Using the Editor


Using the Editor (page 2)

 

Individual Victory

· Customize the individual victory conditions — Specify unique victory conditions for each player.

Individual victory conditions let you create highly customized scenarios with up to twelve unique victory conditions for each player. Individual victory conditions are not required for a scenario. If used, they can be assigned in addition to or instead of global victory conditions (explained in the previous section). If a scenario contains individual victory conditions, players cannot change the victory condition in the settings screen that appears before starting a scenario.

In addition to the possibility of a scenario having both individual and global victory conditions, a player can be allied with other players who have the same or different victory conditions. In these cases, the game is won as follows:

1. In the scenario builder, click Individual Victory.

2. Select the player to customize.

3. Click the button of the Victory Condition to set. For example, to set the first victory condition, click button 1. You can assign one victory condition to each button (up to 12 victory conditions to each player).

4. Select the victory condition:

· None
Sets no individual victory conditions.

· Bring Object to Object
To specify the object to bring, click Set Object, and then click a mobile unit (military unit, Artifact, etc.) on the map. To specify the destination, click Set Destination, and then click a unit (building, Ruins, etc.) on the map

.· Bring Object to Area
To specify the object to bring, click Set Object, and then click a mobile unit (military unit, Artifact, etc.) on the map. To specify the destination, click Set Destination, and then click an area on the map or click and drag to draw an area box. To display the area, click Go to Destination. To indicate which area players must bring the object to, you can place flags or other objects there.

· Create # of Objects
To specify the object to create, select a unit from the list box. To specify the number of units to create, type a number in the Quantity box.

· Create Objects in Area
To specify the object to create, select a unit from the list box. To specify the number of units to create, type a number in the Quantity box. To specify the destination, click Set Destination, and then click an area on the map or click and drag to draw an area box. To display the area, click Go to Destination. To indicate which area players must bring the object to, you can place flags or other objects there.

· Destroy # of Objects
To specify the object to destroy, select a unit from the list box. To specify the number of units to destroy, type a number in the Quantity box. To select whose units to destroy, select Which Player.

· Destroy Specific Object
To specify the object to destroy, click Set Object, and then click an object on the map.· Destroy All Objects
To specify the object to destroy, select a unit from the list box. To specify whose unit to destroy, select Which Player.

· Destroy Player
Select Which Player to destroy.

· Capture an Object
To specify the object to capture, click Set Object, and then click an object on the map.

· Gold Stockpile
To specify the amount of gold to gather, type a number in the Quantity box.

· Food Stockpile
To specify the amount of food to gather, type a number in the Quantity box.

· Wood Stockpile
To specify the amount of wood to gather, type a number in the Quantity box.

· Stone Stockpile
To specify the amount of stone to gather, type a number in the Quantity box

· Population
To specify the population, type a number in the Quantity box. Population includes all units (villagers, military units, and boats).

· Age
Click the Age to research. For example, Bronze Age indicates that you must advance to the Bronze Age.

· Exploration
To specify the percentage of the map to explore, type a number in the Quantity box.

· Technologies
Select the technology to achieve.

· Other Attributes
Select the attribute to achieve:

Razings – Specify the number of enemy buildings that must be destroyed.

Conversions – Specify the number of villagers, military units, buildings, or boats that must be converted by Priests.

Kill Ratio – Specify the number of villagers, military units, and boats that must be killed compared to those that are lost. For example, a Kill Ratio of 10 indicates that a player must have 10 more kills than losses.

Wonders – Specify the number of Wonders that must be controlled.

Military Population – Specify the number of military units that must be created.

Technologies – Specify the number of technology nodes that must be researched.

Villager Population – Specify the number of villagers that must be created.

Kills – Specify the number of villagers, military units, or boats that must be killed (buildings are not included).

Note: Buttons that have been assigned a victory condition display an asterisk. To view, edit, or delete an assigned victory condition, click the numbered button. For example, to edit the victory condition assigned to button 2, click 2 and then select a different victory condition or None to delete the victory condition.

 

Options

Customize the options — Enable the full tech tree or disable technology and ages for a particular player.

You can determine whether the full technology tree is used.

To customize the options:

1. In the scenario builder, click Options.

2. To allow all civilizations to research all technologies in the game and to remove the special attributes usually associated with each civilization, click Full Tech Tree.

3. To Disable Technology for a particular player, select the player, and then click the technology buildings or ages to disable.

 

Messages

Customize the messages — Write your own scenario instructions, hints, win message, loss message, and historical information, and choose the cinematics that play at the beginning and end of the scenario.

You can customize the scenario instructions, hints, victory message, loss message, and historical description.

To customize the messages:

1. In the scenario builder, click Messages.

2. Click the type of message to create/edit:

· Scenario Instructions – Describes what you must do to win the game. Displayed before the scenario begins. If the scenario includes global victory conditions or individual victory conditions, you must provide scenario instructions so the players know which victory conditions to achieve.

· Hints – Provides information about how to win the game. Displayed before the scenario begins. To display the Hints, click the Hints button at the bottom of the Scenario Instructions screen. Hints are not required for a scenario.

· Victory – Displayed for the winner(s) of the scenario. A victory message is not required for a scenario.

· Loss – Displayed for the loser(s) of the scenario. A loss message is not required for a scenario.

· History – Provides historical information background about the scenario. Displayed before the scenario begins. To display the History text, click the History button at the bottom of the Scenario Instructions screen. History text is not required for a scenario.

To display the scenario instructions, hints, and history while you are playing the game, click the Menu button on the menu bar, and then click Scenario Instructions

3. Type the message text in the box. Right-click to copy, cut, paste, etc.

 

Cinematics

Customize the cinematics — Choose the cinematics that play at the beginning and end of the scenario.

You can choose the cinematics that play at the beginning and end of a scenario. The cinematics (.avi files) you want to include in your campaign must be in .avi format and located in the Avi folder where Age of Empires is installed.

To customize the cinematics:

1. In the scenario builder, click Cinematics.

2. Select the cinematic to customize:· Pre-Game Cinematic – Plays before a scenario begins.

· Victory Cinematic – Plays for the winner(s) of the scenario.

· Loss Cinematic – Plays for the loser(s) of the scenario.

· Scenario Instruction Map – Type the filename of the bitmap that appears when you start a scenario. The maps (.bmp files) you want to include in your campaign must be located in the folder that contains the file Empires.exe. You can create your own map by editing the Mapdefault.bmp file located in the folder that contains Empires.exe. You must use the color palette provided with this file.

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