Headlines – March 13, 1998 Voting Polls This & That Strategy Tips – Sun Tzu from SimMayor Agetoon by Art Search the resources of Heaven History Tidbits |
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Voting Polls Comments on AOEII This & That
More great awards for AOE. Age took half the votes for best strategy/war game of the year leaving all others in the dust. Go read it all, and write some comments too, about how you love this game so much. – Omnivac Age of Empires addictive? While the nature of the story is serious – addiction – it can’t hurt to be associated with the type of quality it would take to get people addicted! – Azoic Wonder Stories
The question is, if it is in the game, then we can use any means available. Everyone plays with the same rules. Still, I find this is a cheap tactic. I simply let go of this back in December after perfecting it with Egyptian priests, and achieving huge amounts of conversions. I got the ire of several players, as priests are viewed already as cheap tactic when use effectively (To those I say, stop whining and find a solution). And with the magic walls, this was very unsettling for the infidels, waiting to be converted. I hope in AOEII, peasants will be able to build only next to them. Or if a far away location is chosen, that the foundations will appear only when they start working there. I’ve seen players go overboard with this, and littering completely the map with walls to annoy their opponents, trapping them in several rows. I know they’re destroyed fast (1HP), but with a cost of 5 stones apiece, you get killed or converted during the time you need to get out. And it’s far more deadly when your ally put the walls, and you do the cleaning. Or vice-versa. – Omnivac Strategy Tips – Sun Tzu from SimMayor :
Or you should stay near, depending if you have the boats. I think this will work better in AOEII. If you retreat from a battle, then you will have your rear exposed and suffers extra damage. With terrains affecting speed, crossing shallows will be slower so more pursuers will catch up for the carnage. Hence the wise words of Sun Tzu to never fight with a river behind you. – Omnivac Agetoon – By Art Sharks Alert! More Agetoons here. Searching in Heaven History Tidbits (want more? Then go to “History Tidbits – The Collection”) The Real-life game of Age of Empires (Want all the story? Then go to “History Tidbits – The Chronicles”) 612 BC 604-562 BC 600 BC 600 597 BC 600-500 BC 594 BC 586 BC 585 BC 574 BC 563 BC 559 BC 558 – 491 BC 556 BC 551 BC 550 BC 549 BC 546 BC
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Headlines – March 12, 1998 Voting Polls This & That Strategy Tips – Sun Tzu from SimMayor Agetoon by Iron Cross Search the resources of Heaven History Tidbits |
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Voting Polls Comments for AOEII This & That The Heaven’s friends.txt list has been updated to include some of the names of the Sysops/MVP’s that will be playing. Make sure you put it in your Internet Gaming Zone “common” directory. See you on the battlefields. – Omnivac Speed limit = 1.0, 1.5 or 2.0?
I think that sums it up. As I said previously, unless you don’t have the time, you should always play at normal speed. qwksnd and Laksamana gave enough reasons to do so. I’ll add to this that you miss most of the time sneaking villagers passing by your sentries on the diamond map. When you’re attacked, the time you see where on the diamond map and go there, you have a pile of corpses (it took you twice the time to go there), giving a big advantage to the attacker. Civs not of the infernal trio, suffers greatly because you have to look more after your villagers to keep up. Persians are probably the fastest bronzing race, but will not in very fast game, because of idle villagers near elephants (You have to remember that you’re late twice the time of normal speed. Enough to get you in trouble). Guerilla warfare can’t simply be done efficiently when you spread to the four corners of the map, and the winner will be the fast-clicker, the hyper-active, the one who drink too much coffees. In response to Ben Garvey, I take it you specify before the game that it will be very fast. Being the host do not give the right of controlling the speed. Changing speed during the game shows great disrespect to others, IMO. A player will increase speed when he’s settled and can let the game run for awhile, while another player is in the middle of lots of multi-tasking orders. Players engaged in battles will slow down the game, while another will speed it up. Peoples have to understand that other players are on the map, and you can’t change the speed of the game taking in accounts only yourself. Top players on ladders play at normal, sometimes fast (Wonder why?). Hopefully, AOE2 will have a feature to set the speed of the game at the beginning, and for all the game. I guess speed could be changed (by the host) only if everybody agree, and each ones click the new speed, as a confirmation.– Omnivac Strategy Tips – Sun Tzu from SimMayor :
Lead the game and out-think the others. Don’t react to events, make others react to you. Choose where and when to fight. When an assault fails one or two time, change plans. Adapt yourself to the units of the enemy. Keep your villagers working, because it’s the main reason you will lose after the initial clashes around 14-15 mins (sooner if someone Tool Rush). Lead the enemy into traps, priests behind walls, archers on hill, boats near the shore or gauntlet of towers. More importantly, take time to do your attacks with good planning. Start overwhelming only when you see you’re succesful and then, send waves after waves of units. If you suffer more than the defender, stop and attack elsewhere. – Omnivac Agetoon – By Iron Cross
Message from the Doc : Time Traveller begins Searching in Heaven History Tidbits (want more? Then go to “History Tidbits – The Collection”) The Real-life game of Age of Empires (Want all the story? Then go to “History Tidbits – The Chronicles”) 722 BC 705-681 BC 701 BC 700 BC 692-626 BC 689 BC 671 BC 668-627 BC 640 BC 625 BC 624-562 BC 614 BC
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Headlines – March 11, 1998 Voting Poll This & That Strategy Tips – Sun Tzu from SimMayor Agetoon by Chris V. Search the resources of Heaven History Tidbits |
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Voting Poll This & That Finding friends, to make new enemies What the…???
What is this building you’ve missed? You tought you knew it all about Age of Empires, and all its little secrets. You’re probably right, so this must be one of the gems from the past, early designs that didn’t made it in the final version. Wrong again. For now, all you can know about it, it’s about a new exciting area of Heaven that will open soon, and that it will be good news for multiplayers. Speaking of multiplayers, if you play the MS and/or Zone peoples tomorrow, Heaven would like to hear the story of your game. Write it and send it to the innkeeper. Maybe you’ll be already there when the new section opens. – Omnivac Speed limit = 1.0, 1.5 or 2.0?
Some personal views on this. Never, and I mean never I have played at very fast. I play a lot of games in the Zone, fun ones and team ladder ones, and have never encountered someone who had put the speed at very fast. 50% of the games were at fast, and the rest at normal. I guess Noah Roy was very unlucky. I still maintain that speed should be set in the beginning, and couldn’t be changed during the game. There is also the false myth in multiplayer about lagging games being better at fast, or very fast speed. This is not true. The game will lag more because more things happens in a given period of time. Faster speeds benefits also the infernal trio (Assyrians, Shangs and Yamatos) simply because they will make it easier for the missing orders of a human. Their style of play goes hand in hand with the speed of the game, that is get there fast and hit the opponent quickly. At normal speed, you have time to plan in the Stone Age, and build effective walls. Other than time constraints, I don’t know why some peoples want to play faster than normal. They’re affraid to play only one game during the evening? Better ONE good quality game, than several Bronzed before you, you’re dead games. Maybe they’re simply inneficient? They don’t know what to do other than make a huge group of units and do a mass attack, and are completely lost against an opponent attacking at three places at the same time and keeping his economy in working order. Maybe they don’t know how to deal with strong iron civs, and don’t want the game to go there? Who knows? Bottom line is, if you’re good at fast speed, and you bronze around 16 mins, then at normal, you will be excellent and bronze 1-2 minutes faster. – Omnivac Strategy Tips – Sun Tzu from SimMayor :
Probably one of the big differences between new players and experienced players. I see many players wanting to kill archery units on a hill, and trying forever by sending waves after waves of units. Or building walls at the bottom of hills that are outside of their fortresses, giving the advantage to the attacker. This is easily done by choosing where to fight. Next time you see a sizeable army running away from you, be careful. An experienced player will lead you to a battle of his choosing and own terms. – Omnivac Agetoon – By Chris V.
Message from the Doc : Time Traveller begins Searching in Heaven History Tidbits (want more? Then go to “History Tidbits – The Collection”) The Real-life game of Age of Empires (Want all the story? Then go to “History Tidbits – The Chronicles”) 859 BC 811 – 757 BC 810-805 BC 800 BC 800-600 BC 800-500 BC 800-500 BC 771 BC 753 BC 750 BC 722 BC
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Headlines – March 10, 1998 Voting Poll This & That Strategy Tips – Sun Tzu from SimMayor Agetoon by Perd Search the resources of Heaven History Tidbits |
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Voting Poll This & That Play the Age and Zone Teams March 12! The HEAT Wave
Granary’s Top Singleplayer Scenarios
Favorites Honorable Mention Speaking of the Granary, all Heaven sincerely apologize for the past few days. Everything should be in good working order very soon. We thank you for your patience, but sometimes [snip] happens. Some other ideas are in the making also, such as the highly requested TOP TEN Scenarios. More news on this when it’s official. – Omnivac Strategy Tips – Sun Tzu from SimMayor :
And the reverse is also true, and work better IMO. Attack with a small force (without letting him know the size of that army also) while you prepare the REAL assault elsewhere. The main force will be able to deal alots of damage, and face little or no opposition for a while, as your opponent is going after your decoy. Timing is very important. – Omnivac Agetoon – By Perd
Message from the Doc :
The TIME TRAVELLER mini-series is about a photon man trapped in the Iron Age. You should see shortly his adventures, here in Heaven. If you have any ideas, send them to the Doc. Dr. Fish sent already 10 toons, one more funny than the other. Another good idea would be to find a name, for the poor trapped photon man. –Omnivac Searching in Heaven History Tidbits (want more? Then go to “History Tidbits – The Collection”) The Real-life game of Age of Empires (Want all the story? Soon to be found here) 1200 BC 1200-1020 BC 1182 BC 1114-1076 BC 1050 BC 1027 BC 1020 BC 1004 BC 1000-600 BC 965 BC 928 BC 900 BC
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Headlines – March 7, 1998 Voting Poll This & That Strategy Tips – Sun Tzu from SimMayor Agetoon by Karolis Search the resources of Heaven History Tidbits |
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Voting Poll In return, we will have press releases and reviews of ES games to post in different languages for all the fans around the world. So vote now. The poll will last for the next three weeks. – Omnivac This & That
If not done already, register in The Zone, and come on in this March 12th. It will be a success as much as Freaky Friday was in January. Teach the pros how to play! :^) – Omnivac The Devolving of Age of Empires
The real answer is the current level of gameplay a player have peaked, not where the game have peaked. I agree with Azoic on that. Bronze rushing is simply a trend, that most players use presently. The drawback to this is you know what your opponent will do and this leads to new strategies. Tool rushing is probably the best answer to this, and contrary to Azoic, I have seen it quite often recently. Scout rushing can be very deadly (although more suited to Yamatos and Shangs) and bowmen rushes (any civs). There’s alot to say about 3 groups of 4-5 bowmen running around the map at 10 minutes or so, when someone bronze rush. Is it effective? You can bet it is. Tool is not simply a passing age anymore, unless everybody concentrate on the bronze race. If anyone haven’t seen someone do the tower sprouting tactic, this can be quite disconcerting. And walls. Build them! Too many peoples say it’s not useful, take too much time. That’s not true. Have one villager mine stone in the stone age, and 2-3 in tool. Build walls as soon as you’re in tool age. Build them along the beaches too, not only shallows, as good players will transport over very quickly. Nothing will happen to you if you’re 1-2 minutes too late. This is basic defense. To the players who says walls don’t stop anything, A big army goes through in no time, I say it slows them down, you know where they attack and when you hear TA-DAA!, it’s on walls instead of buildings or units. Always upgrade the walls too. – Omnivac matty‘s 10 comandments
Speaking of game rooms, I’ll add that it shouldn’t be game rooms of others. Too often you try to set a game, only to have some players barging in and start arguing with your future opponents. At the very least, they should ask them to go talk elsewhere. Not in the room of someone who wants to play. Although sometimes it’s funny to read what they say. :^) – Omnivac To get more go to http://www.mba1998.hbs.edu/tseitz/Matty/moral_code.htm. Go, GO, GOOOOO – You wont regret it! – Hamlet Strategy Tips – Sun Tzu from SimMayor :
Look for more strategy proverbs in the days to come – Hamlet Agetoon – By Karolis Message from the Doc :
Hope someone will reply to Doc. Sounds like a fun project – Hamlet Wo-lo-lo this!!! Searching in Heaven History Tidbits (want more? Then go to “History Tidbits – The Collection”) The Real-life game of Age of Empires (Want all the story? Soon to be found here) 1600 BC 1600-1500 BC 1600-1000 BC 1595 BC 1560 BC 1550 BC 1500 BC 1450-1300 BC 1400 BC 1384 BC 1375 BCt |