Singles RM -If a decision can not be made for the pop limit the default will be 100 -If a decision can not be made for the speed the default will be 1.0 for the first 10 minutes, 1.5 speed after 10 minutes -If a decision cannot be made on the pathfinding the default will be Default -Fast civilizations are: Yamato, Shang, Phoenician, and Assyrian
Game 1: |
Mediterranean, Large Map, Standard, default resources, no reveal, slow civs |
Game 2: |
Hill Country, Large map, Standard, default resources, no reveal, no shang |
Game 3: |
Continental, Huge Map, conquest, default resources, no reveal, any civ |
Game 4: |
Mediterranean, Large Map, Conquest, default resources, no reveal, no shang Inland, Large Map, Standard, default resources, no reveal, slow civs Narrows, Large Map, Conquest, default resources, no reveal, any civ. |
Game 5: |
Continental, Large Map, Standard, default resources, no reveal, slow civ Hill Country, Large Map, Standard, default resources, no reveal, any civ Inland, Huge Map, Conquest, default resources, no reveal, no shang |
Singles DM -If a decision can not be made for the pop limit the default will be 150 -If a decision can not be made for the speed the default will be 1.5 speed -If a decision cannot be made on the pathfinding the default will be Default -Conquest will be the default victory condition for every match
Game 1: |
Highland, Large Map, Iron Age, conquest, reveal map, any civ |
Game 2: |
Inland, Huge Map, Iron Age, conquest, reveal map, any civ |
Game 3: |
Hill Country, Huge Map, Iron Age, conquest, reveal map, any civ |
Game 4: |
Highland, Large Map, Iron Age, conquest, reveal map, any civ Inland, Large Map, Iron Age, conquest, reveal map, any civ Continental, Huge Map, Iron Age, conquest, reveal map, any civ |
Game 5: |
Hill Country, Large Map, Iron Age, conquest, reveal map, any civ Highland, Large Map, Iron Age, conquest, reveal map, any civ Inland, Huge Map, Iron Age, conquest, reveal map, any civ |
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