Headlines – March 6, 1998 This & That Strategy Tips – Sun Tzu from SimMayor Agetoon by Creative Search the resources of Heaven History Tidbits |
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This & That
If not done already, register in The Zone, and come on in this March 12th. It will be a success as much as Freaky Friday was in January. Teach the pros how to play! :^) – Omnivac Empires in the Dust Thanks to Nelson for the info. The devolving of Age of Empires
I’m going to surprise everyone. Bronze rushing don’t devolved AOE, it evolved it. It is a sign that players get better and better and are optimal on how they play. It is sure that if you play on ladders, wether the Zone or Kali, and you play against the top players, you’re in for a rude welcome. The best remedy to this is play against players or teams near your rank, and make your way up the ladder. Play in team ladder also, as they are more fair than 1v1. Bronze rushing isn’t necessarily king in team game. Get your time better, and practice alone at home. Then comes the most important part of the game. It’s not who gets to attack first that is important. It’s keeping your economy going during battles. I’ve been rushed many times, only to eventually win because my opponent couldn’t replace his losses. My last team game comes to mind, as one of the opponent even made the mistake of going Iron too early and upgraded his cavs to heavy cavs. Basically, I had 1000 food and 800 gold more units, while he had time only to build 10 heavy cavs, 1 horse archer and 2 catapults. As for long games, it happens often. And Epic Games a little less. A month or so ago, I played a 3 hours game, and a 4 hours game, and battles started around 15 mins without letting go most of the game. Both were conquest, one was huge map-large islands, and the other large map-small islands. But by all means, I agree with you on homemade rules. You should play to have fun. It’s just that me I don’t like them. I view them as hiding weaknesses. It’s like playing chess against Kasparov and telling him not to think 2 moves ahead. I would certainly not learn from this. I prefer having the problem right in my face, aand overcome it. – Omnivac matty‘s 10 comandments
This commandment ties in directly with the recent talk about the devolving of AoE. This is what keeps the game alive. There’s so many way to play. Even a simple reveal map, change drastically how the game is played. It takes out the fun of exploration, but equalize more or less the players as they know where are the nearest ressources. Not counting that you may plan better your strategy from the start as you will know probably where the attacks will come from, or where the sneaky villagers wiill build their military outposts.- Omnivac To get more go to http://www.mba1998.hbs.edu/tseitz/Matty/moral_code.htm. Go, GO, GOOOOO – You wont regret it! – Hamlet Strategy Tips – Sun Tzu from SimMayor :
Look for more strategy proverbs in the days to come – Hamlet Agetoon – By Creative
Hope someone will reply to Doc. Sounds like a fun project – Hamlet That’s one super-unit I didn’t knew of. The Super Villager… Searching in Heaven History Tidbits (want more? Then go to “History Tidbits – The Collection”) The Real-life game of Age of Empires (Want all the story? Soon to be found here) 1990 BC 1900 BC Babylonia is founded as a kingdom by Semetic Amorite barbarians who overran much of Canaan, Akkad, and Sumer one hundred years earlier. The Hittites begins expanding their kingdom, using both force and diplomacy to bring rival city-states and kingdoms in Asia Minor under their control. Hattusas, their greatest capital had previously been the capital of the Hatti, one of their many conquests. The Minoans have developed a new script, now called Linear A. 1900-1500 BC 1800 BC An Amorite king of the Assyrians had established control over most of northern Mesopotamia. Their power was short-lived in this period, due first to the rise of Babylonia under Hammurabi and the rise of the Mitanni in modern Syria. 1792 BC 1786 BC 1766 BC 1763 BC 1750 BC
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Headlines – March 4, 1998 This & That Strategy Tips – Sun Tzu from SimMayor Agetoon by Perd Search the resources of Heaven History Tidbits |
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This & That
And I missed it. Would have been cool to see the avi on my big TV screen. Things to give you ideas of buying a bigger monitor. :^) – Omnivac The devolving of Age of Empires
I’ll side with Duncan on this. In any wargames that requires to gather ressources and build an economy, be it Real-time or turn-based, you don’t have sooner or later the choices to be as efficient as you can be, if you want to succeed. While Bronze rushing have been the big buzz lately, it is dying slowly because of new ways to counter it. Several top teams are now using walls and Tool attacks have made a comeback. Another major factor also is, in ladders, peoples seems only to play highland or inland. When my team goes against some top teams and ask for large islands or small islands, they simply refuse, most of the time. And I tough that in case of disagreement, the challengers had the choice for the settings in ladder’s games. I don’t agree with homemade rules. I view this as the inability to face a situation. In almost every games, peoples come up with new rules. BTW, Age have everything to suits everyone. You hate Bronze rushing so much, then try a Tool start with high ressources. You can build walls as soon as the game begins. Well almost, the time to find where to put them, and to research walls in a granary.- Omnivac matty‘s 10 comandments
Pretty self-explanatory. And some peoples on ladder don’t obey this commandment, and are very childish about it. Some even claims victory, when the “winner” resign because he keep searching and finding lone villagers here and there. And they’re serious about it. – Omnivac To get more go to http://www.mba1998.hbs.edu/tseitz/Matty/moral_code.htm. Go, GO, GOOOOO – You wont regret it! – Hamlet Strategy Tips – Sun Tzu from SimMayor :
Look for more strategy proverbs in the days to come – Hamlet Agetoon – By Perd
Hope someone will reply to Doc. Sounds like a fun project – Hamlet We’re off to see the Wizard, the wonderful Wizard of Oz Searching in Heaven History Tidbits (want more? Then go to “History Tidbits – The Collection”) The Real-life game of Age of Empires 2560 BC 2371 BC 2340-2315 BC 2320 BC 2300-2000 BC 2205-1766 BC 2200 BC Indo-European invaders, speaking the earliest forms of Greek, enter the mainland of Greece, and the Mycenaean Civilization (named after the leading Greek city on the peninsula from 1600-1200 BCE) emerges. 2100 BC 2050 BC 2000 BC 2000-1600 BC 2000-1500 BC 2000-1000 BC
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Headlines – March 3, 1998 This & That Strategy Tips – Sun Tzu from SimMayor Agetoon by Dr. Fish Search the resources of Heaven History Tidbits |
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This & That Speaking of the Granary, it will be updated today, if not already, so stop worrying. Hallmaster is your new angel there. – Omnivac I know computer doesn’t play smart, but…
This is probably one of the more common mistakes when dealing with allied computer players. IF allied victory is enabled (the little box is cross-checked), this will only work if the human player actually win the game by himself. Both players will win. IF the computer win the game, the human player will lose because the computer simply didn’t enabled allied victory. The only way to make sure that this work correctly is, when designing a scenario and enabling allied victory for the computer players. I guess computers don’t trust us, humans. :^) Naturally, as soon as you attack your ally, it will become your enemy. This can happen also accidently, and have raised many questions about the strange changes of mood of allied computer players. Splash damage from catapults and trample damage from elephants are such accidents, and will be considered as an attack by you on your ally. Another more devious one is converting an enemy unit while it attacks your ally. If ever a bowman, for example, is converted while his arrow is flying, the human player will be considered as the attacker. There’s a way in the per files to numb computer players so you can beat them accidently pretty senseless. Useful for a scenario where you don’t want unexpected diplomatic changes. As for seeking the wonder and destroying it, the computers don’t seem to understand the time concept and will lose while doing nothing. The same hold true for the ruins and they won’t try to control them. Difficulty settings have an impact also on this where on easier settings, the computers will not attack far from their Town Center, and/or often. – Omnivac matty‘s 10 comandments
Well, I think there should not be no need for such a commandment. Unfortunately, some people seem to care very very much about their wins-loses, and are not too humble to know when they have (or would have) lost. Never forget that this is a game, and that is it about fun. – Omnivac To get more go to http://www.mba1998.hbs.edu/tseitz/Matty/moral_code.htm. Go, GO, GOOOOO – You wont regret it! – Hamlet Strategy Tips – Sun Tzu from SimMayor :
Look for more strategy proverbs in the days to come – Hamlet Agetoon – By Dr. Fish
Hope someone will reply to Doc. Sounds like a fun project – Hamlet Better convince the elephants fast, or it will hurt Searching in Heaven History Tidbits (want more? Then go to “History Tidbits – The Collection”) The Real-life game of Age of Empires 5000 BC In Sumer, early settlements appears between the rivers (Mesopotamia). Primitive farmers came down from the Zagros Mountains and learn to control flooding with dikes, and how to irrigate their summer fields. 5000-3000 BC 4000 BC 3450 BC 3300-1000 BC 3200 BC 3200-1600 BC 3100 BC King Menes of Upper Egypt conquers Lower Egypt and establishes the First Dinasty. 3100-2770 BC 3000 BC 2772 BC 2700 BC King Djoser founds the third dynasty in Egypt thereby issuing the period of the Old Kingdom, which lasts until 2200. He also builds the Step Pyramid of Djoser, the first known pyramid in Egypt. During the Old Kingdom, the power of the pharaoh is absolute.
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Headlines – March 2, 1998 This & That The Multiplayer experience Strategy Tips – Sun Tzu from SimMayor Agetoon by Dr. Fish Search the resources of Heaven History Tidbits |
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This & That The Devolution of AOE on the Zone
And one more :
Now, both of the posts speaks of experiences very similar to mine – and of feelings about it also very similar to mine. I too am pretty tired of ALWAYS having to play “large, inland” and the Yamato cav rumble, ’cause I know my opponent plays Assyrian OR going for the tool or bronze Assy solution – and trying hard to get there first, ’cause if I dont they will finish me off early. The other day I had a game with fellow angel Hallmaster and since we knew each others playtyle pretty well we had to find other ways to make a win. The gameclock stopped at 1:56 min, a looong time since I played for that long. I did Yamato, he Assy. We had almost similartool and bronze times – and then the fun started. We harrassed each other pretty good for a long while, but in the end one decisive strategic decision made the outcome : He did the Iron upgrade – I didn’t. Who won? Well – I did – wouldnt think so, would you? I mean bronze Yam’s against Iron Assy shouldn’t win. BUT – the saved 1000 food and 800 gold did it for me. A very enjoyable game, where you ended up with a feeling that it didn’t really matter who won – it was fun, FUN. Ender and MacRat, I don’t know how many we must be to form a club of playing AOE to the full extent (even if it means “no attack the first 30 min” or “pick any civ apart from yam, assy, shang” or “everybody must reach iron before attacks allowed”, etc). I for one would very much like to join. I would love the strategic elements of Wonders, Artifact’s or real siege campaigns for that matter. If someone else has similar wishes you’re welcome to contact me. – Hamlet matty‘s 10 comandments
Surely the right comandment to follow above piece on “devolution”. I agree for sure. Personally I have a fear for deathmatch – for others it’s any water map (small, large islands, coastal), for others again it’s small maps, so they insist on HUGE for 2 players. Get rid of your fear – have fun and discover new ways to enjoy AOE. To get more go to http://www.mba1998.hbs.edu/tseitz/Matty/moral_code.htm. Go, GO, GOOOOO – You wont regret it! – Hamlet Changes in Heaven See you all in the Tavern shortly – Hamlet The Multiplayer experience
… to which sphinx added this comment :
To most of this : Yep – I agree. One thing only thou. In my experience when an ally is attacked early it is NOT in the teams interest for the partners to come rushing with some military units to assist. In stead – attack the attacking opponent in his hometown . If early in the game he will be weak and probably have no defense to speak of – and thus will be easy to criple or kill. The end result is that say in a 2v2 you now have 21 strong and one weak on each team, BUT if guerilla warfare is used well by the ally first attacked he is still better of than the weak opponent. SO – if you ever end up playing with me as an ally – and you hear me say “Yellow attacks me” this is NOT a cry for help – it’s a message meaning ATTACK YELLOW NOW. Anyways – every team has to set their own standards, and (as Scott says) develop a team shorthand for communicating during a game. – Hamlet Strategy Tips – Sun Tzu from SimMayor :
Look for more strategy proverbs in the days to come – Hamlet Agetoon – By Dr. Fish
Hope someone will reply to Doc. Sounds like a fun project – Hamlet Kinda cosy for prison, ehhh? With trees and all 🙂 Searching in Heaven History Tidbits (want more? Then go to “History Tidbits – The Collection”) Timeline Literature and Drama Great battles The Greeks, a combined force of about 10,000 Athenians under Miltiades supplemented by allied Plataeans, were encamped overlooking the plain, about a mile away from the Persian force which was some five to six times their strength. Taking advantage of the fact that the Persians had their backs to the sea, the Greek strengthened their wings and attacked. The Persians held off the Greek attack on their centre, but Miltiades then wheeled round the Greek wings, crushing the Persian flanks and putting pressure on their centre. The Persians were driven back into the sea and although most managed to re-embark into their ships, about 6,000 lay dead on the field, while Greek losses were under 200. The victory at Marathon was an enormous boost to Greek morale which was to be of great value when the Persians mounted a much more threatening invasion 10 years later. The battle has been immortalised by the race named after it in memory of the runner, Pheidippides, who reputedly ran to Sparta from Athens to appeal for aid before the battle. He covered the distance of 200 km/125 mi in a day but the Spartans failed to provide any assistance. A more recent legend, that he ran from Athens to Marathon (a distance of about 40 km/25 mi) to fight in the battle, then ran back with the news of the victory before dropping dead, actually gives rise to the name of the modern race but is considered spurious by scholars. Notorious people
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Headlines – March 1, 1998 This & That The Multiplayer experience Strategy Tips – Sun Tzu from SimMayor Agetoon by Dr. Fish Search the resources of Heaven History Tidbits |
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This & That They got stuff from the Pentagon archives on basic and advanced warfare. They also got one of the most complete Hotkey-lists I have seen as well as good strategy pages for optimizing your game. The intro on the front page says something about “… for those of us that wants to get better …”. Hamlet says “Visit this site – and you will!”. – Hamlet matty‘s 10 comandments
Phraise to you matty – this is an admirable attitude from en exceptional player. You deserve an original Heaven halo for that 🙂 Hope we meet someday. To get more go to http://www.mba1998.hbs.edu/tseitz/Matty/moral_code.htm. Go, GO, GOOOOO – You wont regret it! – Hamlet Changes in Heaven This leaves Angel Omnivac out of work – but only for a few days thou – hehe. He is gonna be your news host from March 3rd. Watch out for some high quality, fantastic, wonderfull stories here (… ehhh – wasn’t that what you told me to say, Omni? …) This in turn leaves me to finish the work on Heavens upcoming NEW area. Let me tell you a few things : It will be called The Tavern, it will be all about getting players together, it will have a special forum with the sole purpose of getting players to meet for games (actually someone asked for this directly in the forums just the other day), and more. Hope to get The Tavern up and running very shortly. Nope – you wont get a date out of me – been too close to the gaming industry for too long to do that 🙂 –Hamlet The Multiplayer experience
Say what? Say WHAT? Did I understand this right? You ally with someone – and sometimes your allies start attacking you? What’s the point! In my book that’s a NO NO. Kelvin, you – well, your allies at least – have misunderstood the multiplayer team-thing in my oppinion. I suggest you try and find someone else to play – Hamlet Strategy Tips – Sun Tzu from SimMayor :
Look for more strategy proverbs in the days to come – Hamlet Agetoon – By Dr. Fish Message from the Doc :
Hope someone will reply to Doc. Sounds like a fun project – Hamlet Lots of request for flying things in AOE. Wonder if this would do it 🙂 Searching in Heaven History Tidbits (want more? Then go to “History Tidbits – The Collection”) Timeline Great battles Notorious people |