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The Dorian Invasion (2 replies)
Posted 3 weeks ago by Eurotool
Is it possible to rip sprites and icons ... (2 replies)
Posted 3 weeks ago by PhatFish
Championship 1v1 ROR Tournament (New)
Posted 1 month ago by Zarrr
Any players out there? (2 replies)
Posted 1 month ago by pianolarva
Livestream friendly battle VN and CN ... (3 replies)
Posted 1 month ago by pianolarva
Long time lurker (9 replies)
Posted 1 month ago by pianolarva
Porting AOE Definitive Edition Maps ... (3 replies)
Posted 1 month ago by Filthydelphia
Do ROR scenarios have triggers and everything ... (2 replies)
Posted 2 months ago by PhatFish
Original AoE1 graphics mod for Return ... (6 replies)
Posted 2 months ago by PartizanLegis
A guide to using Triggers (New)
Posted 2 months ago by PhatFish
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    HeavenGames
    Welcome to Age of Empires Heaven
    Welcome to AoEH! The premier website on the net covering everything Age of Empires, The Rise of Rome Expansion, AoE: Definitive Edition and Return of Rome - from playing the games to designing with and modding them. If you are looking for custom campaigns and scenario's, you can find these and other files in the Granary. Our Forums are a great place to discuss a variety of subjects: feel free to sign up and have fun!
    The Dorian Invasion
    Posted by PhatFish on September 04th, 2023 @ 09:15 a.m.
    We get yet another treat from PartizanLegis, this time a single scenario for the original Rise of Rome game. As with all his releases, this is high quality work, and I'm putting it in the spotlight so it receives the attention it deserves.



    Download The Dorian Invasion

    I absolutely loved playing this over the weekend, and I suspect fans of the original game might enjoy this one as well - good ol' fun FF and B&D with a great history section - a captivating and great scenario!
    A guide to using Triggers
    Posted by PhatFish on July 20th, 2023 @ 3:44 p.m.
    We had some unexpected downtime last week but that has been fixed (thanks Pecunia), we're back now, sorry for any inconvenience this may have caused.

    As you probably know, Return of Rome allows the usage of Triggers in custom scenarios. But where/how do you start? This guide explains everything very well and provides descriptions of what every condition and effect does:

    SpoOky's Guide To Triggers and More! (DE Version)

    As ROR uses the exact same Triggers as AoE2DE, this guide can be applied. It may be a bit overwhelming at first, especially if you have never used Triggers before. I suggest taking it step by step and just start fooling around with some of the more simple ones, and eventually you'll get the basics down. There are countless ways you can achieve the desired results, wether that be changing the stats of a unit or a diplomacy change, pretty much anything you can think of can be done. Be creative here and of course don't forget to do multiple tests to make sure everything works as it should!
    OST for ROR
    Posted by PhatFish on July 02nd, 2023 @ 4:05 p.m.
    Seems there is quite the effort being made in the modding community of ROR to get us back to the "stone age", or the original AoERoR game experience - I am thankful for this, because I certainly like to play ROR that way too. A mod changing the buildings to their originals is currently being made, for example.

    If you are a fan of Stephen Rippy's amazing musical creations (I certainly am!), you can now listen to the original AoERoR soundtrack in ROR by going to the in-game mods section and search for [RoR] Original Music (CD Order), which was just released by FE member StepS. I was the very first player to subscribe to the mod - thank you
    Yamato Empire of the Rising Sun
    Posted by PhatFish on July 01st, 2023 @ 6:07 p.m.
    If you did not know yet, the campaigns from the original first game, just plain good old Age of Empires, are getting ported to Return of Rome by FE - Ascent of Egypt, Glory of Greece and Voices of Babylon will arrive in a future update.

    That leaves out Yamato Empire of the Rising Sun, for reasons not exactly clear to me but my guess would be exclusivity. I understand the choice of not wanting to port every campaign, and I welcome the three new campaigns in ROR - but that does mean there is no official campaign representing any Asian civilization or architecture at all. I think that is probably one of the reasons ES made the Yamato campaign. Since we can now port over scenarios to ROR I wanted to do the Yamato Empire of the Rising Sun campaign myself, and it's now here for you to enjoy!



    The campaign includes all eight original scenarios. To sum this up, this means all of the original AoE1 campaigns will available eventually. That still leaves the Rise of Rome campaigns however - anyone up for the challenge?
    Steam summer sale
    Posted by PhatFish on June 29th, 2023 @ 3:31 p.m.
    If you haven't bought Return of Rome yet and have been waiting for a discount, here's your chance. Steam is having a summer sale with discounts up to 75% off the Age series. You can buy the AoE2DE + Return of Rome bundle for /$15 now, which is a good price. Sale starts today and lasts until July 13th.
    Gilgamesh
    Posted by PhatFish on June 27th, 2023 @ 09:59 a.m.


    Maybe the image above looks familiar - I hope so. For those who have been wanting to play some of the legendary stuff we have in the Granary in ROR, you're in luck. This scenario, called Gilgamesh and the Quest for Immortality is from Andrea Rosa's A Short History Of Lost Sumeria campaign for the original AoERoR, which has been ported over to Return of Rome! Andrea isn't back though (that would make for some interesting times...), but FE campaign designer Filthydelphia ported this scenario. It remains true to the original of course, with some minor tweaks to make things work for Return of Rome. I have just started playing it, and like the original, it's simply incredible and a lot of fun - download it from our Granary or look it up in the in-game mod section.
    Sargon
    Posted by PhatFish on June 20th, 2023 @ 4:21 p.m.
    After experimenting with what can be done with ROR a little bit more, I finally sat down to play the Sargon of Akkad campaign again. I found the second scenario, Divine Will, quite difficult, but still beatable. That population cap surely is limiting - in a good way - which forces the player to think and make different choices rather than just building up and spamming units. I like this very much and is kind of a fresh breath of air after being used to the 200 pop cap.



    The third scenario, The Prophecy, is beatable under 15 minutes (hint: scout wisely). I am currently at the 4th scenario, The land of Kings, which seems to be a very difficult one from what I read on both AoEH and the ageofempires.com forums. I'm looking forward to the challenge, will see if I can beat it. Props to the designer - like the Trajan campaign, Sargon is excellent, really well designed, every scenario is a challenge to beat and a treat to look at!
    Battle Royale 2v2 ROR tournament
    Posted by PhatFish on June 16th, 2023 @ 3:28 p.m.
    AoE Zone, probably the biggest Age of Empires multiplayer community, is hosting a Battle Royale 2vs2 tournament for Return of Rome! There are cash prizes and you can still join and sign up with your team (signups end 23rd of June). Several expert players have already done so, you will see familiar names such as KGB_Crazy and DauT who will duke it out in what promises to be a spectacular event. The first rounds will be best out of five. I will be posting a reminder next week on the 22nd when the tournament begins with a link to the stream. Thanks to Zarrr for the notification!

    [This message has been edited by PhatFish (edited 06-17-2023 @ 03:31 PM).]

    There's too much (con)fusion...
    Posted by PhatFish on June 13th, 2023 @ 7:23 p.m.
    RoR always meant Rise of Rome in abbreviated Age of Empires terms, and still does. But now, there is ROR, Return of Rome. Note the capitalization of the letter O. That makes ALL the difference - does it really though? As far as I can tell, the community mostly abbreviates it to ROR. So I guess that's what it will be.

    RoR = Rise of Rome
    ROR = Return of Rome

    It's kind of the same thing, and yet it is not, but in reality, it is... and so on and so on.

    Alright, now to the real confusing part. Rise... err, Return of Rome DLC. AoEDE. In Age of Empires II: Definitive Edition. ROR.

    "It's an expansion to AoE2DE, just like Dawn of the Dukes, Dynasties of India, and all those expansion DLCS that came before that."

    Yes... and no. Romans are playable and a new civ in AoE2DE. They are not the same as the Romans in RoR, or AoEDE. Well, they are, but not exactly. It's an Age thing.

    Let's move on to the other civs in the ROR DLC. The AoE/RoR/AoEDE civs, they are now playable in AoE2DE. ROR, my bad. All of them, including the Lac Viet, the first new civ in Age of Empires, oops, I meant AoE2DE, actually ROR. All the ages of old are there too, Stone, Tool, Bronze, Iron. All the buildings and units are there. All the (amazing) graphics are the same as AoEDE. And with some of the original campaigns coming soon nearly everything is there (it always was, if you are a fan). But, there is a twist: ROR is separated. For the most part. It's basically split between AoE2DE and ROR. But, they are also both the same, sort of - did you know they actually always were? Why am I even talking plural here?

    "Ehh?"

    I think so too. It's an Age thing.

    "Seems FE have forgotten about AoEDE now!"

    You must be a blind lame priest if you still think that after the 16th of May 2023. ROR is AoEDE, see the below equation.

    "It's just AoEDE converted to AoE2DE."

    Ask yourself this: Who converted who? Was there even a conversion? Difficult to say. Maybe, just maybe, the converting is still in progress, and even more technologies are being researched.

    "Well then, what is ROR exactly?"

    The sum of ROR roughly equals AoEDE, at least partially. But it's AoE2DE. Or AoEDE in AoE2DE. Or, rather, AoEDE = AoE2DE now. Or, AoE2DE = AoEDE plus two. Let me explain: AoE+RoR+AoE2AoK+AoE2AOK: TC+AoE2HD+AoE2HD: Forgotten+AoE2HD: AK+AoE2HD: RotR+AoEDE+AoE2DE+AoE2DE: TLK+(AoE2DE: LotW+AoE2DE: DotD+AoE2DE: DoI) = ROR.

    It's simply Geni(e)us!
    AOE1 to AOE2 AI Converter
    Posted by PhatFish on June 09th, 2023 @ 5:38 p.m.
    I am very happy to announce that there is an incredible new tool/utility available, with which you can convert any artificial intelligence (.AI) and personality (.PER) file used in the original AoERoR game to both Age of Empires 2: Definitive Edition and the Return of Rome DLC, called AOE1 to AOE2 AI Converter!
    Hello All,

    For the past several weeks, a friend (WWMB) and myself have been working on an update to our AI converter. As you may have guessed by the title- it is a tool that converts AOE1 scripts to AOE2 scripts. There are so many good scripts for AOE1. It was sad seeing them sit in the corner not being used. No more! With this utility- you can convert the aoe1 per and ai files into the new aoe2 per files.
    This means that if you have created a custom .AI in the past, you can now easily convert it to the scriptcode AoE2DE uses with this handy tool, no need to rewrite everthing and start from scratch. It has several extra options you can add and choose from like a very useful multiplier. You can also use it to port any .AI or .PER used in custom scenario's, or campaigns, saving you a loads of time when porting a map to Return of Rome and recreating the settings. If you follow the instructions given carefully you should be fine. Just a reminder that you need the free Microsoft .net framework for the converter to run. I did a final playtest last night and it works like a charm - download it to convert your scripts with ease!
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