If the format of scx or other files should remain the same I would say:
- All kinds of terrain paintable in editor.
- Reflecting the actual civization settings inside map editor.
- Detailed explantation of the SNs and other AI elements
But if this is supposed to be a "official mod" I would want to reiterate some of my previous ideas:
- Ability to disable specific unit/tech as in AoK Editor. A workaround I had thought of was to make new units that come up with a research item to do so.
- Market with land trading unit and resource buy/sell function like in AoK. In trade war mod I could only manage to make a duplicate of the trade boat for the former, and some invisible + indestructible flags (containing positive or negative amount of golds and other types of resource) that could be trained at trade workshop.
- What you and Thompsoncs said.
Member of Tsunami Studios
Scenario T.C.: “Yes, the traitors can’t be terminated.”
Richard Ames: “Scenario_t_c should take care of them in a succinct but humorous fashion.”
Don Jorge de Leon: “Ave Trisolo! Vive Trisolo!”
[This message has been edited by Trisolo (edited 05-24-2012 @ 10:32 PM).]