Excepting for a few unavoidable bugs, this scenario is just flat-out excellent fun. Filled with tricky little stints and obstacles, this is no quickie. While not all the puzzles are fully original, they're totally fun to work out and will last you a long time. Some parts of the scenario are just gotten to by luck more than anything, and in doing so, you're going to go through alot of saves. Great, fantastic masterpiece if it weren't for a few problems. When going through to defeat Sparta, you're going to need siege... Whether or not the attacking Athenians have destroyed your shops already is decided by luck. This plays a very large part of the game and can completely knock it over if you aren't lucky as to where the centurions go in the begining. Thats why it takes so darn long to complete. But otherwise, good.
Ridiculously tricky at every step, ONE WRONG MOVE will blow your game away... You had better save alot, cuase this one is tough one. Everything, from picking your civ to the side you train your archers on in your city, matters. Micromanaging all of your units in the begining is a good way to go. You have to keep an eye out through every pathway for towers and tricks that will blot you down quick as a gun. I don't want to give anything away, so see for yourself. There IS one unavoidable problem that screws over absolutley everything entirely towards the end... No siege workshops means you have to build them yourself, which means your gold is going to be out by the time you get even just a few siege weapons. This can really screw over your saves like mad, as you'll have to revert and revert and revert... Other than that, one of the best I've ever seen.
This is filled with tricks and bungles... I really should just leave the downloader for what's in store. While these aren't as elaborate as the other "master designers" at the time, there's plenty to be had in the gameplay and will keep you interested for the long run. The map isn't very creative but fits well for the time period and folds out in an interesting fashion, and that's enough for 1999 as it is. The story is very elaborate and though out well, one of the best I've ever seen. In all, great, original stuff. I'm glad that I stumbled upon this.
Map Design: 4
No map tricks from the time period, but it folds out nicely, looks good on the mini-map, and works well with the gameplay. That's how it was reviewed in 1999 as it was anyway. Overall, it's much, much better than most maps being submitted at the time, but not the best of the bunch still. Other designers such as ingo and kyle leach had much better maps.
Very elaborate and nice choice of wording in the story, really inticed me to push the button and start the play... Instructions were spelled out clearly, and the hints themselves had a lot of value. Good, GREAT work done here. The bitmap is nice as well. Not much in the aftermath, which is the only spot I'll take off points.
Additional Comments: A gem of the 90s, please... Download. One more work to put in the treasure chest. One of the best scenarios I've played in a long time.
[Edited on 08/09/07 @ 10:56 PM]