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Downloads Home » Rise of Rome: Single Player Scenarios » The Greatest Quest of All Time--Temple of the Wise Triplets

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The Greatest Quest of All Time--Temple of the Wise Triplets

Author File Description
Mark Anthony
File Details
Difficulty: Hard
Thousands of years ago,a band of raiders set out a camp on the territory by the sea known today as the Amakusa Sea. Such richness they encountered,the humble encampament developed into a small, but capable, fishing town. Great heroes soon arose from those mighty plains,heroes who set out to join the new town of Waalea to the rest of the mighty Yamato Empire.Of course,this boomed the trading business, and the town became a marvelous city,which in itself supported two others, Deneb and Sirius. Together they ruled much of the area in peace and harmony. That is until you, Hector, were born. Multiplayer also : ; ; ; No
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design4.0
Beware!! Very, very tough one; perhaps impossible. Great maps, fine story. Instructions a bit confusing in that key places, characters and objects probably necessary to a winning strategy are not marked on the otherwise good bitmap or even clearly evident when you do in fact discover them. Extremely intense gameplay due to frequent tribute demands, tough enemies everywhere, narrow pathways and jerkiness caused by lots of units on the map. Plays unreasonably hard, and was therefore no fun for me. If the tribute interval were 5 minutes instead of 1, so you had time to think, explore and fight, it might be better. I gave up after 24 tries, the last 8 with cheats on, and the last 3 after getting an additional hint from the author by e-mail. Excellent players with extremely quick reflexes and a rabbit's foot in their pocket should try this one a few times. Good luck to you, and please submit a Player Comments to the Granary describing how you won (if winning without cheats is in fact possible :>} )
Ingo van Thiel I found this file in my folder, nine years after it was first posted. Being in a "Blast from the past" mood, I tried to play it, and after some tries, made it out of the town. The story is good and the map looks great, also, the game does not lag on modern computers anymore. I was all the more frustrated because seeing all this potential, the game is unwinnable. It made me wonder if the game was playtested before its final release.

One problem was that I could not task Hector to directly fight any enemies; the Hector unit is infamously bugged - that's not the author's fault, but Hector is not a good choice for a hero. You can only let go of Hector while he is being attacked, and wait hopefully for the unit to finally fight back itself after it's lost some hitpoints. So micromanaging the unit in fights was impossible, I lost him in some situations where I would have easily made it with a controllable unit.

Finally, a diplomacy bug stopped the game early for me - I was playing on Moderate. As OldGrex pointed out in his review in '99, you get repeated tribute demands from the Cyan player. If you fail to pay, your imprisoned villagers get slaughtered and you lose. In my case, Cyan accepted three or four tributes and then declared war on me regardless. In the second where I lost, Cyan asked for tribute again.

Too bad for a scenario with so much potential...

[Edited on 05/02/08 @ 01:44 PM]

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Map Design4.0
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Size:266.00 Bytes