Editing Scenario Data


The Unknown Civilization

The Unknown civilization is actually the GAIA civilization we have always known. Through hex-editing the *.scn file, it can be accessed by human or computer player in Age of Empires (without the Rise of Rome expansion pack) campaigns. A showcase campaign Land of Tribulation was also made to display its usage along with other tricks. 

Disadvantages:

  • It is difficult to access the unknown civilization, only in testing and campaign.
  • It cannot be used in the Rise of Rome expansion pack.
  • You need to start (not finish) a normal game before editing or playing a scenario (campaign) with the unknown civilization to prevent a highly possible crash.
  • You cannot modify the tribe name, resource amount or AI behavior of the player with the unknown civilization in the map editor, or otherwise you would lose the unknown civilization setting.
  • The unknown civilization has no unique civilization bouns.
  • The unknown civilization cannot gather resource, while the human player would even “capture” all seen animals, trees, mines and fishes.
  • The unknown civilization cannot build; computer player will just place the foundation of a building, while a building command by human player will crash the game.

Advantages:

  • The unknown civilization’s name is cool.
  • The unknown civilization has ALL technologies.
  • The unknown civilization can have animal, tree, berry bush, gold mine, stone mine and fish as player units, with no villager from any player being able to gather resource from them.
  • The unknown civilization can have alligator, eagle (automatic map-exploring), elephant, elephant king, gazelle, horse, lion, lion king, and pigeon (hawk) as player units, but human player cannot control their movement. 
  • The unknown civilization’s dock prohibits trading service FOR other player.
  • The unknown civilization’s villager always attack with the jihad animation.

 You can download templates including the Unknown Civilization and two modified empires.dat files for placing the following GAIA only units here.

The altered empires.dat (named unknown1.dat) will enable placement of the following units for normal (human and computer) players:

  • Alligator
  • Elephant
  • Fish – Tuna
  • Fish – Salmon
  • Gazelle
  • Lion King
  • Elephant King
  • Bird – Hawk
  • Bird – Eagle
  • Lion
  • Horse
  • Fish – Shore
  • Fish – Shore
  • Fish Whale

The other file unknown2.dat, besides having the above feature, will also include all the functions of Enhanced Editor 2.0. However, it would not allow you to test the scenario directly in the map editor.

Be sure to make a backup of your original empires.dat file first! (Default location: C:\Program Files\Microsoft Games\Age of Empires\data\)

Note: You cannot modify the tribe name and the starting resource of unknown civilization players in the map editor, or otherwise you would lose the unknown civilization setting.

Enabling the Unknown Civilization

Through these steps, you can enable the Unknown Civilization for all players.

You must use the following steps BEFORE decompressing:

Step 1. Create a new scenario and input your preferred tribe name, resource amount and AI behavior of all 8 players.

Step 2. Change all 8 players into Egyptian civilization setting and save the scenario.

Now decompress the scenario following the steps on the first page of this guide. Then, use the following step:

Step 1. In your .hex file, Search for the first 8 pairs of hex values “0100000004000000” and replace them with “0000000004000000“,  (located in the last data chunk) as seen below:

 enableunknown

The “0100000004000000part is the civilization setting for each player (Not counting Gaia, Player 0), where the “01” byte is the civilization chosen, in this case, Egyptian. When this hex value is edited to “00” the civilization setting is changed to the Uknown or Gaia civilization. It appears blank in the Civ setting in the Scenario Editor.

Congratulations, you have now enabled the Unknown/Gaia civilization for all eight players.

How to use the Unknown Civilization

  1. Make a backup of the original empires.dat in C:\Program Files\Microsoft Games\Age of Empires\Data.
  2. Put the *.scn files into C:\Program Files\Microsoft Games\Age of Empires\Scenario.
  3. Start Age of Empires (without Rise of Rome expansion pack) and design on the *.scn files with your preferred setting until everything is finished except the placement of GAIA units for unknown civilization players.
  4. Exit the game, then put the *.dat file into C:\Program Files\Microsoft Games\Age of Empires\Data and rename the one you want to use (with or without Enhanced Editor 2.0 function) into empires.dat.
  5. Start Age of Empires (without Rise of Rome expansion pack) again and create a standard simple player random map game, then exit it immediately once it is started.
  6. Go the scenario editor, open the *.scn file you are designing and place the GAIA units for unknown civilization players.
  7. Exit the game and restore the original empires.dat.
  8. Start Age of Empires (without Rise of Rome expansion pack) again and create a standard simple player random map game, then exit it immediately once it is started.
  9. Put your finished *.scn file into a campaign and test your scenario under campaign mode.

 

Next up: Compressing your .hex file to a scenario again.

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