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Topic Subject:Hidden Units
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Trisolo
Clubman
(id: scenario_t_c)
posted 10-11-05 07:45 AM ET (US)         
Hi, all!

I would want to ask the AoE1 scenario designers here (while I am an AoE2 scenario designer and modder): Will anyone of you interested in an altered dat file that allow you to put all kinds of hidden units under gaia player tab?

Besides the Granry, you can also download it here:

AOE:ROR
http://gesneo.hp.infoseek.co.jp/empires.zip(put in Data2 folder: smokes are not included)
AOE:
http://gesneo.hp.infoseek.co.jp/empires1.zip(put in Data folder: working villagers are not included)

============================================================

All Hidden Units v0.8 (*.dats) - AoE, RoR

============================================================

Ingo van Thiel: "Great discovery, lots of new toys to play with."

Andrea Rosa: "Awesome job, scenario_t_c! You've earned your place in AoE history, and a very important place. "

Richard Ames: "Oh dear, I think they missed the whole point of this feature - templates are USELESS now."

LittleFreak: "This is truly awesome."

Dangrimm: How the heck did I miss this thread all that time?

============================================================

-How to Use This Utility (AoE)

1. Make a backup of C:\Program Files\Microsoft Games\Age of Empires\data\empires.dat
2. Extract data\empires.dat within the zip file into C:\Program Files\Microsoft Games\Age of Empires\
3. Run Age of Empires
4. Go into the Scenario Editor
5. Click the Unit Tab, and select the player as GAIA
6. You will find that new units are avilable to GAIA player now!

Note: Some hidden units are available to normal players with Egyptian civilization instead of GAIA players.

-How to Use This Utility (RoR)

1. Make a backup of C:\Program Files\Microsoft Games\Age of Empires\data2\empires.dat
2. Extract data2\empires.dat within the zip file into C:\Program Files\Microsoft Games\Age of Empires\
3. Run Age of Empires: Rise of Rome
4. Go into the Scenario Editor
5. Click the Unit Tab, and select the player as GAIA
6. You will find that new units are avilable to GAIA player now!

Note: Some hidden units are available to normal players with Egyptian civilization instead of GAIA players.

Screenshots:

Future Update:
-All hidden units for all players
-A list of hidden units


[This message has been edited by scenario_t_c (edited 10-18-2005 @ 06:16 AM).]

AuthorReplies:
Andrea Rosa
Clubman
posted 10-12-05 06:44 AM ET (US)     51 / 153       
Oh yes, now all is clear. Some RoR units can be seen in AoE (with your altered dat) because they effectively have a link to AoE sprites: Mark Antony is a short sword, Caesar is a heavy cavalry, and so on, while specific RoR units can't be seen, for example the armored elephant and the slinger.

I look forward to download the specific dat file for AoE. Useless to say I'm the happiest person in Cittiglio since yesterday


Andrea Rosa
My only fear is to be left without beer

AoE Last Resort | Quake II: Citadel
Trisolo
Clubman
(id: scenario_t_c)
posted 10-12-05 06:50 AM ET (US)     52 / 153       
@Andrea Rosa

The AoE one is in fact WITHOUT the ROR units in order to keep everything stable. However, the online version should be newer than the one you are having on your computer now. For example, it has a hero traitor (for both AOE and ROR), who is a fightable chest.

Trisolo
Clubman
(id: scenario_t_c)
posted 10-12-05 12:00 PM ET (US)     53 / 153       

Quoted from Mero:

Unlocked the Horses, and tried to make them give food, without success. Then I checked the Graphics Slots, but I couldn't find a Dead Horse. There is no "Horse_Dead" graphic as well, but an "Artifact Horse", so the horse must have been made as an invincible unit, like an artifact. The problem is, it can be killed. I'll try to make it unhuntable. It will be unaffected by catapults, but it will be a smaller bug than having them disappear magically from your screen. Then I'll try to make them appear in RM. If I'm sucessful, then I'll reply here

I gave them food, though hunter cannot gather from them. They die like gazelle, but when my hunter walk near the "gazelle" corpses (with food), they change to lion corpses without food.




CenturionZ_1
Clubman
posted 10-12-05 12:01 PM ET (US)     54 / 153       
Who would have thought it? 8 years on and this old game is still as active and surprising as ever.

This is so much more fun then learning AoE3 wouldn't you say?


CenturionZ_1
HG Angel
AoEH Staff

'In heaven an angel is nobody in particular.' - George Bernard Shaw
Age of Empires Heaven Agetoons About Me
Trisolo
Clubman
(id: scenario_t_c)
posted 10-12-05 12:02 PM ET (US)     55 / 153       

Quote:

This is so much more fun then learning AoE3 wouldn't you say?

In brief, I HATE 3D. :/

Mero
Clubman
posted 10-12-05 06:46 PM ET (US)     56 / 153       
Hey, I unlocked all Gaia units between CNs 0 and 100. Spears, arrows, and catapult stones all make the game crash.

Quote:

they change to lion corpses without food


I couldn't even make them die. They just disappear. But I found what to change to make the other animals give less/more food. I guess you compared the Gazelles and the Horses to make them have food. That's what I did with an entire line, but as I said before, I had no success.

Maybe swap codes between gazelle and horse? (except for the graphic, name and other stuff)

EDIT: IMPORTANT! I just discovered that upgraded Gaia Buildings are useless in-game. They cannot research, create units nor receive resources.

EDIT 2: As you may have guessed, the market isn't even useful to send tribute. It seems it's only for decoration, unless you want to hex edit and provide the edited file together with your scenario.


"Hero" Mero
Roggan? Anonymous Ancient Villager
tcartaoe@yahoo.com

Age of Empires Heaven - AoE Cartography Workshop

[This message has been edited by Mero (edited 10-12-2005 @ 08:37 PM).]

Rug_Might
Clubman
posted 10-12-05 08:28 PM ET (US)     57 / 153       
Look, rubble snow:

Kinda ugly though.

Those upgraded gaia buildings are great for design and decoration.

I used the house in a scenario I'm making right now, even though I'll probably trash it.

[This message has been edited by Rug_Might (edited 10-12-2005 @ 08:31 PM).]

Richard Ames
Clubman
posted 10-12-05 09:02 PM ET (US)     58 / 153       
The rubble disappears though when not visable, so it's not that convincing. Great discovery Mero, and that would explain why they were hidden from the editor. Still, it's also good to have them for decoration, especially when you don't want the player to be able to tribute, research or train.

We can make quite extensive changes that will work with save games, like functional tradeworkshops that can research some market technologies, right? That would make for a great puzzle scenario, where you would find a tradeworkshop that could actually be crucial to the next part of the puzzle! What I'm wondering though is do save game files store the AI/Per/Cty file set like SCN files do?


Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki
Mero
Clubman
posted 10-12-05 09:30 PM ET (US)     59 / 153       
I'm almost sure they can do that.

"Hero" Mero
Roggan? Anonymous Ancient Villager
tcartaoe@yahoo.com

Age of Empires Heaven - AoE Cartography Workshop
Richard Ames
Clubman
posted 10-12-05 09:36 PM ET (US)     60 / 153       
Wow, and the discoveries keep coming - look at how the new objects are included under the victory conditions lists. For example now we can kill specific types of units - for example foragers, and it will be tallied like the other units.

Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki
Trisolo
Clubman
(id: scenario_t_c)
posted 10-12-05 10:05 PM ET (US)     61 / 153       
A saved file can keep AI/Per/Cty file setting, but not technology-editing or inner-units attribute editing (like where they are trained). Only attributes shown on screen, such as hitpoint, armours, attack points, movement speed, projectiles or range, will be saved.


The upgraded buildings store only data such as graphic data and higher hitpoint or armours. There is a simliar situation in AoK. And yes, they can only be used as decorations, which I think will be useful for AoE as it lacks the ability to change player colour in the editor.

[This message has been edited by scenario_t_c (edited 10-13-2005 @ 02:24 AM).]

PhatFish
Mr. Beta
posted 10-13-05 09:50 AM ET (US)     62 / 153       

Quote:

Wow, and the discoveries keep coming - look at how the new objects are included under the victory conditions lists. For example now we can kill specific types of units - for example foragers, and it will be tallied like the other units

That is really great! So much more possibilities...

Also, I have discovered something weird and beta too. However, it is just a graphics mod. Nonetheless pretty awesome if you ask me.

You can actually place the most weirdest things in the editor, for example, Fire, the first huge beta trees and early beta forest, weird cheat units, a beta (ugly) berry bush and some other really weird and cool things.

Here's a screenshots of it:

To get these, do the following:

Download the AoE Trial demo, install it. Now browse to your main AoE folder - Data - graphics.drs. Make a copy of it somewhere else. Now browser to AoE Trial folder - Data - graphics.drs. Copy it to your main data AoE folder. Startup AoE.

If you want it back to normal just copy the backup of the original graphics.drs file into your AoE data folder again.

I'd love to see these hexed out




[This message has been edited by PhatFish (edited 10-13-2005 @ 10:06 AM).]

Trisolo
Clubman
(id: scenario_t_c)
posted 10-13-05 10:10 AM ET (US)     63 / 153       
Graphic.drs contains graphic data. While the graphic slp ids used by the unit have not really been changed, the images in the slp have changed after your replaced the graphic.drs. Therefore, you get some weird units.

[This message has been edited by scenario_t_c (edited 10-13-2005 @ 10:11 AM).]

Berserker Jerker
Clubman
posted 10-13-05 11:12 AM ET (US)     64 / 153       
Trisolo
Clubman
(id: scenario_t_c)
posted 10-13-05 11:24 AM ET (US)     65 / 153       
Jerker, why are you here? Shouldn't you be working on Sabato Lives and reviewing HCC contestants?

Quote:

The campaign is taking much longer than anticipated, and has grown is size also, at present Berserker Jerker can't give a definite release date, but hopefully sometime next year you will find it hosted here at DGDN.

According to DGDN, you have only 1 month left to finish it.


Anyway, thanks for your good comment.

[This message has been edited by scenario_t_c (edited 10-13-2005 @ 11:25 AM).]

Berserker Jerker
Clubman
posted 10-13-05 11:43 AM ET (US)     66 / 153       

Quote:

According to DGDN, you have only 1 month left to finish it.


We are ahead of everyone at DGDN, so when it says next year, that means two years for everyone else, thatís the best excuse I could think of.

Quote:

Jerker, why are you here? Shouldn't you be working on Sabato Lives and reviewing HCC contestants?

My lad plays AoE, and he found the thread. I was in the middle of playing an HCC campaign, but now Iím being screamed at to place these dat files on the other machine! I must admit, itís resparked my interest in AOE too.

[This message has been edited by Berserker Jerker (edited 10-13-2005 @ 11:53 AM).]

Andrea Rosa
Clubman
posted 10-13-05 11:50 AM ET (US)     67 / 153       
I noticed a very strange thing: the wood fence (well, it is called wood fence but it is actually a stone fence) remains visible during game only on my laptop, but it disappears on the PC

Could it depend on the operative system?! I use WinXP on the laptop, while the PC runs Win98.

Apart from this, an invisible fence still has some utility: it can be used to prevent player from building on a certain area or to block your way.


Andrea Rosa
My only fear is to be left without beer

AoE Last Resort | Quake II: Citadel
BBalazs
Clubman
posted 10-13-05 12:04 PM ET (US)     68 / 153       
Great work, this is truly amazing!

One question: If we create a scenario with your modified dlls, do we need to ship the dll with the scenario? I mean, modified units to remain modified, etc.

Trisolo
Clubman
(id: scenario_t_c)
posted 10-13-05 12:26 PM ET (US)     69 / 153       
@BBalazs

That's dat, not dll. Anyway, you don't need it, as long as you are using the correct version.

@Andrea Rosa

Maybe you have updated the game version on your pc? I don't know if OS makes diffences to the game, you may have to ask some computer experts for this.

I also realized that units will treat enemy fences as normal units or buildings and auto-attack them.

BTW, try also the wood fence named stone fence.

EDIT: Yet, I don't think they can block unit as a wall do.

@BJ

Quote:

We are ahead of everyone at DGDN, so when it says next year, that means two years for everyone else

I can say nothing.

Quote:

My lad plays AoE, and he found the thread. I was in the middle of playing an HCC campaign, but now Iím being screamed at to place these dat files on the other machine! I must admit, itís resparked my interest in AOE too.

Good, that will give us more time to finish that Gaia Beer Challenge...


[This message has been edited by scenario_t_c (edited 10-14-2005 @ 07:17 AM).]

Richard Ames
Clubman
posted 10-13-05 04:29 PM ET (US)     70 / 153       
Selecting a "Laser Tower" seems to crash the game, so that might be a good unit to avoid putting in your scenarios, unless you want a wizards tower that you must not 'look' at or be eternally doomed!

As for the extra Gaia buildings, they seem indeed to be decoartion only, even the storage pits cannot be used as a drop point, but the funny thing is the houses seem to add to your population capacity - I even saw a /37 pop cap - weird huh?


Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki
LittleFreak
Clubman
posted 10-14-05 07:51 AM ET (US)     71 / 153       

Quoted from Richard:

Selecting a "Laser Tower" seems to crash the game, so that might be a good unit to avoid putting in your scenarios, unless you want a wizards tower that you must not 'look' at or be eternally doomed!

It worked perfectly for me. Try putting a gaia tower, that's how I did it.


While sausages are tasty, you might cut your finger with that pencil over there.

[This message has been edited by LittleFreak (edited 10-14-2005 @ 07:52 AM).]

Andrea Rosa
Clubman
posted 10-14-05 08:47 AM ET (US)     72 / 153       

Quoted from scenario_t_c:

Maybe you have updated the game version on your pc?

Yep, both the laptop and the PC run the patched version (1.0c) of AoE. Also, the CD from which I have installed the game is the same.


Quote:

I don't know if OS makes diffences to the game, you may have to ask some computer experts for this.

Okay computer experts. Those of you who play AoE with WinXP try and see what happens with wood and stone fences.


Quote:

Yet, I don't think they can block unit as a wall do.

I was wrong. Perhaps too much beer yesterday



Played a bit with hero_traitor_01. Besides the weird name, he is indeed a nice add-on, mostly because it was an unexpected gift (although someone knew of his mere existance by exploring the language.dll). I really like it, especially because he behaves as a mercenary much better than the usual Mercenary unit. Expect the hero_traitor to play a small role in my upcoming campaign.


Andrea Rosa
My only fear is to be left without beer

AoE Last Resort | Quake II: Citadel
Trisolo
Clubman
(id: scenario_t_c)
posted 10-14-05 09:50 AM ET (US)     73 / 153       

Quote:

Okay computer experts. Those of you who play AoE with WinXP try and see what happens with wood and stone fences.

Wood and stone fences appear well in game on XP.

Quote:

I was wrong. Perhaps too much beer yesterday

Use that invisible tree method again. By the way, I have also unlocked the invisible tree in RoR, so RoR users can also do that trick now.

[This message has been edited by scenario_t_c (edited 10-14-2005 @ 09:52 AM).]

LittleFreak
Clubman
posted 10-14-05 02:28 PM ET (US)     74 / 153       

Quoted from Scenario_t_c:

By the way, I have also unlocked the invisible tree in RoR, so RoR users can also do that trick now.

To my knowledge, it has always been possible to use invisible trees (tree forest) in ROR, but not for AOE.

In my edited version, I didn't find a stone or wood fence, nor a hero_traitor_10. Did I miss something here?


While sausages are tasty, you might cut your finger with that pencil over there.
Mero
Clubman
posted 10-14-05 03:46 PM ET (US)     75 / 153       
It has the Stone & Wood Fance, but he didn't unlock the Hero_Traitor_01. He said he unlocked it very recently.

"Hero" Mero
Roggan? Anonymous Ancient Villager
tcartaoe@yahoo.com

Age of Empires Heaven - AoE Cartography Workshop
BBalazs
Clubman
posted 10-14-05 04:46 PM ET (US)     76 / 153       
I downloaded the dat yesterday and it DID have the Hero_Traitor.
Richard Ames
Clubman
posted 10-14-05 05:55 PM ET (US)     77 / 153       
If only he didn't have such a messy name

Maybe we'll see language dlls becoming more common?


Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki
Dangrimm
Clubman
posted 10-14-05 06:24 PM ET (US)     78 / 153       
All of these breakthroughs are phenomenal, who knows, now there could actually be that AoE reneissance Andrea talks about so often

I mean, its seen Beserkers interest resparked, why not others?

Andrea Rosa
Clubman
posted 10-14-05 06:32 PM ET (US)     79 / 153       

Quote:

who knows, now there could actually be that AoE reneissance Andrea talks about so often

Open your eyes, mate... it has already begun!


Andrea Rosa
My only fear is to be left without beer

AoE Last Resort | Quake II: Citadel
Richard Ames
Clubman
posted 10-14-05 08:27 PM ET (US)     80 / 153       
It began when someone called Andrea Rosa came here. I'd say it even started before that with campaigns like Conan of Cimmeria and Chou Kung, but Andrea really kicked it into gear.

Edit: Hmmm, off topic, question for scenario_t_c: The trees from the forest terrain are now part of the list. One of the most awful features of the AoK editor is that you can't choose almost all terrain trees (probably all) from the Gaia list, and you can't 'move and place' like you can in AoE either. This makes forest designing in AoK very hard (I've hardly done any AoK designing anyway, but I imigine I will grow to despise the problem). In AoE I finely control what trees make up each major forest, and in smaller groups of trees I select them with even more scrutiny, but in AoK I see few people do this.

Wouldn't it be possible to unlock the forest trees for AoK as well so we can place them normally? If I wanted say a forest in AoK of one Gaia tree and two of the pines, I would have to rotate every tree or use map copy over and over, which also requires some rotation to get the right tree, if you can even get it on map copy. I'm sure the extra trees aren't unlockable with GeniEd2, are they? I guess it's also possible to make a bunch of terrain in AoK, move the ones you want out, then get rid of the rest, but I imagine picking them on the list would make it easier.


Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki

[This message has been edited by Richard Ames (edited 10-14-2005 @ 10:22 PM).]

Trisolo
Clubman
(id: scenario_t_c)
posted 10-15-05 02:39 AM ET (US)     81 / 153       
I forget what we can place in the map editor of AoK without TC, but I am sure that those terrain trees are available in TC. By the way, I think AoK editor feature the "move and place" function as in its counterpart of AoE as well.

Also, AoK designer always "mix" different kinds of trees into a forest, but few of us will differentiate between major or smaller groups of forest.

No matter what, I would look into AoK dat later.

To all that who don't have all hidden units, just download the files from the link in the top thread. They should be the newest versions.

[This message has been edited by scenario_t_c (edited 10-15-2005 @ 02:40 AM).]

BBalazs
Clubman
posted 10-15-05 03:48 AM ET (US)     82 / 153       
Just make sure you upload your dats to the granary too, once they reach the final version - this is going to get top downloads, I am sure.
Trisolo
Clubman
(id: scenario_t_c)
posted 10-15-05 04:03 AM ET (US)     83 / 153       
Sure.
Andrea Rosa
Clubman
posted 10-15-05 09:39 AM ET (US)     84 / 153       

Quoted from Richard:

If only he didn't have such a messy name
Maybe we'll see language dlls becoming more common?

This will sound strange, but I've explored the language.dll without findind any trace of Hero_Traitor_01. I've only found a "Traitor", which must be another hidden unit. Does this mean the name is hardwired into the game itself?


Andrea Rosa
My only fear is to be left without beer

AoE Last Resort | Quake II: Citadel
Trisolo
Clubman
(id: scenario_t_c)
posted 10-15-05 10:45 AM ET (US)     85 / 153       
That is an internal name, and can only be altered through editing dat.
BBalazs
Clubman
posted 10-15-05 11:12 AM ET (US)     86 / 153       
That's a pity, because this means shipping a dat file with a campaign.
I'll try to come up with some kind of a solution. I've started an AoE Mod Installer, which til now is only good to have a language.dll shipped with a campaign installed. Maybe I can add dat too.

By the way, I want to ask something: Exactly how/what with did you manage to decode the dat file? When I open it in a Hex Editor (Cygnus), it seems to be encoded in some way.

Trisolo
Clubman
(id: scenario_t_c)
posted 10-15-05 11:59 AM ET (US)     87 / 153       
BBalazs
Clubman
posted 10-15-05 01:41 PM ET (US)     88 / 153       
I still don't get it.
What I see is that saved games are able to keep some of the information you modified in a dat file. But how exactly do you start to modify the actual dat? I mean, GeniEd can't open AoE dat files, and when you open it up in a hex editor, there isn't a single line of understandable script. How do you actually get the dat file to be readable? please...
Trisolo
Clubman
(id: scenario_t_c)
posted 10-15-05 01:49 PM ET (US)     89 / 153       
Sorry, the link is wrong. It should be in the one of the replies at the Horse Project.

[This message has been edited by scenario_t_c (edited 10-15-2005 @ 01:50 PM).]

The Dark Archer
HG Alumnus
posted 10-15-05 08:39 PM ET (US)     90 / 153       
I like BlackWatch's description better.

Quoted from BlackWatch:

Download this: http://www.digitization.org/download/zlibnoh.rar

Extract it's contents to your RoR data2 folder.
Start MS-DOS prompt

C:\Windows>cd "C:\Program Files\Microsoft Games"
# Note: I'm guessing the folder, change it if I'm wrong
C:\Program Files\Microsoft Games>cd "Age of Empires"
C:\Program Files\Microsoft Games\Age of Empires>cd data2
C:\Program Files\Microsoft Games\Age of Empires\data2>uncompr empires2.dat empires2.hex


Just make sure you don't put in empires2.dat instead put empires.dat.


The Dark Archer

"Try not to become a man of success but rather to become a man of value." - Albert Einstein
"I once met a girl who looked like a camel" - Rasteve
Death of the Morads | AoEH Design Series II | Out From the Cliffs
HeroPatrick 111
Banned
posted 10-17-05 00:57 AM ET (US)     91 / 153       
well, i will say this: the walls 1) have their names switched in the editor, and 2) dissappear on my XP.
Trisolo
Clubman
(id: scenario_t_c)
posted 10-17-05 01:34 AM ET (US)     92 / 153       
Both of these are mentioned in my conversation with Andrea. The walls won't disappear in AoE, but they will in RoR. Also, it is ES's fault of having their name switched to each other's.
Andrea Rosa
Clubman
posted 10-17-05 07:51 AM ET (US)     93 / 153       
Uhm... Am I the only one who thinks this topic should definitely find its way to the homepage? Perhaps one of the Moderators should warn Phill about the last amazing news...

Andrea Rosa
My only fear is to be left without beer

AoE Last Resort | Quake II: Citadel
Trisolo
Clubman
(id: scenario_t_c)
posted 10-17-05 10:42 AM ET (US)     94 / 153       
No problem, my discovery of hex-editig in Aok had waited for more than a month to be put on news (till Oliver's campaign used my method and attracted most people).
BBalazs
Clubman
posted 10-17-05 11:44 AM ET (US)     95 / 153       
But, you see, many beta units were unlocked in AoK, and I know they can even be used in random map scripts. In AoE, we had absolutely nothing. Nix.

By the way, just out of curiosity, is there any chance that I can live to see an AoE Random Map script? I'd really love to make a few...

Trisolo
Clubman
(id: scenario_t_c)
posted 10-17-05 11:58 AM ET (US)     96 / 153       
Aok and TC features a custom random map system, which AoE lacks, so their random map scripts are divided from other data. It is rather possible that such kind of scripts is combined within the .exe files in AoE, which can make it nearly impossible and illegal to edit. This is just my opinion, maybe not the fact.

[This message has been edited by scenario_t_c (edited 10-17-2005 @ 11:58 AM).]

Rug_Might
Clubman
posted 10-17-05 03:56 PM ET (US)     97 / 153       
I think someone just uploaded some really rushed (and nearly useless) templates based on the things scenario_t_c unlocked. No credit was given to scenario either.
Richard Ames
Clubman
posted 10-17-05 04:11 PM ET (US)     98 / 153       
Oh dear, I think they missed the whole point of this feature - templates are USELESS now. I was wondering what would be the first scenario to use the new units - possibly Andrea's campaign, instead it's spam

Well, you had better upload your .dat files quickly t_c, so we don't get any more of these 'gifts'


Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki
The Dark Archer
HG Alumnus
posted 10-18-05 05:29 AM ET (US)     99 / 153       
Looks like the review team has some work to do.

The Dark Archer

"Try not to become a man of success but rather to become a man of value." - Albert Einstein
"I once met a girl who looked like a camel" - Rasteve
Death of the Morads | AoEH Design Series II | Out From the Cliffs
Trisolo
Clubman
(id: scenario_t_c)
posted 10-18-05 05:43 AM ET (US)     100 / 153       
I thought it does provide some advantages, too. For example, it can explain why n00bs are using cheat units in "Fall of the Newbs".

By the way, that guy named Ancient Warrior has already copied so many materials I have written on AoKH (for example, posting a thread with links to my threads or the contents of my different threads), so I won't be suprised he chased me to here.

If any of you feel the need to give his templates any "comments", go for it, but I won't bother to do so (while I have to study for my History test again, this is the third time for a WW1 test in these two months ).

[This message has been edited by scenario_t_c (edited 10-18-2005 @ 11:18 AM).]

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