Suppiluliuma
AoEH Seraph
posted 11-01-15 03:54 AM
ET (US)
1 / 6
I thought Shen Long was chinese or at least that's what I understood from Biccho many posts.
MacBlain
Clubman
posted 11-05-15 01:33 PM
ET (US)
2 / 6
So, I'm just learning about how this game is played in a serious way. Do any of you english speakers follow the pro players? What the metagame is like, who are the big names, etc?
I just watched game 1. What happened? Yellow gets to bronze and starts building an army around 7 minutes/26 pop. After a probing attack meets way too many hittite chariot archers, he quickly concedes.
I gather that much of this game is about choosing an ideal time to initiate aggression, given the choice of civs and map conditions, and then execute the corresponding economic plan as effectively as possible. Are there stone/tool cues that seem to shape yellow's course of action? Is the camel attack an attempted raid meant to delay his opponent while he worked toward an iron age offensive? Why does he concede so quickly?
Are late bronze/iron minoan camels a thing? Was yellow expecting his opponent to have less of an army at this point? Was red planning major bronze chariot archer aggression, and is this a thing for the hittites?
What do you suppose each of the players is thinking in this replay?
MacBlain
Clubman
posted 11-06-15 11:21 AM
ET (US)
4 / 6
First game is Yellow Minoan v Red Hittite. Is random civs one of their match types maybe?
Second game is an Assyrian matchup, I think? I didn't notice any red units getting clicked on. Anyway, I was surprised that the red player conceded pretty quickly after the first engagement. It looked like he was putting up a decent fight and had only lost a few villagers.
In the third game, the opponent concedes inexplicably without any contact between the players. Was this a technical goofup or is it possible that the opponent saw his economic situation as un-salvageable, perhaps informed by inferences drawn from the Achievements screen?
High speed pro play seems to be largely determined by the quality of execution of economic plans in the stone and tool ages. Whoever clicks on the bushes and the gazelles the best, and builds the villagers at the right time and manages to arrive with the first handful of chariots. Am I wrong?
The game seems to be full of potential for mixed-unit tactics and strategic maneuvering, but the pro matches I've seen so far look like fairly one-dimensional solitaire races. Longer matches with blobs of chariots and camels zooming around are fun to watch, though.
I have to say I'm not really interested in learning to play like this.