Since the Designers board isn't being updated anymore, I decided to make an own thread to keep people updated on the progress of my upcoming Campaign about Nubia, or Kush, whatever you like to call it. I think all people who are actively designing might start an own thread as well, as I don't think we're risking to have the forum overflowed with them.
SCENARIO I:
Origin
Status: Done
This Scenario depicts the birth of the Nubian Civilization, it takes place between the years 8000-3000 BC, and focuses on not getting killed by wild animals and paying tribute to the Mountain Priests. It requires the player to manage his economy properly, but is largely free, and encourages the player to explore a fair bit. It's controlled by a timer so there is still some pressure.
The stones at Nabta, which predate Stonehenge by about 1000 years, is one of the worlds oldest astronomically aligned sites, and an objective in this scenario
The latest addition to this scenario was a collective of Mountain Priests, which will ask tribute periodically. This adds a bit more pressure, as it requires the player to find the Market within the first 10 minutes, and keep a steady flow of gold. Also it adds the opportunity for a fun challenge, where you have to complete the map without doing so, and destroy the priests temple.
SCENARIO II:
Rulers of the Curved Land
Status: Minor Balancing left
This Scenario is set sometime between 1600 and 1500 BC, as it includesthe Nubian attack on Elkab during Egypts 17th Dynasty.
The player has an ally in the kingdom of Punt (teal), which makes the scenario slightly easier
The Gameplay idea for this scenario changed a lot during development. It started out as a pretty standard B&D supremacy scenario, with an interesting limitation as the player could advance to the Bronze Age, but the only available units from that age would be Broad Swordsmen and Priests, while keeping all Tool Age units available. Later I got the idea of changing it, so that the player would control a small group of Bronze age units, while fighting respawning hordes of weak Tool Age units. However this idea went really bad, as I changed the players colour to player 8, and this messed up all the civilization settings. I then changed it to be more of a DM style scenario, but keeping the original unit restrictions.
What is still needed to be done is some eye-candy as parts of the scenario are kind of bland. Also it needs some serious balancing, to keep the Computer players from destroying each other.
SCENARIO III:
Dynasty of the Black Pharaohs
Status: Like, half done?
It will be a Diplomatic scenario, in which the player must Conquer Egypt from the Egyptians, rebuild Egypt to it's former Glory, and at last Defend it from the Assyrians. (They will have Stone Throwers!) This will probably be the greatest scenario of the Campaign. I can't give too much information as a lot of things will be implemented and cut out during the development process, but ideas include Greek Mercenaries, which can be tributed instead of being fought, having Egypt Ally you as you conquer the capital, having to raze decadent buildings only to replace them with your own, and fighting the Assyrian invasion. (Which is awesome) The scenario should have some pretty impressive dynamics to support some very innovative gameplay.
SCENARIO IV:
The Warring Queen
Status: Planned
It is a puzzle scenario with a cat (Tame Lion), a Queen (some ranged hero) and some royal gold (War Chest). The Roman Army has been advancing South, but the Queen is stuck in Thebes, which is already occupied. With the help of her faithful Mau she must escape and return to Napata to lead her army against the Romans. Deni-historically accurate.
The scenario follows the same formula as the 5:th scenario in Triumph and Tragedy of the Etruscans, ruler must escape occupied city, find army, and return to take over the city. (What can I say, it's a successful formula. Never gets old, really.) I think the puzzling factor included is good enough to make this a unique experience though.
SCENARIO V:
(No title yet, I'm thinking of making it something ridiculous though.)
Status: Planned
The fifth scenario depicts the decline of Nubia, and the rise of Christianity in Africa. You control a city (or base/whatever) which has allied with the Christian kingdom of Aksum. You must help spread Christianity to Nubia, and convince the king of Meroe to renounce his old faith. A conversion themed B&D scenario with limited resources, including a slight puzzle.
Questions:
Is there anything I need help with?
Right now I'll be looking for a playtester, as scenarios 2 and three are some of the heaviest to balance.
When am I expecting to finish this?
Okay, I seriously think there's a decent chance that the end of summer 2015 is going to work as a preliminary release date. But after all this time, why do you even trust anything I'm saying?
I said I would let it go if it takes more than 6 years, and I'm seriously worried that more than half of this time has passed now, and I'm like less than half done. I'm sorry if you're actually waiting for this thing, but it is still probably going to happen.
More information will follow.
//The warrior of Isola
"I lack quotes that demonstrate Humor Intelligence or anything about me."
Pineapplefish
Cleidopus gloriamaris
Origin
Status: Done
This Scenario depicts the birth of the Nubian Civilization, it takes place between the years 8000-3000 BC, and focuses on not getting killed by wild animals and paying tribute to the Mountain Priests. It requires the player to manage his economy properly, but is largely free, and encourages the player to explore a fair bit. It's controlled by a timer so there is still some pressure.
The latest addition to this scenario was a collective of Mountain Priests, which will ask tribute periodically. This adds a bit more pressure, as it requires the player to find the Market within the first 10 minutes, and keep a steady flow of gold. Also it adds the opportunity for a fun challenge, where you have to complete the map without doing so, and destroy the priests temple.
Rulers of the Curved Land
Status: Minor Balancing left
This Scenario is set sometime between 1600 and 1500 BC, as it includes
The Gameplay idea for this scenario changed a lot during development. It started out as a pretty standard B&D supremacy scenario, with an interesting limitation as the player could advance to the Bronze Age, but the only available units from that age would be Broad Swordsmen and Priests, while keeping all Tool Age units available. Later I got the idea of changing it, so that the player would control a small group of Bronze age units, while fighting respawning hordes of weak Tool Age units. However this idea went really bad, as I changed the players colour to player 8, and this messed up all the civilization settings. I then changed it to be more of a DM style scenario, but keeping the original unit restrictions.
What is still needed to be done is some eye-candy as parts of the scenario are kind of bland. Also it needs some serious balancing, to keep the Computer players from destroying each other.
Dynasty of the Black Pharaohs
Status: Like, half done?
It will be a Diplomatic scenario, in which the player must Conquer Egypt from the Egyptians, rebuild Egypt to it's former Glory, and at last Defend it from the Assyrians. (They will have Stone Throwers!) This will probably be the greatest scenario of the Campaign. I can't give too much information as a lot of things will be implemented and cut out during the development process, but ideas include Greek Mercenaries, which can be tributed instead of being fought, having Egypt Ally you as you conquer the capital, having to raze decadent buildings only to replace them with your own, and fighting the Assyrian invasion. (Which is awesome) The scenario should have some pretty impressive dynamics to support some very innovative gameplay.
SCENARIO IV:
The Warring Queen
Status: Planned
It is a puzzle scenario with a cat (Tame Lion), a Queen (some ranged hero) and some royal gold (War Chest). The Roman Army has been advancing South, but the Queen is stuck in Thebes, which is already occupied. With the help of her faithful Mau she must escape and return to Napata to lead her army against the Romans. Deni-historically accurate.
The scenario follows the same formula as the 5:th scenario in Triumph and Tragedy of the Etruscans, ruler must escape occupied city, find army, and return to take over the city. (What can I say, it's a successful formula. Never gets old, really.) I think the puzzling factor included is good enough to make this a unique experience though.
(No title yet, I'm thinking of making it something ridiculous though.)
Status: Planned
The fifth scenario depicts the decline of Nubia, and the rise of Christianity in Africa. You control a city (or base/whatever) which has allied with the Christian kingdom of Aksum. You must help spread Christianity to Nubia, and convince the king of Meroe to renounce his old faith. A conversion themed B&D scenario with limited resources, including a slight puzzle.
Questions:
Is there anything I need help with?
Right now I'll be looking for a playtester, as scenarios 2 and three are some of the heaviest to balance.
When am I expecting to finish this?
Okay, I seriously think there's a decent chance that the end of summer 2015 is going to work as a preliminary release date. But after all this time, why do you even trust anything I'm saying?
I said I would let it go if it takes more than 6 years, and I'm seriously worried that more than half of this time has passed now, and I'm like less than half done. I'm sorry if you're actually waiting for this thing, but it is still probably going to happen.
More information will follow.
"I lack quotes that demonstrate Humor Intelligence or anything about me."
Pineapplefish
Cleidopus gloriamaris
[This message has been edited by Dubstepfisk (edited 01-05-2015 @ 04:28 PM).]