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The Myth of a Greek Legend
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Author |
File Description |
The New Improved Olly Bro |
Posted on 12/22/98 @ 12:00 AM
File Details |
Number of Scenarios: |
7 |
Difficulty: |
Moderate |
Many of you know that Greece was also famous for the great myths and storys. And, I bet most of you are getting bored of Greek History in battling Persia and Macedonia taking over, and not forgeting the battles between Athens and Sparta, but you still think the Greeks are a good empire because of their good looking buildings and their power with Centurions and Ships. Well I would like to say that this is a totally different campaign, but still has the Greatness and the shear brilliance of the Greek empire. The story is based on the myth of Perseus but slightly changed to suit the player. on AoE, Hero Perseus is a Composite Bowman but in this Myth he never touches a bow and arrow. He was the son of Zeus ( God of all gods ) and Grandson of King Acrisius of Argos, He was told that he would be killed by his Grandson one day. To Escape his fate he didn't kill him because of Zeus but tossed them into the sea in a chest. The chest was finally beached on a Island ruled by Polydectes. His brother Dictys found them and took them home and treated them as their own children. Years later, Polydectes had seen Perseus' Mother Danae and fell in love with her. He wasn't interested in Perseus. So he tolded Perseus that he really wanted a head of a Medusa knowing that it is almost impossible to get one and you will be most likely killed. So Perseus left for a head of a Medusa not really knowing the dangers. What Polydectes didn't know was that Perseus was going to be helped by Hermes another God. So thats the plot, now I will tell about the good parts about the campaign. My Campaign has really concentrated on looks of the scenery which is to a excellent standard. The Scenarios have been tested on both Easiest and Hardest levels although some of two of the scenarios are easier on Hardest ( Scenarios three and five. ). This campaign depends on fog to be exciting to play and challenging, if you can't stand having fog I suggest you look for something else. Fed of still enemies and allies ? I have AI and PER. Files to keep them moving and fighting. 7 scenarios, 7 maps to show you were you start and where to go or not go with the use of pictures of units and buildings like the professional campaigns by Emsemble Studios. I would wish that any person that reviews my Campaign would email me from the address above. Hope you all enjoy this campaign from start to finish. |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Cherub OldGrex |
Posted on 11/30/-1 @ 12:00 AM
A very, very nice campaign. You play the part of the legendary Perseus, starting out, believe it or not, as an artifact, and after prevailing over Mother Nature, The Gods and diverse human foes, feel like you've earned the glory of a hero and the timelessness of a legend. Terrific story, excellent terrain and intro maps, multiple custom ai/per, creative victory conditions, very good balance. Each scenario is clearly linked to the next by being played on terrain you've walked before, or allies you've had before, or a logical next step in a complex quest. Terrain and units are used well to force you to explore and take risks to achieve gain; sometimes you get to your goal with a very few hit points left on your unit who must survive. PER files create a mix of helpful, interesting, and sometimes irritating behavior by your allies. In only one scenario can you build anything useful, and in only one is research critical - it's all search/explore, solve puzzle, small and mid-size fights, a very little resource gathering. Lovely little towns, roads, farms, waterfalls; reasonable-looking resource locations and amounts; maps are alive with units which get your attention, but aren't always a threat. Meets the classic gamer's test of being "a series of interesting decisions." Some downsides are author's awkward English, which requires reading things carefully twice occasionally, a defective victory condition in the 3rd scenario (Hermes and Perseus must BOTH stand in front of the 3 priestesses), and imprecise identification of some critical units (e.g. - Medusa is represented by a bowman, Athena by a Blind Lame Priest) which might cause trial-and-error dancing of your key units to get the "You Are Victorious" signal. One scenario in the middle seems oddly out of place - victory condition is just to gather 200 food in a pretty benign environment. Bottom line, though, is that this is one very fine piece of work, which all should admire, and most will enjoy. |
HGDL v0.8.2 |
Rating |
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4.4 | Breakdown |
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Playability | 4.0 | Balance | 4.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 4.0 |
Statistics |
Downloads: | 1,815 |
Favorites: [] | 0 |
Size: | 711.00 Bytes |
Added: | 12/22/98 |
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