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Age of Empires Heaven » Forums » News Discussions » Poll Roundup
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Topic Subject:Poll Roundup
Fisk
Champion of AoEH
(id: Fruktfisk)
posted 12-01-19 03:27 PM ET (US)         
As we enter December the time has come to close the poll and move on to our next question. Last time we asked you what the most effective rush unit in the game is and I believe the winner will not come as a shock to those familiar with the game.

What's the most effective rush unit?

Chariot Archer (23%, 32 Votes)


Villager (11%, 16 Votes)
Slinger (11%, 15 Votes)
Cavalry (10%, 14 Votes)
Clubman/Axeman (10%, 14 Votes)
Bowman (8%, 11 Votes)
Chariot (6%, 9 Votes)
Hoplite (6%, 9 Votes)
Stone Thrower (4%, 6 Votes)
Improved/Composite Bowman (4%, 5 Votes)
Short/Broad Swordsman (3%, 4 Votes)
Camel Rider (2%, 3 Votes)
Scout (2%, 2 Votes)

Total Votes: 140

During the past month there have been two major news items regarding the Age series. However as everyhing AoE2-related is handled by the other website I guess I have no choice but to ask you about AoE4. Not much is known at the time, but it seems clear the developers are intent on returning to the Medieval Times. Some were expecting the series to pick up where we left off in the third game, while others have been hoping that the series would return to its roots. So let's hear what you think, did they make the right decision or would you rather have seen something else?

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris

[This message has been edited by Fisk (edited 12-03-2019 @ 12:17 PM).]

AuthorReplies:
burbigo1
Banned
posted 01-10-20 03:33 AM ET (US)     1 / 4       
thanks a lot for updating us !

Appvalley TutuApp Tweakbox

[This message has been edited by burbigo1 (edited 02-02-2020 @ 08:35 AM).]

Epd999
Scout
posted 01-10-20 07:49 PM ET (US)     2 / 4       
The winner does come as a shock to someone familiar to the game. In every 1v1 game it is rarely ever viable to not Axe or Slinger rush. Many players add there own rules to be able to safely pull off a fast bronze, Chariot Archer rush, such as D3KT or Kor.

In team games, it's a bit more varied with generally the flanks Axe or Slinger rushing while the pockets go with their strongest early bronze unit, whether that's Chariot Archers, Camel Riders, Cavalry, Compies or in rare cases, Hoplites.

I'm not surprised to see peon rushes, vill rushes, so high on the list. In RoR, Assyrian, Sumerian & Yamato could pull off devastating peon rushes that looks to slow their opponents down enough to allow their team mates to finish the game off.

As to AoE4, I'm optimistic to where they will take the franchise. Unlike others, I would have preferred them to stick to the flavour of following linear time periods that the franchise was going for up until AoE Online.

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
Cataphract887
Clubman
posted 01-13-20 01:20 PM ET (US)     3 / 4       
It was always my impression that chariot archer rushers were unstoppable and nothing else worked. But I only played multiplayer deathmatch, and youtube never seemed to have good quality AoE1 matches to watch either.

"Excellent could be any map that has the quality of a ES random map or ES scenario. AoK is an excellent, award winning game. That's where I'd start." -AnastasiaKafka

"Hard work is evil. Bitmaps are stupid. Working on a scenario for more than one afternoon is stupid. Triggers are stupid. Testing your own scenario is stupid. The world is stupid. You are the Greatest." -Ingo Van Thiel
AoEH_Algernon
Banned
posted 03-02-20 02:25 PM ET (US)     4 / 4       
Shang ... Cavs ... believe I loved Yama ...
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