Booming: building order


Heaven’s Reference Pages

Booming: building order

Author: Staffa

Article type: Strategy, Rise of Rome related
Comments: ThumP
Here I entertain the idea of illuminating what I do differently compared to most booms I see. First off, this article assumes that you have a pretty good knowledge of the game and the terms used to describe it. 
The basic structure of the boom is this. 
Using Shang: Phoenician is identical except first 5 peons on food, and you build 4 docks and 2-4 more fishing boats, and the times are about 30 seconds slower 
3 Peons 
Build house(2 peons) 
Locate berries(1 peon) 
4 Peons 
Locate berries and place granary such that 4 peons may gather berries efficiently(4 peons) 
5 Peons 
4 peons on food 
1 peon chopping wood 
6 Peons. 
4 peons on food 
1 peons chopping wood 
1 peon building 2nd house 
7-9 Peons 
4 Peons on food 
2-4 Peons on wood 
1 Peon searching for Ideal forest/shore 
10 peons 
4 peons on food 
4 peons on wood 
1 peon searching for ideal forest/shore 
1 peon building 3rd house 
11 peons 
4 peons on food 
6 peons on wood 
1 peon exploring 
12 peons 
4 peons on food 
7 peons on wood 
1 peon exploring 
As you get around 80-90 wood, you should think about moving your peons that finish chopping to where you will place your pit. Thus peon dumps off 10 wood, you move him towards the forest. That way when the last of the wood you need arrives to your TC, you have the 120 wood, and all your peons chopping at the forest turn around build pit, and resume chopping. Generally I try to time it so that occurs while I have 3 peons still chopping stragglers, thus after I get pit built I can build the 4th house. 
13 peons 
4 peons on food 
3 peons on wood 
5 peons moving towards forest and chopping wood there 
1 peon exploring 
14 peons 
4 peons on food 
3 peons moving towards pit 
5 peons building pit, and chopping there 
1 explorer peon building house 
1 new peon move towards the house peon 
15 peons 
4 peons on food 
1 new peon sent to wood pit 
8 peons on wood 
2 peons(explorer, and new from 14) moving towards ideal dock posistion 
16 peons 
4 peons on food 
1 new peon sent to wood pit 
9 peons on wood 
2 peons build dock 
17 peons 
4 peons on food 
1 new peon sent to wood pit 
10 peons on wood 
2 peons building house 
1 boat being produced 
Note, you should place your boats on a near fishing spot, such that the boat doesn’t have to move at all to get to the dock, each spot can hold up to 3-5 boats without getting stuck on each other. Thus I put 3-5 boats on each spot as close as possible to my dock to minimize distance boats travel to dump off food. This speeds up tool time and is very important early on. 
18 peons + 1 boat 
4 peons on food 
1 new peon sent to wood pit 
11 peons on wood 
2 peons building another dock 
2nd boat being produced 
19 peons + 2 boats 
4 peons on food 
1 new peon sent food 
12 peons on wood 
2 peons building house 
3rd and 4th boat being produced 
20 peons + 4 boats 
5 peons on food 
1 peon sent to food 
12 peons on wood 
2 peons building house 
5th and 6th boat being produced 
21 peons + 6 boats 
6 peons on food 
1 new peon sent to food 
4 wood peons sent to food(berries if enough berries, elephant/gazzell otherwise) 
8 peons on wood 
2 peons building house 
7th and 8th boat being produced 
22 peons + 8 boats 
11 peons on food 
1 peon sent to food 
8 peons on wood 
2 peons building 3rd dock 
9th and 10th boat produced 
22 peons + 10 boats 
12 peons on food 
8 peons on wood 
2 peons building house 
11th 12th 13th boat being produced 
22 peons and 13 boats 
Started tooling(6:50-8:30) 
2 peons on food 
10 peons sent to wood 
8 peons on wood 
2 peons biulding house 
14th 15th 16th boat being produced 
22 peons and 16 boats 
2 peons on food 
18 peons on wood 
2 peons exploring for enemy/walling spots 
no new boats 
22 peons and still 16 boats 
1 peons on food 
18 peons on wood 
2 peons building house 
1 peon building barracks near home(Unless you found enemy and intend to tool attack, then 2 forward peons build it) 
At this point the game becomes wildly dependent on what opponent is doing 
But I would point out that you should have around 700 food 400-600 wood and tooled at around 10 minutes. If you are being tool attacked, plop down a range or 2, build some slingers, and defend, if you are tool attacking, plop down buildings near opponent, wall yourself up and build some scout ships. If it looks like an all out ship war, build 3 scout ships and build a market(if enough wood) If you tool attack, spend the food getting upgrades and units, and in all 3 situations, build some more peons until you are ready to bronze. I shall describe what I do with a boat war from hell. 
23 peons 16 boats 
Tooled(around 8:50-10:30) 
1 peon on food 
18 peons on wood 
1 new peon sent to wood 
3 scout boats being produced 
1 peon building new market 
2 peons building walls or sent back to wood 
24 peons, 16 boats 
1 peon on food 
19 peons on wood 
2 peons building walls 
1 peon building market 
1 new peon sent to wood 
25 peons, 16 boats 3 scout ships 
1 peon on food 
20 peons on wood 
1 new peon sent to build range 
1 market building peon sent to help with range 
2 peons building walls 
2-3 new scout ships being built 
25 peons 16 boats + 3 scout ships 
Bronzing(12:20-13:50) 
24 peons on wood 
1 peon hanging around docks to repair ships/building house 
wood working researched 
1-2 new scout ships being built 
25 peons 16 boats + 4-5 scout ships 
24 peons on wood 
1-2 new scout ships being built. 
1 peon repairing scout ships/building house 
25 peons 16 boats + many scout ships 
23 peons on wood 
1-2 new scout ships being built 
1 dock left idle 
1 peon repairing scout ships/building house 
1 peon sent to build new pit for wood/gold 
25 peons 16 boats + many scout ships 
Bronzed(14:40-16:10) 
24 peons on wood 
1 peon repairing scout ships/building house 
upgrading war galleys on idle dock 
Continue building new peons and sending them to wood/gold/stone as needed 
And continue playing 

Comments by ThumP:

If I have food by wood (gazelle, shore fish, or dumbos) I pit first. If I’ve pit first I try to be building my dock by the time I start building Villager #12 (that means I’m building a dock while at pop count 11). With Phonie you can do even better than that with a good start. I’ve started my first dock (with a pit already cranking wood) at pop count 9. In many cases, though (especially on a Med. map) you’ll be stuck going granary first.

One other thing is that on Med. maps you really have to watch the enemy’s Villager count. If they’re booming hard, I wouldn’t make more than about six fishing boats. Put a few more Villagers on food earlier to Tool before your booming enemy, then put them back on wood. Stockpile the wood while Tooling to go crazy with Scout Ships immediately in Tool.

If your enemy builds 12+ fishing boats and you only build six you should Tool quite a bit earlier than him. Use that advantage to get ships to his docks. Cover the docks, not the fishing spots. Fire upon the fishing boats when they come close, but don’t let him get a navy together. Every time a Scout ship pops out you should be hitting it with 2-3 ships of your own. Then go back to hitting fishing boats.

One mistake I find a lot of boomers making is that they boom too big (especially on Med.) In a 1on1 you can’t boom to 40+ against a good player. Stop at around 34 or so if your enemy is booming. Use your wood to win the sea, not to make targets for your enemy’s Scout Ships. Once you own the sea you have an incredible advantage.