I'm interested in Mor Havoc because I like the early Christian period. Mor is western Aramaic (the Aramaic of Syria, Lebanon, Palestine) for "saint" and the Syriac Church prefixes its saints with Mor, like "Mor Ephrem" instead of "Saint Ephrem." Other evidence that "Mor" here means "saint" are that the Mor Havoc character looks like a priest unit, there is a "Saint Francis" unit, and the "Mor" in Mor Havoc would fit as a substitute for the "Saint title" in a Saint's name.
"Havoc" is English for mass destruction or chaos, and to "havoc" something means to pillage or lay waste to it. Wiktionary says that the etymology is
Mor Havoc sounds like "More Havoc," making it a homophone for wrecking more "havoc."
On Mor Havoc's Fandom page, someone proposed that Havoc refers to Jacob. J is pronounced as H in Spanish and v is pronounced as b. The modern Greek and Russian letter "B" is pronounced as v. But still, you would need to switch the order of the -cob in Jacob to get the -voc in Havoc.
Here is a list of scenarios in the Database with Mor Havoc as a character:
http://aoe.heavengames.com/dl-php/lister.php?start=20&search=havoc
I thought that some AOE1 scenarios in the Database could be semi-official. To give an example of what I mean by that: "PhillySoujah" is the official scenario editor for AOE1: DE in the credits for working on the scenarios. But he also has made many AOE1 scenarios outside of the ones that come with the AOE1: DE, which could be called redesigns or copies of the original AOE1 scenarios.
I didn't notice any of the AOE1 programmers' real names in the Credits list being the same as designers of the Mor Havoc scenarios, although some scenario designers in the database use usernames.
Harold Ryan is listed as a Hardware Config Tester, whereasSteve Ryan (maybe a relative?) made "The Relay" fictional scenario (05/24/98) involving Mor Havoc and Alexander. It reminds me of his later (12/22/98) campaign "Thirst for Revenge #1," about which he writes,
Iúri Leão de Almeida made a campaign called "Mor Havoc's Honor," which sounds Christian-like, since Mor Havoc's enemies complained that he was "helping the poor ones and forgetting about the nobles". But it talks about him swearing revenge, which is unChristian (both the swearing part and revenge part), although it reminds me of Inigo Montoya in Princess Bride, coming from a Spanish designer. (http://aoe.heavengames.com/dl-php/showfile.php?fileid=747)
Richard Clark has what he calls a "semi-historical" scenario in his Assyrian Conquerors campaign about the Assyrian empire called Path to Vengeance with a Mor Havoc character. The Assyrians conquered Syria, and some Syrians have called themselves "Assyrian," but "Assyria" came from Ashur in Mesopotamia, which uses eastern Aramaic, unlike the western dialect that I think is the only one to use the term "Mor." The Assyrian Empire spoke Akkadian, and after they conquered Aramea (before 700 BC), they eventually adopted Aramaic as their language instead of Akkadian. The Assyrian empire ended many centuries before Christianity appeared.
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He looks, heals, and converts like priests do.
The AOE series Fandom page for Mor Havoc lists his stats as:
Hit points 180
Range 12
Speed Medium
Compare that to the normal priest's statistics:
Hit points 25
Range 10
Speed 0.8
But an Excel table of AOE1 units statistics by Teoalida says that the HP for priests is 25-50, and that the range for priests is 10+3. I know that there is a HP booster tech and range booster tech for priests in the Temple. Mysticism doubles the HP for priests, so that explains why the table says 25-50 for their HP.
Teoalida's table gives "S", meaning slow, as the speed for Mor Havoc and also for priests.
The Fandom page for Mor Havoc says:
This means that the default speed for Mor Havoc is 1.12.
Polytheism increases the speed of the Priest by 40%. Afterlife gives Priests +3 range. So Mor Havoc has more range (12) than regular priests (10), but less than them if they have both researched Afterlife, since with Polytheism, priests have 13 range.
The technologies that work for Mor Havoc according to the Fandom Page are:
Monotheism, Martyrdom, Fanaticism, Medicine, Astrology?
According to Fandom's article on Astrology, "Once researched, the chances of having a priest converting an enemy unit will be increased by 30%. In addition, the healing rate of the priest is increased by 30% as well. The latter is an undocumented bonus, discovered through testing."
It also does not get any Civ bonuses.
The AOE Wiki page on Heroes says: "This man has one goal; to destroy everything he can and to cause as much suffering as possible. It is probably why they started calling him Mor Havoc." (https://ageofempires.fandom.com/wiki/Hero)
Gumble, who used Mor Havoc in "'The Prophecy of Raviyl - The Awakening' Part 1, The Island of Ugahond," notes in the Siege Workshop that Mor Havoc hashttps://ageofempires.fandom.com/wiki/Holy_Man#Beta)
"Wreck of the Hyksos" was part of the Dawn of Civilization beta campaign for AOE1:ROR. "Wreck Havoc" is a common term using "havoc" in English speech. So this is the simple answer to my opening question.
Here is the original Dawn of Civilization Beta campaign, where the AIs don't work with ROR 1.0a or UPATCH:
http://aoe.heavengames.com/dl-php/showfile.php?fileid=2357
Here it is fixed to work with ROR 1.0A and Upatch:
http://aoe.heavengames.com/dl-php/showfile.php?fileid=2806
The scenario depicts Egypt fighting the Hyksos. A common theory is that the Israelites' time in Egypt in the Bible refers to the time of Hyksos rule in Egypt. The implication in the scenario is that Mor Havoc was a holy person from this time, like the Old Testament saints. Interestingly, this goes along with the proposition that Mor Havoc is the Iaraelite forefather Jacob, who went to Egypt on Joseph's invitation in the Bible.
"Havoc" is English for mass destruction or chaos, and to "havoc" something means to pillage or lay waste to it. Wiktionary says that the etymology is
From Middle English havok, havyk, from Old French havok in the phrase crier havok (“cry havoc”) a signal to soldiers to seize plunder, from Old French crier (“cry out, shout”) + havot (“pillaging, looting”).
Mor Havoc sounds like "More Havoc," making it a homophone for wrecking more "havoc."
On Mor Havoc's Fandom page, someone proposed that Havoc refers to Jacob. J is pronounced as H in Spanish and v is pronounced as b. The modern Greek and Russian letter "B" is pronounced as v. But still, you would need to switch the order of the -cob in Jacob to get the -voc in Havoc.
Here is a list of scenarios in the Database with Mor Havoc as a character:
I thought that some AOE1 scenarios in the Database could be semi-official. To give an example of what I mean by that: "PhillySoujah" is the official scenario editor for AOE1: DE in the credits for working on the scenarios. But he also has made many AOE1 scenarios outside of the ones that come with the AOE1: DE, which could be called redesigns or copies of the original AOE1 scenarios.
I didn't notice any of the AOE1 programmers' real names in the Credits list being the same as designers of the Mor Havoc scenarios, although some scenario designers in the database use usernames.
Harold Ryan is listed as a Hardware Config Tester, whereas
It is set in alternative historic Greece where Romans rule but rebellion ferments. Alexanders quest will take him on a journey from his mountain home to the very heart of the Roman Empire. In this first of a 2 part campaign, Alexander will have to avenge his parents, find and kill the leader of the assassins, save a young hero from a lost battle with the Romans, defend a rebellious Greek city from the Romans and capture a massive fortress.Historically, Rome conquered Greece, but Alexander the Great (if that is who the Description is referring to, based on the Alexander the Great hero unit) lived centuries before the Roman conquest.
Iúri Leão de Almeida made a campaign called "Mor Havoc's Honor," which sounds Christian-like, since Mor Havoc's enemies complained that he was "helping the poor ones and forgetting about the nobles". But it talks about him swearing revenge, which is unChristian (both the swearing part and revenge part), although it reminds me of Inigo Montoya in Princess Bride, coming from a Spanish designer. (
Richard Clark has what he calls a "semi-historical" scenario in his Assyrian Conquerors campaign about the Assyrian empire called Path to Vengeance with a Mor Havoc character. The Assyrians conquered Syria, and some Syrians have called themselves "Assyrian," but "Assyria" came from Ashur in Mesopotamia, which uses eastern Aramaic, unlike the western dialect that I think is the only one to use the term "Mor." The Assyrian Empire spoke Akkadian, and after they conquered Aramea (before 700 BC), they eventually adopted Aramaic as their language instead of Akkadian. The Assyrian empire ended many centuries before Christianity appeared.
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He looks, heals, and converts like priests do.
The AOE series Fandom page for Mor Havoc lists his stats as:
Hit points 180
Range 12
Speed Medium
Compare that to the normal priest's statistics:
Hit points 25
Range 10
Speed 0.8
But an Excel table of AOE1 units statistics by Teoalida says that the HP for priests is 25-50, and that the range for priests is 10+3. I know that there is a HP booster tech and range booster tech for priests in the Temple. Mysticism doubles the HP for priests, so that explains why the table says 25-50 for their HP.
Teoalida's table gives "S", meaning slow, as the speed for Mor Havoc and also for priests.
The Fandom page for Mor Havoc says:
Except for the hit points, he shares the same properties of Hero Amon Ra, having a 40% speed increase, but civilization bonuses, Polytheism, and Afterlife do not affect them.
This means that the default speed for Mor Havoc is 1.12.
Polytheism increases the speed of the Priest by 40%. Afterlife gives Priests +3 range. So Mor Havoc has more range (12) than regular priests (10), but less than them if they have both researched Afterlife, since with Polytheism, priests have 13 range.
The technologies that work for Mor Havoc according to the Fandom Page are:
Monotheism, Martyrdom, Fanaticism, Medicine, Astrology?
According to Fandom's article on Astrology, "Once researched, the chances of having a priest converting an enemy unit will be increased by 30%. In addition, the healing rate of the priest is increased by 30% as well. The latter is an undocumented bonus, discovered through testing."
It also does not get any Civ bonuses.
The AOE Wiki page on Heroes says: "This man has one goal; to destroy everything he can and to cause as much suffering as possible. It is probably why they started calling him Mor Havoc." (
Gumble, who used Mor Havoc in "'The Prophecy of Raviyl - The Awakening' Part 1, The Island of Ugahond," notes in the Siege Workshop that Mor Havoc has
access to a good range of temple technologies but crucially miss out on both afterlife and civilization bonuses so your dreams of a +6 range super priest are not possible. What is interesting is that Amon/Mor misses out on the speed buff from polytheism because they have it inherently from the beginning.He is belongs to the Libyan Player in the "Wreck of the Hyksos," which is the Beta version of the official scenario "Holy Man." (http://aoe.heavengames.com/siegeworkshop/mapdesignandtricks/secrets-of-the- darkest-arts-of-scenario-design-by-gumble /
"Wreck of the Hyksos" was part of the Dawn of Civilization beta campaign for AOE1:ROR. "Wreck Havoc" is a common term using "havoc" in English speech. So this is the simple answer to my opening question.
Here is the original Dawn of Civilization Beta campaign, where the AIs don't work with ROR 1.0a or UPATCH:
Here it is fixed to work with ROR 1.0A and Upatch:
The scenario depicts Egypt fighting the Hyksos. A common theory is that the Israelites' time in Egypt in the Bible refers to the time of Hyksos rule in Egypt. The implication in the scenario is that Mor Havoc was a holy person from this time, like the Old Testament saints. Interestingly, this goes along with the proposition that Mor Havoc is the Iaraelite forefather Jacob, who went to Egypt on Joseph's invitation in the Bible.
[This message has been edited by rakovsky (edited 06-15-2021 @ 07:51 PM).]