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    HeavenGames
    News Archive 1997

     

    November 25th News Index ] [ Main Page ]

    Another Angel Makes it into Heaven
    Heaven & Gamestats is proud to announce the addition of Zakko as the File Download Person here in Age of Empires Heaven. Zakko is going to straighten that mess I call “The File Downloads” section. I think you will be overjoyed in what he has in mind for the scenario and other download areas! Please forward all your files to Zakko and give me a warm welcome aboard. He will also be handling the updating of the links section – so if you got a Age of Empires that is not listed in Heaven, ensure you send him a quick email. – The Archangel.

    Taunts for Age of Empires
    Batius has sent us 50 & Tonkers has sent us 20 Age of Empires Taunts for your enjoyment. They can found here. – The Archangel.

    Age of Empires Walkthrough – Part One (of Four)
    Random Map Using the Assyrians – The Assyrians may be the easiest civ to use effectively for novice players. I’ve now played the Assyrians in over a dozen random maps against 2 or 3 computer civs at everything up to “hard” difficulty, and won each time. The Assyrians advantages are that they start with fast villagers and their archery units fire faster.

    Here’s a sort of Assyrian walkthru. Life is complicated somewhat by large amounts of water, so I’ll assume you’re on an inland or highland map and won’t discuss water units/tactics until the end.

    Pick Random Map from the Single Player options. Set your civilization to be the Assyrians. Set the difficulty level, map type, and number of enemies as desired. The easiest civilizations to beat are probably the Shang and Minoans on a land map.

    Please note that I have absolutely no idea how well this strategy will work against other human players, nor have I tried it against 4 or more enemy civilizations or on the “hardest” difficult level.

    Stone Age – Your three objectives are to (1) progress to the Tool Age, (2) locate a forest and (3) locate a source of stone.

    Start by having 1 of your 3 villagers build two houses and by sending the other 2 in search of food. As soon as you locate a substantial source of food (berry bushes, herd of gazelles, two or more elephants) build the appropriate structure (berries=Granary, meat=Storage Pit) nearby. Start cranking out villagers and harvesting food resources.

    Send a villager or two off to find the forest and the stone. If you haven’t built a Storage Pit yet, try to place it near the forest or the stone. Set a villager or two to chopping wood. Everybody else should be gathering food. Your first two houses (and the Town Center) will support 12 villagers, which should get you to the Tool Age, but build more if you need to.

    As soon as you can upgrade to the Tool Age, do it. Start to move villagers from food gathering to wood chopping. Build one or two more houses in preparation for a population increase.  Roger Avedon

    Co-operative Multi-player Games Club: Care to join?… 
    The World is big, but not for the online generation. This is a competitive world. Win is the magic word. Not for us, co-oops. We are looking for a list of players willing to abide by these friendly rules:

    1. Teams are a matter of personal preference. The members of this group, however, like to exchange partners frequently, so that they are exposed to different ways and strategies, and learn with them.

    2. Members play when they have time and set-up the games either via online chatting via “AOL Instant Messeger”, or Internet e-mail.

    3. Games are set-up by agreeing first which is the type of map (most important), who’s teaming up with whom that time, and which resources to use (high, preferably, so that games on the Internet will not last forever…).

    4. The game victory conditions are always “Conquest”. Players may choose otherwise if in agreement, but this is the accepted default.

    5. Always, with no exception, this rule will be respected : ALL games are “Allied Victory” only. No single player victory will be acknowledged by anyone. This group is strictly co-op, period.

    6. It is considered acceptable practice to set up co-op games against a team of computer players. Nevertheless human players are quite more demanding than computer players, so this practice may not help much in developing good MP strategies.

    7. This is only a game. No member of the group will ever develop sour feelings against any other member, for the simple reason that people are the only important thing in the world and a game is just a game…

    If you agree, please leave your data in this thread, I will start arranging things with you as soon as we have enough members to start (say, half a dozen?…) –  Leo Brum

    No Scenarios Added today
    New Scenario is here “Divide & Conquer“. Scenarios and Campaigns can be found in the Downloads Section of Heaven: Please note Play test your scenarios! (Better yet have someone else play test it!). When sending scenarios to Heaven please zip them! and include your description of the scenario as a TxT file (map size, # of tribes, victory conditions, email address, and authors name, etc) and not in the body of your email. Unzipped files or no text description of the scenario.. these files will not be posted. – The Archangel.

    Best Playing and Scenario Tips will be posted in Daily News
    Got a great game playing or scenario tip to share? If you have a in-depth tip, go ahead can post it in out user submitted Tips area – Here or Scenario editing Tips –Here . If its something new and unique, your name and tip will show up in the Daily news. – 
    The Archangel.

    November 24th News Index ] [ Main Page ]

    Campaign Builder Utility Updated! V1.2
    CPNBUILD Version 1.1 – MS 
    Age of Empires Campaign Builder Utility (C) 1997 Stoyan Ratchev  –  CPNBUILD is a commandline utility for building MS Age Of Empires campaign files (.CPN) from scenario files (.SCN). It supports such actions as: adding/replacing scenarios in campaign files, deleting scenarios from campaign files, extracting scenarios from campaign files, listing scenarios contained in campaign files, and changing the versions of scenarios in campaign files. CPNBUILD commandline interface fully supports wildcards, which means that all actions can be performed on multiple campaign and scenario files and will affect only the files matching the specified wildcard arguments. Stoyan Ratchev

    Smog’s Age of Empires Contest
    Smog is giving away a copy of Age of Empires. If you one of the three people that doesn’t have a copy of this great game, head on over to Smog’s Place. The contest questions are pretty easy, even I was able to answer them 😉 – The Archangel.

    Today’s Random Thought(s) – So Much for Catapults
    I was just going on about the catapults and surmising as to why the designers made them so incredibly powerful. As I said, this is my principle AOE annoyance. Few agree with me, but hey, that’s cool. I only brought up the historical accuracy issue because of the posts I have seen that say the siege engine treatment seems “fairly historically accurate”, when I know it to be anything but. I enjoy the RTS genre tremendously, but my passion is history. I can and do get hours of entertainment from AOE even while I acknowledge its’ handful of shortcomings. (I know I have allies on this note!) This game is WAR2 and C&C with a veneer of history that sets it apart from its’ peers. Regarding pretentions, well, pretentious hype constitutes the very heart and soul of marketing in this business; everyone does it and it’s here to stay. No publisher has ever done a bad game that sold well, nor have any done a good game that sold poorly. Just ask the bean counters. “Frogs sell beer” may be the first rule of marketing, but “Follow the trends” is surely the second. Comparing one’s product to WARCRAFT and CIVILIZATION, two of the most successful money-makers ever, is inevitable for the same reasons that 1st person shooters talk about being QUAKE killers. If AOE sales can approach those of either of these two giants, ENSEMBLE/MICROSOFT will be ecstatic, and so too will we RTS fans, since AOE2 will become a certainty. – Nelson

    Sure Nelson, cats getting gung ho at the sight of cavalry and rumbling to their certain destruction is historically just not on–no question. It’s tiresomely annoying too. True as well that the ‘hold your position’ command is not much more than stopgap. However, my reply to my fellow Dutchman dealt specifically with friendly fire, not with cats having a mind of their own when they spot an enemy. Sorry old chap, but as a translator/writer, not sticking to the point is my raw nerve, Nelson. Speaking of which, I was just wondering, Nelson, what’s inaccurate, historical or otherwise, about non-smart friendly fire and an admittedly crude simulation of collateral damage from a cat? Oh, and uh, I find that a little ‘willing suspension of disbelief’ on collat cat damage, pop limit and at least a dozen other contentious ‘features’ in AOE avoids putting a damper on my enjoyment of this compelling game. But, not to worry, I’m sure that AOE II will also cater a bit more to historically more exacting persons such as yourself who have ‘been there, done that’ and would like to see this more accurately reflected. Peace? – Alexander I

    You can read the whole thread between Nelson & Alexander I – here. Boy, with all the great grammar these two are using – it reminds me of my high school english class. These two have a great well thought out comments about Age of Empires – well worth your time to read and enjoy! – The Archangel

    Strategy – Game Playing Tip
    If your city seiges always fail because priests always convert your units, heres a tip. Build about 5 chariot archers and or chariots and send them into the city. Ignore every thing else but priests. Chariots have high reisistance to priest convertion and have triple attack against them. Kill as many as you can. You will most likely loose them all. Then send your main force in. My favorite for city seiges is a historicly accurate phalanx formation. (eight ranks deep if posible). Just make sure you break a few holes in the walls with catapults first as they tend to bunce up. A sizeble group of centurions or even phalanxes is extremly deadly. They must be supported so send in the calvary and catapults to take out towers. – Ryan

    One Scenario Added today
    New Scenario is here “Divide & Conquer“. Scenarios and Campaigns can be found in the Downloads Section of Heaven: Please note Play test your scenarios! (Better yet have someone else play test it!). When sending scenarios to Heaven please zip them! and include your description of the scenario as a TxT file (map size, # of tribes, victory conditions, email address, and authors name, etc) and not in the body of your email. Unzipped files or no text description of the scenario.. these files will not be posted. – The Archangel.

    Best Playing and Scenario Tips will be posted in Daily News
    Got a great game playing or scenario tip to share? If you have a in-depth tip, go ahead can post it in out user submitted Tips area – Here or Scenario editing Tips –Here . If its something new and unique, your name and tip will show up in the Daily news. – 
    The Archangel.

    November 23rd News Index ] [ Main Page ]

    Today’s Random Thought
    There are alot of us who love the game but thirst for the ability to alter the graphics. Imagine a AGE of the West module! Where gazelles are buffalo’s, or steers and they follow a master buffalo that can sense trouble and the herd follows his responses. Real Indians that can hunt the Gaia buffalo! Bandits and outlaws (Gaia objects that aren’t converted when they encounter player elements and have their own agenda) and rattlesnakes! A Wells Fargo stagecoach that moves over southwestern terrain. 7th cav with Custer as a hero object who tracks down Sitting Bull and his SIOUX. Rifle fire instead of arrows, settlers building a farm, pioneers circling the covered wagons to fight off another Indian attack. How about a Dodge City with gunfighters stalking each other out in the city streets. Cowboys roping cattle and herding them during a cattle drive. Horses that can be mounted or dismounted similar to boats. Trappers seeking beaver pelts or prospectors seeking that gold vein while it happens to be found in Indian territory. The assault of a warparty of crow Indians upon a fort. How about Deerhunter scenarios or encounters with grizzly bears. Vultures helping to turn those unfortunate into skeletal landmarks. Trading post, railroads, sand and rainstorms! These are all available people based upon the game engine that currently exists! We are in the exciting age of discovery and nothing is impossible! All we need is a game editor that will allow us to edit or build our own characters. I would pay $200 bucks for the ability to be able to build my own worlds that would continue to spark and fuel my imagination. The way the gaming world reacts to someone’s success is to flatter their hard efforts with clones of this game. The graphic engine that allows these characters to come to life if not provided by these gaming leaders will certainly be supplied by someone else! Hold on to your panty hose! This is a new dawn and by lunchtime someone on a PC somewhere is already creating Bat Masterson or John Wayne and will be building upon the new platform that 
    Age of Empires has placed before us! This is Darth Vader, I will be watching…my credit card is itching to push it’s self to my credit limit! – Darth Vadar

    Game Playing Tips
    Right fromt he start, build at least 20 villagers without stopping. Of course, you’ll have to stop to build houses and other things, but ultimately, build a villager whenever you can until you have 20 or so. Try it and you’ll see. One tactic that I love and that I realize many other people do as well, is charging 2 teams (3 in each) of heavy horse archers into an enemy base. This isn’t a full-fledged attack, but merely a raid. Perhaps send some catapults over to take out the towers or other heavy fortifications, but leave the “picking off” to the archers. Another tactic that probably has more of an effect on a human player (psychologically, it’ll drive them mad) than an AI player involves pillaging. The AI usually doesn’t seem to “perturbed”, for they usually get resources wherever they can, but when you not only wreck havoc on their game, and there forests (with heavy cats), they could be seriuosly devastated. – Christian

    Age of Empires Fan Sites
    New Sites: Toreadors AoE Page & Mission Yard AoE Page – check it out. Got a Fan Site that is not listed in my links section? Send me an email with the name of your site and the URL and I will post it up for you. The Archangel.

    Two Scenarios Added today
    Scenarios and Campaigns can be found in the Downloads Section of Heaven: Please note Play test your scenarios! (Better yet have someone else play test it!). When sending scenarios to Heaven please zip them! andinclude your description of the scenario as a TxT file (map size, # of tribes, victory conditions, email address, and authors name, etc) and not in the body of your email. Unzipped files or no text description of the scenario.. these files will not be posted. – The Archangel.

    Best Playing and Scenario Tips will be posted in Daily News
    Got a great game playing or scenario tip to share? If you have a in-depth tip, go ahead can post it in out user submitted Tips area – Here or Scenario editing Tips –Here . If its something new and unique, your name and tip will show up in the Daily news. – 
    The Archangel.

    November 22nd News Index ] [ Main Page ]

    This Weeks Must Read File!
    Just a small quote from Yaz “Creation/Editing of the .Per Files” – Go here for more of this great article. “The .AI file needs to have a good progression not only in units built, but also the structures that produce those units. ”  – The Archangel.

    Archangel is Back
    Just got back to back Heaven after a very restful couple of days. We have tons of scenarios to post (Hopt to get to all of these in the next couple of days), also we are slowing going through all the email, so if you sent something in expect to see it posted soon. I wish to thank 
    Imperious Rex (Gamestats) of the use of the Gamestats jet for my little trip! Thanks IRex. – The Archangel.

    Age of Empires Tourny
    Hey, I co-host a monthly lan event called Armageddon Gaming in the San Francisco Bay Area. Our next event is this Sunday, November 23 and in addition to our Quake tourny this month we’re also having a AoE tourny sponsored by Microsoft! We were wondering if you’d mind putting an announcement about our event on your page. Our website is Armageddon Gaming if people would like to signup for the event or get more info. Thanks! – Bryan Beretta

    Game Playing Tips
    Greetings… I just want to say that this is an awesome page… one thing that I have noticed (I am only a beginner) is that Phoenicians have a major weakness… me and my two roommates were playing a game against each other and they played Hittite, I was Phoenician. While my Naval forces were awesome and pummeled them pretty badly, they got heavy catapults. these weapons have an extremely long range. suffice it to say, if your opponent has these, keep your navy out of range. I could control the waters, but they had the land. the only way around this, was grouping 4 groups of 5 Heavy Infantry (your choice) and sending suicide squads against the Catapults. this was costly, but it was not as costly as losing all those Catapults. In the end, they lacked the resources to keep pumping them out while my navy could then come close to shore and pummel the ground forces there. What am I trying to say…Heavy Catapults have med damage area and a base 13 range. They are expensive and relatively weak…an elephant cavalry could likely win against two of them at one time. – 
    FaDe [TB]

    As you know the priests are the best distraction for a flanking attack, but with more timing you can distract your opponent with priests then attack with your army quickly. When he turns his army on yours, convert his buildings one by one, then send in your navy last for a pie in the face. The key is to make it look like a distraction, in reality the full blunt force of your attack. – Mataio Wilson

    Spot wall strategy; The main idea is to explore as much of the map as possible and then identify all the enemy activities in the explored area. You should start exploring right in the beginning and during the tool age accompany your lonely peasant with another and a scout. As soon as you can research the simple wall, do it! From that on leave small wall pieces everywhere (they cost only 5 stone each!) You should start the spot walling by surrounding the enemy area and then go gradually toward your home base. The spots should form a gridlike pattern. After that it’s easy to control the enemy. The full story is available at SimMayor’s Age of Empires Page. – SimMayor

    Age of Empires Fan Sites – Four new ones!
    New Sites: 
    Age of Empires Central – check it out. Got a Fan Site that is not listed in my links section? Send me an email with the name of your site and the URL and I will post it up for you. – The Archangel.

    Two Campaigns & Four Scenarios Added today
    Scenarios and Campaigns can be found in the Downloads Section of Heaven: Please note Play test your scenarios! (Better yet have someone else play test it!). When sending scenarios to Heaven please zip them! andinclude your description of the scenario as a TxT file (map size, # of tribes, victory conditions, email address, and authors name, etc) and not in the body of your email. Unzipped files or no text description of the scenario.. these files will not be posted. – 
    The Archangel.

    Best Playing and Scenario Tips will be posted in Daily News
    Got a great game playing or scenario tip to share? If you have a in-depth tip, go ahead can post it in out user submitted Tips area – Here or Scenario editing Tips –Here . If its something new and unique, your name and tip will show up in the Daily news. – 
    The Archangel.

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