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Siege IV Alesia (52 BCE)

Author File Description
Peter Gareis (Pictus_Yam)
File Details
Difficulty: Moderate
This recreates the defeat of Vercingtorix's Celtic alliance by the Romans under the generalship of Julius Caesar. The player can be either the besieging Romans or the defending Celts. The layout of the map, of Alesia's walls, and of Caesar's fortifications are based on archeology. Troop strengths and types are historically based. Both teams are Iron Age. The Romans have a small, elite army and are trapped between the city they are besieging and a relief army, each made up of large numbers of semi-disciplined Celts. I am learning about altering ai and per files, so I hope other completed scenarios will contain them. Look for companion sieges of Troy, Syracuse, Carthage, and Masada. Multiplayer also : ; ; ; Yes
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Dean McCullough
Map Design3.4
Playability: 3.5
Siege IV Alesia is a FF with limited resources. You can play as 2 players, either the Romans or Gauls. Playing as Roman is more fun, because it is a very different style of play. You try to "contain" the Gaul's villagers from reaching the resources---like a siege. It's a very fun, interesting game that will challenge any player. Playing as the Gauls is a bit more staightforward, as you just have two large armies, and all you have to do is simutaneously throw them at the Roman's main base, and kill Caesar. Not too difficult there. Either way, this is really pretty good and overall a cut above average.

Balance: 3.2
As the Romans, this requires much different planning and thinking. It's not really too difficult, but its a unique style of game. With the Gauls its more of the traditional fixed force, although it is really tricky getting your villagers out to hunt for resources unharmed. Its still much easier for the Gauls, as your army is much larger than the Romans at the beginning, and all you have to do is kill Caesar to win.

Creativity: 4
The gameplay here is great, and I haven't seen many scenarios like this out in the granary. Having two such playable tribes in one scenario is an incredible feat by itself, so that takes most of the points here. The story/instructions are pretty good also.

Map Design: 3.4
Fairly basic design, but it portrays a real world location, with stunnning accuracy. The mini-map looks pretty good, and the roads and 'entrenchments' are all very neat looking. Above average overall.

Story/Instructions: 3.5
Fairly basic but decent story and instructions, along with a good bitmap and a very interesting history. No aftermaths though. Still good enough for me.

Additional Comments: Very unique scenario. I'd reccomend.

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Map Design3.4
Favorites: [Who?]0
Size:209.00 Bytes