You must be logged in to post messages.
Please login or register

AoE/RoR Modding and Discussion
Moderated by Suppiluliuma, PhatFish, Fisk, EpiC_Anonymous, Epd999

Hop to:    
Welcome! You are not logged in. Please Login or Register.1956 replies, Sticky
Age of Empires Heaven » Forums » AoE/RoR Modding and Discussion » UPatch HD - unofficial patch for Age of Empires: The Rise of Rome
Bottom
Topic Subject:UPatch HD - unofficial patch for Age of Empires: The Rise of Rome
« Previous Page  1 ··· 10 ··· 20 ··· 30 ··· 36 37 38 39 40  Next Page »
aoe_scout
Clubman
posted 03-21-13 05:21 AM ET (US)         


UPatch HD 1.1


For more details and full list of features - visit the official site.

NOTE: You are not allowed to use or include UPatch HD or any parts of it (including graphics) in other software, mods or websites (this includes re-uploading here) without the author's permission. You are not allowed to sell or bundle UPatch HD with other software, mods or services.

[This message has been edited by aoe_scout (edited 11-22-2016 @ 11:33 AM).]

AuthorReplies:
wellboy95
Clubman
posted 06-05-16 09:38 AM ET (US)     1851 / 1956       
Thank you for the patch. I love resolution fix. I also use your mod here: http://upatch-hd.weebly.com/some-up-mods.html
I really love the old basic technology and bugs in verson Microsoft patch 1.0 (not 1.0a). It's reason i use the mod Balance from v1.0 that you posted. But i can not use it with the mod Unlimited Farm Food. You can help me combine them in one mod? I don't know how to use AGE Edittor.
I want old bugs and old technologies in mod 1.0 (Balance from v1.0/1.0a) + Unlimited Farm Food in your mod working together. Pls help me!
I'm not goot at English!!

[This message has been edited by wellboy95 (edited 06-05-2016 @ 09:41 AM).]

aoe_scout
Clubman
posted 06-05-16 11:37 AM ET (US)     1852 / 1956       
No problem, I will make a version of Unlimited Farm Food based on ROR 1.0 mod. It will be uploaded today or tomorrow at the official site (same link you have). I thought about making such version long ago, but I was busy with the actual work on the patch, so I forgot.

Edit: Done. It's at the site now (link at the bottom). You can move your campaings/scenarios/saves from the previous Balance from 1.0 mod to the new one with unlimited farm food (they are compatible).

[This message has been edited by aoe_scout (edited 06-05-2016 @ 04:09 PM).]

wellboy95
Clubman
posted 06-05-16 09:07 PM ET (US)     1853 / 1956       
Ty. This is great now . But my enemies (computer AI + other player multiplayers with the same mod) also have this benefits from unlimited farm?
And after we win or lose matches, the screen is slow or stutter, when i move mouse on the screen, it is not smooth. It is not mouse problem. Maybe resolution bug. When i play game, it is smooth, but when we win or lose, the problem is like i said above. My computer runs with i3 skylake + Gtx 950 + 8GB DDR4. It is due to old game engine or bugs?
Another problem, when the match begins, it start slowly, even i set the very fast option, but after 3-5 seconds, the game runs smoothly.
The last one is the music in game. It runs ok with next songs played in game (mp3), but the sound or quality is not epic as the old one (midm)

[This message has been edited by wellboy95 (edited 06-05-2016 @ 09:08 PM).]

aoe_scout
Clubman
posted 06-06-16 10:14 AM ET (US)     1854 / 1956       
Hm, the sound quality of the mp3 music is much better than the midi, that's for sure (unless you have some problem on your PC). All players have the farm bonus. As for your other problems, I never had such, it could be something weird with the connection, but I can't say for sure. If everything works during the actual game, then it doesn't matter much (it is an old game after all).

[This message has been edited by aoe_scout (edited 06-06-2016 @ 10:15 AM).]

wellboy95
Clubman
posted 06-06-16 11:53 AM ET (US)     1855 / 1956       
Thank you very much!!! It's truly my connection affecting the game. The problem I said only happens in Multiplayer. But when i go to Single Player, it runs smoothly.
I think Ping or Latency affects my game in Multiplayer. Because in China and Vietnamese, we only use Multiplayer to play, even with Computer AI.
But now I will move to Single Player. With the lastest patch, some cheat code can not use in Multiplayer (such as no fog, reveal map). And Multiplayer, when i click my army, there is latency, i can see that.
My Single Player now is good choice. Ty for your patch. I think this is difficult, but could you make a patch HD for the old version 1.0 that most of Chinese and Vietnamese using now. Even in events, organizations still use old game
aoe_scout
Clubman
posted 06-06-16 12:30 PM ET (US)     1856 / 1956       
No, the new features I develop require new version. Version 1.0 is buggy, old and with no cheat protection, it shouldn't be used anymore, let alone supported.
wellboy95
Clubman
posted 06-07-16 01:35 AM ET (US)     1857 / 1956       
1. Can i have the old map? I do not want this change on map because i can easily find the resource. In the old one, it is challeging for me to find, and it is great. For example, now i can easily find the berry bush, in the past, it is truly random, and it is so funny for us who like the challenging and luckiness. Here is your patch:

{{{{{{{{{{General changes on all maps:
- More gold and stone on maps.
- Improved resource distances and quantity for each map accordingly.
- Berry bushes near each player's starting position are no longer too far away on some maps.
- More consistent near Gazelle group distance.
- More fish on all water maps.
- Adjusted Lion and Alligator count to fit the amount of land available (previously it was the same in all maps) and very slight adjustment to map type (more water = slightly more Alligators than Lions).
- Many other small tweaks, improving the odds of generating better map}}}}}}}}}}}}}}}}}}

Could u restore the old one in some mods?

2. Another question is that in your mod Balance from 1.0, does it include some bug fix in Upatch like this:
- Babylonians: stone mining 20% faster. It was supposed to be 20%, but it was bugged.
- Babylonians: Priests rejuvenate 30% faster (as documented).
- Egyptians: 20% faster gold mining (as documented).
- Egyptian chariot bonus no longer gives 1 HP less.
- Carthaginian Transport ships 25% faster (it was supposed to be 25% and it's the actual value for S.Transport, but H.Transport was bugged).
- Greeks: Hoplite/Phalanx/Centurion move 30% faster (as documented).
- Aristocracy: Academy units move 25% faster (as documented).
- Astrology description corrected: Conversion and healing 30% more effective; healing rate bonus was already present (undocumented) effect.
- Fix: Fanaticism to 50% faster rejuvenation (as documented).
- Medicine: Priest heals 2x faster (as it should be, previously 3x = faster than most attacks in the game).
- All research and unit costs are now shown in correct order: Food, Wood, Gold, Stone.
- Stone Mining (technology): stone mining 30% faster (as documented). Same fix for Siegecraft.
- Gold Mining (technology): gold mining 30% faster (as documented).

If it does, could you restore it to the old one of Microsoft patch 1.0 I see it has changed many things in mod Balance from 1.0 :P The resolution + framerate is great, but some new things affect the old gameplay.

[This message has been edited by wellboy95 (edited 06-07-2016 @ 01:39 AM).]

aoe_scout
Clubman
posted 06-07-16 10:21 AM ET (US)     1858 / 1956       
No, there are no changes in the Old Balance mods that affect gameplay, just as the description says. Map changes were the only thing kept, because they solve a lot of problems (especially on maps like Small Islands) and people asked me to keep them. If you want you can change them back with A.G.E. (copy the old map and paste over the new), but I highly recommend you to use the improved ones - resources are still very random and there are less bugs on the maps (like missing resources for one player, no forests/fish for some players, etc).

[This message has been edited by aoe_scout (edited 06-07-2016 @ 10:23 AM).]

chab
Clubman
posted 06-07-16 01:15 PM ET (US)     1859 / 1956       
Island maps are a pain in standard game, that is certain.
The highlands randomly with or without water too.

I also don't understand the will to preserve farms bug.

By the way scout, I remember you adjusted civ bonuses and villager rates (I think we discussed about it in this topic), but I'm not sure about what you modified/documented at that time about phoenician bonus.
It is commonly said that phoenician woodcutting bonus was incredibly high (+54% in documentation IIRC), which explains the fix in ROR 1.0a

However the whole thing seems wrong to me, if base woodcutting rate is 0.55, then ROR Phoenician bonus (+0.2) represents +36% (less if taking into account technologies), which is not so high compared to other bonuses (+100% for babylonian towers HP, etc)

In ROR 1.0a the bonus is reduced to +0.5, which represents only +9% !

Am I missing something ?
It seems to me that this phoenician overpowered lumberjack is more a myth than reality.

Anyway, if this is correct then the 1.0a (hardcoded) fix does not seem relevant.


edit: for comparison, palmyra villagers have up to +44% work rate bonus (depending on villager types, but for most of them it is +44%), and egyptian/babylonian work rate bonuses on gold/stone are 33% !

[This message has been edited by chab (edited 06-07-2016 @ 01:24 PM).]

aoe_scout
Clubman
posted 06-07-16 02:17 PM ET (US)     1860 / 1956       
That's right, ~9%/~36% are the original values (both are bugged/were supposed to be different). I posted the same values here about 3 years ago. If funny how they never got it right in any documentation. The original game suffers from many similar bugs and from extreme bonuses (+36% is also extreme, for example Celts in AOK have +15%).
chab
Clubman
posted 06-07-16 02:46 PM ET (US)     1861 / 1956       
OK so I'm not crazy, thanks

The most incredible is that they added a ((very) dirty) hardcoded trick to fix a value... that did not need a fix (as I said, +36% is not higher than other civ bonuses, or (original) improvements from technologies...)
aoe_scout
Clubman
posted 06-07-16 03:47 PM ET (US)     1862 / 1956       
Actually, they should have fixed all of these bugs long ago (instead of trying to fix just few in the last patch). Nearly all of these bugs have existed since vanilla AOE 1.0.
quanticox
Clubman
posted 06-19-16 04:18 AM ET (US)     1863 / 1956       
Hmm I returned to this old outstanding title and I've a bug after playing first campaigns where are video intros:
Voices of Babylon and Ascent of Egypt.
When I go to the game I've no mouse pointer. It is happens only in this two levels. I've tried different settings but this doesn't help.
Could someone make some research?

[This message has been edited by quanticox (edited 06-19-2016 @ 04:20 AM).]

aoe_scout
Clubman
posted 06-19-16 08:59 AM ET (US)     1864 / 1956       
What's yours system configuration and Windows version? Have you tried Windowed mode (Launcher - Settings)? It may solve it. It's probably something related to the videos, some systems may not like the old codecs or there may be some new codecs that have taken over and cause this problem due to incompatibility with the game.
wellboy95
Clubman
posted 06-20-16 09:27 AM ET (US)     1865 / 1956       
About combo 255 population limit + Unlimited Farm + Balance 1.0???? SinglePlayer only 50 population Could you update a mod like that? Some users dont care about the problem with campaign, we only play random mode, so can you update mod?

And I have to report that the problem about latency i have in the above posts is now present at many gamers in Vietnam with using your patch. I dont know why we have this bug in Multiplayer. All of my friends and players testing the version patch with Multiplay is lag (latency is too high). Singleplayer is smooth.
We tried other mod like using Voobly with their patch HD, we have no problems like Upatch. The Multiplayer of original game also run great.

[This message has been edited by wellboy95 (edited 06-20-2016 @ 09:28 AM).]

quanticox
Clubman
posted 06-20-16 11:18 AM ET (US)     1866 / 1956       
@aoe_scout

Windows 10 Home, HP laptop i3 with Intel HD graphic.Tried all options but no success
aoe_scout
Clubman
posted 06-21-16 01:44 PM ET (US)     1867 / 1956       
The Intel HD card is probably causing this problem (bad support for old video codecs). This is not something I can fix, you can try updating your video card drivers, but it may not help. The solution is to just rename your avi\ folder (inside game directory) so that videos don't play.

@wellboy95: I can't really make all different combinations of mods (everyone likes things differently), but you can easily change the pop limit in the mod you use by opening the file "up-mod.ini" in the mod's folder and adding "ModSPPopLimit=255" at the bottom.

As for the lag you mention, it's not related to the patch, because there is no difference in the way multiplayer works between the original game and UPatch HD. It's the Multiplayer client and router ports that make the difference you see. That's because your router ports are probably closed - try using GameRanger or manually open the ports (check here). Also the Chinese ROR version you use is not original, it's hacked to work with Chinese MP clients, that's why it may behave differently.
Epd999
Scout
posted 06-21-16 11:56 PM ET (US)     1868 / 1956       
In your next major release, I was wondering if you could have some of these attributes.

- New ai for civilizations
- An observe mode (maybe a cheat or an option on start up) for watching NPC games
- New ai tactics/strategies such as Building Towers around Town Centers, improved wall placement etc.

Could you make these these changes without editing the core code?

Also for your making mods, could you add how to edit the rules.rps and the aoe.ply? Or direct me to somewhere I can learn?

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?

[This message has been edited by Epd999 (edited 06-21-2016 @ 11:57 PM).]

aoe_scout
Clubman
posted 06-23-16 04:57 PM ET (US)     1869 / 1956       
You can already make new ai for any civilization with your own ai files (covered in the modding documentation). There is a "play#" cheat as well, but that's about it. No plans for ai or anything of the rest for now. As for the 2 files you mentioned (rps/ply) - from the few tests I remember doing, they didn't seem to change anything, I'm not sure they are used. If you want, you can experiment to find out for sure, but I have no info regarding these files.
todler
Clubman
posted 06-29-16 03:40 PM ET (US)     1870 / 1956       
Is it possible for mods to have their own exe? I'm asking because i want it to exist next to the empires and empiresx but having a custom icon.
aoe_scout
Clubman
posted 06-29-16 06:03 PM ET (US)     1871 / 1956       
You don't need a new exe for this - you can make a shortcut to empiresx.exe with a custom icon that loads a mod directly by command line (add your mod name inside "<" and ">" at the end of the command line).

Renaming the exe or directories is a bad idea (because of the way the game is detected and compatibility works in modern systems). Windows's support for old games sucks, many people have different problems on different PCs and Windows versions (I've experienced it first hand during my extensive testing). Eliminating all possible problems (like color bugs, DirectDraw errors, etc) from crappy installs (this includes someone renaming/moving folders/exe files and breaking every workaround I use) was the first thing to do. My top priority is for the patch to be stable, reliable and to work properly on all modern PCs, that's why it was build around a fixed setup.

UPatch HD is used by literally thousands of people (I get an average 40 downloads per day, with over 700 unique visitors per week on the site) and everyone expects the patch to work properly out of the box.

[This message has been edited by aoe_scout (edited 06-30-2016 @ 00:40 AM).]

wellboy95
Clubman
posted 06-29-16 11:01 PM ET (US)     1872 / 1956       
Any information about new update coming? Can the current mod be used with new update when you release it?
aoe_scout
Clubman
posted 06-30-16 00:20 AM ET (US)     1873 / 1956       
Yes, old UP mods will work with new releases of UPatch HD. Every new change that could affect modding is explained in the modding documentation, so just check the recommendations there.

As for future UPatch HD versions, I said it before - if I have time and motivation to make enough progress for a new version, such will be released, but no idea when.
todler
Clubman
posted 06-30-16 03:58 AM ET (US)     1874 / 1956       
Thank you for the answer, the stability having priority makes sense.
quanticox
Clubman
posted 06-30-16 10:00 AM ET (US)     1875 / 1956       
Hi!
I've solved (partly) issue with no mouse cursor after playing a intro.
I've just added in command line "normalmouse". Now it is simple mouse pointer, but finally it appear on the screen.
aoe_scout
Clubman
posted 07-01-16 07:50 AM ET (US)     1876 / 1956       
Good to know, thanks for reporting back. This means Windowed mode should also solve it, but only if you play in lower resolution than your desktop's (normal cursor is also used in such case).
Pawelec_POLAND
Clubman
posted 07-01-16 08:14 AM ET (US)     1877 / 1956       
aoe_scout, what's the situation with Polish translation? I gave my mom, sister and aunt (we often do multiplayer sessions via Evolve) both translations to test without telling them which is mine and they all chose my version, so I find myself in a good position

The problem may be the fonts, because the original Copperplate Gothic Light doesn't support Polish accent gliphs. I made an appropriate font variant (Copperplate Gothic Plus Light) which supports them, but the fonts can be easily changed at the very beginning of the language_up.dll.
aoe_scout
Clubman
posted 07-03-16 06:56 AM ET (US)     1878 / 1956       
I didn't have time to check your translation, and as I explained before - you made it in a way that's much harder for me to check, compare or transfer it.
mariocanales
Clubman
posted 07-03-16 11:41 PM ET (US)     1879 / 1956       
hello.i have intel 4 series graphic,and i have an arror when i try to play.the menu is ok,but when i start a campaign,it close and say something about the memory.
memory could not read,or something like that.iīve tried a lot of things.
sorry for my bad english,iīm a spanish speaker.i hope you can help me.and thank you for your work.
aoe_scout
Clubman
posted 07-04-16 08:54 AM ET (US)     1880 / 1956       
Can you tell me which Windows version you have and which resolution you use? Does this happen on other screens - like Random Map, Scenario, Multiplayer or only Campaign? Does this happen with the original game (without the patch). Also try the procedure here (under "File Check").
Trevor3
Clubman
posted 07-04-16 07:59 PM ET (US)     1881 / 1956       
Good work bro. I cannot forget how we play this game as children....

btw. how hard now you can add 2560x1440 and 4k resolutions ?
i am thinking about nvidia dsr, which can doubled graphic experience...


Good Work again, i will donate this surely.
PhatFish
Mr. Beta
posted 07-05-16 07:18 AM ET (US)     1882 / 1956       
Can AoE even support such resolutions?



aoe_scout
Clubman
posted 07-05-16 09:41 AM ET (US)     1883 / 1956       
As I mentioned some time ago, I do plan to add 2560x1440 in one of the next releases, but it may need some more work to make sure everything works without problems and looks OK (1920x1080 also didn't work without problems and needed some fixes).

[This message has been edited by aoe_scout (edited 07-05-2016 @ 09:42 AM).]

mariocanales
Clubman
posted 07-05-16 01:28 PM ET (US)     1884 / 1956       
q]Can you tell me which Windows version you have and which resolution you use? Does this happen on other screens - like Random Map, Scenario, Multiplayer or only Campaign? Does this happen with the original game (without the patch). Also try the procedure here (under "File Check").

ty for the answer.

-file check passed.it is a clean installation,no mods.the game is the gold edition.
-OS windows xp sp3
-only test campaign,random map,save game.random map works fine,save game too (tested a short game),all campaigns donīt.
-all available resolutions works fine,but trying first in the lowest,crashes the game,even when you changed later.is better try at maximum first.the maximum resolution for me is 1366x768 (notebook).
-this crashes donīt happen with the original game,but sometimes crashes loading save games (long games unfortunatly).
-is the second time i install the game and upatch Hd.both times are identical in results.after unninstall the game,i clean up the os with several programs.

i forgot,i have installed k-lite codec pack mega too.

[This message has been edited by mariocanales (edited 07-05-2016 @ 01:34 PM).]

aoe_scout
Clubman
posted 07-07-16 09:35 AM ET (US)     1885 / 1956       
So if I understood correctly, it will not crash if you apply the highest resolution directly after install, but it will crash if you apply lower resolution first?? That's very weird, it shouldn't make any difference as it's the same program. Do you use English or another game language? Try with English. Also do you have any custom campaigns or just the original campaigns?

This is a very strange problem, it shouldn't happen at all. I've run a lot of my tests on Windows XP SP3 and I never had similar crashes. There is a small possibility for another program to somehow affect the game, try closing everything and disabling antivirus before starting the game.

[This message has been edited by aoe_scout (edited 07-07-2016 @ 11:20 AM).]

EdgarSamuel
Clubman
posted 07-08-16 02:38 PM ET (US)     1886 / 1956       
Just checking today that if we apply the Mods (ancient rivalries and exdended edition) campaigns become inaccessible (not playable). Why does it happen? I would like to use the update Slinger (Slinger improved), the Camel rider (Armored Camelry) and the Flamethrower in the campaigns of the age of empires 1. What to do?
aoe_scout
Clubman
posted 07-08-16 06:20 PM ET (US)     1887 / 1956       
Everything is explained in the official UPatch HD site under "Help" - "Using Mods" OR just click the "Help" button in the Mod Manager, it will lead you to the same place.

Each mod has its own scenario/campaign/savegame folders, they are different from those of the original game. But you can always copy the original campaigns to the mod's corresponding folder. Since mods are very different and campaigns/scenarios/savegames are often incompatible between mods or between a mod and the original game, it's imperative that they are separated for each mod. When using mods there is no guarantee that they will work properly with the original campaigns, it depends entirely on the mod. For any questions regarding the mods themselves - ask their authors, I'm only responsible for the unmodded patch.

[This message has been edited by aoe_scout (edited 07-08-2016 @ 06:23 PM).]

mariocanales
Clubman
posted 07-10-16 03:41 PM ET (US)     1888 / 1956       
So if I understood correctly, it will not crash if you apply the highest resolution directly after install, but it will crash if you apply lower resolution first?? That's very weird, it shouldn't make any difference as it's the same program. Do you use English or another game language? Try with English. Also do you have any custom campaigns or just the original campaigns?

This is a very strange problem, it shouldn't happen at all. I've run a lot of my tests on Windows XP SP3 and I never had similar crashes. There is a small possibility for another program to somehow affect the game, try closing everything and disabling antivirus before starting the game.
emm so so.let me try to explain you better.
-not crash if you apply the highest resolution directly after install, but it will crash if you apply lower resolution first??
a: no,crashes when you start the program and select any of the options (campaign,scenario).that happens with the lowest resolution,but with the highest resolution only crashes when you start a campaign.doesnīt matter if itīs a aoe campaign or a ror campaign.and is a clean installation,no mods or custom campaigns.only the original game.i close everything even with the task manager.and always use the launcher for playing.

i donīt play in english because is easier for me,for understanding,playing in my mother tongue (spanish).but i disabled the antivirus,and now i can play.it crashes a few times,but trying again at the end it works.thank you for your help and your work.

[This message has been edited by mariocanales (edited 07-10-2016 @ 03:57 PM).]

aoe_scout
Clubman
posted 07-11-16 07:30 AM ET (US)     1889 / 1956       
Thank you for the clarification. I tested again on XP SP3 with 1366x768 and Spanish - all campaigns worked without problems, no crashes at all. It doesn't appear to be a problem of the game or patch, otherwise with the same settings it should have happened every time.
baldrs
Clubman
posted 07-11-16 10:59 AM ET (US)     1890 / 1956       
Which library/api is used to play mp3? UPatch-modified game crashes under wine on very start with some page fault in winegstreamer(which plays mp3 here).

Sometimes mp3 support does not initialize, so it falls back to midi, and thus works.
aoe_scout
Clubman
posted 07-12-16 07:23 AM ET (US)     1891 / 1956       
Standard Windows MM libraries. You can delete the music files or use "nomusic" as command line parameter. But otherwise, I support only Windows, so no guarantees that everything will work on Wine or other emulators/OSes.
aoe_scout
Clubman
posted 07-26-16 06:49 AM ET (US)     1892 / 1956       
In the next release I will add an option to switch back to midi music, instead of mp3. Apart from the above mentioned case, some people seem to like the midi (perhaps for sentimental reasons). Although mp3 is much better in every aspect and it's also the original soundtrack - the way the game music was supposed to sound.
chab
Clubman
posted 07-26-16 12:22 PM ET (US)     1893 / 1956       
some people seem to like the midi
wow
aoe_scout
Clubman
posted 07-26-16 01:46 PM ET (US)     1894 / 1956       
Yep, several people asked me how to enable midi.
Epd999
Scout
posted 07-27-16 03:01 AM ET (US)     1895 / 1956       
Can you make the Escape Key open the Menu when your playing a game?

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?

[This message has been edited by Epd999 (edited 07-27-2016 @ 03:01 AM).]

aoe_scout
Clubman
posted 07-27-16 03:53 PM ET (US)     1896 / 1956       
Esc is already used for Deselect and Cancel (in menus). What's wrong with F10?
Epd999
Scout
posted 07-27-16 08:59 PM ET (US)     1897 / 1956       
F10 on my Keyboard is Volume up

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?

[This message has been edited by Epd999 (edited 07-27-2016 @ 08:59 PM).]

PhatFish
Mr. Beta
posted 07-29-16 07:00 AM ET (US)     1898 / 1956       
some people seem to like the midi
I am one of them.



Kenntak
Clubman
posted 07-29-16 11:39 AM ET (US)     1899 / 1956       
You must have a nice midi setup then.
n555
Clubman
posted 07-31-16 05:05 PM ET (US)     1900 / 1956       
Hi, thanks for the patch, so far it's working great.

However, I've noticed that the MP3 file it plays only includes the Rise of Rome soundtrack.

Before installing this patch, I would sometimes use the AoE disc and sometimes the RoR disc depending on which soundtrack I wanted to hear.

I really recommend adding the original soundtrack as well, plus some options to choose to play one, or the other, or both.

Based on what I'm seeing you created a single MP3 file with all of the normal RoR tracks that it plays sequentially, just like the original game. What I'm planning to do is rip the audio tracks from my original discs and create my own MP3 file that plays all of the music from both games (alternating, so track 1 from AoE, then track 1 from RoR, then track 2 from AoE, etc.). Just replacing your mp3 file should work right? Are there are specific encoding settings that need to be maintained? (Also, if you decide to adopt this feature yourself, maybe I won't bother...)

EDIT: BTW if you're adding 2560x1440 you should probably add its 16:10 equivalent as well 2560x1600 as that's very common among high end workstation monitors (it's also the 13 in Macbook Pro's resolution).

[This message has been edited by n555 (edited 07-31-2016 @ 05:12 PM).]

« Previous Page  1 ··· 10 ··· 20 ··· 30 ··· 36 37 38 39 40  Next Page »
You must be logged in to post messages.
Please login or register

Hop to:    

Age of Empires Heaven | HeavenGames