In what is in my opinion the best add-on for AoERoR - the wonderful utility "CustomizeAoE" - just got another bunch of major features and fixes, and especially the AI should show improvement in computer behaviour towards players (thus making things more challenging!).
Another interesting feature is the new button which enables or disables the Lengthen Combat Mode, a mode which triples the hitpoints for units, which was discovered by yours truly in late 2005 - which leaves us with only one true template left in the Granary, the Unknown civ template made by Trisolo, which is AoE only.
If you are designing scenario's and want to save time by testing with certain units, there is a new incredibly handy option somewhat reminiscent of a special feature found in the Alpha version: the ability to place units in a single player game DIRECTLY from the chat window. And, of course, there are new triggers too! Here's the list of new features:here.
So what makes this utility so extremely versatile? It's the fact that every single option can be turned off or on in the CustomizeAoE interface. That means YOU can select what you want and what you don't want enhanced - very useful for situations where you want to keep things original and unedited, for example. The choice is yours!
Another interesting feature is the new button which enables or disables the Lengthen Combat Mode, a mode which triples the hitpoints for units, which was discovered by yours truly in late 2005 - which leaves us with only one true template left in the Granary, the Unknown civ template made by Trisolo, which is AoE only.
If you are designing scenario's and want to save time by testing with certain units, there is a new incredibly handy option somewhat reminiscent of a special feature found in the Alpha version: the ability to place units in a single player game DIRECTLY from the chat window. And, of course, there are new triggers too! Here's the list of new features:
If you have questions or want to discuss this utility, feel free to do soQuoted from chab:
There are new triggers, new features, new fixes and new AI improvements.
This list is not exhaustive:
- Editor : checkbox to enable the lenghten combat mode (press F3 for custom editor options)
- Editor : you will now see "shortcut numbers" on unit that have a non-standard status (the ones you modified by pressing F2)
- Ingame: options/customROR : in the text field, type addXXX to add units (similar to editor). Eg add276 let you place a wonder at any (explored) location. For SP games only ! add83=villager, etc (refer to AGE3).
- Very important fixes for gathering, now AI respect quite well the gathering priorities defined by various elements (strategy, SN numbers, current resources...) and develop faster / has a stronger economy.
- Several huge improvements on city plan that improve farming and reduce the risk of getting villagers stuck.
- Crucial bugfix on buildings/city plan that both fixes farm location issues after a while and SP/granaries that sometimes could not be built (were never triggered as a side effect of the bug). The impact on farming efficiency is huge for "2nd generation" of farms and next ones.
- AI no longer builds a wonder when important strategy elements are not done yet
- Triggers: use CustomizeAOE to generate an up-to-date documentation and discover new possibilities. You can now give orders to units via triggers, disable any units/researches for a player, etc.
So what makes this utility so extremely versatile? It's the fact that every single option can be turned off or on in the CustomizeAoE interface. That means YOU can select what you want and what you don't want enhanced - very useful for situations where you want to keep things original and unedited, for example. The choice is yours!