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Age of Empires Heaven » Forums » AoE/RoR Modding and Discussion » New 3d modeled unit graphics (and modifications)
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Topic Subject:New 3d modeled unit graphics (and modifications)
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todler
Clubman
posted 05-02-16 03:25 PM ET (US)         
Downloads:
Slinger Upgrade http://aoe.heavengames.com/dl-php/showfile.php?fileid=2585
Camel Rider Upgrade http://aoe.heavengames.com/dl-php/showfile.php?fileid=2590
Assyrian Ram http://aoe.heavengames.com/dl-php/showfile.php?fileid=2589

Data mod with the new units: http://aoe.heavengames.com/dl-php/showfile.php?fileid=2591
UPatch version: http://aoe.heavengames.com/dl-php/showfile.php?fileid=2596

Some in-game screenshots, composite bowman with their range use hit and run but massed slingers can outflank them.




Here is final design for Armored Camelry:




Caravan & Flamethrower:



Bronze age Ram, made by Jan DC:



Insta-Ram™, made by Tzontlimixtli:



Tips for modders:

New graphics should not have selection masks, it crashes the game.
-----------------------------------------------
I got hyped by Jan dc's new buildings and wanted to try my hands at making aoe1 unit in blender.

Slinger upgrade seemed the best choice and here is the result so far with bronze and iron textures for shield/helm(it's a macedonian tall type):


What do you think about the outfit? The torso straps are similar to the short swordsman.

[This message has been edited by todler (edited 06-29-2016 @ 02:49 PM).]

AuthorReplies:
Epd999
Scout
posted 05-03-16 03:10 AM ET (US)     1 / 242       
Someone who can make good unit graphics


On that note the torso straps don't fit in one way or another, maybe it's too big? Also, there doesn't seem to be that much of a change between iron and bronze age. I think that it is also too tall (but that may be because the ror slinger is small). Other than the things I mentioned there is nothing wrong with the graphic.

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?

[This message has been edited by Epd999 (edited 05-03-2016 @ 03:15 AM).]

todler
Clubman
posted 05-03-16 05:51 AM ET (US)     2 / 242       
Thank you! Yeah you are not the first to find the straps weird i can try something more common as a tunic i guess. Since i think he shouldn't be too armored.

The model should have the same height as the old slinger but with the tall helm(i can put some player color there like other infantry have) and the shoulder pads lol it look taller.

Iron and bronze are just color variations for the same age unit(e.g. camels have iron armor but swordsman bronze/orange), not a third upgrade.

[This message has been edited by todler (edited 05-03-2016 @ 05:54 AM).]

PhatFish
Mr. Beta
posted 05-03-16 07:04 AM ET (US)     3 / 242       
Very cool! Nice to finally see a new unit render. Some things: I am missing a bit of contrast when comparing it to the original slinger graphic. Also can you animate it? Good luck, this is promising stuff.



todler
Clubman
posted 05-03-16 11:15 AM ET (US)     4 / 242       
I changed a bit the lights to make his shoulders brighter. Also is the player colored vest good for the outfit?

I animated the model for a previous project of mine but it'd need some adjustments.
sonictimm
Clubman
posted 05-04-16 11:15 AM ET (US)     5 / 242       
Way cool! Surely better than any 2-d graphic editing I could do.

I'm excited to see what else you make!

Age of Empires: The Age of The Ring now available for UPatch.
Mahazona
Clubman
posted 05-06-16 10:24 PM ET (US)     6 / 242       
I am missing a bit of contrast when comparing it to the original slinger graphic
This is what I also feel other than that it looks great,player color vest is also a nice addition.
todler
Clubman
posted 05-07-16 10:44 AM ET (US)     7 / 242       
Contrast should have been improved in the second version?

Here are the walking cycle and upgrade icon:

[This message has been edited by todler (edited 05-08-2016 @ 06:42 AM).]

Sword of Aes
Clubman
(id: FGF87)
posted 05-07-16 02:20 PM ET (US)     8 / 242       
The graphics are looking good toddler, (though I preferred it when the tunic was all blue.) Animated graphics are beyond me .

Notes:
- Do people have access to use your graphic in mods (if credited)
- It would be nice if (not trying to push or anything) you could add an attack, dying and decaying animation.

Did you know? I am the centre of the universe
Riddle of the month: What loses its head in the morning and gets it back at night?
Joke of the month: Why did the chicken cross the road?
To look for someone stupid.
Knock, knock
Guess what, it's the chicken

[This message has been edited by Sword of Aes (edited 05-07-2016 @ 02:21 PM).]

Epd999
Scout
posted 05-07-16 02:36 PM ET (US)     9 / 242       
I think the contrast has improved, I also like the bronze cap and the shield, though the white shirt doesn't seem right, it no longer makes it look like an aoe1 graphic. Though it definitely makes it more identifiable.

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
todler
Clubman
posted 05-07-16 03:13 PM ET (US)     10 / 242       
Thank you for the feedback! All blue does look better, check my previous post again for the updated version.

Any thoughts on the walking animation itself?


@Sword of Aes

I'll release the unit after it's done and everyone will be free to use it.
I'll render the other animations after the design is final.
Epd999
Scout
posted 05-07-16 05:54 PM ET (US)     11 / 242       
I have no problems with the walking animation, it looks natural, it looks aoe. The blue tunic is an improvement in my opinion, can't wait.

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
Jan dc
Clubman
(id: Den cekke)
posted 05-08-16 03:52 AM ET (US)     12 / 242       
I tried remaking the short swordsman using Yan's setup.
todler
Clubman
posted 05-08-16 06:41 AM ET (US)     13 / 242       
Wow, that looks great!

Ok i changed the tunic again and i kinda like this cut version more, but if you prefer the previous one i'll revert it, also made the unit icon(blue isn't the correct shade for player color yet):



Edit: Oh and the bullet bag is on the other side of the waist, compared to the old slinger, would that be an issue for anyone?

[This message has been edited by todler (edited 05-08-2016 @ 06:49 AM).]

Suppiluliuma
AoEH Seraph
posted 05-08-16 07:47 AM ET (US)     14 / 242       
Well, this is incredible. I wonder though what is the actual kind of protection slingers used in say, the second punic war. Did they use any kind of armor? Thanks for sharing, todler.

And sonictimm, your Gandalf looks awesome although is too blue, maybe is Morinehtar or Rómestámo?

[This message has been edited by Suppiluliuma (edited 05-08-2016 @ 07:49 AM).]

todler
Clubman
posted 05-08-16 08:19 AM ET (US)     15 / 242       
I guess they looked pretty much like the old slinger but now that i googled it i found these armored Assyrian ones:


Which is way cooler tbh since there are fewer asian units, but the bronze slinger looks good already. I can give him a beard though.
Jan dc
Clubman
(id: Den cekke)
posted 05-08-16 09:14 AM ET (US)     16 / 242       
Idk if specific Assyrian style would fit. Other units seem more generic and if they're specific they're more Greek/Roman.
From what I know Balearic slingers were used often as mercenaries.
Sword of Aes
Clubman
(id: FGF87)
posted 05-08-16 02:55 PM ET (US)     17 / 242       
@Todler I preferred the graphic when the tunic was closer to the shoulders and the fact that the bag is on the otherside for the other slinger doesn't really matter. (Todler you should do the beard as a sample just to see how it would look and post it so everyone else can see.)

Did you know? I am the centre of the universe
Riddle of the month: What loses its head in the morning and gets it back at night?
Joke of the month: Why did the chicken cross the road?
To look for someone stupid.
Knock, knock
Guess what, it's the chicken
todler
Clubman
posted 05-08-16 04:04 PM ET (US)     18 / 242       
Small brown beard:
Sword of Aes
Clubman
(id: FGF87)
posted 05-08-16 05:35 PM ET (US)     19 / 242       
The unit with a beard doesn't look to bad (better than excepted). What does it look like as an icon in the same tunic (with & without the beard).

Did you know? I am the centre of the universe
Riddle of the month: What loses its head in the morning and gets it back at night?
Joke of the month: Why did the chicken cross the road?
To look for someone stupid.
Knock, knock
Guess what, it's the chicken
todler
Clubman
posted 05-08-16 05:50 PM ET (US)     20 / 242       
Looks better with beard:
Epd999
Scout
posted 05-08-16 11:39 PM ET (US)     21 / 242       
I think they're both equal, with and without the beard. When do you think you'll be able do an attack, dying & decaying animation?

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
todler
Clubman
posted 05-09-16 05:09 AM ET (US)     22 / 242       
The animations can be rendered in a short time, but to have anti-aliasing they are in png(it has alpha transperancy), so they need to be converted in photoshop to bmp and that takes longer.
PhatFish
Mr. Beta
posted 05-10-16 07:22 AM ET (US)     23 / 242       
Approved your upload to the Granary.



todler
Clubman
posted 05-10-16 07:42 AM ET (US)     24 / 242       
Thank you!

Everyone feel free to check it out and let me know what you think.
Jan dc
Clubman
(id: Den cekke)
posted 05-10-16 11:05 AM ET (US)     25 / 242       
It seems slp editor doesn't recognize the two darkest player colors of the aoe1 palette. Probably because slp editor was made for aoe 2 which has only 8 player colors instead of 10. Does anyone know a solution for this?
yohomes2
Clubman
posted 05-12-16 07:19 PM ET (US)     26 / 242       
Mind if I use the slinger icon? Also how are you doing it?
Sword of Aes
Clubman
(id: FGF87)
posted 05-12-16 07:23 PM ET (US)     27 / 242       
Is there anyway to fix this problem? (My pc can't use other software like Slp Studio and Drs Build) Because I never found one that actually worked.

Did you know? I am the centre of the universe
Riddle of the month: What loses its head in the morning and gets it back at night?
Joke of the month: Why did the chicken cross the road?
To look for someone stupid.
Knock, knock
Guess what, it's the chicken

[This message has been edited by Sword of Aes (edited 05-12-2016 @ 07:23 PM).]

todler
Clubman
posted 05-13-16 04:13 AM ET (US)     28 / 242       
@yohomes2: Sure you can use it. I render blender models.

@Sword of Aes: Not sure.
Epd999
Scout
posted 05-13-16 05:45 PM ET (US)     29 / 242       
Now that you've basically finished the Bronze Slinger Graphic, I was wondering of you could please work on a dying and decaying animation for the Egyptian Swordsman/Hero Jason as well as making a icon for the unit? If you could that would be great.

Hero Jason:

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?

[This message has been edited by Epd999 (edited 05-13-2016 @ 05:46 PM).]

todler
Clubman
posted 05-14-16 05:13 AM ET (US)     30 / 242       
There is a dying slp already.
From the 5 decay frames per angle, last 3 have few player color pixels over the bones or just the bones and you can use the axeman frames for them(he has the same pose). First decay frame is always the same as the last dying frame but with blood and this can be copy-pasted, only the 2nd frames would need more work.
I will see if i can do the icon though.

Btw how do you envision the unit, as barracks infantry or elite like the academy ones?

Edit: Here it is, let me know if you don't like the pose

[This message has been edited by todler (edited 05-14-2016 @ 10:10 AM).]

yohomes2
Clubman
posted 05-14-16 12:34 PM ET (US)     31 / 242       
Where did you get the model for that? Is there a repository of AoE1 models and you can pose them any way possible?
todler
Clubman
posted 05-14-16 12:47 PM ET (US)     32 / 242       
I made it myself, there is no such repository that i know of.
yohomes2
Clubman
posted 05-14-16 02:19 PM ET (US)     33 / 242       
So you made the new model and posed it? Care to share the Blender file? I want to try and make icons like this if you have any advice.

[This message has been edited by yohomes2 (edited 05-14-2016 @ 02:23 PM).]

Epd999
Scout
posted 05-14-16 03:15 PM ET (US)     34 / 242       
Speechless

The graphic looks great, the arm on my right looks off though and the position of the arms don't seem right either, maybe push the arms in a bit more. I will use the graphic to replace the Egyptian short swordsman and was wondering if you could pose that 2nd decaying frame you mentioned, I do not mind doing the 1 decaying frame. The pose in general is nice though, I like it.
Do you mind if I post a list of tasks I would like you to do?

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?

[This message has been edited by Epd999 (edited 05-14-2016 @ 03:21 PM).]

todler
Clubman
posted 05-14-16 03:32 PM ET (US)     35 / 242       
@yohomes2: If you don't have experience with blender, the model won't be of much use to you. In future i might post a tutorial how to make units.

@Epd999: Go ahead!
yohomes2
Clubman
posted 05-14-16 04:15 PM ET (US)     36 / 242       
I have experience using Blender, I'd like to see the Blender file to see what it's like and what's used, if you'd be willing to share it I'd be really grateful.
Epd999
Scout
posted 05-15-16 00:29 AM ET (US)     37 / 242       
Crossbowman animated graphic based off of this icon:
Light Cavalry animated graphic based on this icon:
Foot Scout animated graphic based on this icon: (I would like the icon to be similar to it's standing position and the weapon that the Foot Scout should hold is a small hand axe.)
I would also like a spear man, a trader and merchant graphic, a cow (with player color scarf.) I would also like a Heavy Camel Rider graphic.
I would also like a Battering Ram and Siege Tower.
Helepolis simialiar to this: but with ballistic bolts showing.

Thank you in advance.

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?

[This message has been edited by Epd999 (edited 05-15-2016 @ 00:32 AM).]

Suppiluliuma
AoEH Seraph
posted 05-15-16 07:51 AM ET (US)     38 / 242       
I am really liking what I see. And yes Balearic slingers were quite famous in ancient times, In fact the name Balearic comes from 'to throw' and I think it is because of the fame of the slingers there.

@Epd999: Well, that is a long list.

What would be the role of Crossbowmen/Gastraphetes? I mean what will be the difference between them and the Improved and Composite Bowmen? I think that it makes no sense to add an unit whose function totally overlaps with other's. Maybe crossbowmen could train faster but have smaller range?

[This message has been edited by Suppiluliuma (edited 05-15-2016 @ 07:54 AM).]

aoe_scout
Clubman
posted 05-15-16 11:49 AM ET (US)     39 / 242       
Nice graphics indeed, todler's work is commendable!

I agree with Suppiluliuma about the crossbowman, I'm not sure it was common in ancient times (if even used). The cavalry icon above is actually the one for Heavy Calvary. Apparently H.C. was supposed to have less armor and brown horse, but for some reason it ended up with the same look as Cataphract. It may be possible to make some copy-paste/recoloring attempt to restore it, otherwise it will be hard to recreate the exact same original graphics (especially the horse movements) in 3D from scratch.

[This message has been edited by aoe_scout (edited 05-15-2016 @ 01:09 PM).]

todler
Clubman
posted 05-15-16 04:46 PM ET (US)     40 / 242       
Thank you guys!

@yohomes2: You have an email?

@Epd999: I don't have a good horse model but i have a camel and i like unit upgrades, so what about an armored one?

First is with golden barding similar to the Heavy Cavalry, but i don't think it looks good, then iron kinda like the Armored Elephant, also variations for the unit icon and the upgrade icon(posed as the heavy cavalry upgrade).



However, before making any slps i have to fix an issue with the shadows. For example look how Jason has gray outline around the black on the ground, it's a soft shadow and more noticeable on larger units but actually all have it.
yohomes2
Clubman
posted 05-15-16 09:04 PM ET (US)     41 / 242       
Yes, could you please send them to trater2200@yahoo.com

Also since you have the files for these, could you render at 64x64 and 108x108 so there is no loss from resizing to a large size? It's for a special project I think you and others here would like.
XLightningStormL
Clubman
(id: TheBronyKing11)
posted 05-16-16 02:36 AM ET (US)     42 / 242       
@Crossbow Crap

Crossbowmen/Gastraphetes Should really be like this:
+ 11 range
+ 9 Attack
+ Extra Bonus vs Academy/Elite Infantry
+ 0/1 armor
+ Gastraphetes deals bonus damage vs Buildings
- More Expensive
- 1/3 the Firing rate of Comp. Bows

Light Cavalry should look Identical to Scout Cavalry except that the wield swords and have wide brim hats similar to that of Greco-Thracian ones and wear an actual tunic instead of a "bathing suit"

Crossbowmen should use the Light Cavalry Helmet and leather armor, Have an actual armored archer for once instead of guys in robes, tunics or raggy skirt-pants for archers for once.

Lead Designer and Producer of Age of Mythology's biggest mod compilation: http://aom.heavengames.com/downloads/showfile.php?fileid=11038

[This message has been edited by XLightningStormL (edited 05-16-2016 @ 02:41 AM).]

todler
Clubman
posted 05-16-16 03:10 AM ET (US)     43 / 242       
@yohomes2: Sent. You can remove your email from the post.

I must say that an elite foot archer unit trained at the academy sounds interesting but it's low on my priority list and i might not have time.

I like the idea for a new siege unit, but both ram* and siege towers** are not what i have in mind.

*Tzontli made a very nice one.

**It won't be different than Elephant Archer.

[This message has been edited by todler (edited 05-16-2016 @ 03:13 AM).]

Epd999
Scout
posted 05-16-16 05:30 PM ET (US)     44 / 242       
Again, the graphics exceed my expectations, great work.

@Todler, My preference is the 3rd standing graphic, but for the icon, I quite like the shading of the first icon, but the 3rd icon fits the graphic a preferred the most.

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
todler
Clubman
posted 05-17-16 05:38 AM ET (US)     45 / 242       
You can use the 1st icon, they are not always exactly the same as the rendered unit but need to look good, see how muscular the villager icon is and he has a better haircut

Ok here are some screenshots of the new siege, it's like a fire galley on land with a twist: it has insane melee armor and counters catapults! However it's weak to Ballista and any pierce damage.
Oh and Shang(the 7 others that lack heavy catapults would get this as well) could become a siege civ!


Eurotool
Hero
posted 05-17-16 03:03 PM ET (US)     46 / 242       
That's a great looking unit! How come the melee is that huge?

todler
Clubman
posted 05-17-16 05:07 PM ET (US)     47 / 242       
You mean the armor? Simply because Catapults do melee damage.
Epd999
Scout
posted 05-17-16 05:59 PM ET (US)     48 / 242       
I did I bit more research into the use of ancient flamethrowers & crossbowman, unfortunately, as good as idea as the flamethrowers are flamethrowers weren't invented by the byzantines intill 700s and latter still in the 900s for the Chinese. The Crossbow however was invented by the chinese 600BCE, greek had Gastraphetes in 500BCE and the romans had the arcuballista, all effectively ancient crossbows. The battering ram would also fit better than flamethrowers because they were invented sooner and have a similar effect in-game just vice versar, being resistant to pierce but weak to melee.

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
XLightningStormL
Clubman
(id: TheBronyKing11)
posted 05-17-16 08:51 PM ET (US)     49 / 242       
hey @toddler

Just a random suggestion to throw out there:

How about a Bronze Age Axeman?

Lead Designer and Producer of Age of Mythology's biggest mod compilation: http://aom.heavengames.com/downloads/showfile.php?fileid=11038
todler
Clubman
posted 05-18-16 03:23 AM ET (US)     50 / 242       
@Epd999: The flamethrowers used by the Byzantines were actually the fire galleys, not land ones. But for an iron age unit they fit nicely in RoR.

@XLightningStormL: I'm not a great player but from what i know about balance, upgrading tool age units would be OP. Slingers are exception because they cost small amount of stone which same as gold can run out.
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