Per Files


Appendix 2 – SN List of accepted values

//CIVILIAN NUMBERS

0

//SNPercentCivilianExplorers

0-100

1

//SNPercentCivilianBuilders

0-100

2

//SNPercentCivilianGatherers

0-100

3

//SNCapCivilianExplorers

>=0

4

//SNCapCivilianBuilders

>=0

5

//SNCapCivilianGatherers

>=0

18

//SNTotalNumberExplorers

>=0

35

//SNMinimumCivilianExplorers

>=0

117

//SNFoodGathererPercentage

0-100

118

//SNGoldGathererPercentage

0-100

119

//SNStoneGathererPercentage

0-100

120

//SNWoodGathererPercentage

0-100

147

//SNMostNeededResourceLookAhead

>=0

145

//SNNumberEnemyObjectsRequired

>=0

148

//SNRetaskGatherAmount

>=0

149

//SNMaxRetaskGatherAmount

>=0

167

//SNInitialExplorationRequired

>=0

203

//SNUseByTypeMaxGathering

0,1

204

//SNMinimumElephantHuntGroupSize

>=0

//GROUP RELATED NUMBERS

40

//SNGroupFillMethod

0,1

75

//SNGroupCommanderSelectionMethod

0,1,2

76

//SNConsecutiveIdleUnitLimit

>=0

143

//SNTaskUngroupedSoldiers

0,1

//ATTACK GROUP NUMBERS

36

//SNNumberAttackGroups

>=0

37

//SNAttackGroupMakeup

>=0

16

//SNMinimumAttackGroupSize

>=0

26

//SNMaximumAttackGroupSize

>=0

93

//SNScaleMinimumAttackGroupSize

>=0

94

//SNScaleMaximumAttackGroupSize

>=0

98

//SNAttackGroupSizeRandomness

>=0

41

//SNAttackGroupGatherSpacing

>=1

30

//SNPercentHealthRetreat

0-100

31

//SNPercentDeathRetreat

0-100

91

//SNPercentUnitHealthRetreat

0-100

95

//SNScalePercentHealthRetreat

>=0

96

//SNScalePercentDeathRetreat

>=0

97

//SNScalePercentUnitHealthRetreat

>=0

121

//SNDefendImportantGroupLeaders

0,1

131

//SNGroupLeaderDefenseDistance

>=0

//MISCELLANEOUS ATTACK NUMBERS

46

//SNAttackSeparationTime

>=0

47

//SNAttackCoordination

0,1,2

19

//SNPercentEnemySightedResponse

0-100

20

//SNEnemySightedResponseDistance

0-144

48

//SNAttackResponseSeparationTime

>=0

49

//SNRetreatAfterTargetDestroyed

0,1,2,3

135

//SNBlotExplorationMap

0,1

136

//SNBlotSize

0 -> Map Size

71

//SNLockAttackAndAttackResponse

0,1

100

//SNMaximumGAIAAttackResponse

>=0

102

//SNAttackSeparationTimeRandomness

>=0

103

//SNAttackIntelligence

0,1

104

//SNInitialAttackDelay

>=0

134

//SNInitialAttackDelayType

0,1,2,3

//DEFEND GROUP NUMBERS

38

//SNNumberDefendGroups

>=0

39

//SNDefendGroupMakeup

>=0

25

//SNMinimumDefendGroupSize

>=0

28

//SNMaximumDefendGroupSize

>=0

50

//SNGoldDefendPriority

0-7(i)

51

//SNStoneDefendPriority

0-7(i)

52

//SNForageDefendPriority

0-7(i)

53

//SNChokePointDefendPriority

0-7(i)

54

//SNRuinsDefendPriority

0-7(i)

55

//SNArtifactDefendPriority

0-7(i)

56

//SNTownDefendPriority

0-7(i)

57

//SNDefenseDistance

>=0

22

//SNSentryDistance

>=0

72

//SNSentryDistanceVariation

>=0

92

//SNDefendOverlapDistance

>=0

//EXPLORE GROUP NUMBERS

42

//SNNumberExploreGroups

>=0

43

//SNMinimumExploreGroupSize

>=0

44

//SNMaximumExploreGroupSize

>=0

45

//SNExploreGroupMakeup

>=0

//BOAT ATTACK GROUP NUMBERS

58

//SNNumberBoatAttackGroups

>=0

59

//SNMinimumBoatAttackGroupSize

>=0

60

//SNMaximumBoatAttackGroupSize

>=0

//BOAT DEFEND GROUP NUMBERS

67

//SNNumberBoatDefendGroups

>=0

68

//SNMinimumBoatDefendGroupSize

>=0

69

//SNMaximumBoatDefendGroupSize

>=0

70

//SNDockDefendPriority

0-7(i)

//BOAT EXPLORE GROUP NUMBERS

61

//SNNumberBoatExploreGroups

>=0

62

//SNMinimumBoatExploreGroupSize

>=0

63

//SNMaximumBoatExploreGroupSize

>=0

64

//SNDesiredNumberTradeEscorts

>=0

65

//SNDesiredNumberFishEscorts

>=0

66

//SNDesiredNumberTransportEscorts

>=0

//TOWN BUILDING NUMBERS

73

//SNMinimumTownSize

>=0

74

//SNMaximumTownSize

>=0

86

//SNStoragePitMaxDistance

>=0

87

//SNGranaryMaxDistance

>=0

84

//SNNumberWallGates

>=0

85

//SNSizeWallGates

>=0

112

//SNMinimumWaterBodySizeForDock

>=10

205

//SNAutoBuildDropsites

0,1

206

//SNAutoBuildFarms

0,1

207

//SNAutoBuildTowers

0,1

208

//SNAutoBuildDocks

0,1

209

//SNAutoBuildFishingBoats

0,1

210

//SNAutoBuildTransports

0,1

223

//SNAutoBuildWarships

0,1

212

//SNDesiredNumberDocks

>=0

213

//SNDesiredNumberFishingBoats

>=0

214

//SNDesiredNumberTransports

>=0

224

//SNDesiredNumberWarships

>=0

174

//SNMaximumHousesBeforeDropsites

>=0

175

//SNSpecificBuildItemToBuild

ItemId(ii)

176

//SNSpecificBuildItemTime

>=0

177

//SNUnskippableItemType

ItemId(ii)

150

//SNMaxStoragePits

>=0

151

//SNMaxGranaries

>=0

152

//SNHouseOverage

>=0

155

//SNBuildPlanDivisions

>=1

160

//SNMaxBuildPlanGathererPercentage

0-100

161

//SNRequiredFirstBuilding

ItemId(ii)

163

//SNFoodDropsiteDistance

>=3

164

//SNWoodDropsiteDistance

>=3

165

//SNStoneDropsiteDistance

>=3

166

//SNGoldDropsiteDistance

>=3

220

//SNMaxFarms

>=0

222

//SNMaxTowers

>=0

202

//SNMinimumDropsiteBuffer

0,1

168

//SNRandomPlacementFactor

>=0

169

//SNMinimumForestTiles

>=0

180

//SNAutoBuildHouses

0,1

181

//SNUpgradeToToolAgeASAP

0,1

182

//SNUpgradeToBronzeAgeASAP

0,1

183

//SNUpgradeToIronAgeASAP

0,1

//TARGET EVALUATION NUMBERS

77

//SNTargetEvaluationDistance

(iii)

78

//SNTargetEvaluationHitpoints

(iii)

79

//SNTargetEvaluationDamageCapability

(iii)

80

//SNTargetEvaluationKills

(iii)

81

//SNTargetEvaluationAllyProximity

(iii)

82

//SNTargetEvaluationROF

(iii)

83

//SNTargetEvaluationRandomness

(iii)

89

//SNTargetEvaluationAttackAttempts

(iii)

90

//SNTargetEvaluationRange

(iii)

106

//SNSpecialAttackType1

ItemId(ii)

109

//SNSpecialAttackInfluence1

>=0

107

//SNSpecialAttackType2

ItemId(ii)

110

//SNSpecialAttackInfluence2

>=0

108

//SNSpecialAttackType3

ItemId(ii)

111

//SNSpecialAttackInfluence3

>=0

122

//SNTargetEvaluationContinent

(iii)

123

//SNTargetEvaluationSiegeWeapon

(iii)

144

//SNTargetEvaluationBoat

(iii)

184

//SNTargetEvaluationTimeKillRatio

(iii)

185

//SNTargetEvaluationInProgress

>=0

//COMPUTER PLAYER TRIBUTE NUMBERS

124

//SNTributeAmount

>=0

125

//SNTributeChatFrequency

>=0

126

//SNTributeChatRandomness

0-<SNTributeChatFrequency

127

//SNTributeTimeout

>=0

128

//SNTributePlayer

Player No.

129

//SNTributeSuccessOutcome

0,1

130

//SNTributeFailureOutcome

0,1

132

//SNTributePersistence

0,1

133

//SNTributeRevokeOnAttack

0,1

//MISCELLANEOUS NUMBERS

23

//SNArtifactReturnDistance

>=0

24

//SNPercentVictoryClamp

0-100

29

//SNMinimumPeaceLikeLevel

0-100

32

//SNPercentExplorationRequired

0-100

34

//SNZeroPriorityDistance

1-144

88

//SNTacticalUpdateFrequency

>=0

99

//SNScalingFrequency

>=0

101

//SNBuildFrequency

>=0

105

//SNSaveScenarioInformation

0,1

114

//SNNumberBuildAttemptsBeforeSkip

>=1

115

//SNMaxSkipsPerAttempt

>=1

170

//SNMinimumFood

>=0

171

//SNMinimumWood

>=0

172

//SNMinimumStone

>=0

173

//SNMinimumGold

>=0

190

//SNMaximumFood

>=0

191

//SNMaximumWood

>=0

192

//SNMaximumStone

>=0

193

//SNMaximumGold

>=0

215

//SNAllowDiplomacyChangeOnAllyAttack

0,1

216

//SNMinimumAmountForTrading

>=0

217

//SNAllowDiplomacyChangeOnTribute

0,1

221

//SNHitsBeforeAllianceChange

>=0

178

//SNAttackDiplomacyImpact

0-100

218

//SNEasiestReactionPercentage

0-100

219

//SNEasierReactionPercentage

0-100

201

//SNTrackPlayerHistory

0,1

188

//SNAttackWinningPlayer

0,1

194

//SNCoopShareInformation

0,1

195

//SNAttackWinningPlayerFactor

>=0

196

//SNCoopShareAttacking

0,1

197

//SNCoopShareAttackingInterval

>=0

198

//SNPercentageExploreExterminators

0-100

186

//SNCoopDemandTributeInterval

>=0

187

//SNCoopDemandTributeMaximum

>=0

0-7(i) – 0=No Priority, 1=Highest, 7=Lowest

ItemId(ii) – Look through the .ai files in Folders Data &Data 2. All units can be found. First number is unit or technology ID.

(iii) – Unknown.

Pages: 1 2 3