 Heavens Design Pages
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Rasher's Scenario Design Series
This ran in the SD forum for a while and provides an excellent
grounding for anyone new to design. Here you will find more
than enough tips and hints to get you started. A must read.
Chapter 1 - What Kind of
Scenario?
Chapter 2 - Getting Started
Chapter 3 - The Important
Element
Chapter 4 - Finishing Your
Map
Map Design Tricks
Anyone who has played the scenarios and campaigns on the Granary
will have noticed landscape features that never appear in
RM and DM. These are where designers have discovered how to
manipulate features of the scenario editor to produce effects
such as swamps, water you can walk on and many more besides.
Ingo van Thiel was the undisputed pioneer of many of these
tricks, and Darius has painstakingly collected many tricks
from many people since. Read their articles below and discover
how to produce those little touches that make a scenario
memorable.
Map Design Tricks by Ingo
Map Design tricks by Darius
Water on Hills
Lennart's Tricks
Special Units
Instruction maps
When designing your scenario, the instruction map always makes
a good first impression - it shows you care about the completeness
of your work and can also act as a visual aid to help the
player understand what is going on. Along with the history
and introductory story, a well designed map gets the player's
attention, helps get the player involved in the scenario and
also helps to orient the player to the situation the work
is about to present. A good introduction not only tells the
player what to do but also why they need to accomplish their
goals.
Find out how to make the most of this feature in the excellent
article by Frank Steidel below.
Creating Instruction Maps
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