You must be logged in to post messages.
Please login or register

Scenario Design and Modding
Moderated by Suppiluliuma, PhatFish, Fisk, EpiC_Anonymous, Epd999

Hop to:    
Welcome! You are not logged in. Please Login or Register.5 replies
Age of Empires Heaven » Forums » Scenario Design and Modding » Rise of Rome to The Conquerors scenario converter
Bottom
Topic Subject:Rise of Rome to The Conquerors scenario converter
Zungen
Clubman
posted 07-04-19 06:39 PM ET (US)         
Hi!
Many years ago I stumbled into a scenario converter, from RoR to TC. I've trying to find it again, but it's no use. Does anyone here know where I could find it?

Thanks!
AuthorReplies:
Zungen
Clubman
posted 09-15-19 05:25 PM ET (US)     1 / 5       
If anyone stumbles here in the future, I've finally found it, after YEARS searching for it. It's called GenieEdit and you can download it here
https://git.adrian.kousz.ch/adrian/GenieEdit
Fisk
Champion of AoEH
(id: Fruktfisk)
posted 09-16-19 01:24 AM ET (US)     2 / 5       
Well, how does it cope with the units being totally different?

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
Zungen
Clubman
posted 09-16-19 10:12 AM ET (US)     3 / 5       
I have no idea what how the algorithm looks, like. I might look into it in the future. However, it converts trees, player units (buildings, villagers, etc...), elevations and I haven't tested more. What it doesn't do, however, is convert the patch-like units (dirt, road, for example).

It seems, however, that agescx is unable to load some converted files, but Trigger Studio has no issues.
PhatFish
Mr. Beta
posted 10-01-19 10:26 AM ET (US)     4 / 5       
The map (tiles) are similar but it would change all objects to whatever the unit ID is assigned to in AoK. You have to manually edit a lot of objects to get it exactly the way you want I guess?



Zungen
Clubman
posted 12-05-19 11:02 AM ET (US)     5 / 5       
No. The program has an internal algorithm that does the ID conversion for you. So, if you have a tree in AoE, you get a tree in AoK. YOu have a barracks in AoE, you get a barracks in AoK. With GenieEdit, with PhatFish guide and with Trigger Studio, I have ported both RoR and DE versions of Coming of the Huns.




I only had to do the AI from scratch for the RoR version and I'm trying to do the AI from the DE version.
You must be logged in to post messages.
Please login or register

Hop to:    

Age of Empires Heaven | HeavenGames