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Castle Keep

Author File Description
Bill Quayle
File Details
Difficulty: Moderate
Castle Keep Is an anti rush map that every player starts with a 3d-walled island and is a naval battle scenario. Every player must maintain their walls and defeat the other team. Some islands with resources that are up for grabs. Multiplayer also : ; ; ; Yes
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Cherub Rasher
Rating
2.6
Breakdown
Playability1.0
Balance2.0
Creativity4.0
Map Design3.0
Story/Instructions3.0
This is a scenario that really should be classified as Multiplayer. Don't get me wrong, this would be a good scenario, it just seemed to me that it was not really designed for singleplayer. Let me explain: It is you and two allies vs. three computer players. Each player starts out on small, walled-in island with a fair amount of resources. If you want more, you will have to explore the nearby islands. The map design is good, and the scenario is a fairly good idea, but the real problems are with the balance and playability in singleplayer. As I played this scenario, after a while I suddenly realized that I had not even SEEN the computer enemy, other than his walls. So, I put on "reveal map" and "no fog", and I saw that the AI had not even gone past the Tool Age yet, and had built NO military units. So, I put on "steroids", and another half an hour later, they had still not gone past Tool Age, and had built a grand total of ONE ship. So, I would only recommend this scenario if you are looking for a good one to play multiplayer. It is not much for singleplayer.

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Rating
2.6
Breakdown
Playability1.0
Balance2.0
Creativity4.0
Map Design3.0
Story/Instructions3.0
Statistics
Downloads:177
Favorites: [Who?]0
Size:59.00 Bytes
Added:01/24/99