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Veni, Vidi, Vici
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Age of Empires Heaven » Forums » Veni, Vidi, Vici » Age of Empires in SPACE!!!
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Topic Subject:Age of Empires in SPACE!!!
QueenGambit
Clubman
posted 03-06-16 07:52 PM ET (US)         
no not at all but I got your attention



Introduction: I am developing Map Scenarios in the video game Starcraft 2 that will use ideas found in Age of Empires. I am posting here to see if I can generate discussion on which ideas to implement on the project.

About me: I enjoy playing games and RTS games is my favorite genre. I've collected all kinds of RTS games starting with Command Conquer and until now, Legacy of the Void by Starcraft.



What does AoE has that Starcraft doesnít?

In Age of Empires, there are different civilizations to choose from. Each civilization grants unique bonuses such as new units and tech. In Starcraft 2, there are only three "Civilizations" to choose from however, they vastly different from one another. You have the Human team, an bug-like alien team and a alien team like the covenant from Halo.

In Age of Empires, unit speed and attack accuracy is more realistic; There is a chance for an archer to miss hitting a moving target. In Starcraft 2, the accuracy is on point. It makes sense since you're dealing with guns and lasers.

There is no such thing as Aging in Starcraft 2, you are given the units you can make and can upgrade their stats with a blacksmith to upgrade its stats.

There are only two resources in Starcraft 2 called Minerals and Vespene Gas. Minerals is like your food/wood. Gas is like your coin/stone.



Why not create map in AOE instead of Starcraft?
I still like the Starcraft series and it just came out with its last expansion pack. Also, its map editor is a lot more advance. Its an ENGINE editor that allows people to create outside-the-box scenarios. Some popular map scenarios are: Team Tower defences, League of Legend clones, Zombies survival maps, etc.



The Project
I call this project: Starcraft 2 Generals. It will be a series of Scenario maps, players pick 1 out of 7 civilizations, complete objectives and finally defeat the computer opponent. Here are the ideas I have so far:
- 3 player CO-OP maps where players must accomplish objectives and finally defeat the computer opponent.
- Using the human team, I will create 7 civilizations, each will have their own advantages and unit bonuses.
- Each Scenario map will benefit certain combinations of chosen by the players. Some optional objectives will require specific civilizations to be chosen to play as.
- I will add Ages to the game. When you click on the custom Age button, this greatly enchance the unit strength and also provide access to new units and tech.
- There is only 1 artillery unit in Starcraft 2, I want to create a variety of artillery using the same model but change its stats. Similar to AOE, one will be good against infantry, one against and even one artillery that shoots sky units.
- All unique units in AOE are basically buffed version of a specific type of unit with a different name. I want to bring that novelty to Starcraft 2 and each of the 7 civilizations will have specific unique units and buffs.
- Starcraft 2 only has two resources, maybe create a 3rd resource and its the neutral alien critters you rarely see in skirmish maps? How about I spawn a bunch in a map and they will be an essential to building your force
- Dutch is such an oddball civilization, its the only one that has a unique game mechanic of people costing coin. How about I port that idea to starcraft 2 and one of the civilizations can create the Bank, maybe call it something more science fiction like - the neuro market which generates resources?
- Garrisoning is limited in Starcraft 2 to transporting units in sky ships. maybe allow the main base building garrison units and have a town bell? maybe science fiction like an alarm system button instead?
- Allow several builder units build a building so that it builds faster
- GREATLY increase the health of buildings to mirror its strength in AOE.

Conclusion:
Iím here to see if anyone is interested in discussing more ideas that iíve missed for consideration to be implemented in Starcraft 2 scenario maps. My main focus and challenge is going to be taking the the Human team in Starcraft and dividing it into 7 unique civilizations.

[This message has been edited by QueenGambit (edited 03-06-2016 @ 09:44 PM).]

AuthorReplies:
Suppiluliuma
AoEH Seraph
posted 03-23-16 03:21 PM ET (US)     1 / 4       
Well, I have to say that many RTS look all too similar to each other. I hope you find what you are looking for. Have you tried HG SC2 Heaven? I tried to get in, but I guess, like many other HG forums, it was closed :/

[This message has been edited by Suppiluliuma (edited 03-23-2016 @ 03:23 PM).]

Epd999
Scout
posted 03-23-16 10:03 PM ET (US)     2 / 4       
This is very interesting, but wouldn't it be more logical to just add another alien race? If earth was at war with itself and extra terristral beings attacked us we would probably not last very long

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
sonictimm
Clubman
posted 05-04-16 11:23 AM ET (US)     3 / 4       
That would certainly make SCII more interesting, if nothing else because build orders would have to change (although in such a speed-focused game I wonder how many people would actually change strategies).
Sounds like it would add a lot more variety to the gameplay. Good luck!

Age of Empires: The Age of The Ring now available for UPatch.
knightse72
Clubman
posted 09-14-16 07:47 AM ET (US)     4 / 4       
Starcraft is more accurately described as Warcraft in space.

If you want age of empires in space play star wars galactic battlegrounds which was built on the age of empires 2 engine

[This message has been edited by knightse72 (edited 09-14-2016 @ 07:49 AM).]

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