- Automatically add "unit definitions" for villagers to GAIA unit (so you can use gaia villagers to gather, build, etc without a game crash)
- Fix a bug when setting up DM/RM games, "random" civ was always picking Egyptians
- In "random tech tree" mode, it is now possible to view individual unit bonus when pressing F2 : the unit properties pop-up displays the tech tree bonus applied to it (if any) : e.g. +20% speed
- In "random tech tree" mode, type "civ bonus" in chat box to view the civ bonus for the player you control
- In-game "unit properties" popup now displays the "original" owner for converted units
- option in rocknror.xml to automatically disable CD music when running the game (so the game does not try to access the CD drive)
- Fix a few issues with triggers, raised by PhatFish (thank you), including issues with saved games and issues with "text" trigger parameters
Additional control of Gaia is something that is most welcome, since you weren't able to build or interact, that always resulted in a game crash - none of that anymore. Let nature take it's course! If you tend to forget about unit and civ bonuses, fret no more, it can now be easily found by pressing a mere button or typing a command in the chatbox. And say goodbye to the 2 second stutter/delay you experience when the game tries to switch to the next music track. If you didn't already know, there are countless of other improvements that this modification offers in both single player, multiplayer and the scenario editor, you can check it out below:
Any suggestions or feedback can be made
It has been almost 13 years since I released my campaign
- A compelling story with many hints (you'll need them!).
- Extra large and detailed bitmap.
- 32 Triggers to make the scenario come alive.
- Many never seen before scenario design tricks.
- A design based on Escher's impossible stairway illusion.
- Engaging battles with puzzle elements.
- Special effects with a suprise at the very end.
- Two possible outcomes.
- All on a very tiny 8x8 map!
You will need to install
It has been once again quite a (technical) challenge to design this and took about 3.5 months to complete, with almost all of my spare time dedicated to it.
Though it is short (it's a very tiny map!), I hope you enjoy it, I had tremendous fun designing this!