thl94w8u
Clubman
posted 05-17-21 10:42 PM
ET (US)
3 / 6
Thank for reply
@Chad: i use RockNRoR and SN work perfectly,but i got a problem that i cant random civil, when choose random all will be egpyt, can you teach me how to fix it ? please ...
P/s: can you give me your discord or something i can send a DM, ty
chab
Clubman
posted 05-20-21 12:51 PM
ET (US)
4 / 6
Hi
It's Chab, thank you.
That's right it seems that selecting "random" instead of a specific civ in the RM settings screen does not work and selects Egypt, I will look into it someday.
But this should not be too problematic (by the way no one ever found this issue !).
I mean, why would you bother select "random", as the civs are already selected randomly in the RM settings screen ?
If you just leave the initial players' civ selection, you'll have your "random civ selection" anyway.
And like I said, I'll try to fix the problem, because, yes, that's right, there is a small bug here.
A personal mail address is set in my profile.
thl94w8u
Clubman
posted 05-20-21 04:44 PM
ET (US)
5 / 6
Hi Chab,
Sorry for bad typing ^_^
Can you please check email, i got some problem with RockNRoR, really need your help, thank sir
chab
Clubman
posted 05-21-21 01:36 PM
ET (US)
6 / 6
Hello
I solved the bug with "random" civ always selecting Egypt.
It will be corrected the next time I upload a RockNRor build to the granary.
I answered to your question about units trained by AI in parallel.
I tested this on my end and it's working like a charm: AI player with 10 barracks, AI file that asks to train 10 clubmen, all are trained immediatly, using all barracks.