png
-Tool/bronze age Archery range
http://i.imgur.com/cDhHkO1.png

-Bronze age market
http://i.imgur.com/lOtmOJM.png
-Bronze age dock
http://i.imgur.com/QpIjECp.png
-Bronze/Iron age stables
http://i.imgur.com/9bWsqID.png
-Bronze age temple
http://i.imgur.com/FZ4o1QJ.png
-Bronze age government center
http://i.imgur.com/Ek48ftP.png
-Bronze/Iron age academy
http://i.imgur.com/Opp5DoD.png
-Iron age barracks
http://i.imgur.com/AgaG9HG.png
-Iron age town center
http://i.imgur.com/vXTS1TR.png
-Iron age government center
http://i.imgur.com/JZd9vda.png

Greek building set:
-Alternative temple (scenario editor)
http://i.imgur.com/8ynJ0xr.png

Disclaimer: Everyone is free to use the graphics I post here for Age of Empires modifications as long as they don't get any money in any form for it (including from sites like patreon.com). Mentioning me in the credits is nice but not obligated.

[This message has been edited by Jan dc (edited 08-07-2016 @ 08:58 AM).]

AuthorReplies:
Thompsoncs
Clubman
posted 04-26-13 06:12 AM ET (US)     1 / 575       
I also haven't seen any new aoe buildings implemented ingame, but I've made a few models for the now cancelled mod Age of Italy. If you want you can use them.

Some examples:








If I were you I would not draw them in photoshop from scratch, but first make the general shape in sketchup and then go into photoshop. I think it will be much easier.

I also think the very limited palette is more a hinder than a help. It makes getting good ingame results much harder.

[This message has been edited by Thompsoncs (edited 04-26-2013 @ 07:28 AM).]

Jan dc
Clubman
(id: Den cekke)
posted 04-26-13 08:59 AM ET (US)     2 / 575       
What's the fun in not drawing it by hand=D. I guess I get some of my perspectives wrong in my image so 3D models would help out here.

While your 3D models are good I don't really see their functionality in game.

The palette doesn't work because you use new textures. Most aoe buildings use very little color variation so it's easier to use pixel art here for your textures than the ones in google sketchup.

Finished building:

[This message has been edited by Jan dc (edited 04-26-2013 @ 02:30 PM).]

dom0601
Clubman
posted 04-26-13 04:40 PM ET (US)     3 / 575       
Have you not ultimately decided on leaving, Thompsonics.

Why would you take the time to read this signature? Chances are that there are many other posts below mine.
DoomFrost
Clubman
(id: Cyrix)
posted 04-27-13 01:46 AM ET (US)     4 / 575       
Looks great, definitely has an AoE feel too it.
Jan dc
Clubman
(id: Den cekke)
posted 04-27-13 03:30 PM ET (US)     5 / 575       
Any ideas for buildings to make?
Mahazona
Clubman
posted 04-27-13 08:59 PM ET (US)     6 / 575       
A palace or fortress perhaps?

Ever thought why on one made new units for this game,even in the old days I don't think anyone ever bothered to make new unit graphics even developers didn't
Jan dc
Clubman
(id: Den cekke)
posted 04-28-13 01:24 AM ET (US)     7 / 575       
The developers made RoR and its units. After that they got occupied with aok.

Hmm don't really see how a fortress or palace would fit in the game.
Mahazona
Clubman
posted 04-28-13 02:32 AM ET (US)     8 / 575       
they should have at least added new graphics for legioner and centurians.

why wont a palace fit it? it can be something like the aok castle you can place them to expand your empire
DoomFrost
Clubman
(id: Cyrix)
posted 04-28-13 03:55 AM ET (US)     9 / 575       
It'd be pretty darn cool if AoE got more ancient wonders. I'd love to see more variety in that department. Even if you couldn't build it, it'd be something nice to have in the scenario editor.
aoe_scout
Clubman
posted 04-28-13 09:27 AM ET (US)     10 / 575       
Jan dc & Thompsoncs, if you could make some new Wonders that fit well in the game, I'll be very happy to include them in v2.0 of UPatch - the unofficial patch for AOE!

Your work looks great and there is already a demand for new Wonders.

UPatch HD - the unofficial (HD) patch for Age of Empires: The Rise of Rome - HD resolution, HD quality interface graphics, hundreds of bug fixes, new gameplay options and many other enhancements.
--- Download here (version 1.1 Release 3).
--- For more information visit the site.
Jan dc
Clubman
(id: Den cekke)
posted 04-28-13 10:26 AM ET (US)     11 / 575       
I could give it a try to make 1 or 2 wonders.

So the wonders that already exist for these civs are:
Greek = statue of Rhodes
Egypt = pyramid (of Cheops?)
Assyrians = temple(don't know the name)
Rome = Colosseum
Choson = temple(is it the one in Beijing?)

It's not easy finding decent wonders but these could work:
Babylonians = Hanging gardens or Ishtar gates(the latter seems the most doable)
Minoans = palace at Knossos


I think I'll try the Minoan wonder first. Flat roofs, red pillars, white/yellow color for walls and roofs.
First I'll have to make a basic shape, preferably in a 3D program. Thompsoncs if you have time could you help me with this? It's not easy though to get the perspective right in sketchup.
Thompsoncs
Clubman
posted 04-28-13 11:21 AM ET (US)     12 / 575       
Have you not ultimately decided on leaving, Thompsonics.
I'm in HG retirement, but since I can still post and still watch a few topics on heavengames I will occasionally post a few things. The aoe modding forum being one of them.
While your 3D models are good I don't really see their functionality in game.

The palette doesn't work because you use new textures. Most aoe buildings use very little color variation so it's easier to use pixel art here for your textures than the ones in google sketchup.
The models were made for my mod, in that mod they had purpose. For example, I tried to make an entire celtic/barbarian style, the rest are wonders, camps or just some stuff to put in the scenario editor. Some of the latter can still be used, I suppose the celtic/barbarian models dont really have use outside my mod.

Alternatively you can make textures in photoshop with proper palette and use those textures in sketchup.
Jan dc & Thompsoncs, if you could make some new Wonders that fit well in the game, I'll be very happy to include them in v2.0 of UPatch - the unofficial patch for AOE!
I dont have a lot of time available, but I might be able to help a bit. The above temple was meant as the temple of artemis (think it was meant to be seleucid wonder, but it can be a macedonian wonder).
I think I'll try the Minoan wonder first. Flat roofs, red pillars, white/yellow color for walls and roofs.
First I'll have to make a basic shape, preferably in a 3D program. Thompsoncs if you have time could you help me with this? It's not easy though to get the perspective right in sketchup.
I you can provide a decent example of this palace of knossos and what you want with it (probably needs to be simplified a but) I will try to make it. It looks quite big on google pictures.

[This message has been edited by Thompsoncs (edited 04-28-2013 @ 11:23 AM).]

aoe_scout
Clubman
posted 04-28-13 11:26 AM ET (US)     13 / 575       
@Jan dc: Great, I'm looking forward to seeing them.

You could consider doing some sort of more general Wonder that could apply to more than 1 civ.

Here is a detailed description of current Wonders in AOE and what they are good for (this should help you):

Sumerian Ziggurat:
- historically accurate usage: could be used by all Mesopotamian cultures (Sumerian, Babylonian, Assyrian). It's not very realistic for other civs to use it, but since it looks like a giant temple, it's a possible compromise for Persian and Hittite.
- in UPatch it's used by Sumerian, Assyrian, Babylonian, Hittite, Persian.
- in the original game it's very foolishly replaced with Pyramid for Sumerian and Assyrian (Hittite, Persian are still using it).

Egyptian Pyramid:
- historically accurate usage: only for Egypt
- in UPatch it's used by Egyptian and Phoenician - since Phoenicians now use Egyptian tileset (it's historically closer to them than Greek and after the other changes only Egypt had it, so I added it also to Ph.) and I didn't wanted to change only the Wonder to something else.

Asian Temple:
- it fit realatively well to the assigned civs: Shang, Yamato, Choson.

Greek Statue:
- historically accurate usage: only for Greek, but since it looks somewhat universal, it could also be used for Minoan, Macedonian or some other civs.
- in UPatch it's used by Greek, Minoan and Gaia (Nature).
- in the original game it's used by Greek, Minoan and Phoenician.

Roman Colosseum:
- historically accurate usage: Romans only. But since it looks like a large amphitheater, it could be used by some of the civs that Rome conquered - mostly Carthaginians and Palmyrans.
- in the original game & UPatch it's used by Romans, Carthaginians, Palmyrans and Macedonians.

The biggest problems with current Wonders are:
- Phoenician Pyramid must be replaced with something else
- Ziggurat is not very appropriate for Persian and Hittite, a more general Wonder could help - some sort of Temple in Mesopotamian style that could also be used for Phoenicians.
- The Colosseum is too Roman for other civs, a more general Roman style Wonder (or similar) could be useful.

Minoans are not a big problem, since they could easily use Greek Wonder (they already have Greek buildings anyway), but they could have unique Wonder as well.

As I remember, Wonders in Rise of Nations and AOM are great. Some ideas could be borrowed from them. I just found out that there is a Hanging Gardens Wonder in RON.

UPatch HD - the unofficial (HD) patch for Age of Empires: The Rise of Rome - HD resolution, HD quality interface graphics, hundreds of bug fixes, new gameplay options and many other enhancements.
--- Download here (version 1.1 Release 3).
--- For more information visit the site.

[This message has been edited by aoe_scout (edited 04-28-2013 @ 11:42 AM).]

Jan dc
Clubman
(id: Den cekke)
posted 04-28-13 03:04 PM ET (US)     14 / 575       
Do you have any good pictures of a Persian or Hittite temple?
I know there isn't much left of the Hittite civilization so that might not be easy but a Persian temple should be doable I hope.
A Carthaginian wonder is harder because there is almost no archaeological evidence left and to give them a Roman wonder doesn't seem right. We can say however that Carthaginian architecture is related to Phoenician and let them share a wonder.


I picked the palace of Knossos because it seemed fun to do and as the Minoan civilization was extinged when the colossus of rhodes was build it doesn't seem right to use it for them either. This is a replica

of this

Just figuring out the style of the thing. I also have to apply the aoe palette on it. Does anyone have the aoe palette in .pal format(or any format that opens in Photoshop)?

@Thompsoncs
Obviously we'll have to select a piece from the Knossos palace. I was thinking of a building in the shape of the letter U maybe? With galleries on the sides.
Or a piece from this image.
Either the bottom left or the center left part.

[This message has been edited by Jan dc (edited 04-28-2013 @ 03:09 PM).]

Thompsoncs
Clubman
posted 04-28-13 04:26 PM ET (US)     15 / 575       
I'll give the center building a shot. It will take at least a few days, perhaps several weeks.
aoe_scout
Clubman
posted 04-28-13 04:39 PM ET (US)     16 / 575       
Here is the in-game palette in .act format (also used by Photoshop along with .pal).

The palace element looks good so far (as idea). But proper size and perspective might be difficult. Another big problem (with all new Wonders) will be how to fit with the rest of the building styles, it shouldn't look too different. That's why it must be something simple (like the rest of the Wonders in the original game), using similar colors and style.

Also, there is no need for too much historical accuracy, because the whole game is extremely inaccurate. No need to bother with details like when the Colossus of Rhodes existed (Greek Wonder is nothing like it anyway and Minoans were not even existent in Iron Age). All graphical things in the game are completely imaginary. This is the style of the game, borrowing few ideas from reality, then creating fictitious animated stuff with them.

UPatch HD - the unofficial (HD) patch for Age of Empires: The Rise of Rome - HD resolution, HD quality interface graphics, hundreds of bug fixes, new gameplay options and many other enhancements.
--- Download here (version 1.1 Release 3).
--- For more information visit the site.

[This message has been edited by aoe_scout (edited 04-28-2013 @ 04:40 PM).]

Jan dc
Clubman
(id: Den cekke)
posted 04-28-13 05:13 PM ET (US)     17 / 575       
You're right, we should keep the wonders semi-historic.

I'll adjust the size to fit the other wonders but even so it seems like all the aoe wonders don't have the same proportions themselves. Perspective shouldn't be a problem as I've plenty of experience with it. And as for simplicity and such that's what I had exactly in mind. I get most inspiration for textures from other aoe buildings and at most I'll recolor some here and there but I'll make sure it will fit.

Thanks for the palette.

@Thompsoncs
No problem. Just keep it simple, you don't need to add small details, just the big geometric shapes. I can add those details later. It's mostly to get the symmetry and perspective right.

[This message has been edited by Jan dc (edited 04-28-2013 @ 05:16 PM).]

Mahazona
Clubman
posted 04-28-13 07:24 PM ET (US)     18 / 575       
DoomFrost
Clubman
(id: Cyrix)
posted 04-29-13 09:20 AM ET (US)     19 / 575       
Maybe just create a generic palace or something for civs that don't really have wonders? I know a lot of civilizations had palaces in ancient times So maybe creating something like that would work for them.
Jan dc
Clubman
(id: Den cekke)
posted 04-29-13 11:07 AM ET (US)     20 / 575       
And what would such a generic palace look like?


@Mahazona
I've seen that round dock building before but without the tower. Maybe I can replicate something like it for Phoenicia and Carthage(question then is if it should have water underneath it, real terrain or drawn on it).
I think that building is also in other rts games like 0AD and Celtic Kings: the punic wars, so I might be able to base it on those graphics.

[This message has been edited by Jan dc (edited 04-29-2013 @ 11:11 AM).]

aoe_scout
Clubman
posted 04-29-13 12:04 PM ET (US)     21 / 575       
Dock building would not be appropriate for Wonder, except on islands may be. If you use this style to create some Government building or Palace, it could work.

UPatch HD - the unofficial (HD) patch for Age of Empires: The Rise of Rome - HD resolution, HD quality interface graphics, hundreds of bug fixes, new gameplay options and many other enhancements.
--- Download here (version 1.1 Release 3).
--- For more information visit the site.
Jan dc
Clubman
(id: Den cekke)
posted 04-29-13 03:23 PM ET (US)     22 / 575       
Both Carthage and Phoenicia were naval civs so it would make sense but it's probably not very practical.
aoe_scout
Clubman
posted 04-29-13 03:45 PM ET (US)     23 / 575       
I agree, it might be beautiful and realistic in many ways, but completely not practical in the game, especially on maps like Hill Country and Highland. Sad, but true.

That's why they didn't include the Colossus of Rhodes, but some big statue instead.

UPatch HD - the unofficial (HD) patch for Age of Empires: The Rise of Rome - HD resolution, HD quality interface graphics, hundreds of bug fixes, new gameplay options and many other enhancements.
--- Download here (version 1.1 Release 3).
--- For more information visit the site.

[This message has been edited by aoe_scout (edited 04-29-2013 @ 03:47 PM).]

DoomFrost
Clubman
(id: Cyrix)
posted 04-29-13 06:56 PM ET (US)     24 / 575       
Was looking up Hittite monuments and Eflatunpinar caught my eye. Video I found: http://www.youtube.com/watch?v=R9AyVbR2Jgo
and a website: http://www.hittitemonuments.com/eflatunpinar/

Though not a building, it is a monument that's still around and I think it would be rather unique to have in the game.

[This message has been edited by Cyrix (edited 04-29-2013 @ 07:00 PM).]

Suppiluliuma
AoEH Seraph
posted 04-30-13 11:20 AM ET (US)     25 / 575       
As you know Carhage had quite the port, but as you mention it would look silly in waterless maps. As an aquatic construct and if kept that way, I think it would be more difficult to defend than 'land' wonders.

Maybe a lighthouse, or a temple instead? Both Carthage was founded by Tyrians and as the rest of the phoenician cities and colonies they shared basically the same pantehons.
Thompsoncs
Clubman
posted 04-30-13 01:48 PM ET (US)     26 / 575       
Wonders with water would indeed be very unpractical.

based on this image (and a few others)

[This message has been edited by Thompsoncs (edited 04-30-2013 @ 03:16 PM).]

Thompsoncs
Clubman
posted 04-30-13 01:48 PM ET (US)     27 / 575       
I've made this model: (not finished yet)



Btw, I remember Jorgito_aqua27 from the aok mod TOME wrote something about the proper shadow settings and such in sketchup to match aok. But cant seem to find it again.

[This message has been edited by Thompsoncs (edited 04-30-2013 @ 03:19 PM).]

Thompsoncs
Clubman
posted 04-30-13 05:44 PM ET (US)     28 / 575       
And this is what I had in mind as idea for textures and such.

DoomFrost
Clubman
(id: Cyrix)
posted 04-30-13 06:14 PM ET (US)     29 / 575       
What civilization do you have in mind that building going to?
Thompsoncs
Clubman
posted 04-30-13 06:20 PM ET (US)     30 / 575       
Minoan (its the palace of knossos on crete)
dom0601
Clubman
posted 04-30-13 07:34 PM ET (US)     31 / 575       
The palace looks awesome, Thompy.

Why would you take the time to read this signature? Chances are that there are many other posts below mine.
aoe_scout
Clubman
posted 05-01-13 03:12 AM ET (US)     32 / 575       
It's quite good, but still a little confusing, especially the right part. IMHO, colonnades should take most part of the palace, not just some small part. May be you should try to copy the general style, not exactly certain part of the palace.

UPatch HD - the unofficial (HD) patch for Age of Empires: The Rise of Rome - HD resolution, HD quality interface graphics, hundreds of bug fixes, new gameplay options and many other enhancements.
--- Download here (version 1.1 Release 3).
--- For more information visit the site.

[This message has been edited by aoe_scout (edited 05-01-2013 @ 03:15 AM).]

Jan dc
Clubman
(id: Den cekke)
posted 05-01-13 05:21 AM ET (US)     33 / 575       
Wow that looks amazing, Somebody has been busy.
The textures don't seem as terrible as I expected it to be.

Btw I think it was Matt who had the right sketchup lighting and perspective in his sketchup tutorial. If you want I can try to find it.

@Scout
How is it confusing? Not recognizable you mean?
What about making it more symmetrical with the lower front arches part duplicated on the right side and with the big entrance in the middle?
For me it would be good enough as it is though.

[This message has been edited by Jan dc (edited 05-01-2013 @ 05:25 AM).]

Thompsoncs
Clubman
posted 05-01-13 05:37 AM ET (US)     34 / 575       
I agree the right side does look a bit less, but I went with the picture. I can easily make it look more like the left side, but I'm not going to center the main entrance, since that would mean redoing the whole model.

Do you want me to texture it Jan, or just leave it grey? What is easiest to work with in photoshop for you? I can imagine that it helps to see difference between parts by giving them textures. And with or without black lines?

Oh yeah, it might have been matt. If you could find that it would be much appreciated.

[This message has been edited by Thompsoncs (edited 05-01-2013 @ 06:23 AM).]

Jan dc
Clubman
(id: Den cekke)
posted 05-01-13 05:47 AM ET (US)     35 / 575       
If it's not too much trouble I'd like both versions. With and without textures. I'll throw the aoe palette on it and see if the textures still look good after it.
The textureless model is good too as it won't be a problem to figure out the different parts. The one color makes it easier to select whole parts in one time and editing them.
Thompsoncs
Clubman
posted 05-01-13 06:32 AM ET (US)     36 / 575       
Ok, I'll make 2 versions and send you the sketchup version as well (so you can see details).

This is what I propose as final 3d model. If this is good, I'll do the textures and send it.

Thompsoncs
Clubman
posted 05-01-13 06:50 AM ET (US)     37 / 575       
And some ideas for details:

[This message has been edited by Thompsoncs (edited 05-01-2013 @ 06:51 AM).]

Jan dc
Clubman
(id: Den cekke)
posted 05-01-13 07:03 AM ET (US)     38 / 575       
That's perfect. I hope my drawing skills will match your sketchup skills.
I was also thinking of a fountain or well on that spot. A bench and some plants would be nice too. What kind of roof decorations did you have in mind? The triangles?
And should it be the statue of a bull or that stone thing in the shape of its horns?
Like this.

Do you have my email btw?
Thompsoncs
Clubman
posted 05-01-13 07:26 AM ET (US)     39 / 575       
I was also thinking of a fountain or well on that spot. A bench and some plants would be nice too. What kind of roof decorations did you have in mind? The triangles?
Now I see that image of the bullhorns, I think the roof decorations in the example image are gold versions of that one. If that's too hardm triangles should work as well.
And should it be the statue of a bull or that stone thing in the shape of its horns?
A statue would be nice, like the chariots on top of roman building/triumphal arches, but if that's too hard, large horns would be fine as well.

Perhaps above the entrance a large bullhead?
Do you have my email btw?
Is your email the one in your profile (the 1302 etc)?
Jan dc
Clubman
(id: Den cekke)
posted 05-01-13 07:35 AM ET (US)     40 / 575       
Yeah it seems like they're not triangles. I'll see how the horns turn out.
The triangles are also used on the Mesopotamian building set so that can be a reference or copy pasted even.

I think the bull's horns statue is very Minoan and I don't think they had such advanced statues as the Romans did. But if they did can you show me a picture of it for me to use?

And yes that's my e-mail.

[This message has been edited by Jan dc (edited 05-01-2013 @ 07:47 AM).]

aoe_scout
Clubman
posted 05-01-13 07:40 AM ET (US)     41 / 575       
This is how it looks in the game (old version, just pasted over with Photoshop), I assume textures are only demo.

I consulted an architect (my father) and he confirmed that the building is completely illogical in the right part (above the red line, also with the latest version). The entrance column shouldn't be directly ahead, but to the right or removed, the place to the left of the entrance is illogical too. The hole in the roof and the small column thing near it are also out of place. The picture you borrowed the idea from is somewhat fictitious as well.

Shape doesn't fit well with the game. For a much simplified model (like the original Wonders) that would fit better (not necessarily more realistic), my father proposed taller columns and twice as rare, taking the whole left and right (frontal) part, with a base (similar to stairs), instead of first floor. The entrance could be left for the invisible side. The smaller colonnade on the far left could be on the top. The scale dosn't allow for so diverse parts, they look too small.

Another problem: I resized the Wonder in the picture above with base size even larger than other wonders (and base size is what counts). The whole Wonder will look much smaller when converted and this must be corrected (by making it taller may be).

Please don't get me wrong, Thompsoncs, you made something so complex and difficult in so little time. I respect your work and don't want to discourage you.

UPatch HD - the unofficial (HD) patch for Age of Empires: The Rise of Rome - HD resolution, HD quality interface graphics, hundreds of bug fixes, new gameplay options and many other enhancements.
--- Download here (version 1.1 Release 3).
--- For more information visit the site.

[This message has been edited by aoe_scout (edited 05-01-2013 @ 08:00 AM).]

Jan dc
Clubman
(id: Den cekke)
posted 05-01-13 08:19 AM ET (US)     42 / 575       
Though crowd:P.

Btw for other buildings we could use the buildings in the game "trade empires" as a reference.

[This message has been edited by Jan dc (edited 05-01-2013 @ 08:37 AM).]

Thompsoncs
Clubman
posted 05-01-13 08:44 AM ET (US)     43 / 575       
I wasn't planning on making an architectional accurate building. For me the building looks believable enough. I leave it to Jan if he wants to change anything on the shape by copy pasting parts. I've got to turn my attention to other things now.

This is my final model with textures (without shadow). I'll send the pictures and 3d models to you Jan. You can open them with sketchup 8 free version.

And I'm no expert on minoan sculptures, just thought a big bull statue (wasn't that also in the bible, old testament somewhere around the part where they receive the 10 commandments?) would be nice. There are plenty of bull statue poctures to find on the internet though, for example heracles slaying the cretan bull.

[This message has been edited by Thompsoncs (edited 05-01-2013 @ 08:46 AM).]

aoe_scout
Clubman
posted 05-01-13 08:58 AM ET (US)     44 / 575       
As I said, I really appreciate your work, I could never do anything like this!

Realism is not that important, except for the most illogical parts. But scale is very important and details are too small now, while the whole palace is too large. It will be up to Jan then to improve it a little, so that it fits with the game.

UPatch HD - the unofficial (HD) patch for Age of Empires: The Rise of Rome - HD resolution, HD quality interface graphics, hundreds of bug fixes, new gameplay options and many other enhancements.
--- Download here (version 1.1 Release 3).
--- For more information visit the site.

[This message has been edited by aoe_scout (edited 05-01-2013 @ 09:03 AM).]

Jan dc
Clubman
(id: Den cekke)
posted 05-01-13 03:03 PM ET (US)     45 / 575       
I'll give it a try. What if I move the big pillar in the entrance to the right and remove the hole on the roof?
Resizing would be necessary. If you compare it with the pillars on the Greek buildings than I don't think the details would be too small after resizing.
aoe_scout
Clubman
posted 05-01-13 03:49 PM ET (US)     46 / 575       
You should also remove the part left of the entrance and fill it with the colonnade. And the small thing with colomns on the roof. Also, columns are too frequent for this building scale - you shuld halve them (this will actually be very realistic) and they should be taller.

UPatch HD - the unofficial (HD) patch for Age of Empires: The Rise of Rome - HD resolution, HD quality interface graphics, hundreds of bug fixes, new gameplay options and many other enhancements.
--- Download here (version 1.1 Release 3).
--- For more information visit the site.

[This message has been edited by aoe_scout (edited 05-01-2013 @ 03:56 PM).]

dom0601
Clubman
posted 05-01-13 03:52 PM ET (US)     47 / 575       
The blue and white version of the building looks like it could fit in AoE, except the floors are too clean (IMHO).

Why would you take the time to read this signature? Chances are that there are many other posts below mine.
Jan dc
Clubman
(id: Den cekke)
posted 05-01-13 04:11 PM ET (US)     48 / 575       
Dom the building is far from finished. That's why it looks so "clean".

Your suggestions are good aoe_scout. But I think I'll keep the small building on the roof. It makes the roof less plain.


Edit:
I extracted these buildings from another game. The graphics are small but might be useful.






Second Edit:
It seems like the sketchup model isn't in the right perspective. The black line underneath the building is the isometric view aoe uses. It doesn't match the sketchup isometric lines.

[This message has been edited by Jan dc (edited 05-02-2013 @ 06:32 AM).]

Thompsoncs
Clubman
posted 05-02-13 07:09 AM ET (US)     49 / 575       
Maybe instead of the iso3030 I tried, try some other values?

This is what matt said in his tutorial (sadly the thing about shadow settings wasnt in there, I really think that was jorgito):
>>> I don't render in this program much anymore, but I think the ISO camera may be a little bit off. Check your buildings against AoK ones, and if you find the angle is a touch out of whack, use the orbit tool to manually adjust it a little.
some more info on the iso3030 plugin: Link

[This message has been edited by Thompsoncs (edited 05-02-2013 @ 07:15 AM).]

aoe_scout
Clubman
posted 05-02-13 07:56 AM ET (US)     50 / 575       
The people behind "0 AD" created some amazing things. Their Persian-Babylonian style buildings are very nice and could be used as a reference to create a (much simpler) temple or palace in this style, that could fit as Wonder for Persian, Hittite, Phoenician and Carthaginian.

Check this out:
Persian Temple
Persian buildings
Concept (first picture - upper left)

BTW, I'm sure 0 AD will be a great game when it's out of alpha state.

UPatch HD - the unofficial (HD) patch for Age of Empires: The Rise of Rome - HD resolution, HD quality interface graphics, hundreds of bug fixes, new gameplay options and many other enhancements.
--- Download here (version 1.1 Release 3).
--- For more information visit the site.
« Previous Page  1 2 3 ··· 10 ··· 12  Next Page »
You must be logged in to post messages.
Please login or register

Hop to:    

Age of Empires Heaven | HeavenGames