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Topic Subject:CustomizeAoE updated once more
PhatFish
Mr. Beta
posted 02-11-16 08:15 AM ET (US)         
In what is in my opinion the best add-on for AoERoR - the wonderful utility "CustomizeAoE" - just got another bunch of major features and fixes, and especially the AI should show improvement in computer behaviour towards players (thus making things more challenging!).

Another interesting feature is the new button which enables or disables the Lengthen Combat Mode, a mode which triples the hitpoints for units, which was discovered by yours truly in late 2005 - which leaves us with only one true template left in the Granary, the Unknown civ template made by Trisolo, which is AoE only.

If you are designing scenario's and want to save time by testing with certain units, there is a new incredibly handy option somewhat reminiscent of a special feature found in the Alpha version: the ability to place units in a single player game DIRECTLY from the chat window. And, of course, there are new triggers too! Here's the list of new features:
There are new triggers, new features, new fixes and new AI improvements.
This list is not exhaustive:
- Editor : checkbox to enable the lenghten combat mode (press F3 for custom editor options)
- Editor : you will now see "shortcut numbers" on unit that have a non-standard status (the ones you modified by pressing F2)
- Ingame: options/customROR : in the text field, type addXXX to add units (similar to editor). Eg add276 let you place a wonder at any (explored) location. For SP games only ! add83=villager, etc (refer to AGE3).
- Very important fixes for gathering, now AI respect quite well the gathering priorities defined by various elements (strategy, SN numbers, current resources...) and develop faster / has a stronger economy.
- Several huge improvements on city plan that improve farming and reduce the risk of getting villagers stuck.
- Crucial bugfix on buildings/city plan that both fixes farm location issues after a while and SP/granaries that sometimes could not be built (were never triggered as a side effect of the bug). The impact on farming efficiency is huge for "2nd generation" of farms and next ones.
- AI no longer builds a wonder when important strategy elements are not done yet
- Triggers: use CustomizeAOE to generate an up-to-date documentation and discover new possibilities. You can now give orders to units via triggers, disable any units/researches for a player, etc.
If you have questions or want to discuss this utility, feel free to do so here.

So what makes this utility so extremely versatile? It's the fact that every single option can be turned off or on in the CustomizeAoE interface. That means YOU can select what you want and what you don't want enhanced - very useful for situations where you want to keep things original and unedited, for example. The choice is yours!



AuthorReplies:
anterior2
Scenario Design Expert
posted 02-13-16 01:27 AM ET (US)     1 / 8       
Wow this is great!

StormComing (to me): "Seems like you're way under-ranked"

Check out my series of guides for the scenario editor in the link below! | Best Otto TR score

The definitive collection of my scenarios, along with my scenario editor walkthrough, recorded games, and much much more!
Suppiluliuma
AoEH Seraph
posted 02-14-16 08:17 AM ET (US)     2 / 8       
As always, Phatfish, thanks for keeping us informed!
Trisolo
Clubman
(id: scenario_t_c)
posted 02-18-16 03:14 AM ET (US)     3 / 8       
Cool and great work.

If there can be an external editor like AokTS for AoE/RoR then the unknown civ template won't be needed as well.

Member of Tsunami Studios
Scenario T.C.: “Yes, the traitors can’t be terminated.”
Richard Ames: “Scenario_t_c should take care of them in a succinct but humorous fashion.”
Don Jorge de Leon: “Ave Trisolo! Vive Trisolo!”
Basse
Clubman
posted 02-18-16 06:14 AM ET (US)     4 / 8       
I believe AokTS can read aoe1 scenarios, but there is no data file for it, so you can't really do anything with it. It would be very useful with an external editor like that indeed
PhatFish
Mr. Beta
posted 02-18-16 08:07 AM ET (US)     5 / 8       
An external editor like AoKTS is welcome, though I'd rather have the option available from the get-go using CustomizeAoE, which would be more newbie friendly too. I'm pretty sure Chab could add the Unknown civ to the drop-down list of civs you can choose. Adding the animals/nature objects for a player will probably still require the custom .dat files. Of course one would still have to follow the precise instructions to get the scn to work properly.



chab
Clubman
posted 02-18-16 12:31 PM ET (US)     6 / 8       
Adding the animals/nature objects for a player will probably still require the custom .dat files.
Agreed.
IIRC, such units do NOT exist for other civs than gaia.


Can you confirm what you call "unknown civ" is the gaia civilization (civ 0) ?
Yes I suppose I could add the possibility to select it using the scenario editor.
PhatFish
Mr. Beta
posted 02-18-16 01:31 PM ET (US)     7 / 8       
It is indeed civ 0. And yes normally gaia objects don't exist in other civs but using Trisolo's custom .dat files (provided with the template) you can place gaia objects for player/cpu - note that the end-user does NOT need the custom .dat for the player-owned gaia objects to work, which is the great thing about this. Remember that it only works in AoE though, not RoR, so I'm not sure if CustomizeAoE could support this as a whole.



Trisolo
Clubman
(id: scenario_t_c)
posted 02-19-16 01:34 AM ET (US)     8 / 8       
The in-game map editor for AoE/RoR always load civ 1-8 for player 1-8. As a result gaia-only units cannot be displayed without an altered dat.

In the case of AoK, the in-game map editor seems to load corresponding civ for each player rather than civ 1-8. Yes, you can place gaia-only units after opening an empty scx with gaia-civ player. However, if you open a scx with gaia-only units owned by gaia-civ player, they will all disappear, and you have to place them all over again. This may infer that even in AoK the in-game map editor still load civ 1-8 first, before applying the civ setting of the scx.

By "data file", if you mean the file structure for AoE/RoR scx I think I have some notes about it in my computer at home. But I am not sure when I can be back there...

Member of Tsunami Studios
Scenario T.C.: “Yes, the traitors can’t be terminated.”
Richard Ames: “Scenario_t_c should take care of them in a succinct but humorous fashion.”
Don Jorge de Leon: “Ave Trisolo! Vive Trisolo!”

[This message has been edited by Trisolo (edited 02-19-2016 @ 01:38 AM).]

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